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Results: 2517Comments by: Baertram
File: FCO ItemSaver08/20/19
Re: Research Request
Posted By: Baertram
Hi, Baertram. I hope you're doing well today! Excuse me if the addon already does this... I tried searching for this in its settings, but didn't find anything. :( I'm requesting that the items that are marked with anything other than "Reserve research" be blocked from appearing in the "Research Trait From Item" window at craft...
File: Mass Deconstructor08/19/19
But nevertheless setting the mode w...
Posted By: Baertram
But nevertheless setting the mode will also get you in trouble with other addons so forget the FCOCraftFilter problems and stop switching the modes manually where not needed please! Believe me or not... That will come in time, it will take a lot more work than seeking a less-broken method to do what it used to do. Now let's jus...
File: Mass Deconstructor08/19/19
Changing the mdoe will run all "pre...
Posted By: Baertram
Changing the mdoe will run all "prehooked"/"posthooked" code of other addons which then fail or get strange behaviour. None of this explains how simply running around a dungeon can be triggering Mass Deconstructor in any way. MD only acts on the crafting table interaction events. I know and I cannot explain this myself. But...
File: FCO Craft Filter (Hide bank/hide inventory)08/19/19
>FCOCraftFilter_PreHookButtonHandle...
Posted By: Baertram
>FCOCraftFilter_PreHookButtonHandler, comingFrom: 16, calledBy: SMITHING deconstruction SetMode >gLastCraftingType: nil, gLastPanel: 16 Should I be able to replicate this error by simply loading the Craft Filter add-on and looking at crafting stations until something breaks? I guess so :( Post from the user: The error occur...
File: Mass Deconstructor08/19/19
PLEASE do not do this. How do I...
Posted By: Baertram
PLEASE do not do this. How do I change modes safely? This is how the buttons set the mode in the first place: smithing_keyboard.lua line 203 function ZO_Smithing:InitializeModeBar(). Each button has a callback which sets the mode. How is what I am doing any different to what the panel buttons do? And how is Mass Deconstructo...
File: Action Duration Reminder08/19/19
Thanks but I maybe to new to github...
Posted By: Baertram
Thanks but I maybe to new to github to understand the links :D I'm not using Eclipse so thanks for your work but cannot use your LDT. But found the repo here, thanks! https://github.com/cloudor126/lua-eso-addon-adr/tree/master/addon-adr And the ESO lua API is available here already: https://github.com/esoui/esoui/tree/master/...
File: PerfectPixel (work temporarily suspended)08/19/19
Is There a incompability between da...
Posted By: Baertram
Is There a incompability between darkui and pp? Clausen when i usw. them together with advanced filters, the category icons geht invisible. Not sure, not using (and never did) Dark UI. Are you able to get the same problem with only PP and AdvancedFilters UPDATED (be sure to us the UPDATED version please and not the original...
File: Mass Deconstructor08/18/19
And here we go (related to my post...
Posted By: Baertram
And here we go (related to my post directly below): Some user complaiend in the past at my addon FCOCraftFilter that something is broken. He tested and found out it's MasssDeconstructor which is changing SMITHING variables (I bet you do the same like with the ENCHANTING described below, changing the smithingMod here...) and this wil...
File: FCO Craft Filter (Hide bank/hide inventory)08/18/19
This is funny :D I just today noti...
Posted By: Baertram
This is funny :D I just today noticed Mass Constructor doing stuff not the intended way today but not related to FCOCraftFilter! I already wrote them that their addon is causing other addons to break... Hope they will change this as it also breaks the protection of FCOItemSaver saved items under some circumstances... -snip-...
File: Advanced Filters - Updated (old Name: BETA)08/18/19
Currency Container subcategory is m...
Posted By: Baertram
Currency Container subcategory is missing Please do the following: Right click the item you cannot find below the filter (the currency container) and say "To chat". Then mark the item in the chat from left to right with your pressed left mouse button and press the key combinbation CTRL+C. Paste me the copied text (should be somet...
File: Action Duration Reminder08/18/19
Shared in esoui git repo. Where is...
Posted By: Baertram
Shared in esoui git repo. Where is this git repo, cannot find a link:confused: Edit: Found it http://git.esoui.com/ Too bad, cannot use this properly. What about adding it to Github so one can contribute properly?
File: LibShifterBox08/18/19
Wow this looks great. Maybe think a...
Posted By: Baertram
Wow this looks great. Maybe think about adding them to LibAddonMenu-2.0 as well as controls? Could come in handy, at least got 2 addons which could use them already ;) Thanks for the controls. One idea: I'd use the create function of your control to provide the anchor parameters, width and height and leftList and rightList para...
File: Raffle Gold Tally08/18/19
Yw. Seems to work with my fixed ve...
