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Results: 56Comments by: TaxTalis
File: Rulebased Inventory12/22/18
Re: OMG Why didn't I know about this add-on?
Posted By: TaxTalis
Oh, WritWorthy Integration, what a brilliant addition! I will incorporate this in the next update, thank you for this and your kind words! :) For general information: I have not yet begun coding, but I am still here watching over RbI and at least thinking about my next steps regarding RbI, thanks for your patience ;) This is...
File: Combat Metrics11/11/18
Yep, same here. LibAddonMenu-2.0 h...
Posted By: TaxTalis
Yep, same here. LibAddonMenu-2.0 has LibStub not as a dependency but tries to load it from a folder - which does not exist in your addon structure. So LibStub might not be initialized when lam is loaded, thus the error, so my guess. Furthermore you have it set as optional and hard dependency, but this should not be a problem. Rem...
File: Rulebased Inventory11/05/18
Oh, don't worry, I merely copied it...
Posted By: TaxTalis
Oh, don't worry, I merely copied it to not rewrite it on mobile (which I commented from) rather than pointing out you should have known that already! Please be very patient for the next update, the next few month might be tough and I do not know when I will have time to spare to code again. Game will be first before addon for now,...
File: Rulebased Inventory11/02/18
I don't seem to be able to auto-sel...
Posted By: TaxTalis
I don't seem to be able to auto-sell anything that has an FCOIS ItemSaver mark on it at a regular merchant. When I run a test, it works as expected, and lists the items. When I visit the merchant, however, it doesn't sell them, silently. Looks like it maybe skips over them? Stated a few messages before: I have to inform ab...
File: Rulebased Inventory10/29/18
Could just look in code, there is a...
Posted By: TaxTalis
Could just look in code, there is an error, but this doesn’t break it but only call it more often then necessary. But a -feature- I use might cause destroy to not destroy a whole stack: to be more sure a slot did not move or a different item was put there in between actions, only event-actions may do an actual destroy. This works f...
File: Rulebased Inventory10/28/18
I am not sure if I understand. If t...
Posted By: TaxTalis
I am not sure if I understand. If threshold is enabled the whole bag is checked on ... well... every occasion an bagupdate is coming in. So what is missing for you? Or did this functionality break with the major update to 1.x.x? wishlist: apply the "destruction" rule first to the new item, and then repeatedly to everything in inv...
File: Rulebased Inventory10/27/18
Ok, I will investigate this, thanks...
Posted By: TaxTalis
Ok, I will investigate this, thanks! It lags for a few seconds, when I get an item (loot or mail) and MM is loaded - even when there is no rule at all. = { = { = false, = false,...
File: Rulebased Inventory10/27/18
Re: Not solved
Posted By: TaxTalis
The addon is not fully optimized simply because I am doing this in my free time, just for fun, and haven't found time to write a complete parser to check on what data to collect and which don't. That's why I am always collecting all the data. You are totally right, that would be a good way. But for now, because one could put a rule...
File: Rulebased Inventory10/27/18
There are some CurrencyManagers out...
Posted By: TaxTalis
There are some CurrencyManagers out there, this will not be part of RbI, sorry. And for me, notify does message me about new things getting into CraftBag, just checked when doing the daily writs. The received Rosin was detected correctly even when it went straight to CraftBag. Please check again, maybe it was just a one-time even...
File: Rulebased Inventory10/26/18
Re: Re: Re: Re: fcoismarker in 1.2.2 and (intricate)
Posted By: TaxTalis
In terms of raw execution time (when items are moved and so on) the new version really is slower. This is due to a more even spread of computation across frames which I hoped would reduce lag on slower machines, which in combination with MM sadly is not the case. The old version calculated all actions before execution, the new ve...
File: Rulebased Inventory10/25/18
Your welcome, thanks for using RbI!...
Posted By: TaxTalis
Your welcome, thanks for using RbI! The rules for anachronicPanda look good too! I have to inform about another issue I am sort of aware of regarding FCOIS: there is an option to "disable" the protection for e.g. deconstruction for a marker when at a specific station. Though I am not totally sure how this works and if this is an...
File: Rulebased Inventory10/25/18
Re: Re: fcoismarker in 1.2.2 and (intricate)
Posted By: TaxTalis
Please enable the RbI context menu entry and use it on an item having the marker you want to use. Then in the printed text in chat look for the list of fcoismarker and check if the names appear and if they are written correctly. With this you can also determine the name for the default construction marker, if it was applied to the it...
File: Rulebased Inventory10/25/18
Sorry to hear the documentation did...
