Results: 159Comments by: SpellBuilder
File: Lui Extended12/23/14
Version 1.10 In this version I hav...
Posted By: SpellBuilder
Version 1.10 In this version I have added text labels with current values for group members. This works only in small groups (1-4 members). For Raid unit-frames for now I do not make any changes. Also there is no visual for shield. This I will try to add in next release. Unfortunately games API seams to give somehow random intern...
File: Lui Extended12/19/14
Hey sarousse, as I have written in...
Posted By: SpellBuilder
Hey sarousse, as I have written in comments to version 1.9 release, the damage meter support is experimental and only targeted for experienced users who want to try it out, and it required manual removal of comment in the addon code. My mistake, that it was available by default in last 1.9.1 version. There is no options at the mome...
File: Lui Extended12/16/14
Yes, I have already found the way t...
Posted By: SpellBuilder
Yes, I have already found the way to do it in another addon. I am adding this feature ( minimal out-of-combat transparency ) into the code. Updated version will probably be uploaded tomorrow, because I want to tune a little some other things.
File: Lui Extended12/16/14
Hey, Bogdan.Kobzar! For me it is w...
Posted By: SpellBuilder
Hey, Bogdan.Kobzar! For me it is working as intended. The 'Ability Bar' is 6 skills + quickslot icon. Not to mistake it with attribute frames (health, stamina, magicka). When I put it to "Always show" this 7 icons are always shown on the screen. Maybe there is any another addon installed on your system, that tampers with this settin...
File: Lui Extended12/15/14
Version 1.9 This update contains s...
Posted By: SpellBuilder
Version 1.9 This update contains several new features: - NEW: Default Unit Frames Extender. It will display nice text over default controls, and optionally you can reposition the controls to center of the screen. This module is independent, and if you do not like the change or do not use default frames - switch it off. If some ot...
File: Lui Extended12/14/14
I am implementing now long-term eff...
Posted By: SpellBuilder
I am implementing now long-term effects provided by game API. I think it will be in separate window in the border of the screen, like in FTC. And when the effect is about to expire (like food or vampire stage) I will copy an icon of that effect into short-time buffs window. Most of the coding is done, only some final strokes left bef...
File: ggFrames12/13/14
Hey Corodius! Please take a look i...
Posted By: SpellBuilder
Hey Corodius! Please take a look into the following issue: unitManager/Functions.lua:166 - I think that EVENT_GROUP_DISBANDED is deprecated and not issued by the game anymore. This leads to the effect, that if leader has disbanded the group, visual elements for the group remain on the screen, and one can 'refresh' then only by join...
File: Lui Extended12/13/14
Version 1.8 - Added routines to...
Posted By: SpellBuilder
Version 1.8 - Added routines to watch for player to use potions. Game API returns correct duration for many potions, but for some it does not - in this case 10 seconds duration is assumed. Correctly detect Medicinal Use passive to extend potion timer. Potions of Invisibility should work correctly. If you think that some potions ar...
File: Lui Extended12/13/14
@OnkelAmok: Thanks. There is a bug...
Posted By: SpellBuilder
@OnkelAmok: Thanks. There is a bug in Effect definition not related to translation. It will be fixed in next release.
File: Lui Extended12/12/14
Thanks, OnkelAmok, There are some...
Posted By: SpellBuilder
Thanks, OnkelAmok, There are some bugs in translations, but after Garking has shared his ability list table, I will rework all localization names before next release. You second error - simple misspelled name, and ofc, the code ignored incorrect name. But could you please uncomment the Soul Harvest line and reproduce error again. ma...
File: Lui Extended12/11/14
@Garkin: Cool! Thanks a lot. Now I...
Posted By: SpellBuilder
@Garkin: Cool! Thanks a lot. Now I will finish translations. And probably there is nothing from implementing potion click registration. Maybe after weekend or after x-mass.
File: Lui Extended12/11/14
Ok, probably I will post updated sc...
Posted By: SpellBuilder
Ok, probably I will post updated screenshots. @QuadroTony: Or course the items in game has different codes. But as far as I know, via API I can access 16 abilities slots ( light, heavy attack, 5 skills, Ultimate, and 8 items in quick-slot wheel), but the only thing I can get is the name of ability/potion, icon and cooldowns. Thus...
File: Lui Extended12/10/14
I have made some additional visual...
