Results: 314Comments by: AssemblerManiac
File: Inventory Insight09/29/17
Saved Vars
Posted By: AssemblerManiac
I've considered making IIFA work with multiple accounts, but I haven't had much free time in the past few months, and it's not a quick code change. As for saved vars that seem to do nothing, there might be a few that aren't currently being used. Since they don't take up much space, I've never created code to clean them all out....
File: Inventory Insight09/29/17
i noticed in SV files there is 10 d...
Posted By: AssemblerManiac
i noticed in SV files there is 10 different sections inside = but in fact in addon's settings there is only 8 sections under Major scene toggles why is that? By assigning a key to IIFA, you can turn it on/off anywhere. Each place you've toggled it will be added to the famesettings section if it's not already there. The opti...
File: Master Merchant08/25/17
Re: Re: Re: Make it easier to turn on and off the addon
Posted By: AssemblerManiac
I go in and out of PVP zones alot. I turn off MM to help with lag in PVP. It is really annoying to have turn on and off 17! seperate addons in addon list for 1! addon. Can't you make them all in one? that way it is simple as ticking and unticking 1 box. (not 17) Unchecking the 2nd one disables everything for me. That's the quick w...
File: Master Merchant08/25/17
ZOS has changed the name of a funct...
Posted By: AssemblerManiac
ZOS has changed the name of a function. If you want to fix your copy, edit the MasterMerchant.lua file, search for GetSelectedStyleIndex, replace it with GetSelectedItemStyleId. There's only one instance of it in the whole addon. (if you have an editor with line numbers, it's line 722) Please do NOT make a patch out of this. I...
File: Inventory Insight08/22/17
I'll see what I can do about this i...
Posted By: AssemblerManiac
I'll see what I can do about this in the near future. The item tracking code is some of the oldest code in the addon and I've been slowly re-writing it. Items deposited into a guild bank will be shown as being stored in that guild bank, even if the guild bank tracking feature is disabled. Steps to reproduce: Make sure the gu...
File: Inventory Insight08/18/17
2.16 is up - should be avail shortl...
Posted By: AssemblerManiac
2.16 is up - should be avail shortly I just downloaded this addon yesterday and I get this error every time I log in to a character: bad argument #1 to 'pairs' (table/struct expected, got nil) stack traceback: : in function 'pairs' user:/AddOns/IIfA/IIfA.lua:351: in function 'IIfA_onLoad' Looks like 2.16 will be on it's...
File: Inventory Insight08/16/17
I just downloaded this addon yester...
Posted By: AssemblerManiac
I just downloaded this addon yesterday and I get this error every time I log in to a character: bad argument #1 to 'pairs' (table/struct expected, got nil) stack traceback: : in function 'pairs' user:/AddOns/IIfA/IIfA.lua:351: in function 'IIfA_onLoad' Looks like 2.16 will be on it's way soon. It'll be up tomorrow (so I...
File: Inventory Insight08/15/17
v2.14 released
Posted By: AssemblerManiac
v2.14 is available - Works with Horns of the Reach - Added AP and WV bank info and totals to Gold Info popup - Added style info/textures/missing motifs for Telvanni, Hlaalu, and Redoran
File: Inventory Insight08/15/17
user:/AddOns/IIfA/CharCurrencyToolt...
Posted By: AssemblerManiac
user:/AddOns/IIfA/CharCurrencyTooltip.lua:120: operator + is not supported for number + nil stack traceback: user:/AddOns/IIfA/CharCurrencyTooltip.lua:120: in function 'CharCurrencyFrame:Initialize' user:/AddOns/IIfA/IIfA.lua:343: in function 'IIfA_onLoad' As soon as you've logged in/out of every character, this shouldn't sho...
File: Inventory Insight08/14/17
New ver is in progress. - AP & W...
Posted By: AssemblerManiac
New ver is in progress. - AP & WV are now shown for bank & totals - style info shows up again If anyone knows of other issues, I need to know specifics. Tesogamer563 - about exporting the data, there's no good way to format it in a better way that I know of.
File: Inventory Insight07/24/17
Re: Clearing Data Entry
Posted By: AssemblerManiac
Hi, I love this addon. However, I get a little confused when I transfer items to my bank and the items still show up for the character they were transfer from as a separate listing. Is it possible to delete the extra listing without having to delete the saved variable data for all my toons and redo the whole listing? Thanks in advan...
File: Inventory Insight07/05/17
Re: Add-on drops information
Posted By: AssemblerManiac
Hello, I have 2 accounts that are run on my computer. 1 is subscribed, 14 characters, default ESO game client, 2 is unsubscribed, 8 characters, steam ESO game client. With the addon turned on for all characters, it starts dropping old character information. For instance, I log into 7 characters, and it shows the gold summation...