Posted By: Baertram
Yw. Seems to work with my fixed version. Feel free to use the zip archive to update the addon officially, if you like to. TY on this @Baertram.LibGuildHistory is indeed broken, it was written years ago by Deome and Millus, and I haven't really done much with it. Let's give this a try, I think LibGuildHistory is broken. Try...
File: Mass Deconstructor08/18/19
Please do not overwrite the ENCHANT...
Posted By: Baertram
Please do not overwrite the ENCHANTING table values like the enchantingMode within your addon! It will maybe destroy other addons as they rely on the "save way" of getting the enchantingMode. L:333 - ENCHANTING:SetEnchantingMode(ENCHANTING_MODE_EXTRACTION) + ENCHANTING.enchantingMode = ENCHANTING_MODE_EXTRACTION...
File: Quick Enchanter08/18/19
I'll have a look. ZOs did rename a...
Posted By: Baertram
I'll have a look. ZOs did rename a function in the enchanting base class ZO_Enchanting which made Multicraft break AdvancedFilters e.g. so maybe it's the same here. Edit: On first sight I'd say this is exactly the reason why libraries should NOT be included into the addon via the addon's manifest txt file anymore Included LibE...
File: Advanced Filters - Updated (old Name: BETA)08/18/19
Re: Deconstruction
Posted By: Baertram
When I would use the deconstruction tab at a crafting table, I would see only metal items in inventory even if I was at a woodworking or clothing table. Deconstruction worked normally after I deactivated Advanced Filters. THIS is basically NOT possible as the base filters for items, applied by ZOs, already filter the itemtypes (e...
File: Advanced Filters - Updated (old Name: BETA)08/16/19
Added with version 1.5.2.1 You cou...
Posted By: Baertram
Added with version 1.5.2.1 You could also leave the setting enabled as the filter panels are now handled differently. e.g. the normal inventory's last dropdown filter will not be applied at the vendor or mail send or player trade or guild bank sell tabs as they will remember their own last filter. Well this is a normal behaviour...
File: Advanced Filters - Updated (old Name: BETA)08/16/19
Re: Bugs after today's update
Posted By: Baertram
Try this first please: Update the addon to version 1.5.2.1 It should hopefuilly fix the problem for you. If not: If you disable the AdvancedFilters settings "Debug output" option, is the chat error message gone then or do you still get it? Do you receive any other lua error message in bugcatcher then? Please also try to disabl...
File: libCommonInventoryFilters08/16/19
Re: Update?
Posted By: Baertram
Might need an Update? Why? Anything not working? If it shows as outdated just edit the file libComminInvemtoryFilter.txt and change the line ## APIVersion: to ## APIVersion: 100028 100029 And you have no problems anymore for Scalebreaker and next patch. Just for that no update is needed as long as no error messages app...
File: DoItAll08/15/19
Implemented. Be carefull with the...
Posted By: Baertram
Implemented. Be carefull with the "Skip "Ask before extract all dialog" setting!!!
File: Advanced Filters - Updated (old Name: BETA)08/15/19
Re: Re: Re: Filter icons not showing properly
Posted By: Baertram
Try this: Logout. Go to your AddOns folder, then 1 foler above to the Elder Scrolls Online folder. Find the file ShaderCache_cooked or similar and delete it. Next login should take some time but it will rebuild icons and shaders and normally this fixes "texture problems". Yay, glad I kept reading, deleting my shadercache worke...
File: Raffle Gold Tally08/15/19
Let's give this a try, I think LibG...
Posted By: Baertram
Let's give this a try, I think LibGuildHistory is broken. Try this version: RaffleGoldTally 3 I briefly tested this ingame and it seems to work. I've done the following: -Changed LibGuildHistory to use newfunction name RequestMoreGuildHistoryCategoryEvents -Changed LibGuildHistory to not need LibStub anymore. Global variable...
File: Advanced Filters - Updated (old Name: BETA)08/15/19
Well this is a normal behaviour fot...
Posted By: Baertram
Well this is a normal behaviour fot this addon :confused: Every dropdown filter is remembered. If you only activate bound filters in your inventory it will also be enabled at the bank deposit/guild bank deposit/guild store sell/mail send/player trade tabs as they ALL ARE the same inventory. This is a game restriction I cannot really...
File: Advanced Filters - Updated (old Name: BETA)08/15/19
with awesomeguildstore there is no...
Posted By: Baertram
with awesomeguildstore there is no way to use the filters on the SELL tab - it is especially irritating when one has a filter already active in there inventory before they open SELL - we need the filters there as well It had workled fine for me the last time I tried it. What exactly is your problem? AwesomeGuildStore got an op...
File: Advanced Filters - Updated (old Name: BETA)08/15/19
error in new patch last version of...
Posted By: Baertram
error in new patch last version of addon and libs i believe http://ipic.su/img/img7/fs/clipboard.1565890014.png hmm yeah need not only disable Multicraft addon, but completely relaunch the game after it For me it was neough to reloadui, but maybe if you use other addons also hooking into the crafting tables this could be th...