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Results: 364Comments by: decay2
File: Group Damage Share01/12/19
Re: Group damage share not working
Posted By: decay2
I've followed the instructions you've provided and the add on will not work. It's baffled my guiled buddies for about a month now as only three of us have issues with the addon and the only link between our plights is we downloaded it recently. Using the addon "bug catcher" I was able to assertasin that there is a bug but not what th...
File: Constellations01/10/19
Re: Re: Missing Sorc Ability: Crystal Frag
Posted By: decay2
= {true, true, false, false, true, true}, --Crystal Fragments Thx again :) I know a few things have piled up here. Sorry for the delay, I'll try to fix this soon.
File: Combat Metrics01/04/19
Re: Active Time DPS
Posted By: decay2
Hi, A question about the DPS in the 5th photo. Top section Active time dps 20635. In target area it shows Saint Olms + Saint Llothis + Saint Felms + all the Ordinated protectors with dps shown next to them, if you add them up the dps would be more than 20635, please explain what its doing there? The question also is d...
File: Group Damage Share01/03/19
Re: Request: Option @Accountname
Posted By: decay2
Hey @decay2, great addon. It is possible to add an option to show the @accountnamen instead of @username? Or a quick solution in the .lua file? Thanks a lot :) greetz hueftspeck Should be possible, but it's not just a simple change in one line.
File: Group Damage Share01/01/19
Re: Group damage share not working
Posted By: decay2
I've followed the instructions you've provided and the add on will not work. It's baffled my guiled buddies for about a month now as only three of us have issues with the addon and the only link between our plights is we downloaded it recently. Using the addon "bug catcher" I was able to assertasin that there is a bug but not what th...
File: Combat Metrics12/20/18
Re: LibAddonMenu-2.0 Out of Date
Posted By: decay2
Combat Metrics won't load unless I allow out of date addons. It seems to be using ## APIVersion: 100022 100023 However, newer mods are using. ## APIVersion: 100025 Will there be an update to correct this? In the meantime, I have resolved the issue by replacing the lib/LibAddonMenu-2.0 folder with the latest version...
File: Untaunted12/18/18
Very nice addon, I have a feature r...
Posted By: decay2
Very nice addon, I have a feature request (not sure if already requested). Is it possible to auto-star bosses, or make the boss frame thicker so that we can tell the boss's taunt cd in a whole list of taunts (basically something to make it easier to filter out bosses from other creeps). Maybe depending on hp of taunted creep...
File: Untaunted12/07/18
Hey great addon man, love it especi...
Posted By: decay2
Hey great addon man, love it especially the feature that shows enemy with marker. Do you think it would be possible to make those markers coloured, like green if they are taunted, yellow between 3-6 seconds, red under 3 seconds? it would be a damn great feature to add imo and would make job is tanks tons and tons easier :) much thank...
File: Constellations12/02/18
New Spell tested, this dot is not e...
Posted By: decay2
New Spell tested, this dot is not effected in any way by champion points, it however scales with the initial damage of Draining Shot, this is why I took the stats of Draining Shot and filled them in here: = {true, true, false, false, true, true}, --Virulent Shot (Blackrose-Prison-Bow) Missing Data for calculation (60972) F...
File: Combat Metrics11/30/18
Re: Re: Re: Direct vs. Dot damage
Posted By: decay2
ground AOE dots (checked for Endless Hail and Caltrops) are represented as ACTION_RESULT_DAMAGE (1) and ACTION_RESULT_CRITICAL_DAMAGE (3) damage types; instead it should either have its own type, or use an existing DOT type - ACTION_RESULT_DOT_TICK (2) and ACTION_RESULT_DOT_TICK_CRITICAL (4). looks like bug to me. I tried to imple...
File: Combat Metrics11/29/18
Re: Direct vs. Dot damage
Posted By: decay2
ground AOE dots (checked for Endless Hail and Caltrops) are represented as ACTION_RESULT_DAMAGE (1) and ACTION_RESULT_CRITICAL_DAMAGE (3) damage types; instead it should either have its own type, or use an existing DOT type - ACTION_RESULT_DOT_TICK (2) and ACTION_RESULT_DOT_TICK_CRITICAL (4). looks like bug to me. I tried to imple...
File: Improved Death Recap11/23/18
great concept, it seems to work ok...
Posted By: decay2
great concept, it seems to work ok but the # doesnt match up with the in game recap The ingame recap works differently. It pools all damage ticks from the same ability within the last seconds. This Addon shows you the exact timing and only pools damage effects if they happen within 100ms. I haven't checked in a while but I will...
File: Improved Death Recap11/22/18
great concept, it seems to work ok...
