Results: 314Comments by: AssemblerManiac
File: Inventory Insight02/01/19
Re: Fonts
Posted By: AssemblerManiac
Been trying to change the tooltip fonts, and size, but nothing happens. I've tried reloading the ui, and exiting the game but nothing takes. A long, long time ago, I stubbed in code to set the font face and size. Looks like I never got back to finish it. I'll see if I can wrangle it into actually working.
File: AlphaGear 2 (Builds, Gear, Skills, Banking)01/31/19
quick question about poison equips
Posted By: AssemblerManiac
Brand new user of AG, so this might appear someplace in the comments, but I don't have patience to search for it. I have two sneaky builds, one for dark brotherhood (sometimes needs poison), and another that's pretty much identical, for thieves guild, but does not use poison. How can I make it de-equip poison?. I've got 2 diff...
File: Inventory Insight01/19/19
After I used the anchor icon to "do...
Posted By: AssemblerManiac
After I used the anchor icon to "dock" the window then this moves the window to the left and it is clear of the guild store window. but as soon as i change the sell view from bag to craft bag for instance then the inventory window is again overlaying the item to be posted part of the guild store interface. It is as if the on screen...
File: Inventory Insight01/01/19
Inventory Insight randomly stops wo...
Posted By: AssemblerManiac
Inventory Insight randomly stops working for me. Can you add a slash command to open it please? Do you have toggle bound to a key? That helps a lot. Don't think I've ever seen it stop working though, so it's possible another addon is interfering somehow.
File: Destinations12/22/18
Alternate files
Posted By: AssemblerManiac
I've had multiple requests for my private version with additional data in it. This is NOT available for anyone EXCEPT the current maintainer of the addon. I sent him/her a message here with no reply, so I tried putting up a msg in the public space in hopes I'd hear back. I'm not creating a separate version of the addon for spec...
File: Destinations12/22/18
Re: Re: Re: Re: Error
Posted By: AssemblerManiac
I strongly suggest you manually delete the data file and the addon folder, and manually extract a newly downloaded copy of the addon from here, not using minion. The line you're seeing the error on doesn't match the currently released source. user:/AddOns/Destinations/Destinations.lua:60: attempt to index a nil value stack tra...
File: Destinations12/03/18
updated fishing locs
Posted By: AssemblerManiac
I've updated my personal copy with fishing locs, and achieves, for Clockwork City, Artaeum, and Summerset (summerset still in progress for locations). Contact me if you're interested.
File: SkyShards11/16/18
Re: Missing Icons
Posted By: AssemblerManiac
Hello ;) The addon does not show Skyshard's icons on the map. In the addon settings I can choose which icons set do I want to use, but just none of them works :( The addon does really work ok (for myself, and many others), so it's probably related to another addon, or settings somehow. What happens if you run Skyshards by it...
File: SkyShards11/13/18
Im getting an error when i use the...
Posted By: AssemblerManiac
Im getting an error when i use the gamepad mode and try to change the colour I get this EsoUI/Libraries/ZO_Dialog/Gamepad/ZO_GenericDialog_Gamepad.lua:280: attempt to index a nil value stack traceback: EsoUI/Libraries/ZO_Dialog/Gamepad/ZO_GenericDialog_Gamepad.lua:280: in function 'ZO_GenericGamepadDialog_SetupDirectionalInput'...
File: Inventory Insight11/12/18
i need specific filter-search ie i...
Posted By: AssemblerManiac
i need specific filter-search ie if i type Orzorga i want to see all Provisioning master writs on my account that need any of 3 Orzorga recipes to craft(tooltip text search, similar to Votan's Search box) and see the number how many such writs i have in total is this possible with this addon? if not, may i request such usefull fea...
File: Inventory Insight11/12/18
Re: FCOIS Markers
Posted By: AssemblerManiac
FCOIS markers are not showing in the main IIfA window for items that only currently exist in Home Storage Bags. Also, for these particular items, the right-click context menu (from the main IIfA window) has the old non-functional FCOIS submenu that has only 3 choices on it. https://www.screencast.com/t/UFihi3yN I am using th...
File: Destinations11/11/18
Fishing spots
Posted By: AssemblerManiac
Any plans to put Fishing locations on Summerset map?
File: SkyShards11/10/18
Just wanted to say there was nothin...
Posted By: AssemblerManiac
Just wanted to say there was nothing wrong with the way you did it before by removing the libraries. All of the problems I'm reading below sounds like people who couldn't understand what to do. Since you are not the first author to do so, I am surprised at the number of people here who had trouble making it work. So in the future...
File: Inventory Insight11/08/18
Guild bank tracking
Posted By: AssemblerManiac
New version coming RSN (real soon now :) ) Changes: - guild bank tracking should be fully functional - deleting data from a guild bank will set it non-tracked - default for individual guild banks is non-tracked - no more errors if you delete guild bank data, and then try to re-enable it shortly thereafter - hopefully no more...
