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Results: 353Comments by: HowellQagan
File: Custom Item Notes09/21/21
Great addon, just what I was lookin...
Posted By: HowellQagan
Great addon, just what I was looking for. Thank you. Not sure how formatting elements works in LUA but from a UX perspective I would suggest setting the size of notes with a max width value and otherwise use only as much space as necessary for the note (with a comfortable padding around the text of course). For example, the new Le...
File: NTak Loot'n'Steal09/01/21
I use Collection Bars to quickly un...
Posted By: HowellQagan
I use Collection Bars to quickly unsummon him when I do stuff he doesn't like. Even better than automatic tbh. Hola NTak, It's really time to update the add-on to either prevent stealing when Bastian is out, or unsummon him when trying to steal ;) (I think I lost over a thousand rapport with him because of compulsive steal...
File: FCO Mounty07/30/21
Yep, just edited the comment, I res...
Posted By: HowellQagan
Yep, just edited the comment, I restored the original SV but without the ZoneDataManuallyAdded parts and it works fine without those. But when I had existing ones in FCOMounty_NewZoneData, it just bugged out and created a completely new SV as if I was logging in the first time with this addon. The zoneData is checked for existing...
File: FCO Mounty07/30/21
Oh boy. So I did that exactly as...
Posted By: HowellQagan
Oh boy. So I did that exactly as you wrote it down and logging into the game in a zone/subzone where I had a manuallyadded value in the sv gave me these errors. --error 1 bad argument #1 to 'pairs' (table/struct expected, got boolean) stack traceback: : in function 'pairs' EsoUI/Libraries/Utility/ZO_TableUtils.lua:9: in...
File: FCO Mounty07/29/21
Thanks again. After the latest u...
Posted By: HowellQagan
Thanks again. After the latest update it looks like this after pressing 'Current zone': https://i.imgur.com/LpO6Z1k.jpg I tested it with Elsweyr now (commented it out in FCOM_zonedata.lua), it added the entries to the addon settings without an extra reloadui. The version before this one simply had these two dropdowns show up...
File: FCO Mounty07/28/21
Since houses stopped adding themsel...
Posted By: HowellQagan
Since houses stopped adding themselves and I'm unsure there were any zones missing, I commented out the blackwood zone block from zonedata to test this. That way it was added to the savedvar like this: = { = { = 1261, }, }, And it doesn't show the newly added zone/subzone names in the menu ("empty" op...
File: FCO Mounty07/27/21
Tested it, thanks! I see you als...
Posted By: HowellQagan
Tested it, thanks! I see you also added addZoneToSV, it immediately popped up the debug message when I entered a home, which I found slightly strange since previously FCOM used to ignore homes completely. > Current zoneName(ID): housing(888), subzoneName: earthtearcavern_base > Added the new zone 'housing' and subZone 'earthte...
File: DragonNextLocation07/26/21
The dragon markers are now drawn on...
Posted By: HowellQagan
The dragon markers are now drawn on subzone maps too, I haven't noticed this before, I think. So let's say I'm in Rimmen or Senchal, the dragon landing markers are drawn in the city at the exact same location as on the fully zoomed out zone map.
File: FCO Mounty07/26/21
Just got this during a Black Sacram...
Posted By: HowellQagan
Just got this during a Black Sacrament (Trader's Cove) after that modification I made (exactly the line I added): user:/AddOns/FCOMounty/src/FCOM_settings.lua:135: attempt to index a nil value stack traceback: user:/AddOns/FCOMounty/src/FCOM_settings.lua:135: in function 'FCOMounty.SaveMountIdToSettings' mountId = 13...
File: FCO Mounty07/10/21
Alright, thank you. My thought proc...
Posted By: HowellQagan
Alright, thank you. My thought process was that it only uses -ALL- if its own option is enabled, so it would only affect people who have both "Use -ALL-" and "Save collectible change" enabled, but the latter only saves to subzones right now so it wouldn't work with "Use -ALL-", meaning if someone has both active they would probably w...
File: FCO Mounty07/09/21
If I may have a suggestion, could y...
Posted By: HowellQagan
If I may have a suggestion, could you please make it so that enabling "Change mount: Preset for zone" option saves the manually activated mount to the -ALL- option as well, beside the current subzone? Just in case someone's also using the "-ALL-: Use this mount for all subzones" option. It would make changing mounts for specific zone...
File: FCO ChangeStuff07/08/21
Thanks! I think I found the prob...
Posted By: HowellQagan
Thanks! I think I found the problem. I'm adding some fragemtns to the map if settings are disabled, and remove them if enabled. But I did not check if the settings were enabled before I add the fragment again if the setting is disabled and the scene is shown. I guess I need to test a bit more there. You should be able to fix...
