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Results: 2893Comments by: Baertram
File: FCO Guild Bank Stack Split04/29/15
0.0.3 -Workaround: Sometimes the w...
Posted By: Baertram
0.0.3 -Workaround: Sometimes the withdraw from the guild bank works but the withdrawn item won't get a slotControl :( I don't know why and I tried to avoid it but it still happens, even if you rebuild the total backpack inventory afterwards like standard ESO does it (for only 1 item! wow ZOS, quite overpowerd imo). If this happe...
File: Bug Eater (Update 6)04/29/15
If I try to change the settings for...
Posted By: Baertram
If I try to change the settings for "Show pre-init add-on output" in the LAM 2.0 settings panel it does nothing for about 1 minute and then it will change from color = gray to color = white. But the text still says OFF (or ON if it was ON from SavedVariables). And it seems that I do not get anny error messages shown to the chat an...
File: FCO Guild Bank Stack Split04/29/15
And you should try to take comments...
Posted By: Baertram
And you should try to take comments serious. Making fun of other people's wishes, if YOU want something from them, could be contra-productive boy. and Bae, you should try to play Hulk in next Avengers ;)
File: FCO Guild Bank Stack Split04/29/15
Then maybe use the given tools and...
Posted By: Baertram
Then maybe use the given tools and forum threads and ASK for email support of bug reports and feature reports? There is a wishlist forum and it is used by the forum mods and admins :-) http://www.esoui.com/forums/forumdisplay.php?f=18 lol i will use bugreport feature in the moment it will support email notification but now i...
File: FCO Guild Bank Stack Split04/29/15
It seems to have nothing to do with...
Posted By: Baertram
It seems to have nothing to do with harven's stack split slider. It sometimes happens even if you will use the addon. I guess it is because of the guild bank beein unresponsive sometimes. hmm harven's addon deleted when i click split, i got this error and whole stack moved to the inventory http://i.imgur.com/oL2OTFFs.jpg
File: MundusMap - Working 1.6.5 & settings menu04/29/15
No sorry, I won't support this addo...
Posted By: Baertram
No sorry, I won't support this addon. I just fixed it. Please use the "Destinations" addon if you want to see undiscovered/discovered things on your map. it got all that you wished, or will be adding it soon. Thanks.
File: FCO Guild Bank Stack Split04/29/15
I'll have a look. Btw: PLEASE F...
Posted By: Baertram
I'll have a look. Btw: PLEASE FINALLY START TO USE THE BUG PANEL TO SEND THESE INFORMATION TO THE ADDON AUTHORS, and the FEAUTERS PANEL TO ASK FOR NEW FEATURES ! We didn't enable it so noone uses it. It helps us to keep track of all the things todo and it helps you to see what was already asked for. It's so annoying to chec...
File: Khrill Master Cook04/29/15
Be aware that you need to check for...
Posted By: Baertram
Be aware that you need to check for ALL of these addons, and others that add a button into the chat, so you don't overlay your button above another addon's button. AND: Wykyyds Full Immersion is able to add a dropdown box into the chat, at the top right side, too to show an emotes list. You need to check this too! In addition:...
File: ESO Italian Translation (WIP)04/28/15
1 way to check if an addon is loade...
Posted By: Baertram
1 way to check if an addon is loaded is to implement a global function or variable and just check in your addon then, if this variable or function exists addon 1: --global function function MyAddon1_GetVersion() return self.version end addon 2 - check if addon 1 is loaded (do this in event player activated!): if MyAddon1...
File: ESO Italian Translation (WIP)04/28/15
Hey there, I just met an italian...
Posted By: Baertram
Hey there, I just met an italian guy ingame, a couple of days ago, and was starting to add italian language support to my addons (where it makes sense). So i'm happy to see you started this project :) btw: I think you got an error in your description: Respectfully we call ESO modders to support the Italian language (es) in t...
File: FCO Notes04/28/15
Thx for informing me. It should be...
Posted By: Baertram
Thx for informing me. It should be fixed now.
File: pChat04/28/15
EDIT: Just saw that the values in...
Posted By: Baertram
EDIT: Just saw that the values in the saved variables file were not sorted in the array LineStrings! The last value was indeed "110344" where lineNumber was "110345" so this seems not to be the problem? EDIT2: Fixed it by emptying LineStrings and resetting LineNumbers to 1 Hi, I just checked and the lua error will happen...
File: pChat04/28/15
Still get this error message everyt...
