Results: 6041Comments by: Baertram
File: Research Assistant (Find your researchable items)03/10/20
Re: Primary research target preference.
Posted By: Baertram
Could be the quality then, need to test this as I find the time and items + chars to test. That's not the behavior I'm seeing. For instance, these heavy legs with sturdy trait favor the set item first. Red is set to be primary, and yellow as secondary. https://imgur.com/a/464BrC4
File: Research Assistant (Find your researchable items)03/10/20
Re: Ignoring set items
Posted By: Baertram
Nope, it is just taking other items with a higher priority if you got e.g. an item with trait divine as non set (will be taken first) and the same divine trait in a set item (will be considered secondary). Currently there is no setting to skip set items. Maybe I'll add one but not now. You can use an addon like FCOItemSaver to...
File: Forgetfulness Poison XI03/10/20
Understood the inCombat stuff. You...
Posted By: Baertram
Understood the inCombat stuff. You could write it simply like this then: inCombat = inCombat or IsUnitInCombat("player") At least the IsPlayerInRaid returns true for all others and the zone checks can be aborted for it then. zone checks are done very often as there are also subzones which get triggered even if you are in th...
File: Research Assistant (Find your researchable items)03/09/20
Glad it works. The options are pos...
Posted By: Baertram
Glad it works. The options are positioned at the comntrols they disable/enable. Makes no sense to place them above or below a list of controls where they do not apply to. The new solution with the option to chose current character across the board is working very well, thank you! I will also suggest that having the extra bo...
File: Advanced Nameplates Necrom03/09/20
Hey there, please do NOT use Lib...
Posted By: Baertram
Hey there, please do NOT use LibStub anymore as it is obsolete since Summerset and was replaced by the librarie's own txt files containing the ## AddOnVersion: tag to make sure only the newest version of the lib gets loaded. So please change your code in your addons using LibStub for libraries using a global variable already to...
File: Forgetfulness Poison XI03/09/20
Thanks for the addon. Not sure if...
Posted By: Baertram
Thanks for the addon. Not sure if would make a performance difference but you could try to narrow the inventory items in your bag scan down to poisons only FIRST and then compar the itemlink. I bet this will be a bit faster. Something like this: function FPXI.scanInventory(poisonType) for i = 1, GetBagSize(BAG_BACKPACK) d...
File: FCO CraftFilter (Filter bank/inventory/craftbag items at crafting tables & Favorites)03/09/20
Re: Controller mode
Posted By: Baertram
Sorry I don't own a controller and never use the controller mode so for now I'm not planning to support my addons with the controller mode. ZOs decided to name each control in the UI differently and even some function names are named differently. As this addon works combined with other crafting addons I'd have to find out what name...
File: XL Gear Banker03/08/20
Hey XL Olsen, Please read this a...
Posted By: Baertram
Hey XL Olsen, Please read this and change your context menu on the inventory rows to use LibCustomMenu properly instead to assure all addons can work properly together and to benefit from LibCustomMenu's code (assures there won#t be any insecure error messages due to inventory context menu "hooks"): https://www.esoui.com/forums/s...
File: FCO ItemSaver03/08/20
Re: UI Customization
Posted By: Baertram
There exist settings to move these icons. Filter->Filter buttons->Filter button positions. To make some adjustments for personal use because of all the mods I have loaded, may I ask where is the code for these icons? http://i.imgur.com/8MsdxLMm.jpg
File: FCO ItemSaver03/08/20
Enable unique itemid usage in FCOIS...
Posted By: Baertram
Enable unique itemid usage in FCOIS addon settings and test if it works for your items. Not sure what items you are refering to here. Armor and weapons within FCOIS are enabled for unique itemids. Normal items aren't as who really wants to lock the lockpick but does not want to lock all opther lockpicks with different uniqueIds bu...
File: pChat (Chat customization & help: look/notification/sound/automation/history)03/08/20
Re: Right now I am to tired to browse though pages and pages, heh.
