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Results: 78Comments by: Bergism
File: Arkadius' Trade Tools11/09/20
Re: Re: Re: Re: force sync?
Posted By: Bergism
This exists to help prevent performance issues for the server at-large. Only ZOS can say what the threshold for pushes turning on/off is. Our hope right now is that the guild history architecture get sometime next year that resolves a lot of these problems. Yeah I get that as I remembered the big stir that erupted when they origin...
File: Master Merchant 3.011/07/20
Re: Re: Sales occurring while logged in not updating since new patch
Posted By: Bergism
The game developers are aware of this as myself and my peers have communicated this to ZOS. It is really stupid but yes it is a game issue. If you are online for over an hour and check your guild history and have received no new sales for over an hour, then you have to quit the game and log back in to get them. Obviously myself an...
File: Arkadius' Trade Tools11/07/20
Re: Re: force sync?
Posted By: Bergism
If you're on NA, the server hasn't been pushing sales data much (if any) since the patch. You can pull old history, but new history won't show up while the game is still running. You have to quit (not just log out) and then load up again so you can get old history. Yeah I've noticed this too. I use both ATT and MM 3.0 for my sales...
File: Master Merchant 3.011/07/20
Sales occurring while logged in not updating since new patch
Posted By: Bergism
Since the Markath patch, I've noticed the sales I have while playing are not updating in any of my addons - this includes both MM and ATT. To force those sales to register, I have to completely quit the game and restart (just logging out and back onto the same or a new character won't work). When I manually load history after the re...
File: Collection bars11/02/20
Getting this error on Login of each...
Posted By: Bergism
Getting this error on Login of each char: EsoUI/Ingame/Collections/CollectibleDataManager.lua:972: operator # is not supported for # nil stack traceback: EsoUI/Ingame/Collections/CollectibleDataManager.lua:972: in function 'ZO_CollectibleCategoryData:GetNumSubcategories' |caaaaaa self = {numSubcategories = 0, keyboardNo...
File: Master Merchant 3.009/02/20
I have been using MM for years. I l...
Posted By: Bergism
I have been using MM for years. I log in once a day and it takes me 10-15 minutes of pressing E to download the data from 3 guilds. The other 2 I have don't do many sales. How many times a day are you logging in? Or are you doing something different? Certainly would be nice to just have this happen in the background. I usually lo...
File: Master Merchant 3.009/01/20
Re: ATT vs MM
Posted By: Bergism
ATT scans MM not. Why? why i need to manuel scan at MM? u said, blizz dont allow, so how ATT scan? u should contact to ATT. After than proceed it to MM. Solve the problem. *zenimax... sorry Long time user of MM, ATT and TTC here. Ever since ZOS changed the way guild history data was handled, I started manually loading my guild...
File: Master Merchant 3.008/27/20
"Master Merchant 3.0 will wait for...
Posted By: Bergism
"Master Merchant 3.0 will wait for the Guild History to be updated and when that happens it will process the guild history received." What that statement means is that while you are playing or in game, when the game updates the guild history (this includes sales), then MM accepts that data immediately. Does this mean I still h...
File: Master Merchant08/24/20
Re: Re: Re: Re: Re: Re: 2.4.9 not updating after initial data pull\logon
Posted By: Bergism
I don't think so - what's the name of it? LibGuildHistoryCache I would like to ask just disable your trade mods except MM, TTC, and AGS and see if the guild history causes the update. Because in all reality, unless you can find a mod that causes a conflict then I can't do anything because I can't reproduce it. The guild history i...
File: Master Merchant08/24/20
Re: Re: Re: Re: 2.4.9 not updating after initial data pull\logon
Posted By: Bergism
Not sure about any conflicts I might have. All my other addons have been working good, no error messages and 2.4.7 worked fine with the current versions of them all.Do you have my experimental guild history cache mod installed? I don't think so - what's the name of it?
File: Master Merchant08/24/20
Re: Re: 2.4.9 not updating after initial data pull\logon
Posted By: Bergism
Yeah that's not what 2.4.9 does. It simply waits until the server sends new sales which you can not request by pressing E on the guild history tab. Pressing E on the guild history tab only request older sales data not newer. MM simply can't ignore the incoming new sales. As long as sales show up in the guild history that do not h...
File: Master Merchant08/24/20
2.4.9 not updating after initial data pull\logon
Posted By: Bergism
Updated to 2.4.8 yesterday and reverted to 2.4.7 after dups problem and chat spam messages. 2.4.7 has worked fine for me as long as I update each of my guilds on login. With 2.4.7 MM always is a little slower by 4-5 minutes than ATT or my TTC notifications (which always occur simulataneously when the data hits the server). I can l...
