Results: 1671Comments by: votan
File: Votan's Fisherman11/20/15
Re: Quit Working
Posted By: votan
The real-in Event just quit working. Was working fine, then the next day it quit working. I have tried uninstalling by using minion, manual, reinstalling, clearing the files from the different game folders, the works. Nothing I do gets the event notice working again, however, the rest of your mod works.. Weird, so weird. I have ha...
File: Potion Maker (for Alchemy Crafting)11/15/15
yes I have same error Do you have...
Posted By: votan
yes I have same error Do you have Potion Maker Extended installed, too? And did you read the comment of FWSWBN? Potion Maker Exended was/is a patch for Potion Maker, "only". I'm suprised, that they can be installed at the same time at all. Do you use Minion?
File: LoreBooks11/15/15
Re: Re: Re: Re: Re: mod issues with 2.1.8 patch
Posted By: votan
EDIT: NM issue still occurring. Hi Ayantir, I took a brief look to the source and wonder if this would work better: local function QueueCreatePins(pinType) if IsPlayerActivated() then updatePins = true if not updating then updating = true CreatePins() end else EVENT_MANAGER:RegisterForEvent("SkyShards_P...
File: Potion Maker (for Alchemy Crafting)11/12/15
how? AwesomeGuildStore has a folde...
Posted By: votan
how? AwesomeGuildStore has a folder called "LibStub" and Potion Maker, too. Copy the folder from AwesomeGuildStore over the folder in Potion Maker. You have the same error?!? Because I can not reproduce the error with AwesomeGuildStore and Potion Maker.
File: ESO Italian Translation (WIP)11/12/15
Absolutely. Currently unsupported...
Posted By: votan
Absolutely. Currently unsupported localizations do not work, but if you had problems with an addon in the past, tell the author which kind of problems. Or even better: Help to fix it and supply a translation. Sometimes you just need to create a copy from another language file and renamed it to "it.lua". Sometimes strings must match...
File: Votan's Fisherman11/12/15
I realized a recognizable delay bet...
Posted By: votan
I realized a recognizable delay between loosing bait and "reel in" being available (since 2.2.5??). Which causes the notification coming a bit too early. Does anybody else recognize it?
File: Potion Maker (for Alchemy Crafting)11/07/15
Error Message: :mad: I chec...
Posted By: votan
Error Message: :mad: I check that. /edit: Try to replace LibStub of PotionMaker with the one from AwesomeGuildStore. /edit2: Does it work with Potion Maker stand-alone?
File: Votan's Fish Fillet11/07/15
Hey, I think you posted the wrong f...
Posted By: votan
Hey, I think you posted the wrong file.. I tried DLing it and got another copy of the Rune Tooltip Ok. Sorry. This time it is the right one.
File: Votan's Achievements Overview11/07/15
@Palkum: Sorry, I have overseen you...
Posted By: votan
@Palkum: Sorry, I have overseen your suggestion. :( Now, it's implemented. :)
File: Stow It Auto-Sheather11/07/15
Re: Re: Re: Add new option to sheathe after Rapid Maneuver?
Posted By: votan
I've requested an addon on the ESO forum regarding auto sheathing the weapon after either casting Rapid Maneuver or having someone else cast Rapid Maneuver in your vicinity where it affects you. "Stow It" currently does not do this since Rapid Maneuver does not put you into combat. The skill is quite useful, but very annoying in that...
File: Zolan's Junk Handler11/06/15
Re: Small Issue
Posted By: votan
Since the Nov. 2 update I have noticed an issue where the item name in the chat text is showing up as rather than as the name of the item that is being junk filtered. It does seem to match the color (white for white items, green for green items, etc.) This appears to happen both when the item is added to junk and when it is sold....
File: ESO Addon Validation - fighting global namespace pollution11/06/15
Re: Awesome
Posted By: votan
Just ran this over my addon and cleaned up a few loose ends I didn't notice. Awesome work! Thank You. :)
File: Votan's Fisherman11/04/15
Re: map pins
Posted By: votan
Hey. I was wondering if there is a way to deactivate the fishing spot pins. I do not always want to see them, but can't seem to figure out how to hide them. Maybe you can add a filter in the map filter tab? :( yep, right. Currently the pins can be hidden via settings only. First checkbox. I will try to add them to the filter tab.
File: FCO ItemSaver11/02/15
Re: Error with new patch (Orsinium)
Posted By: votan
Hello, Here is the error message : user:/AddOns/FCOItemSaver/libs/LibMainMenu-2.0/LibMainMenu-2.0.lua:12: attempt to index a nil value stack traceback: user:/AddOns/FCOItemSaver/libs/LibMainMenu-2.0/LibMainMenu-2.0.lua:12: in function '(anonymous)' Any idea or advice ? Thanks, lohworm Get the newest version of LibMai...
