Results: 392Comments by: Jhenox
File: DarkUI02/20/17
1. Gamepad: Redrew compass to be sh...
Posted By: Jhenox
1. Gamepad: Redrew compass to be sharper. Default game compass is a little splotchy. Yes, I stare at pixels. If anyone knows someplace in the game that is brightly lit like an instance that is always bright daylight i'd appreciate it. I sometimes have to wait hours for bright daylight. 2. Gamepad: Darkened the tel var counter frame....
File: DarkUI02/20/17
Re: Re: Dilema
Posted By: Jhenox
...Combat Indicator is setting a color over the dark compass frame. I made a slight adjustment to the compass frames. I noticed the outer pixel was slightly darker than the color theme i've been basing everything off of for DarkUI. This is mostly unnoticeable but it does make the Combat Indicator color slightly more visible.
File: DarkUI02/19/17
Re: Dilema
Posted By: Jhenox
Sadly is not compatible with Combat Indicator addon. Hello. I did some testing. Technically it does work but functionally it doesn't. Combat Indicator is setting a color over the dark compass frame. This results in an almost imperceptible color change. You can barely see it in keyboard mode but it's a little more visible in gamepa...
File: DarkUI02/19/17
I've added in the additional textur...
Posted By: Jhenox
I've added in the additional textures for the "darker bars" option. This includes the target bar and the small mount stamina bar.
File: DarkUI02/19/17
Ok. It's fixed now. It was a missin...
Posted By: Jhenox
Ok. It's fixed now. It was a missing comma. :(
File: DarkUI02/19/17
1. Gamepad: Darkened borders for sk...
Posted By: Jhenox
1. Gamepad: Darkened borders for skills and passives. 2. Keyboard: Cleaned up the item highlight when using the guild vendor sell window. There is a halo around the actual item being sold rather than the splotchy background around the entire panel. 3. Additional minor organization of the code. There are a couple other textures t...
File: DarkUI02/19/17
I fixed the missing attribute bars...
Posted By: Jhenox
I fixed the missing attribute bars on the keyboard character window. Thank you for pointing this out.
File: DarkUI02/19/17
humm may be you remove a little too...
Posted By: Jhenox
humm may be you remove a little too much ? Thank you for finding this. I will get this fixed.
File: DarkUI02/18/17
1. Lots of code clean-up and stream...
Posted By: Jhenox
1. Lots of code clean-up and streamlining. This is still a work in progress. 2. Removed duplicate textures. 3. Fixed problem with not being able to return to normal attribute bars once darker bars option was selected. I read the reported problem while I was in the middle of the code rewrite and I wasn't able to reproduce the proble...
File: DarkUI02/18/17
...you can't go back to the "normal...
Posted By: Jhenox
...you can't go back to the "normal dark" bars once you hit this option... Thank you. I'll take a look at this. I've been working on rewriting the code. It's been getting harder to add to and keep clean as it's grown.
File: DarkUI02/17/17
Keyboard/Gamepad: By request, added...
Posted By: Jhenox
Keyboard/Gamepad: By request, added option to darken the attribute bars. This currently only applies to the attribute bars on the main game-world window but If people are interested in this then I can apply this for all of the bars. https://s10.postimg.org/fxifl04zt/Dark_UI_darker_bars.png
File: DarkUI02/15/17
1.5.5 2017-02-15 Gamepad: Fixed mi...
Posted By: Jhenox
1.5.5 2017-02-15 Gamepad: Fixed missing border around achievement, blade of woe, synergy icons. It took forever to find but I had a file with the wrong name. Skills and passives are next.
File: DarkUI02/14/17
The Achievement popup icon appears...
Posted By: Jhenox
The Achievement popup icon appears to have lost it's border. (gamepad mode) Does the same for the synergy/Blade of Woe icon. Was that with today's (1.5.4) update? Thank you.
File: DarkUI02/14/17
The Achievement popup icon appears...
Posted By: Jhenox
The Achievement popup icon appears to have lost it's border. (gamepad mode) Does the same for the synergy/Blade of Woe icon. *shakes fist at computer* Ok. I'll take a look. Thank you.
File: DarkUI02/12/17
FYI It seems you have to reload the...
Posted By: Jhenox
FYI It seems you have to reload the game if you try switching the compass end styles. /reloadui and even going back to the character selection screens aren't enough to get the new texture to load.
File: DarkUI02/11/17
Is it possible to always show resso...
Posted By: Jhenox
Is it possible to always show ressources? Hello. There are several addons that offer this option such as Azurah Interface Enhanced. These should be compatible with DarkUI and offer some additional features and customization you might be interested in.
File: DarkUI02/11/17
little addition missing your transf...
Posted By: Jhenox
little addition missing your transformation : Thank you. I'll take a look at that.
File: DarkUI02/11/17
1. Gamepad: Darkened champion bar....
Posted By: Jhenox
1. Gamepad: Darkened champion bar. 2. Gamepad: Darkened item charge/damage bar. 3. Gamepad: Darkened boss target bar borders. 4. Gamepad: Darkened the bottom bar. 5. Gamepad: Reduced height of bottom bar so it didn't overlap the minimized chat window notification. 6. Gamepad: Darkened skills bar. 7. Gamepad: Darkened ultimate f...
File: DarkUI02/09/17
I've started making additions for g...
Posted By: Jhenox
I've started making additions for gamepad. There is still more to do. I've added vertical dividers, target bars, and attribute bars. I'm still hunting down the bottom bar divider and I know the map border needs to be done. Some things I darkened but I didn't see any visible change. Please, let me know if I broke something. If you...
File: DarkUI02/08/17
1. DarkUI'ed the background for the...
Posted By: Jhenox
1. DarkUI'ed the background for the minimized chat toolbar. Made minimized chat toolbar thinner to better fit the toolbar icons. 2. Made matching highlight minimized chat toolbar. I'm not even sure when/if this is needed but it's there. 3. Reduced the size of the bottom bar. It was originally the same height as the top bar but was...
File: DarkUI02/07/17
Re: Gamepad UI
Posted By: Jhenox
Just a quick question if you are going to make this work for Gamepad mode or if there is anything I can do to make it work on gamepad :) *I edited my comment Hello. It's something i'd like to do but I haven't been able to spend any time on the gamepad mode art. I'll take a look at it though to gauge how big of a job it would be.
File: DarkUI02/06/17
When used with this, the Backdrop o...
Posted By: Jhenox
When used with this, the Backdrop on the Quickslot Buttons getting transparent. If you are looking for more things to DarkUI, there's the crafting menu item deconstruct / improve / refine panel in the middle that's still using the base game UI. Thank you. I'll take a look at these.
File: DarkUI02/03/17
Yes, i've had some trouble with a t...
Posted By: Jhenox
Yes, i've had some trouble with a texture not loading with just a /reloadui. I think this is because of cached textures. Reloading the game seems to be a sure fix though. I can't really make any changes to AUI's textures but it looks like you've found what you what you wanted to change. I restored the clouded edge to the map. I...
File: DarkUI02/02/17
There's a bug on line 216 of DarkUI...
Posted By: Jhenox
There's a bug on line 216 of DarkUI.lua in the new champion frame section. Thank you for catching that. I sometimes miss something when copying and pasting.
File: DarkUI02/02/17
EsoUI/Art/WorldMap/worldmap_frame_e...
Posted By: Jhenox
EsoUI/Art/WorldMap/worldmap_frame_edge.dds Hello. I darkened that one and the worldmap_map_edge.dss too which I thought gave the map an interesting rough edge.