Results: 709Comments by: decay2
File: Combat Metrics05/30/17
Hi there! Since the update, scal...
Posted By: decay2
Hi there! Since the update, scaling the damage meter lower than the default results in some really tiny numbers, yet the spacing between the "damage" and "healing", etc... is very large for such small text. Is there any way to refine that a bit? I use to be able to use the "horizontal" option but now to make it fit where it us...
File: Combat Metrics05/30/17
Received damage events are showing...
Posted By: decay2
Received damage events are showing wrong values in combat log. Just in time! It's fixed in the new version.
File: Combat Metrics05/30/17
decay, thanks for adding the abilit...
Posted By: decay2
decay, thanks for adding the ability to change the combat log's tab name. Much appreciated dude. You're welcome. I would love to see an option to allow us to auto-hide the interface X seconds after a fight, instead of having it always onscreen. I'll add it to my todo list. Shouldn't be a big problem to do this. Haven't se...
File: Combat Metrics05/29/17
I can't seem to turn the Live Repor...
Posted By: decay2
I can't seem to turn the Live Report feature off. Every time I toggle it off (I have to turn it on, then off again for it to turn off properly), it comes right back if I change zones. 1) Load a character with Combat Metrics enabled. 2) Turn off the Live Report window. 3) Change zones. 4) The Live Report window is back. Edit:...
File: Combat Metrics05/29/17
Another thing that shoud be fixed i...
Posted By: decay2
Another thing that shoud be fixed is that account wide settings shoud force you to reload. Because I first klicked account wide settings and then did the other settings and then klicked reload --> result my settings were reset Not sure if I want to do something there, since the current implementation is the recommended one in the...
File: Combat Metrics05/29/17
"Clicking Turn off in Cyrodiil"...
Posted By: decay2
"Clicking Turn off in Cyrodiil" user:/AddOns/CombatMetrics/CombatMetricsMenu.lua:108: function expected instead of nil stack traceback: user:/AddOns/CombatMetrics/CombatMetricsMenu.lua:108: in function 'setFunc' user:/AddOns/EnchantedQuality/libs/LibAddonMenu-2.0/controls/checkbox.lua:63: in function 'UpdateValue' user:/Add...
File: Group Damage Share05/28/17
Re: Re: Re: Re: Re: Message limit error
Posted By: decay2
Btw, it might be good to add a few lines to your handler like this: local function NumCallbacks() local registry = LGS.cm.callbackRegistry callbacks = registry and #registry or 0 end function handler:RegisterForUltimateChanges(callback) LGS.cm:RegisterCallback(ON_ULTIMATE_CHANGED, callback) NumCallbacks() end func...
File: Combat Metrics05/27/17
If anyone dares to try, here are th...
Posted By: decay2
If anyone dares to try, here are the new versions. They seem pretty bug free to me. Keep in mind your data gets reset once you use the. If you use it, any new data you generate will most likely be kept, once I release it. Also watch out as minion would downgrade these versions if you don't prevent it. http://solinur.de/Files/Com...
File: Combat Metrics05/26/17
If anyone dares to try, here are th...
Posted By: decay2
If anyone dares to try, here are the new versions. They seem pretty bug free to me. Keep in mind your data gets reset once you use the. If you use it, any new data you generate will most likely be kept, once I release it. Also watch out as minion would downgrade these versions if you don't prevent it. http://solinur.de/Files/Com...
File: Combat Metrics05/25/17
For some reason my parses aren't be...
Posted By: decay2
For some reason my parses aren't being saved when in battlegrounds. When it ports me out, I only have some but not all. Can you look at making sure that all combat from battlegrounds remains in the combat log after it ports you out at the end of the match. I haven't set a foot into Battlegrounds yet, but I'll look into it. Can you...
File: Combat Metrics05/24/17
I'll have to agree with the annoyin...
Posted By: decay2
I'll have to agree with the annoying message, especially as it's an announcement in the middle of my damn screen. Why do people do crap like this. Just put the message in chat. Next why does the chat tab say "CMX Combat Log". Yes i want it turned on. However that needs to be shortened considerably. Why not give us the option to na...
File: Improved Death Recap05/24/17
Have you thought about adding new o...
Posted By: decay2
Have you thought about adding new options such as hiding the prefix, swapping it out with a local timestamp, hiding the "HP: ", and so on? Basically an ability to show or hide elements, and perhaps an alternate format. Something like this? Vila Theran hits you with Shadow Bolt for 10790. Vila Theran hits you with Growi...
