Results: 159Comments by: SpellBuilder
File: Lui Extended09/13/15
There's one feature missing from FT...
Posted By: SpellBuilder
There's one feature missing from FTC that I would like to see in LUI Extended : the frame with the combat log. Any chance that you add it? Well, it is not that difficult to make it especially after I've looked how it is done in FTC. I just do not want to make another copy-paste from there. So, if you can write me a PM with text t...
File: Lui Extended09/12/15
I bet you do not use LUIE Custom Fr...
Posted By: SpellBuilder
I bet you do not use LUIE Custom Frames. If you did (like me), then this error should not appear. Anyway in latest updated version of the addon this issue was addressed and other 2 requested options added.
File: Palantir09/12/15
Hi, This doesnt seem to play nic...
Posted By: SpellBuilder
Hi, This doesnt seem to play nicely with FTC (with FTC unit frames off). The bars all seem to be centred off screen top-left and hence are unusable. If you could do some testing and find a work-around with FTC it would be great as I love FTC combat logging and floating text, but Palantir HUD. Thanks. There is a bug that I also...
File: Lui Extended09/12/15
does LUI show block/dodge/etc notif...
Posted By: SpellBuilder
does LUI show block/dodge/etc notifications? Yes. This is a part of CombatInfo module. Check plz "Alerts" settings section for this module. Also for this to work you need to enable game built-in notifications (so that LUIE can get corresponding events). Settings->Interface and select 'Always show' for 'Active Combat Tips' After th...
File: Lui Extended09/10/15
@FIdji: Yes. Existing "border coold...
Posted By: SpellBuilder
@FIdji: Yes. Existing "border cooldown" component if buffs icons is disabled by me for the time being. I think I will reenable it after several iterations of tests. @abhimat1999: AFAIK there is (was) no possibility to get information about skills used by group members. The only information API provides us is about effects and skil...
File: Lui Extended09/08/15
Re: Suggestion: Font Style
Posted By: SpellBuilder
Can I also suggest to add some font feature to change and resize the size of the font we want to applied while you're working on the buff/debuff(appending some buffs and etc). I know this might be hard for you, but I really appreciate your addon. :D I will post fixed and updated version today. Can you please specify where do you wan...
File: Lui Extended09/04/15
See previous comment. There is a bu...
Posted By: SpellBuilder
See previous comment. There is a bug for "mines and traps" skills. I suggest to remove for now line 926 (event registration for EVENT_COMBAT_EVENT) from SpellCastBuffs.lua P.S. I'm out of my usual computer this weekend and I cannot access to my usual dev tools.
File: Lui Extended09/04/15
Re: Re: Buffs potions showing 3 times
Posted By: SpellBuilder
I'm afraid, that showing 3 buffs for combined potion and 2 buffs for rapid maneuvers is correct behavior. If you mouse-over those 3 potion buffs (or if you open character panel) I am sure, that you will see that they are different. You have 3 different effects, game sends 3 evens, LUIE creates 3 icons. The only thing, that icon provi...
File: Lui Extended09/03/15
New version 4.1
Posted By: SpellBuilder
In the updated version I have partially reworked buffs tracking. Internally there is no more split into long and short term buffs both for player and target. Currently the possibility to split long-term buffs on player character to separate control (not related to unit-frame) is disabled. It will be reimplemented in next updates. Cur...
File: Lui Extended09/02/15
1) Despite being able to choose the...
Posted By: SpellBuilder
1) Despite being able to choose the ability to unlock buffs, I cannot for the life of me find a way to move the long term buffs located on the lower right corner of the screen. Unfortunately they slightly overlap with your bounty status. Can we please get a fix to this? To move buffs areas you have to navigate to Addon Settings -> L...
File: Lui Extended09/01/15
New version 4.0-beta
Posted By: SpellBuilder
Latest version was updated to work with recent ESO patch. I call this version a "beta" one, because Buffs/Debuffs modules still require modification to better work with all new API given to us by ZOS. All other modules were checked and fixed for proper compatibility with latest update. --- @diamond_10: For cloud like floati...
File: Lui Extended08/26/15
New version 3.10
Posted By: SpellBuilder
I have finally found some time to implement several things I wanted for a ling time. 1) Created new (second) target custom unit frame. It is disabled by default. But when switched on it will be used to display only enemy players in PvP. Main goal was to make easier choice of people you want to attack. By design it is "center-align...
File: Lui Extended08/17/15
As you know, I am currently no play...
Posted By: SpellBuilder
As you know, I am currently no playing the game. But my sub was just renewed for another 3 month, so I am not going to go away right now. In closest future I will try to add some requested options to current version of addon with existing API. As for new API - for sure, I am not going to install PTS client and test upcoming chang...
