Results: 27Comments by: niocwy
File: CurvyHud03/18/15
Re: Re: Re: Just Currious
Posted By: niocwy
Hi, I love your HUD. Is it expected it to be updated (if necessary) for the 1.6.5 version? Another question, is it normal if I do not see the broken armor of my targets? Your add-on is a good add-on. Hi, sorry for the late reply. An update is expected, as soon as I can log back into the game. Since B2P is launching the...
File: CurvyHud11/16/14
Re: Just Currious
Posted By: niocwy
First off, amazing add-on, I've been looking for something like this for a while now. Is it possible for the werewolf Timer to have an actual timer instead of the base 1000 value? It seem a little odd to have it this way, when the initial period only lasts for roughly 30 seconds, not factoring in the Devour boost. Nice to hea...
File: CurvyHud11/13/14
Not really sure what would cause th...
Posted By: niocwy
Not really sure what would cause this conflict user:/AddOns/CurvyHud/Libs/LibStub/LibStub.lua:27: function expected instead of nil stack traceback: user:/AddOns/CurvyHud/Libs/LibStub/LibStub.lua:27: in function 'LibStub:GetLibrary' user:/AddOns/CurvyHud/Menu.lua:1: in function '(main chunk)' When I sprint around my bars do no...
File: CurvyHud11/12/14
To be honest, this bug is really an...
Posted By: niocwy
To be honest, this bug is really annoying. Each second is precious in a fight and the /reloadui to solve this problem is not always easy to do while you're in fight. But it's good to know you saw this bug, and good to know you will try to fix it (as soon as possible ?... I think it should be in the top of the to-do list) :p Can...
File: Srendarr - Aura, Buff & Debuff Tracker (Outdated)11/12/14
Hello here, There is an issue si...
Posted By: niocwy
Hello here, There is an issue since last update (1.5.x), sometimes (not in any case, but in most of them) when I die, all windows / icons disappear (as usual) but after be resurrected I need to do a /reloadui to display them again, or they are not displayed at all. I use the updated version made by Garkin, don't know if the iss...
File: CurvyHud11/12/14
Hi there, I just updated the add...
Posted By: niocwy
Hi there, I just updated the addon to fit with Update 5. As usual the changes in the API didn't impact the addon, well if you leave out the fact that it was LAM which needed and update, and I updated the embedded library too, so everything should be fine now. Also, I noticed a bug where the health bars, both target and player,...
File: CurvyHud09/26/14
Thank you very much for adding the...
Posted By: niocwy
Thank you very much for adding the shielding to this addon. I have run into a bit of a problem that most other addons have in regards to the shielding over the health bar. I believe that this may actually be a bug with the health bars in game and not so much as the addon. So what happens is sometimes the shielding will remain ove...
File: CurvyHud09/24/14
Hi all, Since I'm already a bit...
Posted By: niocwy
Hi all, Since I'm already a bit late for the update (mainly because ESO regen calculation is driving me CRAAAZY :mad:), I'll wait for the update 4 to come live to push it. That way I'll be able to directly upgrade to the new API and check that everything is working. While you're at it, fix this: http://i.imgur.com/TMtiK67.p...
File: CurvyHud09/15/14
Hi all, Since I'm already a bit...
Posted By: niocwy
Hi all, Since I'm already a bit late for the update (mainly because ESO regen calculation is driving me CRAAAZY :mad:), I'll wait for the update 4 to come live to push it. That way I'll be able to directly upgrade to the new API and check that everything is working.
File: Srendarr - Aura, Buff & Debuff Tracker09/11/14
Hi here ! I just discovered this...
Posted By: niocwy
Hi here ! I just discovered this update to Srendarr...thanks a lot Garkin !
File: CurvyHud09/08/14
Hi guys ! Just popping in to say...
Posted By: niocwy
Hi guys ! Just popping in to say that I'm back from my (long) vacations and that I resumed working on Curvy. You should expect an update before the end of the week with the very demanded shielding display, plus some other minor changes. For the rest of the buff display, I do have something working but after these weeks away...
File: CurvyHud07/07/14
Re: Things I thought of and noticed
Posted By: niocwy
The thing i noticed is the horse stamina still shows when you have Opacity set to zero out of combat The thing i was wondering about is can you add in an option to hide the Default Player and Target frames only when you are in combat. Edit: Also an option to hide the curvy target frame out of combat Opacity of of the horse s...