File: Inventory Insight11/08/18
user:/AddOns/IIfA/IIfAMenu.lua:55:...
Posted By: AssemblerManiac
user:/AddOns/IIfA/IIfAMenu.lua:55: attempt to index a nil value stack traceback: user:/AddOns/IIfA/IIfAMenu.lua:55: in function 'setGuildBankKeepDataSetting' |caaaaaa guildNum = 1, newSetting = true |r user:/AddOns/IIfA/IIfAMenu.lua:634: in function 'setFunc' |caaaaaa value = true |r user:/AddO...
File: SkyShards11/07/18
Re: Addon simply dosnt work
Posted By: AssemblerManiac
I have used this addon since I first started to play several years ago. Now how ever it simply doesn't work anymore. I have tried all the user fixes posted in this thread and still nothing. I have been waiting for a fix from the programmer, but alas nothing. My advice to anyone wanting this addon...don't waste your time until a new r...
File: Inventory Insight10/31/18
### EDIT ### I'm able to see II wh...
Posted By: AssemblerManiac
### EDIT ### I'm able to see II when I talk to the Banker Assistant I have. But only the active Character's information shows up. Any trick to get all Character's information to appear? Thanks. ### ORIG ### Hmm. -I installed and uninstalled via Minon. -I manually copied all libs into the II folder. -I also add...
File: SkyShards10/28/18
I was having the same issue (outdat...
Posted By: AssemblerManiac
I was having the same issue (outdated, could not be enabled because of missing dependencies). I had to delete my entire Skyshards subfolder in Add-Ons and reinstall from the new update, rather than extract/overwrite to update. Just wanted to say that this did NOT fix it. It shows fixed in the character selection screen but once I...
File: Inventory Insight10/25/18
I have had issues with the bank and...
Posted By: AssemblerManiac
I have had issues with the bank and not being able to deposit. And, sometimes vendor. However it is intermittent, does not happen often, and can be bypassed by right clicking and choosing the action like deposit. It can even stop acting up on going to another zone, but oddly, not rezoning. Since Murkmire, I have been getting UI e...
File: SkyShards10/23/18
I was having the same issue (outdat...
Posted By: AssemblerManiac
I was having the same issue (outdated, could not be enabled because of missing dependencies). I had to delete my entire Skyshards subfolder in Add-Ons and reinstall from the new update, rather than extract/overwrite to update. Just wanted to say that this did NOT fix it. It shows fixed in the character selection screen but once I...
File: SkyShards10/23/18
The simple fix is to go into the ma...
Posted By: AssemblerManiac
The simple fix is to go into the manifest file (SkyShards.txt), and remove CustomCompassPins from the dependencies line. From this: ## DependsOn: LibStub LibMapPing LibGPS LibAddonMenu-2.0 LibMapPins-1.0 CustomCompassPins To this: ## DependsOn: LibStub LibMapPing LibGPS LibAddonMenu-2.0 LibMapPins-1.0 You're close on a s...
File: SkyShards10/23/18
Re: Can't use it...
Posted By: AssemblerManiac
Hi, don`t know if already posted. I have used SkyShards until Murkmire Update without any problems. Today I have istalled the new version but it will not work...it is red and written that a few libs have to be installed also...But there are already in the folder libs by skyshards...So what do I wrong..how can I use Skyshards corre...
File: SkyShards10/23/18
I noticed this addon now depends on...
Posted By: AssemblerManiac
I noticed this addon now depends on CustomCompassPins. You DO know it was last updated on 03/23/16, and so should be considered abandoned. Skyshards has always relied on CustomCompassPins. It's just been added to the list of Libs used so it's more visible. I'll probably leave it as an embedded lib since it's unlikely to be upda...
File: SkyShards10/23/18
Libs required with NEXT release
Posted By: AssemblerManiac
Hello all. When I next release this, it's going to require those other libraries. Here's what happens when an addon dev updates ONE addon: find out from ZOS what changed, or discover it from a crash, and make changes to the addon to make it work check with other devs to see if any of the Lib's we're using need to be update...
File: SkyShards10/22/18
Re: Re: Murkmire patch + skyshards v10.7 not working for me.
Posted By: AssemblerManiac
ADDITIONAL INFORMATION FROM interface.log: 2018-10-22T16:51:18.196-08:00 |cff0000Lua Error: user:/AddOns/SkyShards/libs/LibGPS/LibGPS.lua:656: function expected instead of nil stack traceback: user:/AddOns/SkyShards/libs/LibGPS/LibGPS.lua:656: in function 'lib:PushCurrentMap' self = tbl, wasPlayerLocation = false, targ...