File: HarvestMap06/01/20
Just received the following error a...
Posted By: Bergism
Just received the following error after porting into Eastmarch - before this it was giving my a fast rising count of Notification Errors and I had to /quit the game: user:/AddOns/HarvestMap/Modules/HarvestMap/Data/MapCache.lua:259: operator - is not supported for nil - number stack traceback: user:/AddOns/HarvestMap/Modules/Harv...
File: EasyTravel06/01/20
Asking a question here I should pro...
Posted By: Bergism
Asking a question here I should probably know the answer to: Is this addon supposed to change or add names to the Locations tab in the map view? Asking this because I've seen screenshots where subzones like The Brass Fortress and Tideholm were on the list, yet mine doesn't have these. I've tried looking for settings and addons...
File: Dolgubon's Lazy Writ Crafter05/31/20
Thanks for the fix. Without a doubt...
Posted By: Bergism
Thanks for the fix. Without a doubt one of the best and most useful addons! Did writs on 16 chars today. All boxes autolooted and only had a few times where I received a popup box while looting that required me to manually empty them by hitting my hotkey.
File: Essential Housing Tools04/08/20
Filters when placing Items - Turn off Collecibles\Specials?
Posted By: Bergism
I like them but can you bring back the bag only option please? If anything how about a filter to turn off/on collectibles/specials? Completely agree. I have several warehouses for furniture and when I get enough in my bank or inventories, I do a run to these delivering the different types of furniture from either my bag or...
File: CraftStore Markarth11/09/19
I'm in the same situation as Elemen...
Posted By: Bergism
I'm in the same situation as ElementalNimbus : With the regular version of LBE, i had the"bad argument #1 to 'pairs' (table/struct expected, got boolean)" error each time i opened my inventory. Tried clearing saved variables, didn't help. Deleted completely the add on and all the dependancies, reinstalled, same pbm Then i...
File: Inventory Insight10/21/19
I'm getting the same error here aft...
Posted By: Bergism
I'm getting the same error here after the latest game patch and addon update (I always update through minion and have used this addon for a long time). user:/AddOns/IIfA/IIfAMenu.lua:39: function expected instead of nil stack traceback: user:/AddOns/IIfA/IIfAMenu.lua:39: in function 'buildFontRef' user:/AddOns/IIfA/IIfAMenu...
File: Lost Treasure05/27/19
There's a thread in the bug forum a...
Posted By: Bergism
There's a thread in the bug forum about the bugged Elswery surveys and some folks have stumbled over a few by accident. Anyway, using their screenshots and descriptions with the Map Coordinates addon, I confirmed the locations of the Clothier and Blacksmithing surveys. Clothing: 31.59 X 55.61 - on the right side of a path near...
File: Essential Housing Tools03/05/19
I have a question/issue regarding s...
Posted By: Bergism
I have a question/issue regarding selections and builds: I was creating spiral staircases the other day to go around some large trees. I created the staircase using the spiral default build and then did several modifications from the default, but DID NOT save this build. I did save the selection, however. Anyway I copied and made...
File: AwesomeGuildStore02/26/19
Re: Store showing items not for sale
Posted By: Bergism
So im looking at one of my stores and it is showing me selling 5 items that are no longer listed. I left the store logged out and back in and they are still there is this a game issue? I've noticed this as well.
File: AwesomeGuildStore02/25/19
You can download today's dev build...
Posted By: Bergism
You can download today's dev build here, but use it at your own risk. Definitely make a backup of your saved vars in case something goes wrong! I tried the improved default ZOS interface and while it's certainly an improvement over what they had before, it is nothing compared to this addon in terms of versatility, features and o...
File: AwesomeGuildStore02/25/19
Before anybody asks. No, there won'...
Posted By: Bergism
Before anybody asks. No, there won't be an update for AwesomeGuildStore today. Unfortunately I ran out of time so it's not entirely finished yet and also mostly untested. I hope to have something ready over the next few days, but in case you are the adventurous type, you can try the development version which I will link here later to...
File: Inventory Insight03/01/18
So after reading things, here, I de...
Posted By: Bergism
So after reading things, here, I decided to give the 3.11 version a try since I've reverted back to the pre Dragon Bones edition for a few days. Also updated Trait Buddy to the latest compatible version. For the most part, everything is working fine, although I still haven't tested housing. The only problem I experienced is the...
File: Inventory Insight02/27/18
Let me say that I really appreciate...
Posted By: Bergism
Let me say that I really appreciate all the hard work that has and continues to go into this addon. It has made it onto my must-haves list due to its amazing utility. I have no doubt that they will eventually get all of these issues sorted out and working again without errors. For the time being, I have rolled back to 2.19 (pre Dr...