Results: 213Comments by: merlight
File: LibAddonMenu-2.002/03/16
I think there should be constraints...
Posted By: merlight
I think there should be constraints on the description control. Its children have fixed width, so width constraint is not necessary, max height serves no other purpose than hiding long text with no way to display it, and min height is not necessary either.
File: LibLoadedAddons - OBSOLETE, Please remove from addons01/28/16
Sorry for nitpicking, but I think t...
Posted By: merlight
Sorry for nitpicking, but I think this library is superfluous. I wrote it strictly for myself & my addons. I use it in several addons and one in particular that has to watch for several other addons for compatability. It was just easier & cleaner imo. This wasn't written with other developers in mind and I had no intention of p...
File: LibLoadedAddons - OBSOLETE, Please remove from addons01/28/16
Sorry for nitpicking, but I think t...
Posted By: merlight
Sorry for nitpicking, but I think this library is superfluous. 1) Any add-on can check whether another add-on is loaded in their ON_LOADED handler. No need to have a library that does the exact same thing, and query that library. Plus, this extra indirection might conceal the otherwise obvious requirement that you can't make the q...
File: Mer Crafting Writ Filters01/18/16
How about people who use a Guild fo...
Posted By: merlight
How about people who use a Guild for storing materials like me? 500 slots :banana: added in v1.3 ;)
File: EsoExtractData01/13/16
That file in particular does exist...
Posted By: merlight
That file in particular does exist in the ZOSFT entry in the eso MNF file but there doesn't appear to be a matching file data output. This could be due to either the file data not existing or, more likely, simply due to our limited understanding of the MNF/DAT format. I'm going to use the opportunity that you're here. Long ago I w...
File: ESOUI - The Elder Scrolls Online source code01/11/16
That error pops up when an add-on t...
Posted By: merlight
That error pops up when an add-on triggers a refresh of an item slot under the mouse cursor -- the slot becomes "untrusted". Moving the mouse away and back should fix it. If not, then there's not much anyone can do about it unless you manage to narrow it down to a single add-on and step-by-step instructions how to reliably reproduce....
File: Mer Torchbug01/09/16
Wow, thanks! And it's not even fini...
Posted By: merlight
Wow, thanks! And it's not even finished :rolleyes: I've just checked and found some improvements I made in November, packaging it now ;)
File: Potion Maker (for Alchemy Crafting)01/04/16
Re: UI Error
Posted By: merlight
Only downloaded your addon tonight and already fell in love with it! :banana: Only one slight error I receive when first opening Alchemy Station. Trait 'Ravage Stamina' is NOT in our list of traits for reagent 'Blessed Thistle'. Please leaeve a comment on esoui.com with this error. stack traceback: : in function 'assert' u...
File: Mer Crafting Writ Filters12/21/15
I've been playing less and less sin...
Posted By: merlight
I've been playing less and less since IC and if the next update doesn't pull me back, my add-ons won't be getting much support. So if you want to merge it, go ahead. You might also want to check http://www.esoui.com/downloads/info1132-WandalizeforKhrillsCraftingPost-it.html and http://www.esoui.com/downloads/info1179-WritGrabber.h...
File: Harven's Trait and Style12/17/15
I suppose all craftable styles from...
Posted By: merlight
I suppose all craftable styles from IC onward will be "golden", hm? Currently we use purple for unknown styles. Maybe we could pull style info from API instead of hardcoding it, and use golden for unknown styles, and while or green for non-craftable.
File: Addon Profiles12/17/15
I doubt anyone is still using this,...
Posted By: merlight
I doubt anyone is still using this, since it's had year-old bugs and there's a working alternative. Hopefully I fixed the issue with saved variables and unexpected changes to saved profiles.
File: libAddonKeybinds12/15/15
Warning: in v2 I replaced colons in...
Posted By: merlight
Warning: in v2 I replaced colons in callback names with periods. Those colons might confuse someone into thinking that callbacks receive the library as the first argument, which is not the case. They're just string keys into a table. Lua is oblivious to what's in a name, for it isn't that envious.
File: Circonians FilterIt12/12/15
Re: Sort by stack size
Posted By: merlight
I was wondering if you could add a "sort by stack size" option for mats and other items? Surprisingly enough, I've yet to find a single addon which has this, and scrolling through all my mats every time to find a 200-stack ready for selling is very annoying. For mats sort by value is the same thing. Except for improvement mats,...
