Results: 6042Comments by: Baertram
File: Circonians TextureIt04/14/20
Re: black background
Posted By: Baertram
Maybe I did not understand your correct but why do you need a black background to test transparent textues if you can also toggle the backdrop to hide it. This way you can test your transparent icons directly? Hey could we get complete black backdrop also? I am trying to get couple ingame icons that I could use with transparent ba...
File: LibFilters-3.004/14/20
Re: Re: Re: error on research
Posted By: Baertram
The cause was fixed in the last version, right. So with only these 2 lines I cannot help you here, I need the total error message with all lines of the error, expanded so I can see the variables. And please provide me the steps after a login/reloadui how to reproduce this with which addons enabled please! At best install LibDebu...
File: Harven's Stolen Filter04/13/20
Right, forgot the guild banks. I...
Posted By: Baertram
Right, forgot the guild banks. I've update the button so it won't be shown at the bank deposit and vendors anymore. They filter stolen items automatically so this wouldn't make any sense to show them there. I also removed the debug messages. Pleae try if this works well for you One more tweak that'd make the same sense is...
File: FCO ItemSaver04/13/20
Sorry but what do you mean? I canno...
Posted By: Baertram
Sorry but what do you mean? I cannot read your mind guys so please add more details like what to do to see what you see or add a Screenshot and more describing text or I won't be able to help. And as noone else reported anything similar so far: Did you test with all other addons except FCOIS disabled? If not please do so like wr...
File: PerfectPixel04/12/20
Re: couple of requests
Posted By: Baertram
2. What buttons in inventories do you talk about? The buttons above the inventory look normal for me, like with the vanilla UI. Like weapns, armor, materials, consumables... No matter if I use PP or not. They keybinds below the inventory change and if I disable PP they change back to normal as well. 3. Settings -> List settings...
File: DuesPaid04/12/20
Looks good now, only this function...
Posted By: Baertram
Looks good now, only this function should be added to your global DUESPAIDTable: function resetWindowClose(settingChoice) -> function DUESPAIDTable.resetWindowClose(settingChoice) And in your XML file call the function then with the DUESPAIDTable global in front: self:GetOwningWindow():SetHidden(true)...
File: FCO ItemSaver04/12/20
Oh right, I'll add a "- No icon sel...
Posted By: Baertram
Oh right, I'll add a "- No icon selected -" entry to the icon dropdown box for the SetTracker tracked sets so you can disable automatic marks for those via the "None" selection. It was only thought of mark sets, and not "skip sets" :D Ok then, I understand possible problems. FCOIS→GridList is the only single common depe...
File: Advanced Filters - Updated04/12/20
is it possible to add a filter when...
Posted By: Baertram
is it possible to add a filter when item's are bind on equip ? Kind regards Search the addons for "Advanced Filters" and you'll find a list of filter plugins you can install and use in the AF dropdown box of your inventory. I think a bound filter already exists there. Please check if this is what you have asked for.
File: FCO ChangeStuff04/12/20
Hm, please try if it works with oth...
Posted By: Baertram
Hm, please try if it works with other words like "night" or "gn" or "good night". Tested it yesterday and it worked fine. And also please test if it works (with your words or my examples) if you only use FCOChangeStuff. MAybe any other chat related addon interferes. I have tested it with pChat and it worked for me for at least w...
File: FCO ItemSaver04/12/20
See my explanation below in a post...
Posted By: Baertram
See my explanation below in a post about the dependencies. I have added GridList as dependency to FCOIS to assure that it is loaded before FCOIS and be able to check for the global GridList variable as FCOIS initializes the inventory icons. As this happens after event_player_activated where all addons are enabled and loaded alr...
File: FCO ItemSaver04/12/20
I wonder if AC needs the dependency...
Posted By: Baertram
I wonder if AC needs the dependency on FCOIS at all. If AC uses the FCOIS api funcitons it should be fine. Maybe it needs to check if FCOIS is there as the settings menu (LibAddonMenu-2.0) get's created for AC to provide some special FCOIS settings. Not sure about that. You could try to remove the ## OptionalDependsOn: FCOItemSaver...
File: Harven's Stolen Filter04/11/20
Thanks for the feedback. Will updat...
Posted By: Baertram
Thanks for the feedback. Will update it then
File: FCO ChangeStuff04/11/20
You can try this beta version, it s...
Posted By: Baertram
You can try this beta version, it should fix the problems and add a new function "Block improvement quality".
File: Daily Craft Status04/11/20
Oh great, did not see the options a...