File: CurvyHud06/27/14
Hi... After update to last versi...
Posted By: niocwy
Hi... After update to last version, I got this error after turn "on" the "Anchor text value to containers" ] I'm looking at this right now and will let you know what I find. Can you load the default configuration and see if the error appears again ? I think it may have something to do with the saved variables not functioning...
File: CurvyHud06/27/14
I would like an option to hide the...
Posted By: niocwy
I would like an option to hide the bars but still have the text. I was waiting for somebody to ask me before implementing it...I just didn't think it would have taken this long ;) This should be on a future update.
File: CurvyHud06/26/14
Hey niocwy I like your addon, bu...
Posted By: niocwy
Hey niocwy I like your addon, but I would like to ask if there is a possibility of a option to player choose the bar orientation. I love the visibility of bars in your addon, but I would like to put it in horizontal. This is a option hard to implement? I assume that if the bars were put horizontally, they wouldn't be curved...
File: CurvyHud06/26/14
Can the author of this addon update...
Posted By: niocwy
Can the author of this addon update please? I just updated the addon with the new API version number. No others changes, but it will now no longer appear as out-of date. The addon works fine with the new patch, except for the fact that the settings from before the patch are lost (see this thread to get your old settings back)....
File: CurvyHud06/07/14
suggestions: 1) target color by fr...
Posted By: niocwy
suggestions: 1) target color by friend, enemy, guildmember 2) target pvp lvl in digits 3) target guild if you are in the same guild (you can find this code in GuildFriendGroupReticle addon) I assume this suggestions come from a PvP point of view. I don't do much PvP myself but I can see the point. So : 1) Do you mean colorin...
File: CurvyHud06/05/14
Re: Error
Posted By: niocwy
@Sarion Thanks for the report ! I'm glad you love Curvy :) This error happens when trying to change any settings related to the target nameplate. I obviously forgot to change the name of a function somewhere. I'm going to push a fix ASAP, along with other minor changes.
File: CurvyHud05/27/14
@Fakrae The way I handle the gr...
Posted By: niocwy
@Fakrae The way I handle the graphical elements make your solution not that simple...especially when I want to have a customizable threshold. But I'm working on something like that. EDIT : actually you made me think about something related to handling textures which will be very helpful for future developments...so thanks :)
File: CurvyHud05/25/14
@CGT_400 1) Target health IS sho...
Posted By: niocwy
@CGT_400 1) Target health IS shown while out of combat, for hostile and 'neutral' (yellow) targets. You can even choose what opacity setting to use 2)Buffs will not be supported until the next major update (I'm working on it). However the next minor update, which should have come out yesterday (I was a bit busy, so it should be...
File: CurvyHud05/24/14
Ok I see what you mean now :) Ne...
Posted By: niocwy
Ok I see what you mean now :) Next update (coming this afternoon hopefully), in addition to allowing you to set the coordinates manually, will have two more options : - locking the two containers on the same Y value (when you move one the other follow, on the Y axis only) EDIT : No I won't... :cool: - locking the text values t...
File: CurvyHud05/22/14
Just a thought - for moving the bar...
Posted By: niocwy
Just a thought - for moving the bars, would it be possible to have a 'grab point' to, for example, move all of the left-side bars together as a group? Rather than fiddling with them individually and (in my case) messing up the alignment? I don't understand. You're not supposed to be able to move the bars individually. The only thi...
File: CurvyHud05/22/14
@Gothrek 1) You can place the ba...
Posted By: niocwy
@Gothrek 1) You can place the bars anywhere you want in the two containers, with a max of 3 bars per container. What you're proposing is possible. 2) You can already move the text values inside the bars, change what value they display (just the percentage for example) and set the font/font size so they fit nicely. If you ask fo...
File: CurvyHud05/22/14
@daimon, @Xanderificus Introduci...
Posted By: niocwy
@daimon, @Xanderificus Introducing this feature in the next update ;)
File: CurvyHud05/21/14
@Trollwut I'll definitely add te...
Posted By: niocwy
@Trollwut I'll definitely add text input for all movable elements in the next update.