Results: 89Comments by: Lykeion
File: Lykeion's Much Smarter AutoLoot03/22/24
Just updated to 4.0.1 and got this...
Posted By: Lykeion
Just updated to 4.0.1 and got this error message upon entry into game/when reloading ui EDIT added version number I've confirmed the issue and uploaded a fix. Thank you for your feedback! Just gave it a try and got the following: Appears to be a similar error but a different code Strange. Are you on version 4.0...
File: Lykeion's Much Smarter AutoLoot03/22/24
Just updated to 4.0.1 and got this...
Posted By: Lykeion
Just updated to 4.0.1 and got this error message upon entry into game/when reloading ui EDIT added version number I've confirmed the issue and uploaded a fix. Thank you for your feedback! Just gave it a try and got the following: Appears to be a similar error but a different code Strange. Are you on version 4.0...
File: Lykeion's Much Smarter AutoLoot03/21/24
Just updated to 4.0.1 and got this...
Posted By: Lykeion
Just updated to 4.0.1 and got this error message upon entry into game/when reloading ui EDIT added version number I've confirmed the issue and uploaded a fix. Thank you for your feedback! Just gave it a try and got the following: Appears to be a similar error but a different code Strange. Are you on version 4.0...
File: Lykeion's Much Smarter AutoLoot03/21/24
Just updated to 4.0.1 and got this...
Posted By: Lykeion
Just updated to 4.0.1 and got this error message upon entry into game/when reloading ui EDIT added version number I've confirmed the issue and uploaded a fix. Thank you for your feedback!
File: Lykeion's Much Smarter AutoLoot03/15/24
Re: Re: Re: Re: Re: Red meat
Posted By: Lykeion
Hello! I noticed that "Red Meat" provisioning ingredient is not being looted automatically Great addon! Greetings. May I ask if you are using the latest version? In 3.1.3 I introduced a bug about looting ingredients, but it has been fixed in version 3.1.4+ Hey! Yeah I'm using newest version. Maybe I'll remove saved variables t...
File: Lykeion's Much Smarter AutoLoot03/15/24
Re: Re: Re: Red meat
Posted By: Lykeion
Hello! I noticed that "Red Meat" provisioning ingredient is not being looted automatically Great addon! Greetings. May I ask if you are using the latest version? In 3.1.3 I introduced a bug about looting ingredients, but it has been fixed in version 3.1.4+ Hey! Yeah I'm using newest version. Maybe I'll remove saved variables t...
File: Lykeion's Much Smarter AutoLoot03/14/24
Re: Red meat
Posted By: Lykeion
Hello! I noticed that "Red Meat" provisioning ingredient is not being looted automatically Great addon! Greetings. May I ask if you are using the latest version? In 3.1.3 I introduced a bug about looting ingredients, but it has been fixed in version 3.1.4+
File: Lykeion's Shooting Star03/04/24
Don't get me wrong but addons like...
Posted By: Lykeion
Don't get me wrong but addons like this, in PvP especially, make ZOs rethink provided API (like they did nerf already some API in the past cuz ppl complained). I get that addons are enabled in general but espeically in PvP those provide advantages over those who do not use the addons, or cannot use them, and one should not provide...
File: Alchemy Tooltips02/29/24
Chinese Translation
Posted By: Lykeion
Howdy Hyperioxes! Thank you for making this useful addon. I translated the text and did a brief test, and everything seems to work fine. It would be great if you could add it to the next update ZO_CreateStringId("AT_CheapestCombination", "成本最低组合: ") ZO_CreateStringId("AT_CraftingCost",...
File: MiniMap by Fyrakin [Masteroshi430's branch]02/28/24
Chinese Translation - Part 4
Posted By: Lykeion
That's all of it. Again thanks for your great addon:) ZO_CreateStringId("SI_MM_STRING_ZOOMOUT_TOOLTIP", "缩小") ZO_CreateStringId("SI_MM_STRING_ZOOMIN_TOOLTIP", "放大") ZO_CreateStringId("SI_BINDING_NAME_ZOOM_OUT", "缩小") ZO_CreateStringId("SI_BINDING_NAME_ZOOM_IN", "放大") ZO...
File: MiniMap by Fyrakin [Masteroshi430's branch]02/28/24
Chinese Translation - Part 3
Posted By: Lykeion
ZO_CreateStringId("SI_MM_SETTING_WAYPOINT", "显示玩家传送点 "..zo_iconTextFormatNoSpace("EsoUI/Art/MapPins/UI_Worldmap_pin_customDestination.dds",30,30,"")) ZO_CreateStringId("SI_MM_SETTING_WAYPOINT_TOOLTIP", "该设置项会在边界上显&...
File: MiniMap by Fyrakin [Masteroshi430's branch]02/28/24
Chinese Translation - Part 2
Posted By: Lykeion
ZO_CreateStringId("SI_MM_SETTING_MOUSEZOOM", "使用滚轮缩放") ZO_CreateStringId("SI_MM_SETTING_MOUSEZOOM_TOOLTIP", "允许使用鼠标滚轮对MiniMap进行缩放 (鼠标必须悬浮于MiniMap上...