Posted By: Baertram
Oh great, did not see the options are already there! Thanks a bunch! One thing is not working as intended I think. I have enabled "Show in Main View (HUD) Only". If I open the inv or other menus the line with the textures is hidden. If I approach a crafting table (this time it was provisioning) it is hidden as well. But as a...
File: FCO ItemSaver04/11/20
Re: Deconstruct
Posted By: Baertram
Hi, what images? I cannot see any? btw: Did you change the filter icons below the inventory (the 4 icons to filter the shown items at each panel, like deconstruction, improvement, bank depsit, ...) to show the deconstruction marked items? Check this FAQ about the filter buttons: https://www.esoui.com/portal.php?id=136&a=faq&faqid...
File: Action Duration Reminder04/11/20
Hey cloudor, thanks for all the...
Posted By: Baertram
Hey cloudor, thanks for all the updates to this great addon! Feature question Would it be possible to add a check like this: After a reloadui (event_player_activated fires) check if the skill is available again and add the icon to the current action bar slot. I often do reloaduis because of addon tests or even after zonin...
File: FCO ItemSaver04/11/20
You disabled ALL other addons and l...
Posted By: Baertram
You disabled ALL other addons and libraries except FCOIS and still are able to rebuild the error? Please double check that really ALL libraries are disabled as well, which FCOIS does not need. What are the steps in detail to rebuild the error then directly after login/reloadui? You can also install LibDebugLogger and DebugLogV...
File: FCO ItemSaver04/11/20
This means both addons got in their...
Posted By: Baertram
This means both addons got in their txt file a line like ## DependsOn: or ## OptionalDependsOn: where the other addon name is mentioned. Or another addon which then mentiones AutoCategory or FCOItemSaver. The depends On/optionaldependson assure that the named addons are loaded before the addon of that txt file is loaded, so...
File: Harven's Stolen Filter04/10/20
I've update the button so it won't...
Posted By: Baertram
I've update the button so it won't be shown at the bank deposit and vendors anymore. They filter stolen items automatically so this wouldn't make any sense to show them there. I also removed the debug messages. Pleae try if this works well for you
File: FCO ItemSaver04/10/20
Just tested this on 2 chars and had...
Posted By: Baertram
Just tested this on 2 chars and had no error messages. Bank deposit tab opened, item marked via keybind, used E keybind or also doubleclick to deposit it. Worked. Withdraw as well. Most of the time these errors appear if any other addon hooks into the inventory creation methods inproperly and the first addon to cause the trigger...
File: Harven's Stolen Filter04/10/20
I think the small problem is now th...
Posted By: Baertram
I think the small problem is now that the "new item flash" won't happen anymore at new looted stolen items but for me this is no problem. Everythign else should work well now (hopefully) and be compatible with AdvancedFilters and other LibFilter3 addons. First run was CLEAN!!!!!:D:D:D:D:D I have only couple characters left for...
File: Harven's Stolen Filter04/10/20
Okay I found out why this new item...
Posted By: Baertram
Okay I found out why this new item flash always wanted to happen and it was my fault.. I did not understand ZOs code in the end properly. I've changed the code of the addon to hopefully not try to flash on new items anymore, or only if stolen items get looted. Please re-download and try if this finally fixed the error message for...
File: Harven's Stolen Filter04/10/20
Weird. Does it happen directly afte...
Posted By: Baertram
Weird. Does it happen directly after you have crafted the item? What crafting level is your crafter at the woodworking (10 = maxed) ? From the log files it seems it tries to check for the created control, flash and animation but it does not finished the checks: 2020-03-11 2020-03-11.454 - I/UI - ChangeFilterPreHook 2020-03-11...
File: The Elder Bar04/10/20
Some hints to your changed version...
Posted By: Baertram
Some hints to your changed version Raujok: ## APIVersion: 100028 100029 100030 Only 2 versions are allowed in the row so use the current + next APIversion instead ## APIVersion: 100030 100031 ## OptionalDependsOn: LibStub>=6 Not needed anymore as only the libraries in your DependsOn needed it in the past and the addon itsself...
File: Group Synergizer - Enhanced LFG Features | Auto Accept Que | Better Notifications04/10/20
And the next one: Please remove th...
Posted By: Baertram
And the next one: Please remove the embedded librraies OR if you include them to the libs subfolder do NOT load them from your addon's txt file but include them in total (means the total content of the libraries zip file including theior own txt files) with their own txt files so the addon manager will find them properly and NOT loa...