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Results: 224Comments by: AssemblerManiac
File: AI Research Grid02/24/19
Any hopes of this tracking the Styl...
Posted By: AssemblerManiac
Any hopes of this tracking the Style Pages? Tracking the style pages how? If you mouse over the style icons at the bottom, it pops up the page known info for each one. If you right click a style icon, you can paste known pages to chat (same as going and finding the achieve for it).
File: AI Research Grid02/24/19
Is this addon discontinued? It hasn...
Posted By: AssemblerManiac
Is this addon discontinued? It hasn't been updated to the wolfhunter motifs yet. No, it's not abandoned. It looks like I forgot to actually release 10.9 to the public. Once Wrathstone drops this week (Monday), I'll update AIRG.
File: Inventory Insight02/21/19
Re: Tooltip Screenshot
Posted By: AssemblerManiac
Does anyone have a picture of how the tooltip looks for this add-on? (Preferably with just this add-on changing tooltips.) I've been meaning to update the screen shot for a while now, so now there are a couple more to look at.
File: Inventory Insight02/15/19
Re: Guild bank?
Posted By: AssemblerManiac
It's showing me everything else but guild bank inventory Did you configure guild bank tracking for that bank? Have you been to the bank and opened that guild bank? (we can't pull the guild bank info unless you visit the bank)
File: Inventory Insight02/15/19
Re: Re: Re: Error, nil value
Posted By: AssemblerManiac
I manually downgraded as a quick fix. I do use Minion, but it does not have a downgrade feature. When I get some spare time, I will upgrade and troubleshoot again. Update: I noticed minion did not have an upgrade despite me downgrading. I looked and see the upgrade missing here. Was it pulled? Nope, update is still there. Version...
File: Inventory Insight02/14/19
Re: Error, nil value
Posted By: AssemblerManiac
I did the usall things, cleared saved settings, check that all Libs are installed. Still getting this error on login. user:/AddOns/IIfA/IIfA.lua:296: attempt to index a nil value stack traceback: user:/AddOns/IIfA/IIfA.lua:296: in function 'IIfA_onLoad' |caaaaaa eventCode = 65536, addOnName = "IIfA", valDocked = true, v...
File: Inventory Insight02/13/19
Re: Re: Fonts
Posted By: AssemblerManiac
Been trying to change the tooltip fonts, and size, but nothing happens. I've tried reloading the ui, and exiting the game but nothing takes. A long, long time ago, I stubbed in code to set the font face and size. Looks like I never got back to finish it. I'll see if I can wrangle it into actually working. Font choices now w...
File: SkyShards02/13/19
Hello there. First I want to say th...
Posted By: AssemblerManiac
Hello there. First I want to say that I love SkyShards and have been using it for years. Secondly I wanted to ask if it would be possible to make the 'SkyShards_GetLocalData' function publicly accessible? I have an addon that displays info on a heads up display and I wanted to let people that have SkyShards installed display the...
File: AlphaGear 202/07/19
poison un-equip
Posted By: AssemblerManiac
I got the poison un-equip working (thanks for that), but have uncovered a bug in the process. It sometimes moves the first poison to the second slot, but not always (can't figure out what the common order is to repro it). This leaves the first poison slot empty, and the second filled. Re-selecting the loadout will clear it though.
File: Inventory Insight02/01/19
Re: Fonts
Posted By: AssemblerManiac
Been trying to change the tooltip fonts, and size, but nothing happens. I've tried reloading the ui, and exiting the game but nothing takes. A long, long time ago, I stubbed in code to set the font face and size. Looks like I never got back to finish it. I'll see if I can wrangle it into actually working.
File: AlphaGear 201/31/19
quick question about poison equips
Posted By: AssemblerManiac
Brand new user of AG, so this might appear someplace in the comments, but I don't have patience to search for it. I have two sneaky builds, one for dark brotherhood (sometimes needs poison), and another that's pretty much identical, for thieves guild, but does not use poison. How can I make it de-equip poison?. I've got 2 diff...
File: Inventory Insight01/19/19
After I used the anchor icon to "do...
Posted By: AssemblerManiac
After I used the anchor icon to "dock" the window then this moves the window to the left and it is clear of the guild store window. but as soon as i change the sell view from bag to craft bag for instance then the inventory window is again overlaying the item to be posted part of the guild store interface. It is as if the on screen...
File: Inventory Insight01/01/19
Inventory Insight randomly stops wo...