Posted By: TaxTalis
Sorry to hear the documentation did bring more confusion then help. I would say you did not underline all of the important part "before this character’s name appeared", I’ll try to explain learnlist again: if you put multiple character names in the list like learnlist("x", "y", "z") and you use this rule on Char y, then true is retur...
File: Rulebased Inventory10/24/18
No, learnlist returns true if the c...
Posted By: TaxTalis
No, learnlist returns true if the character needs the recipe, so you would destroy all recipes unknown and ttc below 1000g. And this only for the very character named in the function. Better use learn and put a not in front of it not (learn("CharacterName")) and (ttcvalueavg>0) and (ttcvalueavg<1000) Again, I can’t test this now, J...
File: Rulebased Inventory10/23/18
fcoismarker in 1.2.2 and (intricate)
Posted By: TaxTalis
@anachronicPanda: I just tested, for me everything is working fine, please post your rule and/or check the itemdata with RbI's context menu entry if the marker is set and recognized by RbI. @Pat1487: both "(intricate)" and "(armor_intricate) or (jewelry_intricate) or (weapon_intricate)" seem to work fine for me and do not find a...
File: Rulebased Inventory10/23/18
First of all sorry you had such a h...
Posted By: TaxTalis
First of all sorry you had such a hard time with RbI, though it sure is not totally simple to use. The testing for deconstruct is defective and I have to look into this. It broke due to the last update when asynchronous handling was introduced. For the armor_intricate and so I need to test for myself. I only use (intricate) w...
File: Rulebased Inventory10/22/18
Re: fcoismarker working in latest version?
Posted By: TaxTalis
I am using fcoismarker("locked") and it is working fine, but this isn’t a dynamic or custom named marker. This functionality hasn’t been touched this version, so I am unaware of any problems. I will investigate this. Hi, First, thanks for this awesome mod. It makes ESO much less tedious. I use fcoismarker("") to tag items f...
File: Rulebased Inventory10/19/18
I don‘t think this is a feature fit...
Posted By: TaxTalis
I don‘t think this is a feature fitting the purpose of RbI. This should be implemented in a specific fishing addon, don’t you think? Wishlist: fillet fish on "pickup", or if that isn't possible, on opening the inventory.
File: Rulebased Inventory10/17/18
MM lags at initialization at my cli...
Posted By: TaxTalis
MM lags at initialization at my client too. When I recall yes, executing an task while MM still initializes does increase this lag. Still, that’s the only occurrence I am aware of at my client. A wilde guess is MM too is using async and they somehow interfere or the load in a frame then just gets to high as there are two addons tryi...
File: Rulebased Inventory10/16/18
Well good point, for looting there...
Posted By: TaxTalis
Well good point, for looting there is no check if there is a rule defined before the addon starts collecting data. But this is a small relieve as when rules defined the addon would still lag. Dustman and RbI sound quite redundant, but neither Dustman nor Itemsaver should lag when RbI comes into play. Anyway what it does is: it co...
File: Rulebased Inventory10/16/18
May I ask what hardware you‘re gami...
Posted By: TaxTalis
May I ask what hardware you‘re gaming on? And do you want a message at login or at bankUI open? The MM message is a login message, thus my confusion. Lag started after I installed the latest update, and it's gone when I disable the addon. Pretty sure it's RbI causing the lag. Maybe it's because I don't use it on my main. It wa...
File: Rulebased Inventory10/15/18
Re: Lag worse!
Posted By: TaxTalis
Lag on loot again? I thought async would have tackled that :/ Can you please confirm this is RbI and not some other addon? I can try to exclude the bagCache again for events but really thought async would do the trick here... this is like really really hard to fix, I encounter no lag at any time introduced by RbI... As for ban...
File: Rulebased Inventory10/13/18
Re: Re: Re: Re: Update 1.2.2
Posted By: TaxTalis
Sounds like you have the threshold for destroy set to on? The "actions finished" is only displayed if there was a task execution at one point. At stations and shops you only need to watch out for "actions finished" and you're good ;) as the actions are now checked on the fly and not on beforehand, there might be an in case of timi...
File: Rulebased Inventory10/13/18
Re: Re: Update 1.2.2
Posted By: TaxTalis
Thank you, thank you ;) Let's just wait a little longer for more people to check on this and see how many bugs get reported :D
File: Rulebased Inventory10/12/18
Update 1.2.2
Posted By: TaxTalis
The update 1.2.2 is now live and includes the asynchronous bagCache and action handling and other optimizations which hopefully reduce lag to a unnoticeable amount. Please note that you now need LibAsync to be installed!