Results: 314Comments by: AssemblerManiac
File: Inventory Insight05/11/19
Re: Request
Posted By: AssemblerManiac
Hey man, would be sooooo great if you could actually lock/unlock items from Inventory Insight. Explanation: - Rightclick Item -> Lock/Unlock - If Item is on another char que a lock so on the next login of that char the item is getting locked/unlocked Sorry, this just can't happen. At least not with the built in, vanilla, loc...
File: Inventory Insight05/04/19
Noticed one thing -- when filtering...
Posted By: AssemblerManiac
Noticed one thing -- when filtering for stuff you own, the numbers still include guild banks. Yes, counts remain the same. Filtering only limits the list of items to what you're filtering for.
File: DoItAll (Mass Extract/Deconstruct/Move/Mail attach/...)05/03/19
Init failure
Posted By: AssemblerManiac
In the Loaded event, Initialize() is called BEFORE DoItAll.LAM has been set, and the attempt to use it in SetupOptionsMenu crashes because of it. I moved the Initialize() call to AFTER the DoItAll.LIBLA assignment, and it's working again.
File: Inventory Insight05/01/19
Re: Incorrect data
Posted By: AssemblerManiac
The database seems to have incorrect information as it seems to be missing items I know I have in my inventory. I tried wiping the database using the Wipedatabase button but it did nothing. Is there a way to correct the database without deleting the info I have or do I need to wipe it all? If the latter, how you I get rid of the data...
File: Inventory Insight04/23/19
Re: Deleted characters
Posted By: AssemblerManiac
Pardon me if this has already been discussed, but I haven't found it. I deleted a couple of characters, but their inventories are still listed in the II tooltips. How do I get rid of their data? I searched the savedvariables file (..\SavedVariables\IIfA.lua, right?) for the character names but not found. Try /script IIfA:ClearU...
File: Crafting Swit04/23/19
Re: Re: Re: Re: update
Posted By: AssemblerManiac
why is that ? why even put up an addon if you're not going to maintain it . It's clearly labeled as outdated. Several years ago when it was first uploaded, Dolgubon's Lazy Writ Crafter wasn't a thing yet, but since it is, please use that. :) Mana was kind enough to let me be primary author on this. I've been keeping it updated fo...
File: Inventory Insight04/15/19
My search bar is not working atm....
Posted By: AssemblerManiac
My search bar is not working atm. Load (inherits): Error: Unable to find virtual object . user:/AddOns/InventoryInsight-3.16/IIfA/IIfA_xml_adapter.lua:283: attempt to index a nil value stack traceback: user:/AddOns/InventoryInsight-3.16/IIfA/IIfA_xml_adapter.lua:283: in function 'IIfA:GuiOnSearchboxText' |caaaaaa sel...
File: Inventory Insight04/11/19
Did the minimize button vanish?...
Posted By: AssemblerManiac
Did the minimize button vanish? I cant seem to find it anymore, nor any option that disabled it? Can you snap a pic and clip it down to the Inv Insight window only? Minimize button is in same place it's always been, but I changed the image to blend in better. It's no longer Teal, it's the same color as the rest of the interface.
File: Inventory Insight04/11/19
Thank you very much for this wonder...
Posted By: AssemblerManiac
Thank you very much for this wonderful addon! Feature-Request: could you make a switch to disable the close button? I always hit it when I got sidetracked and need to reopen it from menu :D It wouldn't be too hard to add an option to remove the close button so the visible setting is only set through settings. Will throw that int...
File: Inventory Insight04/10/19
To Siral & TaxTails: If you hit the...
Posted By: AssemblerManiac
To Siral & TaxTails: If you hit the close button, it'll remember that state for that scene from then on. Binding to a key is the quickest way to get it back, and it'll remember where you had it open from then on. (basically, it remembers open/closed for any scene: bank, inventory, guild bank, crafting stations, etc)
File: Inventory Insight04/06/19
Re: Re: Re: bug in main window item count
Posted By: AssemblerManiac
see: https://www.screencast.com/t/TAcXUvdn41 https://www.screencast.com/t/TvILgM2j When I saw this, I closed the iifa window, did a /script IIfA:CollectAll(), and re-opened the window, and it was the same. Then did a /reloadui, and it still stayed same. You might need to force IIfA to refresh the window. Filter to so...
File: Inventory Insight04/06/19
Re: bug in main window item count
Posted By: AssemblerManiac
see: https://www.screencast.com/t/TAcXUvdn41 https://www.screencast.com/t/TvILgM2j When I saw this, I closed the iifa window, did a /script IIfA:CollectAll(), and re-opened the window, and it was the same. Then did a /reloadui, and it still stayed same. You might need to force IIfA to refresh the window. Filter to so...