File: MiniMap by Fyrakin [Masteroshi430's branch]02/28/24
Chinese Translation
Posted By: Lykeion
Howdy, I saw your request in the translation section. I tried to translate the text into Chinese and made a brief test, and it seems to work fine. The forum prompted me that the content was too long so I had to post it in multiple parts. It would be great if you could add it to the next update! FyrMM.Fonts = { = "MiniMap/F...
File: Lykeion's Much Smarter AutoLoot02/05/24
Re: Re: Re: Individual items and conditional closing of loot window
Posted By: Lykeion
Containers from the consumables section of the backpack do not close automatically when empty when using the addon. I just tested again on a clean addon folder with the game's autoloot setting off, and it is still occurring. The Auto-close Loot Window option will close the window even if some items remain (I leave some potentially de...
File: Lykeion's Much Smarter AutoLoot02/05/24
Re: Individual items and conditional closing of loot window
Posted By: Lykeion
Can individual items be set for looting? Aetherial Dust is a provisioning ingredient, and I want to loot it, but I don't want to loot most provisioning ingredients. I also do not want the Aetherial Dust to be destroyed by being an unwanted item when using Considerate Mode. Can the loot window be set to close when empty? Looting th...
File: SuperStar - Necrom Update01/29/24
Re: Error : 17715FC
Posted By: Lykeion
Everytime I started the game, I got this error : Error : 17715FC user:/AddOns/SuperStar/SuperStar.lua:1392: attempt to index a nil value stack traceback: user:/AddOns/SuperStar/SuperStar.lua:1392: in function 'SuperStar_SetSkillBuilderClass' classId = 5, id = 7 user:/AddOns/SuperStar/SuperStar.lua:1242:...
File: Lykeion's Much Smarter AutoLoot01/28/24
Re: Can't access all settings options
Posted By: Lykeion
Hi, In some of the settings, the dropbox with options falls behind the border of the sub-window, making several setting options inaccessible. Also, I'd like to make reward boxes NOT auto-loot but I can't seem to find a way to do that. By reward boxes, I am referring to the coffers you get as reward for crafting dailies and compl...
File: Lykeion's Much Smarter AutoLoot01/07/24
Re: Considerate Mode Not Destroying
Posted By: Lykeion
Correct me if I am wrong but regarding considerate mode with auto-close loot window, I think I found an issue with the loot window being closed and unregistering the MSAL_UNWANTED_UPDATE event before it could be called so no items are being destroyed. Tested with no other addon loaded. If considerate mode loots everything, the loot w...
File: Lykeion's Fabled Marker12/05/23
LibDebugLogger ;) You can leave you...
Posted By: Lykeion
LibDebugLogger ;) You can leave your debug messages in and only see them with the DebugLogViewer, if needed (even filter them). Thank you for providing the info Baertram, I might try it later. My IDE's timeline often confuses me with some of my debug statements:p
File: Lykeion's Much Smarter AutoLoot11/16/23
Re: MSAL does not stop when disabled?
Posted By: Lykeion
In the /msal command function, the value for db.enable gets changed but it seems that the MSAL_LOOT_UPDATED always only gets registered no matter what db.enable gets set to. Shouldn't it unregister when db.enable gets set to false? /msal only opens the addon panel and is borrowed from the LAM implementation, so I'm assuming you me...
File: Lykeion's Much Smarter AutoLoot11/07/23
Just a note: I'm not quite sure wha...
Posted By: Lykeion
Just a note: I'm not quite sure what isResourceNode is used for, but the detection algorithm seems to need some fine tuning. It is reporting "isResourceNode: false" in debug for a jewelry resource node that has * Pulverized Titanium * Platinum Dust in it. I presume it is not recognizing the Pulverized Titanium as possible content...
File: Lykeion's Much Smarter AutoLoot11/07/23
The version of MSAL that I am using...
Posted By: Lykeion
The version of MSAL that I am using and looking at the code for is 3.0.4. I want the Stolen Rule set as Never Loot to totally ignore stolen items and allow other addons that only deal with stolen items to be able to process them through EVENT_LOOP_UPDATED after MSAL leaves them alone. Currently, (the place where I test-steal fr...
File: Lykeion's Much Smarter AutoLoot11/07/23
I tried modifying ShouldLootMateria...
Posted By: Lykeion
I tried modifying ShouldLootMaterials() and ShouldLootStyleMaterials() so that it actually checks the isStolen parameter that gets passed in: if (IsESOPlusSubscriber() and not isStolen) then return true end so even if we have ESO+ it should not just automatically steal. I found that it still did not work if yo...
File: NoAccidentalStealing (+no accidental casting)10/17/23
A suggestion for no accidental casting
Posted By: Lykeion
Greetings, thank you for creating this addon, it has helped me a lot! I have a suggestion for the no accidental casting feature: I want necro to be able to cast skills freely in dungeons, trials, etc. where avoiding criminal behavior is not necessary. Adding a single judgment statement after line 49 of Abilities.lua will do. It wo...
File: Bandits Loot Manager09/23/23
Bank limit bug maybe?
Posted By: Lykeion
Greetings, thanks for creating this very handy addon! I would like to give feedback on a situation where when I subscribe to ESO+ and thus raise my bank limit to 480, the addon's Auto Deposit to Bank function (which has a keybind) does not work when my bank usage exceeds the base usage limit of 240.