File: Lui Extended06/29/15
Re: Quickest Question
Posted By: SpellBuilder
AFAIK, those buffs are not accessible directly via API. Thus LUIE just shows duration (if any) of main skill used. But if 2 active skills in theory gives same Major/Minor buff, then LUIE will display 2 independent durations, when in reality the buffs could not always stack with each other. To really track those Major/Minor buffs,...
File: Lui Extended06/06/15
If you speak about my Custom Unit F...
Posted By: SpellBuilder
If you speak about my Custom Unit Frames, then there is such information: on target unit frame where you will have a class icon for player targets, the bosses will have a "shield" icon of 2 types depending on difficulty of such mob. As for new features requests, I am almost not playing right now due to RL stuff, so for the time be...
File: Lui Extended06/05/15
I started using your addon. It's re...
Posted By: SpellBuilder
I started using your addon. It's really good. I have one question. When in combat sometimes I get minus (-) damage numbers. What does that mean? Number without sign corresponds to DAMAGE and DAMAGE_CRITICAL events (or heals). Numbers with "-" sign in front corresponds to game events for DOT and DOT_CRITICAL (Damage Over Time) events...
File: Lui Extended06/03/15
updated version
Posted By: SpellBuilder
@Provision: Issue fixed. @playstyle: Option added, though not tested as I do not have any v1-v13 characters. You are welcome to test it and report back if there are any issures. @agamedivine: There is already "Potion Ready" alert in this addon, and it should be enabled by default. @Ashema: Sorry man, but I cannot really repr...
File: Lui Extended05/12/15
@playstyle: I can take a look at y...
Posted By: SpellBuilder
@playstyle: I can take a look at your request. Though right now I do not play at all due to some RL stuff. @Provision: Tnx for your investigation. First issue is known to me, and I actually deliberately did not used this string conversion function in short-term buffs module (in long term it is used) to save CPU time on this tool...
File: Lui Extended05/05/15
Can you please explain how to remov...
Posted By: SpellBuilder
Can you please explain how to remove the default health / stam / magik bars which are in the middle of the screen? Addon Settings -> LUIE - Unit Frames -> (section) Default Unit Frames -> (option) Default PLAYER Frame => (select) Disabled. Next option (when set to Disabled) will to completely remove default target health bar....
File: Lui Extended05/03/15
Hi, about the info panel, can you...
Posted By: SpellBuilder
Hi, about the info panel, can you add an option to show gold and allow us change the font and orientation (make the panel a single horizontal line)? I believe that what you want is called Wykkyd's Toolbar :) As I wrote several comments before, my Info Panel is designed to fit right on top of default quest tracker and not be very m...
File: Lui Extended05/02/15
It would be nice to have an option...
Posted By: SpellBuilder
It would be nice to have an option to show which party/raid member are "stealthed" as Healers Group Frame does :) http://www.esoui.com/downloads/info816-HealersGroupFrame.html#info On raid group there is already an icon for every unit which shows who is stealthed. On small group unit frames there is no such icons as for my taste th...
File: Lui Extended05/02/15
Version 3.6
Posted By: SpellBuilder
Please check new version. All reported and fund bugs were fixed. New Damage Log graph window was added to addon. To show it you can make a unique keybinding or click on "fight time" label on mini-meter panel. Now each of 4 mini-panel labels have unique onClick behavior: Post Damage, Post Healing, Show Full Meter, Show Log.
File: Lui Extended05/02/15
Yes, Devolus, I found that small bu...
Posted By: SpellBuilder
Yes, Devolus, I found that small bug several days ago. I will fix it in next release. There is a missprint. You can fix it for yourself right now by replacing current line 369 in DamageMeter.lua local count = damages.count with local count = heals.count Somehow this bug was not visible to me, because number of damage skills I m...
File: Lui Extended04/28/15
Re: Shield Bar Colour
Posted By: SpellBuilder
For the last week or so I have been unable to change the color of my shield bar in the unit frame. Ok, you're right. There is not correctly working code for this menu item. I will fix this in next release, but you can change it right now. Open LuiExtended.lua file and navigate to line ~1414: you should replace getFunc line for "Sh...
File: Lui Extended04/25/15
Re: Re: Re: Long Term Buffs
Posted By: SpellBuilder
If you have attached some screenshots, then it seams I have some problems in viewing then, because I see only text. --- EDT: I think I understand what you mean about not pleasant view of this info-panel on large monitors. What I can tell, that currently InfoPanel is optimized for "standard"-size monitors with 1080p resolution....