File: Master Merchant06/26/17
Thanks for the additions Philgo!
Posted By: AssemblerManiac
Thanks for the additions Philgo!
File: Inventory Insight06/17/17
Welcome back Vicster! Many, many...
Posted By: AssemblerManiac
Welcome back Vicster! Many, many changes to the game, and almost as many to the addon - glad you like it :banana: I just logged into ESOUI for the first time in years and I'm so happy to see that my old addon is still being maintained! You guys rock! :) I feel like a proud parent seeing how much this has matured!
File: Game Information06/12/17
Here's code to add in the ESOPlus b...
Posted By: AssemblerManiac
Here's code to add in the ESOPlus bankspace. In function GI.ManageSpaceDisplay(), change from this: local BankSlots = GetBagSize(BAG_BANK) local usedBankSlots = GetNumBagUsedSlots(BAG_BANK) to this: local BankSlots = GetBagSize(BAG_BANK) if IsESOPlusSubscriber() then BankSlots = BankSlots + GetBagSize(BAG_SUBSCRIBER...
File: Master Merchant06/05/17
Inventory Insight assist
Posted By: AssemblerManiac
Small request(s) for your next release. Please add elseif mocParent == "IIFA_GUI_ListHolder" then itemLink = moc().itemLink At about line 1450 of MasterMerchant_UI.lua so MM info shows up when mousing over items in the Inventory Insight listing. It would also be nice to know # of days ago an item was sold on the graph point...
File: Inventory Insight05/25/17
Re: Update for Morrowind (ESO+ extended bag space)
Posted By: AssemblerManiac
I've made the changes to allow this to work with Morrowind and the ESO+ double bag space. I'll upload the changed files later this evening (sadly, I don't have access to the machine right now :( ) I've already got it working with the extended bank space, but I'd be interested in seeing your solution as well. I'm hoping to releas...
File: RAETIA InfoHub05/24/17
Thievery count wrong
Posted By: AssemblerManiac
First loop of the Thievery function is using slot data which no longer applies. Replacing everything from top of function through the first loop with the code below will solve it. function RAEIH.SetThievery() local clrDft = "|c" .. RAEIH.SavedVars.ThieveryDefaultColour local clrA = "|c" .. RAEIH.SavedVars.ThieveryAlertCol...
File: Inventory Insight05/13/17
Re: Re: Stutter on opening containers
Posted By: AssemblerManiac
This stutter on opening containers is driving me nuts. It does not happen using v2.5a which I would be using still if you did not add the wonderful feature of searching in sets. :P What did you change between v2.5a and later versions to cause that stutter? Thank you. Thanks for this great addon! But I'm also using v2.5a because...
File: Inventory Insight05/12/17
Missing Motifs explanation
Posted By: AssemblerManiac
Hi everyone. Right click menu (in IIFA only) now has 2 options for the Missing Motifs feature. First option posts the info to the local chat window, the second places text in the chat edit area. What both of these do is go through your currently visible inventory and look for all chapters of the selected Motif (by motif number)...
File: Inventory Insight05/10/17
Have I told you lately how much I l...
Posted By: AssemblerManiac
Have I told you lately how much I love this addon? FCOIS as well, Baertram. ;) Thanks Phinix!
File: Inventory Insight05/07/17
Great addon, love it! Does it poss...
Posted By: AssemblerManiac
Great addon, love it! Does it possible to add support for Item Saver addon - showing it's marks on the item icons? :) ItemSaver appears to use bag/slot to store an items "save" status. IIfA uses itemlinks to store it's item data, and an item might exist in more than one place, so there's no way that I can find to use ItemSavers mar...
File: Inventory Insight05/05/17
Just thought i'd mention, after loo...
Posted By: AssemblerManiac
Just thought i'd mention, after looking at the code, I was able to implement the desired functionality via a rather crude method, by adding the following line to the IIfA:QueryAccountInventory function: IIFA_GUI_SearchBox:SetText(GetItemLinkName((itemLink))) I added this after the local variable declarations. Effectively wh...
File: Inventory Insight05/05/17
Hello, great addon! It would be...
Posted By: AssemblerManiac
Hello, great addon! It would be even better however, if there was a way (via context menu or keybind) to quickly filter for the selected item. Say I get a potentially useful piece of gear like a Divines or Impen piece of a good set, and someone asks me for this item. I want to check if I already have it. Or when saving/deconstr...
File: Inventory Insight05/01/17
Hi Manavortex, I'm really liking...
Posted By: AssemblerManiac
Hi Manavortex, I'm really liking what you've achieved with this mod, it's so nice when i'm such a hoarder to actually find where I've put items. I would like to know if you would consider having an option to toggle ignore styles when showing the tooltip for how many items of the item and trait you have elsewhere. For example i...