Results: 159Comments by: SpellBuilder
File: ggFrames11/25/14
Hey Corodius, I can confirm, that...
Posted By: SpellBuilder
Hey Corodius, I can confirm, that rarely players health bar got desynced. I cannot say how can one reproduce it, but it happens for me approximately once per two or three weeks. Symptoms are as described below - the bar shows rather high value for HP, but then suddenly you are dead. Also very rarely you can see, that the ggFrames c...
File: Lui Extended11/22/14
Ah, I get it now. But I must tell,...
Posted By: SpellBuilder
Ah, I get it now. But I must tell, that I do not think, that this information is really important to create separate buff icon. But I have added the Resurrection Immunity buff icon when you use soul gem on yourself, and forbidden to do anything for 10 seconds. This information can be useful somehow in combat, so let it be. The icon...
File: Lui Extended11/22/14
Hey, can you give example for what...
Posted By: SpellBuilder
Hey, can you give example for what you mean about "timer for chaneling to player"? If you have in mind heavy attack or restoration or lightning staff, then I think it impossible. If you mean Soul Strike/Soul Assault skill, then there is a corresponding debuff, though I'm not sure that timer values are correct there right now. I will...
File: Lui Extended11/16/14
Ok, I have investigated a little wh...
Posted By: SpellBuilder
Ok, I have investigated a little what can be done with Hasty Retreat bow passive, and the results are not very promising. As far as I understand, there is no way with current API to detect, that the player have just done Roll Dodge. The only situation, when it is possible in principle - is when you are in combat, your enemy is making...
File: ggFrames11/15/14
Hey Corrodius, about fonts: I saw y...
Posted By: SpellBuilder
Hey Corrodius, about fonts: I saw you added some missing Fontin fonts to your addon and manually register them inside your addon. But you made a mistake in font names: Fontin fonts has ".otf" extension, while you write inside "theme/Functions.lua" in lines 43-46 the ".ttf" extension. By doing this you actually break some things that...
File: Lui Extended11/14/14
Hey! Well, as I have posted in t...
Posted By: SpellBuilder
Hey! Well, as I have posted in the description, the current implementation of buffs/debuffs is basically the same one as in FTC addon. I saw you comment there and if the current table with effect caused by skill activation does not contain the debuff you look, then either one can add corresponding line to it or there will be no ot...
File: Foundry Tactical Combat (FTC)11/14/14
Also I think that file "extensions\...
Posted By: SpellBuilder
Also I think that file "extensions\Nightblade.lua" needs correction. In that file you have routines to activate Refreshing Shadows passive. But after Update 1.2.x this passive is always present on the player, so there is no additional 6-seconds buff.
File: ggFrames11/13/14
Hey Corodius! Thanks for the update...
Posted By: SpellBuilder
Hey Corodius! Thanks for the update. Before I forget I want to post here a small bugfix for tooltip over Buffs icons. With current API line 367 in unit/Functions.lua should read as follows: buff.data = { tooltipText = buffName }
File: Foundry Tactical Combat (FTC)11/13/14
Hey, I think the following lines co...
Posted By: SpellBuilder
Hey, I think the following lines could be added to buffs/Effects.lua file to track Bone Shield ability from Undaunted guild: = { { 1 , BUFF_EFFECT_TYPE_BUFF , 6 , true , nil } }, = { { 1 , BUFF_EFFECT_TYPE_BUFF , 6 , true , nil } }, = { { 1 , BUFF_EFFECT_TYPE_BUFF , 6 , true , nil } },