File: Tamriel Trade Centre07/07/21
Re: Stored data
Posted By: HowellQagan
\AddOns\TamrielTradeCentre\PriceTable.lua Does anyone know in which file(s) TTC stores the price data?
File: FCO ChangeStuff07/07/21
Currently I'm only using the armor...
Posted By: HowellQagan
Currently I'm only using the armor type switch button (at Crafting) options in this one - so no map modifications - but it still messes with my map if I switch between gamepad and keyboard UI. If I open the map in gamepad mode then in keyboard mode (in this order) without rebuilding the UI, the map completion guide from the gamepad U...
File: Tamriel Trade Centre06/23/21
I have the Price to Chat option so...
Posted By: HowellQagan
I have the Price to Chat option so it's gotta be something on your end. And I use 40+ libs and 80+ addons. Hi, for any reason I cannot right click on an item description window to add the price to the chat. There is no context menu any more. It works from the inventory, but if I click on an item in the chat after someone asked for...
File: pChat06/20/21
Attention: You are able to delete t...
Posted By: HowellQagan
Attention: You are able to delete the non-server dependent (old) SavedVariables, to clean up the SV file s ize and increase the loading times, by using the chat slag command /pchatdeleteoldsv I assume you meant decrease the loading times? :) Copying SV from e.g. server NA to EU is not possible! Not in an automated way, I g...
File: HarvestMap-Data06/18/21
Any option to save addon ? Just tel...
Posted By: HowellQagan
Any option to save addon ? Just tell us and we try to help! I was wondering about that too. I might donate towards a rental server if it's not too expensive. Or maybe involve another addon dev who can host it?
File: FCO Mounty06/04/21
Hi, For Blackwood, English clien...
Posted By: HowellQagan
Hi, For Blackwood, English client: FCOMounty.ZoneData = {-- Blackwood = 1261, = 1261, = "Gideon", = "Leyawiin" } from fcomz: zoneId: 1261, parentZoneId: 1261, zoneIndex: 834, parentZoneIndex: 834 zone: blackwood, subzone: blackwood_base, map tile texture name: art/maps/blackwood/blackwood_b...
File: WritWorthy05/31/21
Hey, After updating LibLazyCraft...
Posted By: HowellQagan
Hey, After updating LibLazyCrafting, I got this message randomly, probably on mouseover of a freshly received master writ. LibLazyCrafting:AddRequestingAddon has been called a second time by WritWorthy, or the chosen addon name has already been used. Use GetRequestingAddon instead
File: NTak Camera05/16/21
But the speed of the movement alter...
Posted By: HowellQagan
But the speed of the movement alter this setů i.e. when running fast (pressing shift, in my case), I reach these camera settings, but only a portion of that when I'm running slowly or walking. Oh, woops. I missed that. I just checked it now and for me the camera does this weird bouncey thing, probably it keeps recalculating the m...
File: NTak Camera05/15/21
Re: movement speed Ravspeed does...
Posted By: HowellQagan
Re: movement speed Ravspeed does it, so technically you could even add different settings for different speed ranges (maybe even custom?). The animation switches to jogging at around 45%, but practically it's "walking speed" up until around 60%, over 140% speed it's sprinting. (old post of mine about speed modifiers: https://redd....
File: Clock - Tamriel Standard Time05/01/21
Thank you. In 2.2.2 it adds two...
Posted By: HowellQagan
Thank you. In 2.2.2 it adds two zeroes as padding when I have "Add zeros" enabled for Hours, Minutes and Seconds. This only happens with real time display, I use custom as "%A %H:%M:%S". Had more time for testing today so this is now fixed, thanks for the report. :) v2.2.3 ~Phinix Fixed double zero padding display when usin...
File: Action Duration Reminder05/01/21
Noticed something strange about Bar...
Posted By: HowellQagan
Noticed something strange about Barbed Trap tracking today but it seems that Srendarr has something like this too so it's probably not an addon bug causing it? I place it, an enemy walks over, it activates and when the thing dies, it still keeps counting the remaining time from it, even though it's no longer present. ADR stops count...
File: Srendarr - Aura, Buff & Debuff Tracker05/01/21
Barbed Trap
Posted By: HowellQagan
Noticed something strange about Barbed Trap tracking today but it seems that ADR has something like this too so it's probably not a bug causing it? I place it, an enemy walks over, it activates and when the thing dies, it still keeps counting the remaining time from it, even though it's no longer present. https://www.youtube.com/...
File: Clock - Tamriel Standard Time04/30/21
Hi, In 2.2.2 it adds two zeroes...
Posted By: HowellQagan
Hi, In 2.2.2 it adds two zeroes as padding when I have "Add zeros" enabled for Hours, Minutes and Seconds. This only happens with real time display, I use custom as "%A %H:%M:%S".