File: LibAddonMenu-2.011/02/15
DropDown Request: I don't know ab...
Posted By: votan
DropDown Request: I don't know about anyone else, but many times when creating a dropdown box I wish I had the ability to pass choices a table with key/value pair rather than just values. +1 Agreed. I need that, too. I already had to create a "Lookup" table. One could create a new control type or add a new option (.useKeyValu...
File: Circonians SetSwap11/01/15
Hi circonian, I don't know, if i...
Posted By: votan
Hi circonian, I don't know, if it has something to do with that, but there is a k in SetSwap\libs\LibSharedSkillsPanel\LibSharedSkillsPanel.lua, that does not make sense. And it belongs to line 71 of the error: local function UpdateScrollListCategory(scrollList, dataTable, rowTypeId) if not SCENE_MANAGER.scenes:IsShowing() th...
File: Votan's Improved Locations10/29/15
Nice addon Votan. I have NEVER use...
Posted By: votan
Nice addon Votan. I have NEVER used the locations "tab" on the map as it was useless {garbage in is garbage out}. I just tried your add-on yesterday and actually used the tab to locate dungeons and select regions to travel to for Writ turn-in. The most recently used sort at the very top is perfect. Thanks for providing some utili...
File: Votan's Fisherman10/25/15
Re: fishing hook icon
Posted By: votan
downloaded this today again after being away for a couple months. notice that I don't see the fish hook icon pop up when a fish is caught. was it taken out? and if not how do i get it to work again? great addon by the way It is not taken out, but you may have to check your hook animation value in the settings. The original animatio...
File: Khrill Helm Control10/16/15
German translation
Posted By: votan
= {LOCALE = "DE", KHCSettings_enable = "Aktivieren", KHCSettings_control = "Automatik-Modus - Einstellungen", KHCSettings_automode = "Automatik-Modus verwenden", --new KHCSettings_title0 = "Helm standardm\195\164\195\159ig anzeigen", KHCSettings_description0 = "Der Helm wird standardm\195\164\195\159ig aufgesetzt,...
File: Votan's Rune Tooltips10/15/15
:confused: I don't even understand...
Posted By: votan
:confused: I don't even understand the point of this request honestly. This addon is adding informations to runes, there are addons that add informations to glyphs in any way imaginable already. Moreover, the shape/color of the glyph is enough to tell if it's for weapon or armor or jewelery. Well I suppose it can help if you wann...
File: Votan's Rune Tooltips10/15/15
The addition to each tooltip would...
Posted By: votan
The addition to each tooltip would be most useful if the first word that will be in the name of the Glyph is included, and whether it is for armor, weapons or jewelry. For example: "Trifilng armor glyph (level 1 - 9)" or "Slight glyph for weapon (level 5 - 15)". As far as I know, only armor, weapons and jewelry can be enchanted....
File: Potion Maker (for Alchemy Crafting)10/09/15
Re: Multicraft possible?
Posted By: votan
Hi, I just wanted to know if you'll implement a module to craft more than one potion at a time? I don't know if it's difficult or not as I don't develop addons but it could be usefull I think. Btw thx for this addon! :D Hi. I always thought MultiCraft would do this for me :rolleyes: Now I see it is not updated to the newes...
File: Harven's Trait and Style10/09/15
Got it. I knew my stupid usage of o...
Posted By: votan
Got it. I knew my stupid usage of outdated color constants would bite me one day :mad: Will post a fix once I squash another bug I've found. If you modify this function anyway, I would like to suggest not to do a massive use of the .. operator and build text as a table with table.concat at the end. I heard the .. operator used that...
File: Harven's Custom Map Pins (Markers)10/04/15
Re: Re: Re: If you try to add a new Point
Posted By: votan
What happen if you modify HarvensCustomMapPins.lua line 191: function HarvensCustomMapPins:CreatePin(cpin, key) if self.pinManager == nil then return end assert(self.pinManager.CreatePin, "CreatePin function missing") local pin = self.pinManager:CreatePin(self.pinTypeId, key, cpin.x, cpin.y, 0) if self.GetMapPinForControl...
File: Harven's Custom Map Pins (Markers)10/03/15
Re: If you try to add a new Point
Posted By: votan
user:/AddOns/HarvensCustomMapPins/HarvensCustomMapPins.lua:191: function expected instead of nil stack traceback: user:/AddOns/HarvensCustomMapPins/HarvensCustomMapPins.lua:191: in function 'HarvensCustomMapPins:CreatePin' user:/AddOns/HarvensCustomMapPins/HarvensCustomMapPins.lua:106: in function 'HarvensCustomMapPins:AddPinToC...