File: Untaunted05/23/17
Re: [Feature] Dynamic markers
Posted By: decay2
Hello, this addon is awesome, I can't play without it anymore!! Thanks for your work! I was wondering if you could implement the marker color to change acording to the taunt. Could be for example: Green - Taunted and has more than 2 seconds remaining. Yellow - Taunted but there is less than 2 seconds remaining. Red - Untau...
File: Combat Metrics05/23/17
I log into 8 chars a day (2 days no...
Posted By: decay2
I log into 8 chars a day (2 days now) to do writs and train horses and undaunted and then do multiple reloadui's during the day/night and each time the warning pops up. I get it, there will be a new version coming out and I have been informed no less than 25 times already... I don't see a setting to turn this off, so can I commen...
File: Group Damage Share05/23/17
Re: Re: Re: Message limit error
Posted By: decay2
Having the addon enables gives regulary message limits error (which results in getting dropped/kicked from the server) when doing a dungeon or trail. Even when I set the update time to 2000ms. Questing/delves, even with 2-man is no problem so far. I experienced this myself once when combining it with sharing resources (magicka...
File: Untaunted05/18/17
Any updates on the implementation o...
Posted By: decay2
Any updates on the implementation of enemy markers? Still busy on Combat Metrics, but I will have a look tomorrow. Should have done it earlier, sorry for that.
File: Combat Metrics05/17/17
Re: Re: Re: Elemental Drain Uptime Issue
Posted By: decay2
So, can we say this?: "After used ED, add-on starts to count skill tooltip seconds, or checks debuffs every second. it's not related about number of hits, frequency of attacks or magicka gains." Anyway, regardless of the method, we continue to have problems. Percentage calculation so different from observed. We missing something...
File: Combat Metrics05/17/17
Re: Elemental Drain Uptime Issue
Posted By: decay2
Hello. First of all, thaanks for this amazing add-on. it's vital for players, GJ! In de-buffs screen, Elemental drain uptime numbers are wrong. For example, players combat table says %33, but in fight numbers must be minimum %70-80. We know, minor magcikasteal works "every 1 second". Players cannot gain magicka from more than 1...
File: Combat Metrics05/14/17
For some reason the addond does not...
Posted By: decay2
For some reason the addond does not recognize the uptime of Combat Prayer on a Sorc when he/she is running Aegis as Aegis has 2 of the 3 Combat Prayer buffs already running. Would be great if you'd fix this as non-Combat Prayer uptime is often a blaming reason in some raids and dungeon groups against Templars ;) This shouldn't...
File: Shissu's LUA Memory05/14/17
Re: Re: LUA Memory Addon Gamepad Modus (Problem?)
Posted By: decay2
LUA Memory warnings will be obsolete in about a week. http://www.esoui.com/forums/showthread.php?t=6985
File: Combat Metrics05/14/17
Hello. Help me please. For me it di...
Posted By: decay2
Hello. Help me please. For me it didnot show the uptime of SpellPowerCure,aggressive horn, elemental drain, etc., so i can not see how bad our healer is. Thanks for your report, Could you please either post me a screenshot where you think those values are missing or try a different healer, because maybe he was that bad? now i try...
File: Group Damage Share05/10/17
Re: Message limit error
Posted By: decay2
Having the addon enables gives regulary message limits error (which results in getting dropped/kicked from the server) when doing a dungeon or trail. Even when I set the update time to 2000ms. Questing/delves, even with 2-man is no problem so far. I experienced this myself once when combining it with sharing resources (magicka...
File: Combat Metrics05/08/17
For some reason CMX stopped working...
Posted By: decay2
For some reason CMX stopped working with target dummy skelettons for me. While I still get combat events in the chat window, live report window and big report window don't record anything. It still works with "real" mobs, though. I can't tell when it stopped working, just recognized it today. Anyone an idea? I'm using German clien...
File: Group Damage Share04/26/17
Re: Not showing hps when toggle
Posted By: decay2
Hi, When i toggle the dps/hps buttong in the addon it only shows the dps. hps stays empty. even when i toggle the show hps instead of dps in the addon settings. Best would be if you can see both when toggling always. A button or keybind to send the dps or hps parse to chat would be awesome too. Thanks for reporting. I...
File: Group Damage Share04/26/17
Re: reset dps timer
Posted By: decay2
When in a group it sometimes shows the dps of the last fight (me) and current fight (other user) (or visa versa) combined? Looks like it doesnt know when a 'new' fight has started or it doesn't reset properly? Is this because it collects the data from ftc/combat metrics and it depends on that addons combat timeout? I see you ar...