Results: 10Comments by: ElmaSoth
File: ImmersionToggles03/08/16
LUI Extended only seems to change t...
Posted By: ElmaSoth
LUI Extended only seems to change the opacity of the unit frames: never actually disabling anything without a reload. Is it possible to leverage whatever method it uses to change the opacity upon transitioning to and from combat? Controlling the opacity of stuff instead of showing and hiding might be a welcome alternative in more cas...
File: ImmersionToggles03/05/16
Oh my...*drools* I can't wait to tr...
Posted By: ElmaSoth
Oh my...*drools* I can't wait to try it out! A lot of those addons have some form of display control but none of them have your addon's fine grained automation. That's why I got all excited and typed all that stuff out. XD I see there's apparently a bunch of different map types that one might use but I have little experience with an...
File: HarvestMap03/05/16
I can't see any of this addon's (3....
Posted By: ElmaSoth
I can't see any of this addon's (3.1.1) data, how do I rectify this, please? Is there some sort of file separate database you have for the actual map data (I could took all those boxes ALL day, nothing is showing up on the map for this mod) that isn't included in this mod? Some file with every pin on a map, so that I have no shorta...
File: Custom Idle Animation02/28/16
It isn't difficult to integrate the...
Posted By: ElmaSoth
It isn't difficult to integrate the LibAddonMenu into the addon. I've just thought it's a waste of space if every little addon adds a whole addon library onto your HDD and into your RAM while playing. According to the How-To, LibStub ensures the library is only loaded into memory once and that it's the latest revision. Though I can...
File: Custom Idle Animation02/27/16
I've never had to download the LibA...
Posted By: ElmaSoth
I've never had to download the LibAddonMenu separately until now. Is there some factor preventing the addition of the library in your addon? There's a How To towards the bottom of the page if you need it. :)
File: ImmersionToggles02/26/16
I love this addon. It has so much p...
Posted By: ElmaSoth
I love this addon. It has so much potential and it's already coming along so nicely. I don't know how feasible these suggestions are but I'm hoping it will at least spark some ideas. :) Please add support for these built in UI elements... The minimized chat window - (I want to hide the entire display in combat, including the minimiz...
File: HarvestMap02/25/16
@Shinni I just wanted to let you kn...
Posted By: ElmaSoth
@Shinni I just wanted to let you know that I am super excited about the possibility of implementing respawn times to nodes. Being able to hide the nodes that I've already gotten is something I've been pining after for a while.
File: HarvestMap02/03/16
@ContraTempo Iphitos and others are...
Posted By: ElmaSoth
@ContraTempo Iphitos and others are attempting to remedy issues related to deprecated nodes and incomplete node databases. Harvest Merge is the solution though it's still in beta. Give Iphitos some time develop it and I think you'll be satisfied. It's looking like it's gonna be awesome! :) @Iphitos I haven't encountered any obvious...
File: No Worldmap Wayshrines01/24/16
Would it be possible to offer the o...
Posted By: ElmaSoth
Would it be possible to offer the option to simply minimize the wayshrines appearance? Perhaps make them smaller? I'd like to be more zoomed out but If I am it becomes difficult to click on a zone because the wayshrines get in the way.
File: HarvestMap01/16/16
Why does it seem like everyone is r...
Posted By: ElmaSoth
Why does it seem like everyone is reluctant to post a HarvestMap.lua file for everyone to import? Garkin's file is 9 months old. The game has been updated a few times since then and I'm relatively certain it included node changes and not just additions. The HarvestMap.lua file from Garkin is outdated. Further, I can't even get it to...