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Results: 71Comments by: TaxTalis
File: ChampionPointsSlots03/20/19
Uhhhm Yea, sort of works it's much...
Posted By: TaxTalis
Uhhhm Yea, sort of works it's much closer to my numbers than before but now its "16,3333333" when I have 16, and once "16.333333" for 17 and then "17.33333" for the points left. Strange :D Can you test non-max-cp at pts maybe? Does anybody else have the problem with minion being unable to overwrite the addon folder when updating...
File: Rulebased Inventory03/18/19
Thanks for the info! Can you speci...
Posted By: TaxTalis
Thanks for the info! Can you specify this more? When does it lag, in which constellation and so on? - Since the ESO's interface update, there is big lag issues with some mods and their compatibility with MM. When used with MM : little lags (-20fps sometimes) : research assistant lags (-30fps sometimes) : rulebased inv...
File: ChampionPointsSlots03/17/19
The free CP are still at max and do...
Posted By: TaxTalis
The free CP are still at max and do not show the real CP I got left :( The account-wide settings seem to work but not for "show warnings for vet trials", the button on/off and the positioning seems fine! :) Maybe you want to make a switch like "use account-wide settings" so people can have different settings if they want, but for...
File: ChampionPointsSlots03/15/19
Beginning to love it already! :) A...
Posted By: TaxTalis
Beginning to love it already! :) Again a small idea to make it even better: make an option to have the addon-settings account wide instead of character bound, including positioning of the icon, then one does not have to set them on every char but one for all if wanted ;) Oh and by the way, you are uploading your whole git repo, i...
File: ChampionPointsSlots03/14/19
Hi, I tried just now and it kind-...
Posted By: TaxTalis
Hi, I tried just now and it kind-of worked! Sadly the "free" CP which are shown and may be spent in the Addon UI are not the ones I really have, but all which are available if one would have reached CP810. Could this be fixed? Because if I now spent more points than I have when setting the points some CP are spent, most are freed a...
File: ChampionPointsSlots03/14/19
Oh dear, uhm sort of, when your vie...
Posted By: TaxTalis
Oh dear, uhm sort of, when your view is from the cp, and not the slot. I thought of save as Save whatever was inputted and not uhm ‚load‘ your current cp into it :D Will try the direct load today when I’m home :) Hi, your addon looks great! Much simpler than the game panel for cp! but after creating a new user profile and pu...
File: ChampionPointsSlots03/13/19
Hi, your addon looks great! Much s...
Posted By: TaxTalis
Hi, your addon looks great! Much simpler than the game panel for cp! but after creating a new user profile and putting all numbers in, hitting save or even load the profile gets set to my current cp. am I doing something wrong? Naming the profile works ^^
File: Rulebased Inventory03/05/19
As discussed here before, RbI is no...
Posted By: TaxTalis
As discussed here before, RbI is not all optimized and thus is not performing good in all cases. I for myself have never had a lag I could completely base upon RbI, but others have. Might depend on other addons, processes on your machine and it’s general computational power. Hope you will not encounter lag on looting or other m...
File: Rulebased Inventory03/04/19
Found everything you needed? ;) Na...
Posted By: TaxTalis
Found everything you needed? ;) Names must only match partly if you use itemnamematch(), and in the language your game client runs in (I think :D ).
File: Rulebased Inventory03/04/19
I just tested the rule and it works...
Posted By: TaxTalis
I just tested the rule and it works. Don't know if in the way you want it, but it works. Be sure you waited long enough (see "Pre-Execution Timeout" in the rule-tab) for the addon to start and maybe set it and "Delay between actions" to a lower value. Also in "General" tab enable "output" and maybe even the "task-start message" and...
File: Rulebased Inventory03/04/19
I also edited my post already to re...
Posted By: TaxTalis
I also edited my post already to respond to your edit ;) Have you saved your rule after testing it? Without saving the underlying rule is the old one (which is empty for you, I guess) regardless of what is entered in the box. There is no key to be pressed to initiate the exchange at bank (or any other interface) and further th...
File: Rulebased Inventory03/04/19
Hi jycs, "fine", as noted in the...
Posted By: TaxTalis
Hi jycs, "fine", as noted in the documentation, refers to the items quality which in this case means "green", but yes, even the documentation only tells you it translates to "2" but the listing should be clear to some point. Further there is no need to install FCOIS at all, you are not obliged to install it. If you are getting a...
File: Rulebased Inventory02/26/19
Re: Re: Re: Performance issues while RbI is active
Posted By: TaxTalis
Yes of cause RbI is mainly causing this, as it checks for pricing and other data on many items. With RbI disabled there is no checking for pricing therefor no lag, this was what I observed. No other addon referred to for data causes as much lag as MM does, neither TTC, nor FCOIS nor CraftStore. This is why I concluded MM to be the '...
