Results: 5991Comments by: Baertram
File: Vesiath's emotes03/05/20
Hi Vesiath, LibCustomTitles was...
Posted By: Baertram
Hi Vesiath, LibCustomTitles was not implemented to make it be used within other addons to add their own customtitles or emotes. It is meant to reward ppl a new title, in a centralized library, not on an "per addon base" :( The titles are checked before they get added. If you want to code something around it to add your emotes...
File: ToxicPlayers: Easy Targets03/05/20
And the next one to inform :D Pl...
Posted By: Baertram
And the next one to inform :D Please do NOT include the libraries WITHOUT their own txt files anymore!!! :( Do the following: Either include th library completely, with all subfolders and files, especially the txt files! Or remove the libraries in total and add them as an ## DependsOn: LibraryName so users need to install the...
File: AllCraft03/05/20
Your description says: LibStub (Wi...
Posted By: Baertram
Your description says: LibStub (Will remove when I get LibAddonMenu-2.0 to function properly without it) What is not working properly at LAM2 for you, without LibStub? The dependency to LibStub is within LAM2 so your addon is not depending on it and shouldn't be named as a dependency here. Users installing LAM2 will automatical...
File: Tamriel Trade Centre jpPatch03/05/20
Just to inform you: the APIVersion...
Posted By: Baertram
Just to inform you: the APIVersion is still at 100029
File: Accessorize03/05/20
Thanks! You should change the ad...
Posted By: Baertram
Thanks! You should change the addon description and add the dependency there as not all are reading the changelog. Just add something like: This addon needs the following dependencies installed: LibAddonMenu-2.0
File: pChat (Chat customization & help: look/notification/sound/automation/history)03/05/20
Re: Custom Font Resets
Posted By: Baertram
Each addon will overwrite custom "LOCAL" changes you do on EACH update. As the total folder will be removed and extracted new from the ZIP file, overwriting exisiting files. So if you want to include a font the long term you need to provide me the file and info what you have done to make it work I'll include it into the addon (if...
File: Research Assistant (Find your researchable items)03/03/20
I see that the comment below me has...
Posted By: Baertram
I see that the comment below me has time-consuming and annoying looking tips for how to force the addon to work in spite of the poorly designed changes. I am still unsure if it's worth my time to waste having to fix things that have no reason to have been broken. You better watch your writing before posting next time if you do not...
File: Research Assistant (Find your researchable items)03/02/20
Tested with version 0.9.4.7: If yo...
Posted By: Baertram
Tested with version 0.9.4.7: If you set ALL research characters to - (none chosen) the addon won't have any benefit. No tooltips are shown properly. No research info is provided. No markers at items are shown. So this makes no difference to version 0.9.4.8 and the popup telling you to at least enable ONE crafting character or...
File: CraftStore Endless Archive03/02/20
Hey Rhyono, about the not resear...
Posted By: Baertram
Hey Rhyono, about the not researching stuff GregoriousJB has opened as a bug report: It works fine for me IF the item was not a jewelry piece. You are only using the function FCOIS.IsResearchLocked and do not distinguish between normal armor/weapons and jewelry. Jewelry needs to use the API function FCOIS.IsJewelryResearchLoc...
File: FCO ItemSaver03/02/20
I've tested this and for me it work...
Posted By: Baertram
I've tested this and for me it works with a banked hands item where the FCOIS research marker icon is applied. Settings within FCOIS say: Deactivate research ENABLED Deactivate jewelry research ENABLED Reserve research items ENABLED The research would start with these settings and FCOIS v1.7.5 installed. Is it a jewelry...
File: pChat (Chat customization & help: look/notification/sound/automation/history)03/02/20
Re: Re: Re: Chat Tab settings now working correctly
Posted By: Baertram
The coding CAN'T actually change the chat's channel at the tabs if you have disabled this setting. I just checked and tested this. Setting: enabled tab1 (/say): Saved in SavedVariables tab2 (/guild1): Saved in SAvedVariables Changed chat tabs between 3 (group), 2 (guild1), 1 (say). The chat channels were chanegd accordingly...
File: Auto Read03/02/20
I think BigM wanted to say the addo...
Posted By: Baertram
I think BigM wanted to say the addon is no benefit cuz if the book opens he pressed once w to step forward ingame and the book closes :p This is vanilla UI and no addons are needed for this to happen. The benefit here is that the book does not open anymore (at least SpeedFarmer handled it this way) and you just used the "Use" key...
File: Mass Deconstructor03/02/20
Your txt file got an error in the a...
