Results: 706Comments by: decay2
File: Combat Metrics04/03/17
I have Magelight on both bars for t...
Posted By: decay2
I have Magelight on both bars for the spell critical, so the Major Prophecy buff is always on. After checking the last few fights, I see that my uptime for Major Prophecy is varying between 39-43%. Shouldn't this stay listed at 100% uptime? If the uptime is like that, than that is what the API returned. If you add a screenshot I c...
File: Combat Metrics03/26/17
Re: Not starting with Target Skeleton
Posted By: decay2
Not sure if this has been reported, but CM doesn't seem to detect start of combat (reliably) with a target skeleton. It worked once after I ported to my house a couple days ago, but didn't work yesterday after I logged-in and was already at my house (not sure if that's related). I can do some more testing and let you know if I figure...
File: Action Duration Reminder03/22/17
Hi, some guildmates had issues with...
Posted By: decay2
Hi, some guildmates had issues with haunting curse when groupmembers cast it too (it would mess up the timing). So I guess it's because of the changes regarding buffs and made them add the following at line 782 in ActionDurationReminder.lua: EVENT_MANAGER:AddFilterForEvent(adr.name, EVENT_EFFECT_CHANGED, REGISTER_FILTER_SOURCE_CO...
File: Untaunted03/22/17
This addon used to show all enemies...
Posted By: decay2
This addon used to show all enemies in the area, it no longer does this. Is there plans to update the mod to have that happen again as it was super duper useful! I think he meant there used to be enemy markers over enemies heads, now it doesnt work at all. Optional tracking of magicka- lifesteal debuffs also could be usefull....
File: Combat Metrics03/22/17
Re: Re: Re: please help
Posted By: decay2
Error: user:/AddOns/CombatMetrics/CombatMetricsUI.lua:302: attempt to index a number value stack traceback: user:/AddOns/CombatMetrics/CombatMetricsUI.lua:302: in function 'CMX.UI:IconButton' user:/AddOns/CombatMetrics/CombatMetricsControls.lua:248: in function 'CMX.UI:ControlRW' user:/AddOns/CombatMetrics/CombatMetricsUI.lua:...
File: Combat Metrics03/21/17
I was just wondering. Would it be p...
Posted By: decay2
I was just wondering. Would it be possible to see how much time we actually spend on each bar in the combat log? Kinda like: Active Time = 125.3, In Combat = 131.4, Front Bar = 81.1, Back Bar = 44.2 Would it also be possible to show average/max penetration we had or the average/max armor target had just like the way you show Av...
File: Combat Metrics03/20/17
Re: Re: Re: DPS CHART
Posted By: decay2
"Damage Per Second" is one of the most meaningless statistics that exist in combat analysis. But the best formulation is to take the total amount of damage which a Player Character has inflicted in the course of an entire fight and divide it by the amount of time that passed from "entering combat" to "leaving combat". It is the faire...
File: Untaunted03/18/17
I'm not sure how well it would work...
Posted By: decay2
I'm not sure how well it would work with the current API, but is there a way the addon could track the health of the enemies that get taunted? No, not reliably. You can only get the HP for Bosses or for units you point at. This addon used to show all enemies in the area, it no longer does this. Is there plans to update the mod...
File: Combat Metrics03/18/17
Re: please help
Posted By: decay2
I have an issue with it not recording the entire encounter. I am looking to monitor my damage/heals on my different characters, per fight, but it's only recording per ability. anyone know how to remedy this? I don't really know what you mean, can you describe in more detail what is the problem from your point of view? Error: u...
File: Combat Metrics03/12/17
Re: Re: Re: DPS CHART
Posted By: decay2
I just downloaded the add on and i might be missing something so I was hoping you'd be able to clarify it. DPS is calculated using the time of the total fight not the casting time of that ability. is there a way to change it? what I'm getting at is if I use an ability that hits for 6k and takes 2 seconds to cast its dps should be 3k...
File: Combat Metrics03/07/17
Re: DPS CHART
Posted By: decay2
I just downloaded the add on and i might be missing something so I was hoping you'd be able to clarify it. DPS is calculated using the time of the total fight not the casting time of that ability. is there a way to change it? what I'm getting at is if I use an ability that hits for 6k and takes 2 seconds to cast its dps should be 3k...
File: Foundry Tactical Combat (FTC) - Endless Archive03/04/17
Since I promised this to some folks...
Posted By: decay2
Since I promised this to some folks I made a fix for the buff tracking component. Since I guess two Homestead patches for FTC would make things just unnecessarily complicated I'm just posting the changes here, maybe you can implement this. Add after Line 45 in /core/events.lua: EVENT_MANAGER:AddFilterForEvent( "FTC",...