Posted By: AssemblerManiac
Inventory Insight randomly stops working for me. Can you add a slash command to open it please? Do you have toggle bound to a key? That helps a lot. Don't think I've ever seen it stop working though, so it's possible another addon is interfering somehow.
File: Destinations12/22/18
Alternate files
Posted By: AssemblerManiac
I've had multiple requests for my private version with additional data in it. This is NOT available for anyone EXCEPT the current maintainer of the addon. I sent him/her a message here with no reply, so I tried putting up a msg in the public space in hopes I'd hear back. I'm not creating a separate version of the addon for spec...
File: Destinations12/22/18
Re: Re: Re: Re: Error
Posted By: AssemblerManiac
I strongly suggest you manually delete the data file and the addon folder, and manually extract a newly downloaded copy of the addon from here, not using minion. The line you're seeing the error on doesn't match the currently released source. user:/AddOns/Destinations/Destinations.lua:60: attempt to index a nil value stack tra...
File: Destinations12/03/18
updated fishing locs
Posted By: AssemblerManiac
I've updated my personal copy with fishing locs, and achieves, for Clockwork City, Artaeum, and Summerset (summerset still in progress for locations). Contact me if you're interested.
File: SkyShards11/16/18
Re: Missing Icons
Posted By: AssemblerManiac
Hello ;) The addon does not show Skyshard's icons on the map. In the addon settings I can choose which icons set do I want to use, but just none of them works :( The addon does really work ok (for myself, and many others), so it's probably related to another addon, or settings somehow. What happens if you run Skyshards by it...
File: SkyShards11/13/18
Im getting an error when i use the...
Posted By: AssemblerManiac
Im getting an error when i use the gamepad mode and try to change the colour I get this EsoUI/Libraries/ZO_Dialog/Gamepad/ZO_GenericDialog_Gamepad.lua:280: attempt to index a nil value stack traceback: EsoUI/Libraries/ZO_Dialog/Gamepad/ZO_GenericDialog_Gamepad.lua:280: in function 'ZO_GenericGamepadDialog_SetupDirectionalInput'...
File: Inventory Insight11/12/18
i need specific filter-search ie i...
Posted By: AssemblerManiac
i need specific filter-search ie if i type Orzorga i want to see all Provisioning master writs on my account that need any of 3 Orzorga recipes to craft(tooltip text search, similar to Votan's Search box) and see the number how many such writs i have in total is this possible with this addon? if not, may i request such usefull fea...
File: Inventory Insight11/12/18
Re: FCOIS Markers
Posted By: AssemblerManiac
FCOIS markers are not showing in the main IIfA window for items that only currently exist in Home Storage Bags. Also, for these particular items, the right-click context menu (from the main IIfA window) has the old non-functional FCOIS submenu that has only 3 choices on it. https://www.screencast.com/t/UFihi3yN I am using th...
File: Destinations11/11/18
Fishing spots
Posted By: AssemblerManiac
Any plans to put Fishing locations on Summerset map?
File: SkyShards11/10/18
Just wanted to say there was nothin...
Posted By: AssemblerManiac
Just wanted to say there was nothing wrong with the way you did it before by removing the libraries. All of the problems I'm reading below sounds like people who couldn't understand what to do. Since you are not the first author to do so, I am surprised at the number of people here who had trouble making it work. So in the future...
File: Inventory Insight11/08/18
Guild bank tracking
Posted By: AssemblerManiac
New version coming RSN (real soon now :) ) Changes: - guild bank tracking should be fully functional - deleting data from a guild bank will set it non-tracked - default for individual guild banks is non-tracked - no more errors if you delete guild bank data, and then try to re-enable it shortly thereafter - hopefully no more...
File: Inventory Insight11/08/18
user:/AddOns/IIfA/IIfAMenu.lua:55:...
Posted By: AssemblerManiac
user:/AddOns/IIfA/IIfAMenu.lua:55: attempt to index a nil value stack traceback: user:/AddOns/IIfA/IIfAMenu.lua:55: in function 'setGuildBankKeepDataSetting' |caaaaaa guildNum = 1, newSetting = true |r user:/AddOns/IIfA/IIfAMenu.lua:634: in function 'setFunc' |caaaaaa value = true |r user:/AddO...
File: Lost Treasure11/07/18
Did you mean to include the .vs dir...
Posted By: AssemblerManiac
Did you mean to include the .vs directory in the download?