Posted By: SpellBuilder
I have made some additional visual changes to short-time buffs. Now you can select 4 features independently: 1) display or not textual number of seconds remaining 2) display or not "cooldown border" around icon to visualize how fast buff is expiring 3) on/off fadeout last 2 seconds of the buff (was added in previous release) 4)...
File: Lui Extended12/09/14
Hm... Let me sum up of what I under...
Posted By: SpellBuilder
Hm... Let me sum up of what I understood: 0) You want to have icons bigger (can be done now via settings) 1) You want to have blurred frame around icons 2) You want to remove textual information about remaining time 3) ... and replace it with icon faiding If I get you right, then for 1: one will have to sacrifice the cooldown...
File: Lui Extended12/09/14
i OFF all except short time buffs,...
Posted By: SpellBuilder
i OFF all except short time buffs, but exp text and red dmg still remains :o I believe that is not possible. If you have your settings like this: http://i.imgur.com/4mBAMc0.png then the floating text module is not loaded at all. Maybe you have old original LUI addon in your system, and this floating text comes from it, and not...
File: Lui Extended12/09/14
I am referring to LoPony's addon......
Posted By: SpellBuilder
I am referring to LoPony's addon... Ok. I get it now. I have turned off those unit frames from LUI addon very long time ago, so I do not remember them. Anyway, those icons are long-term buffs, that you can see under 'Active Effects' in your 'Character' menu. There is NO default implementation for those icons on the screen. In defau...
File: Lui Extended12/09/14
The one thing I miss from the origi...
Posted By: SpellBuilder
The one thing I miss from the original Lui is the way buffs were designed. That smooth design was much better than the ugly dirty default UI design of them. Any chance you'll be bringing that back with this too? If you speak of "Original LUI" as of mod for WoW, that I cannot help you. I have never played WoW, and for me the "Origin...
File: Lui Extended12/08/14
Done. Now you can unlock Info Panel...
Posted By: SpellBuilder
Done. Now you can unlock Info Panel and move it to whatever position you prefer.
File: Lui Extended12/08/14
Yes, as of now this panel is hardlo...
Posted By: SpellBuilder
Yes, as of now this panel is hardlocked in the top-right corner. Personally I have my minimap is in bottom right corner. If you think that LUIE info-panel should be movable, then I can add the code to move it around.
File: Lui Extended12/04/14
Ok. I added a 5.5 second icon, that...
Posted By: SpellBuilder
Ok. I added a 5.5 second icon, that starts with first healing/stunning COMBAT_EVENT rather then with Feed Synergy click. But it is rather accurate anyway. Though there is no routines to delete the icon if the feeding was interrupted. I will upload the updated version when I will test some other new functions in addon.
File: Lui Extended12/01/14
I think not. It is permanent buff,...
Posted By: SpellBuilder
I think not. It is permanent buff, but my short-time buff module only shows the effects, that are activated by ``using`` spells. I do not show any permanent buffs, but other addons do. For example, I use ggFrames which gives me information about all other permanent and long-term buffs. So if you really want to see that +10% damage i...
File: Lui Extended11/27/14
Well, as I see, this addon is takin...
Posted By: SpellBuilder
Well, as I see, this addon is taking your coordinates and then divide then on time interval between measurements. So it works like current speed measurement in any GPS device. If you are interested in how fast you are running atm, then it is exactly what you need. But more interesting will be access to "theoretical speed limit", whi...
File: Lui Extended11/27/14
I believe Harven's answer is right....
Posted By: SpellBuilder
I believe Harven's answer is right. I do not see any constant in API, that could correspond to this value. Plus he spend much more time writing addons for ESO. All I can think of is to use /zgoo to try to dump events that are fired when you or others cast this moving buff. Maybe there will be some interesting sequence of other event...
File: Lui Extended11/27/14
> if some1 else cast it for you No...
Posted By: SpellBuilder
> if some1 else cast it for you Nope. Current API does not allow anything in this case. Even if you got some DOT, then all that is happening - there is COMBAT_EVENT for each tick of the DOT, but it does not give niether source, nor the duration of the DOT. All other positive buffs are more difficult to track. All that happens -...
File: Lui Extended11/27/14
Hey, Apokh. Please check the add...
Posted By: SpellBuilder
Hey, Apokh. Please check the addon settings. The "two vertical stripes" are what was called "additional HUD elements" this option is off by default. Maybe you have switched it on. As for short-time buffs... Are you using English version of the game? If not, then there could be some effects missing. If yes, the easiest way to ch...