Posted By: Baertram
Still get this error message everytime I login and try to open e.g. the guild roster, or the pchat settings menu (or maybe it is as a message comes in near that time): 015-04-28T18:17:15.437+01:00 |cff0000Lua Error: user:/AddOns/pChat/pChat.lua:531: attempt to index a nil value stack traceback: user:/AddOns/pChat/pChat.lua:531:...
File: Windex04/28/15
My addon "FCo Chat tab Brain" is ab...
Posted By: Baertram
My addon "FCo Chat tab Brain" is able to minimze your chat after a timeout that you can setup in the settings. It can do way more with the chat like re-opening it at the chat tab where a message came in, just press RETURN key to send back to the chat channel where the message came in etc. so check it out: http://www.esoui.com/downlo...
File: Circonians TweakIt04/28/15
Haha, 1 thing fixed, another implem...
Posted By: Baertram
Haha, 1 thing fixed, another implemented :) Thanks for the weapon icons fix. I think the current way of showing it is the best as you won#t need to see it within addon settings etc. (at least i don't need it at those scenes as I have moved the icons to the top of my screen and you'd see them above/in the main menu bar then... tod...
File: FCO ItemSaver04/27/15
Re: Re: Re: Can't deconstruct items with deconstruction mark
Posted By: Baertram
Thx man, I tried to keep it as flexible as possible :D (Ok, to be honest, it has grown over a year now and some icons were used for other purposes in the past :rolleyes: But as I wrote: You can use every icon for whatever you like it to be used. The only fixed conections are the 4 filters to the 12 icons, researchable items will...
File: FCO ItemSaver04/27/15
After reviewing his code: I bet...
Posted By: Baertram
After reviewing his code: I bet this error was only shown because the other error you have written below was raised in FCOItemSaver, and then Khrill's addons couldn't access my global functions anymore (as my addon was not fully loaded). Please update to the latest version 0.6.4a of my addon and the errors should be history! H...
File: FCO ItemSaver04/27/15
Re: Since Monday patch 4/27
Posted By: Baertram
This was already fixed but Minion seems to use an older version... There is only missing a "d" in line 12452. Is: "en" Should be: "end" If you download the file here from the website everything is ok. But minion takes an older version :-( I'll upload a fix soon. I am getting errors since Monday Patch (4/27). The addon...
File: FCO ItemSaver04/27/15
0.6.4 -Added feature: Added an opt...
Posted By: Baertram
0.6.4 -Added feature: Added an option to allow deconstruction of items "marked for deconstruction" -Added feature: Added an option to allow improvement of items "marked for improvement" -Fixed: Researching of marked items will only work if you have the option enabled and you used the research markr (icon 3). All other icons will...
File: [Discontinued] Shissu's LUA Memory04/27/15
Just use this addon to nibble of a...
Posted By: Baertram
Just use this addon to nibble of a bit more of the lua's addon memory :D Great addon, but why would you need this when you can change the limit in your usersettings.txt file in documents?
File: pChat04/27/15
Just got a crash of the ESO client...
Posted By: Baertram
Just got a crash of the ESO client and was wondering why. After some research and disabling all addons: If you enable the "Restore chat" function and any addon produces an endless loop WITH chat output (like debug messages) this will be written to the SavedVariables file of pChat! My file was about 500 MegaBytes big afterwards a...
File: Circonians TweakIt04/27/15
Thx for the information. I'll try...
Posted By: Baertram
Thx for the information. I'll try to change the ZO_Character stuff. I always wanted it to react on the drop of a dragged item and not on the drag already. But i didn't get it to work until today. Maybe your code you've send me helps to do this. I've found a conflict between FCO ItemSaver and TweakIt. With TweakIt installed, lis...
File: pChat04/26/15
Just got a crash of the ESO client...
Posted By: Baertram
Just got a crash of the ESO client and was wondering why. After some research and disabling all addons: If you enable the "remember text" function and any addon produces an endless loop WITH chat output (like debug messages) this will be written to the SavedVariables file of pChat! My file was about 500 MegaBytes big afterwards...
File: Mute List04/26/15
Add him to the friendslist or ignor...
Posted By: Baertram
Add him to the friendslist or ignorelist, this should show the @accountname to. But afaik there is no general lua command to get the accountname by help of the character name, right, and there is no way to find out player's @id by his character name, right? only if he is in your guild?
File: FCO ItemSaver04/26/15
Re: Can't deconstruct items with deconstruction mark
Posted By: Baertram
Hi Paspasote, thanks for the kind words. About deconstruction: All icons can be modified in the settings. So the deconstruction icon could be used by another user as a "Healer" icon. You are right that, given the normal settings and icon for deconstruction, you should assume the deconstruction of these items is wished. But u...