File: Dye Station Achievement Links12/10/15
Re: Tooltip display
Posted By: merlight
Is there a way so that on mouseover, you can see when color/achievement on an item in inventory you're wearing after the dye has been applied? Some peeps ask what achievement I've done and I don't always remember. It's a pain to go to the station just to gather information. Thanks, great addon btw! I'll see if I can add dye/a...
File: Circonians SetSwap12/05/15
All I want is to add/remove Rapid m...
Posted By: merlight
All I want is to add/remove Rapid maneuver from the skill set bar so I can run around, then single click to load the combat setup with either weapon bar selected. +1. I was swapping maneuver in and out so often that I started thinking of ways to simplify it long ago. I have one "in the drawer", but ended up using AlphaTools with...
File: Writcraft12/04/15
I like how you used the existing wi...
Posted By: merlight
I like how you used the existing widget. Can I use that idea in my writ filters? I prefer having the list above the crafting window, and auto-switch to the writ quest rather than adding the keybind. I had to change label widths as well, but the base is the same.
File: Circonians TweakIt11/30/15
Thanks, keybind search looks fine n...
Posted By: merlight
Thanks, keybind search looks fine now. I could use the stand-alone add-on, but I also have stand-alone RepairIt, and now I discovered I might also get used to map and crafting tweaks, and perhaps hero doll (which I had in local stuff for bank anyway), so TweakIt is worth it IMO ;)
File: Circonians TweakIt11/26/15
Installed this for the first time t...
Posted By: merlight
Installed this for the first time to test the keybind search box and whether it works with changes i'm doing to that window. 1) It works fine. I just couldn't figure out how to search for something else after running all the way down. I had to literally read the source to find out that I have to hit ENTER to start a new search :D...
File: LibCustomMenu11/23/15
Thanks, that was quick.
Posted By: merlight
Thanks, that was quick.
File: LibCustomMenu11/22/15
Feature request: add this method to...
Posted By: merlight
Feature request: add this method to ZO_InventorySlotActions class: function ZO_InventorySlotActions:AddCustomSlotAction(...) local orgItemPool = ZO_Menu.itemPool local orgCheckboxItemPool = ZO_Menu.checkBoxPool ZO_Menu.itemPool = lib.itemPool ZO_Menu.checkBoxPool = lib.checkBoxPool self:AddSlotActio...
File: Zgoo with SavedVars and Delete11/20/15
I don't use zgoo anymore. How does...
Posted By: merlight
I don't use zgoo anymore. How does it not work? Last time I checked, it worked for me. See http://www.esoui.com/forums/showthread.php?t=5262&highlight=zgoo+mouse if you have trouble with keybinds
File: MultiCraft (OBSOLETE)11/19/15
For setting quantities, I have 2 po...
Posted By: merlight
For setting quantities, I have 2 possibilities, holding "ctrl" and holding "shift", each one can do whatever I want. Add 2, add 2%, add 5, add 5%, add 10, add 10%, add 50%, set to 100%, etc. ZO_Spinner (used in stack split dialog) does +/- 10 with shift, also works with click&hold +/- and mouse wheel. I've modified MultiCr...
File: LoreBooks11/14/15
cyrodiil/ava_whole { 0.363, 0.415,...
Posted By: merlight
cyrodiil/ava_whole { 0.363, 0.415, 13, 10, 3 }, --Tamrielic Artifacts, Part Three
File: Circonians BuffTracker11/11/15
I would say it should probably just...
Posted By: merlight
I would say it should probably just set the remaining time to 18 seconds at the start and then rather than checking to see if you are "still in the rune" and resetting the timer, it should probably check to see if you have "left the rune" and if so then set the timer to 8 seconds...otherwise let the 18 second timer continue to count...
File: sidTools11/11/15
Multiple arguments for stisolate is...
Posted By: merlight
Multiple arguments for stisolate is a great idea. I am just wondering if addons can have a space in their name? Although spaces in filenames are evil, they can. Here are those that do: http://www.esoui.com/downloads/info639-GuildinviteContinued.html http://www.esoui.com/downloads/info751-ESOSafeDebugversion.html http://www.es...