File: Default Guild Bank04/04/19
Re: Not working with controller
Posted By: AssemblerManiac
Using a controller, it doesn't seem to do anything as long as gamepad UI is enabled. Is there any plan to implement gamepad support? Unfortunately I don't have a gamepad to test with. I'll see if I can figure out what the name of the variable is that holds the last opened guild bank. No guarantees though.
File: Inventory Insight03/24/19
My apologies if this has already be...
Posted By: AssemblerManiac
My apologies if this has already been asked for/commented on. When I used Inventory Assistant if I put in Hulking Draugr in the search, it gave me Druga's dagger in that search it was part of the set even though it doesn't have the set name in the name of the item. Inventory Insight seems to only do a text search for the set name,...
File: Inventory Insight03/24/19
Is it possible to show addon window...
Posted By: AssemblerManiac
Is it possible to show addon window in storage container (in house)? I don't see this option in settings. Bind Inventory Insight to a key, toggle it on while you're in that container. It should re-open next time you open the container.
File: Inventory Insight03/24/19
have the latest ver of II, and I di...
Posted By: AssemblerManiac
have the latest ver of II, and I did update a Lib that was old. No change in error message I only get the error messages on the containers (at the house) that have Motifs and oddly any storage container that might have something with a similar name to what my character has in inventory. Although, my character has no motifs on hand...
File: AI Research Grid03/20/19
I finally have more details. The...
Posted By: AssemblerManiac
I finally have more details. The addon fails to update the data because it is still in memory, in this you would be correct. It won't update it until you re-log or use /reloadui. I set up an experiment using one of my secondary characters that only knew a few traits so as to minimize the time spent demonstrating this. Once the...
File: Inventory Insight03/17/19
Here is the error text I get. It is...
Posted By: AssemblerManiac
Here is the error text I get. It is related to housing storage as I see this only on Items I mouse over that are in housing storage: I get this error on load everytime: Checking type on argument collectibleId failed in GetCollectibleNickname_lua stack traceback: : in function 'GetCollectibleNickname' user:/AddOns/IIfA/IIf...
File: Inventory Insight03/15/19
Sorry if this has been asked hundre...
Posted By: AssemblerManiac
Sorry if this has been asked hundreds of times before. I am getting some items which show as being on certain characters but they are not. I don't know if they are gone (may have deconstructed in error) or held by another character. Cheers. As soon as you play the characters again, it should re-index their items.
File: Inventory Insight03/12/19
Re: bug?
Posted By: AssemblerManiac
crafting scene off, but addon still pop up when at alchemy station:confused: Alchemy scene is separate from the rest of the crafting scenes. I'll add it to the list of scenes. While at the alchemy station, you can click the X in the upper right corner to close Inventory Insight and it shouldn't re-open when you exit and re-ente...
File: SkyShards03/12/19
Re: Re: Re: Lua error in main map
Posted By: AssemblerManiac
... I don't have a gamepad that works with ESO, so I can't easily test this. If you can edit skyshards.lua, I'd like you to try something. Open skyshards.lua, go to line 110, change ", icon," to ", nil," in the middle of the line (it's right after INFORMATION_TOOLTIP.tooltip, on send of similar looking lines). Try again and let...
File: SkyShards03/12/19
Re: Lua error in main map
Posted By: AssemblerManiac
Thank you for this wonderful addon. I have a LUA error every time my "mouse" goes over a skyshard. This only happens when im in Controller Mode. It doesnt happen when im in mouse and kb mode. Honestly i dont know if its from this addon, but i tried disabling this addon and leaving the skyshards from the "Map Pins" addon, and i dont...
File: AI Research Grid03/12/19
Nope. Deleting the saved variables...
Posted By: AssemblerManiac
Nope. Deleting the saved variables didn't help. My recent test was for a ring. It did register the fact that it was being researched, but when the research was completed it went right back to being marked with an X in my grid. I'm at a loss about how that would or could happen. It was able to keep track of my jewelry traits bef...
File: Inventory Insight03/11/19
Re: Error
Posted By: AssemblerManiac
Do you know what could cause the following the error? Checking type on argument collectibleId failed in GetCollectibleNickname_lua stack traceback: : in function 'GetCollectibleNickname' user:/AddOns/IIfA/IIfABackpack.lua:703: in function 'IIfA:QueryAccountInventory' Been looking at the code, tried wiping saved variables, I'...
File: Inventory Insight03/11/19
Re: request feature
Posted By: AssemblerManiac
request feature show total number of items i searched for for example i want to know how many Surveys i have on my account im using Inventory Assistant but it only shows total rows, without duplicates ie it shows i have 117 surveys but in fact i have more because some of them have duplicates IA is currently adandoned/priva...