File: Rulebased Inventory02/11/19
I think you only need to enable or...
Posted By: TaxTalis
I think you only need to enable or disable the “System“ output for the tabs you want RbI to show up or not show up. Further I think any addon is only able to post the this system output, thus I cannot change this behavior. Hopefully I could help with this. Hi there, a request, though I've no odea if this is even possible: A se...
File: Rulebased Inventory02/06/19
Re: Performance issues while RbI is active
Posted By: TaxTalis
I really love this mod and how open it is with managing my bank and bag contents, but I have one gripe. I've been having framerate drops while Rulebased Inventory is enabled. It's worse when I have FCOIS enabled, too, but I've tested that RbI is definitely the cause. The framerate drops occur whenever I loot an item. It's extremel...
File: Rulebased Inventory12/22/18
Re: OMG Why didn't I know about this add-on?
Posted By: TaxTalis
Oh, WritWorthy Integration, what a brilliant addition! I will incorporate this in the next update, thank you for this and your kind words! :) For general information: I have not yet begun coding, but I am still here watching over RbI and at least thinking about my next steps regarding RbI, thanks for your patience ;) This is...
File: Combat Metrics11/11/18
Yep, same here. LibAddonMenu-2.0 h...
Posted By: TaxTalis
Yep, same here. LibAddonMenu-2.0 has LibStub not as a dependency but tries to load it from a folder - which does not exist in your addon structure. So LibStub might not be initialized when lam is loaded, thus the error, so my guess. Furthermore you have it set as optional and hard dependency, but this should not be a problem. Rem...
File: Rulebased Inventory11/05/18
Oh, don't worry, I merely copied it...
Posted By: TaxTalis
Oh, don't worry, I merely copied it to not rewrite it on mobile (which I commented from) rather than pointing out you should have known that already! Please be very patient for the next update, the next few month might be tough and I do not know when I will have time to spare to code again. Game will be first before addon for now,...
File: Rulebased Inventory11/02/18
I don't seem to be able to auto-sel...
Posted By: TaxTalis
I don't seem to be able to auto-sell anything that has an FCOIS ItemSaver mark on it at a regular merchant. When I run a test, it works as expected, and lists the items. When I visit the merchant, however, it doesn't sell them, silently. Looks like it maybe skips over them? Stated a few messages before: I have to inform ab...
File: Rulebased Inventory10/29/18
Could just look in code, there is a...
Posted By: TaxTalis
Could just look in code, there is an error, but this doesn’t break it but only call it more often then necessary. But a -feature- I use might cause destroy to not destroy a whole stack: to be more sure a slot did not move or a different item was put there in between actions, only event-actions may do an actual destroy. This works f...
File: Rulebased Inventory10/28/18
I am not sure if I understand. If t...
Posted By: TaxTalis
I am not sure if I understand. If threshold is enabled the whole bag is checked on ... well... every occasion an bagupdate is coming in. So what is missing for you? Or did this functionality break with the major update to 1.x.x? wishlist: apply the "destruction" rule first to the new item, and then repeatedly to everything in inv...
File: Rulebased Inventory10/27/18
Ok, I will investigate this, thanks...
Posted By: TaxTalis
Ok, I will investigate this, thanks! It lags for a few seconds, when I get an item (loot or mail) and MM is loaded - even when there is no rule at all. = { = { = false, = false,...
File: Rulebased Inventory10/27/18
Re: Not solved
Posted By: TaxTalis
The addon is not fully optimized simply because I am doing this in my free time, just for fun, and haven't found time to write a complete parser to check on what data to collect and which don't. That's why I am always collecting all the data. You are totally right, that would be a good way. But for now, because one could put a rule...
File: Rulebased Inventory10/27/18
There are some CurrencyManagers out...
Posted By: TaxTalis
There are some CurrencyManagers out there, this will not be part of RbI, sorry. And for me, notify does message me about new things getting into CraftBag, just checked when doing the daily writs. The received Rosin was detected correctly even when it went straight to CraftBag. Please check again, maybe it was just a one-time even...
File: Rulebased Inventory10/26/18
Re: Re: Re: Re: fcoismarker in 1.2.2 and (intricate)
Posted By: TaxTalis
In terms of raw execution time (when items are moved and so on) the new version really is slower. This is due to a more even spread of computation across frames which I hoped would reduce lag on slower machines, which in combination with MM sadly is not the case. The old version calculated all actions before execution, the new ve...