Posted By: Baertram
Your txt file got an error in the apiversion now: ## APIVersion: 100030,100031 No, are allowed, just use a space. Makes no difference ingame if users press the "Allow outdated addons" checbox but if not the ingame addonamanger won't recognize this apiversion properly and show your addon as outdated. Please do NOT include the...
File: pChat (Chat customization & help: look/notification/sound/automation/history)03/02/20
Thanks LiBChatMessage is already m...
Posted By: Baertram
Thanks LiBChatMessage is already mentioned in the chagelog, description and sticky post (red big letters at the beginning) In the pinned message there're still parts explaining to install and download LibChat2. I guess that should be replaced with LibChatMessage to prevent confusion? "Be sure to install LibChat2 and not a...
File: LibMarify03/02/20
LibStub is not used within this lib...
Posted By: Baertram
LibStub is not used within this library. @Marify Please remove the line in your LibMarify.txt file: ## OptionalDependsOn: LibStub and everything should be okay.
File: pChat (Chat customization & help: look/notification/sound/automation/history)03/02/20
Now the restructuring of the code b...
Posted By: Baertram
Now the restructuring of the code begins again... today patch Refactored the chat formatting API to preserve existing use cases:banana:
File: pChat (Chat customization & help: look/notification/sound/automation/history)03/02/20
Re: Re: Re: Re: Re: Re: Automated Messages
Posted By: Baertram
Nah, this would make yourself show "your saved message for !ts e.g." but it could be different from what other users have stored as !ts at their side. So the adon only reads the short commands like !ts and maps them to long texts which you are able to send to others then. Like guild avertising, or speech system messages... Rig...
File: FCO ItemSaver03/01/20
Re: Re: Re: Auto Mark of Intricate Doesn't Work
Posted By: Baertram
After checking this: You need to enable the intricate marker icon in the settings again to enable this setting! Some icons like intricate, research, sell, deocnstruct, improve and sell in guildstore are only using the standard icons (same name) where you are not able to select a different icon. So if you disable the icon the app...
File: pChat (Chat customization & help: look/notification/sound/automation/history)02/29/20
Re: Re: Re: Re: Automated Messages
Posted By: Baertram
Right. You type !ts and press the return key. Your chat uses the long text then so you can send the long text to someone. But if someone sends you a !ts it won't be transfered to the long text! For me they do work, I had tested them yesterday. Added an !ts command and the long text was shown in say, whisper, group, guilds chats...
File: FCO ItemSaver02/29/20
Re: Auto Mark of Intricate Doesn't Work
Posted By: Baertram
What options are grayed out, tell me the FCOIS settings path please like automatic markers,... Not sure anymore if intricate marking needs another addon. Check the tooltip of the settings, they should supply more information. For some reason I can't seem to get ItemSaver to auto-mark intricate items for deconstruction. When I w...
File: FCO ItemSaver02/29/20
As I said I need to investigate thi...
Posted By: Baertram
As I said I need to investigate this, but can't before Monday. FCOIS marker icons appliey = item is protected agasinst ALL! You need to either set the exclusions here in the anti settings for the normal icons. Or for each dynamic icoins in marker icons->dynamic->dynamic #->protect against ... So your anti-research allows to...
File: FCO Lockpicker02/29/20
But they can't unless you take the...
Posted By: Baertram
But they can't unless you take the time to do the useless update to a txt file. Where 1 click of the user's fixes this. So in the end it is useless. IF they would understand the reason and finally ignore the cause, just enable the checkbox, all are fine :p ZOs should remove this addon version check, Imo. It does not tell anythin...
File: Advanced Filters - Updated02/29/20
Hi, is there any inventory addons t...
Posted By: Baertram
Hi, is there any inventory addons that work together with this filter, to track items over different characters? E.g. I'm also using InventoryInsight but it does not integrate AdvancedFilters. No. AF works inside standard eso inventories only.
File: Auto Recharge (and repair)02/29/20
The addon does not work for me I h...
Posted By: Baertram
The addon does not work for me I have soul gems in my inventory, I've set the automatic weapons recharge option to yes, even in combats, but I still see the "red bow" icon when the weapon gets empty .... Send me your SavedVariables Recharge.lua to [email protected] please
File: AutoRefine02/29/20
Please add the needed dependencies...
Posted By: Baertram
Please add the needed dependencies to the addon description: LibAddonMenu-2.0 LibSlashCommander LibPrice Easier to find and install them before login and checking the addon manager. Thanks