Posted By: decay2
great concept, it seems to work ok but the # doesnt match up with the in game recap The ingame recap works differently. It pools all damage ticks from the same ability within the last seconds. This Addon shows you the exact timing and only pools damage effects if they happen within 100ms. I haven't checked in a while but I will...
File: Improved Death Recap11/19/18
great concept, it seems to work ok...
Posted By: decay2
great concept, it seems to work ok but the # doesnt match up with the in game recap The ingame recap works differently. It pools all damage ticks from the same ability within the last seconds. This Addon shows you the exact timing and only pools damage effects if they happen within 100ms. I haven't checked in a while but I will...
File: Combat Metrics11/12/18
you should add this warning to info...
Posted By: decay2
you should add this warning to info page sometimes when launching minion and it see new update for this addon it can update not this addon but download Jp patch just reinstall minion, downgrade this addon in your AddOns, and you will see JP Patch is old, I'll aks for it getting deleted, especially since JP language is already...
File: Combat Metrics11/11/18
Yep, same here. LibAddonMenu-2.0 h...
Posted By: decay2
Yep, same here. LibAddonMenu-2.0 has LibStub not as a dependency but tries to load it from a folder - which does not exist in your addon structure. So LibStub might not be initialized when lam is loaded, thus the error, so my guess. Furthermore you have it set as optional and hard dependency, but this should not be a problem. Rem...
File: Combat Metrics11/05/18
Re: Re: Re: Re: Re: Spell Strategist in cmx
Posted By: decay2
Let me know if there are still issues with Spell Strategist I have updated to 8.2.10, and am still having issues with spell strategist. In normal parses against a 6 mil dummie, the up time for spell strategist is about 50% when wearing spell strategist as a constant 5 set. Both the (De-)Buffs In and (De-)Buffs Out were about 50% T...
File: Combat Metrics10/27/18
Re: Re: Re: Spell Strategist in cmx
Posted By: decay2
Let me know if there are still issues with Spell Strategist
File: Constellations10/27/18
https://docs.google.com/spreadsheet...
Posted By: decay2
https://docs.google.com/spreadsheets/d/1k9aDTz-kv-zrnUmAkVnX3bHQbF-QTdAhDtsfbu8zJkA/edit#gid=0&range=A382:K382 I added comments for the dot from claws of life (werewolf) ID 58880 All CP tested by me on live server. If I understand the code right and the first true can be ignored while the rest is same as the google sheet this...
File: Combat Metrics10/25/18
Re: Re: Spell Strategist in cmx
Posted By: decay2
I am seeing spell strat proc as both a debuff and a buff. I think this is causing the uptime calculation to be off in cmx. Thank you for the add on! Yes, this currently is buggy. But also other buff trackers, such as Srendarr, have problem with it. IMO it is active almost 100%, but it does not show like it. In srendarr it...
File: Untaunted10/21/18
Hello! I really like your addon : )...
Posted By: decay2
Hello! I really like your addon : ) Would it be possible to include a tracker for POTL (power of the light) in a future release? Also an option to sort by a buff type would also be great and/or by target. I can add POTL. The sorting options require a bit of work, but I'll do it as soon as I have time.
File: PenTest10/10/18
Ooh! Never tried OmniStats, I'll in...
Posted By: decay2
Ooh! Never tried OmniStats, I'll install that and see if it works for me, fingers crossed :) no , it not works :mad: I haven't come in for a long time , and this addon seems amazing to me , I asked another developer about a lot of this addon , please read http://www.esoui.com/downloads/info1771-ImprovisedHealthbar.html#comment...
File: Constellations10/09/18
bad argument #2 to 'string.sub' (in...
Posted By: decay2
bad argument #2 to 'string.sub' (integer expected, got nil) stack traceback: : in function 'string.sub' user:/AddOns/Constellations/Constellations.lua:189: in function 'CST.SetBoxValue' Constellations_InputFrameStatsInput1Value_FocusLost:3: in function '(main chunk)' : in function 'LoseFocus' EsoUI/Libraries/Globals/Globals.lua...
File: Constellations10/05/18
bad argument #2 to 'string.sub' (in...
Posted By: decay2
bad argument #2 to 'string.sub' (integer expected, got nil) stack traceback: : in function 'string.sub' user:/AddOns/Constellations/Constellations.lua:189: in function 'CST.SetBoxValue' Constellations_InputFrameStatsInput1Value_FocusLost:3: in function '(main chunk)' : in function 'LoseFocus' EsoUI/Libraries/Globals/Globals.lua...
File: Combat Metrics10/05/18
Quick question, I have a buddy tha...
Posted By: decay2
Quick question, I have a buddy that is seeing their damage log with medium attacks listed. However even when i do a medium attack on purpose I am not seeing them come up. Same version screen shots below. https://cdn.discordapp.com/attachments/455866713809092638/497578205478256641/unknown.png https://cdn.discordapp.com/attachments...