File: Combat Metrics02/24/17
Re: Re: Re: Tracking Stacks
Posted By: decay2
Hey, i have got a feature request for you. Is it possible to track the stacks of buffs like hawk eye or twice fanged snake? If that is possible, i would wish to see the uptimes of each stack in my combat log. Don't know what Hawkeye is (A bow skill, I presume?) but I'll have a look. Twice fanged snake is a proc so I need to find...
File: Combat Metrics02/24/17
Re: Tracking Stacks
Posted By: decay2
Hey, i have got a feature request for you. Is it possible to track the stacks of buffs like hawk eye or twice fanged snake? If that is possible, i would wish to see the uptimes of each stack in my combat log. Don't know what Hawkeye is (A bow skill, I presume?) but I'll have a look. Twice fanged snake is a proc so I need to find...
File: Combat Metrics02/23/17
Global debuff tracking is kinda awe...
Posted By: decay2
Global debuff tracking is kinda awesome. I love seeing Alkosh, Crusher, ED uptimes as a DD. At the moment, Combat Metrics is working better than ever for me. Thanks, though I think Alkosh is not really tracked at the moment? (If so I'll make sure it works soon) It shows as Line-breaker . Dunno why they named the debuff part li...
File: Combat Metrics02/23/17
Should the group damage and healing...
Posted By: decay2
Should the group damage and healing percentages be working properly? Mine are not. My healing regularly is over 100%. I'll have a look Global debuff tracking is kinda awesome. I love seeing Alkosh, Crusher, ED uptimes as a DD. At the moment, Combat Metrics is working better than ever for me. Thanks, though I think Alkosh is...
File: Combat Metrics02/22/17
Re: Re: Bug with target skeleton
Posted By: decay2
Hello great Addon :) Sadly it does not work with target skeleton anymore. Just tried it in several homes on different skeletons and it does not seem to get any data. Ok after completely reinstalling it works again I had this as well, I had to restart the game and it was fine. Not sure yet what is the reason but I'm on it. I k...
File: Combat Metrics02/21/17
Hey, maybe it was a fluke or is jus...
Posted By: decay2
Hey, maybe it was a fluke or is just me, but deleting from the combat log is no longer working for me. I'll have a look. Is there any command you can type to post the DPS and HPS to the chat? I saw that you could bind it to a key but I would rather prefer a command. (No risk of accidental sending it) I'll add that. Note, tha...
File: Combat Metrics02/19/17
I don't generally do this sort of t...
Posted By: decay2
I don't generally do this sort of thing, but I just wanted to take a moment to thank you (addon author - decay2) for putting Combat Metrics together and releasing it to the public. Especially since Homestead went live and gave us Training Dummies... I spend a LOT of time DPS parsing and working on every aspect of my characters from s...
File: Combat Metrics02/17/17
So this from change log concerns me...
Posted By: decay2
So this from change log concerns me: "Removed tracking of effects for other units than the player. This removes debuff tracking for now. This was necessary since all debuff events are broadcasted now which lead to performance issues." Should I be disabling this and other buff/damage trackers except during dps testing? This gam...
File: Combat Metrics02/16/17
Re: Not working since 2/15 update
Posted By: decay2
Can confirm this update is not functioning with the information provided below this post. Ok, I guess I messed things up. I'll fix it in a minute. Sorry! I cannot test right now so please tell me if it works :)
File: Untaunted02/13/17
Hello, I really love this addon...
Posted By: decay2
Hello, I really love this addon ! Thank you so much for doing it. I just have a quick request though. Do you think it could be possible to track quick siphon and maybe radiant aura with this add on ? Thank you very much I see what I can do :)
File: Combat Metrics02/13/17
Re: Re: Re: Re: Re: Player Housing - Combat Dummies
Posted By: decay2
Just to let you know that since todays patch (and no changes to my addons) recording on the dummy works again =) BTW: what I forgot in my previous post: great tool ! Lol, that doesn't make any sense. Nothing changed afaik. But I couldn't find anything anyway. Glad that it works :)
File: Combat Metrics02/13/17
Re: Re: Re: Player Housing - Combat Dummies
Posted By: decay2
Now that they've finally arrived I'd hoped to starting getting some good raw data in the privacy of my own home. Metrics doesn't seem to register the combat, unfortunately. I have no issues with target skeletons. The only problem is that it takes a while to leave combat. so you need to go a bit away from that skeleton to see the r...
File: Combat Metrics02/10/17
Hello, ever since we switched to Ho...
Posted By: decay2
Hello, ever since we switched to Homestead API I get that there are some problems with the addon. But I was wondering, at the moment as a tank I can not see Alkosh debuff uptime anymore, previously it was possible. Is this an intentional change or was it a side effect of the new API? probably a side effect. But zenimax already...