Posted By: Baertram
Never saw this and you should be able to easily test this! Disable all other addons and only test with pChat. If it does not happen -> Other addons are the cause and you need to tarck it down by enabling one after another again (start with chat or UI related ones). If it is the same with only pChat: Tell me how to reproduce it an...
File: FCO Mounty03/08/20
Hm Southern elsywer never had more...
Posted By: Baertram
Hm Southern elsywer never had more than the southern elsweyr base entry (southernelsweyr_base) until now. But I'll have a look and add more of them to support more subregions. Hi. Not sure if they changed zone names or what but it doesn't work in Southern Elsweyr now. Current zone: southernelsweyr, current subzone: senchal_...
File: FCO ChatTabBrain (Automatic chat tab&message channel switch)03/08/20
No it will be visible, the small tr...
Posted By: Baertram
No it will be visible, the small triangle symbol. But moving the mouse above it will restore the minimized chat. That's what I meant. Totally hiding it is not needed as it is that small. o rlllllly???? so it'll be gone until i mouse over it? that is exactly what i want, ive only looked thru the settings once, was kinda rushin cuz...
File: QuickMute03/08/20
Thanks, very handy if the NPCs are...
Posted By: Baertram
Thanks, very handy if the NPCs are yelling around again and you'd love to hear the music or your mp3s in the background :D Your description of the slash commands got a "visual bug": /mute -> /mute a
File: FCO ChatTabBrain (Automatic chat tab&message channel switch)03/07/20
It's needed to show the chat via mo...
Posted By: Baertram
It's needed to show the chat via mouse again. But you can setup the addon toi make it show on mouse move over it as well. No need to click. This as amazing! awesome work, exactly what i wanted! ....almost ;) In a perfect world that little triangle to open the chat box would also be gone when u click to hide while minimized >...
File: Arch's Enhanced Crafting03/07/20
Hey Arch, thanks for fixing the...
Posted By: Baertram
Hey Arch, thanks for fixing the libraries but ... :p Now you only are using local LAM = LibAddonMenu2 to laod the library LAM but you have only added the library in total to the dependencies. As I had written: The global avriable LibAddonMenu2 was introduced in version 28 of this libray so you should either have added it as ##...
File: Research Assistant (Find your researchable items)03/07/20
What do you mean we only have to se...
Posted By: Baertram
What do you mean we only have to set one? I had to select the current character 4 times to get it to track all of the crafting skills for every single character. Once for cloth, blacksmith, woodworking and jewelry. Right. What I meant was you only need to select any to make the dialog go away. As you guys alyways said the dialog is...
File: Arch's Enhanced Map03/07/20
Hey Architecture, PLEASE DO NOT...
Posted By: Baertram
Hey Architecture, PLEASE DO NOT include any library without it's own txt file. Wrong: ; MANIFEST: lib\LibStub\LibStub.lua lib\LibMapPing\LibMapPing.lua lib\LibGPS\LibGPS.lua lang.lua lang\en.lua lang\$(language).lua lib\LibAddonMenu-2.0\LibAddonMenu-2.0.lua lib\LibAddonMenu-2.0\controls\panel.lua lib\LibAddonMen...
File: rChat03/07/20
Removed dependency on LibDebugLogge...
Posted By: Baertram
Removed dependency on LibDebugLogger to keep it from consuming (hiding) many SYSTEM messages. It's not consuming them, just showing them in the DebugLogViewer addon (if you enable it). All you need to do, if your addon posts LibDebugLogger : Debug() messages, is to "ENABLE" the debug messages in the DebugLogViewer addons ettings...
File: Stack Master03/06/20
Hey there, thanks for the cool add...
Posted By: Baertram
Hey there, thanks for the cool addon. One feature request: As there are hundreds of addons adding items to the inventory context menus and you are already using LibCustomMenu please use a submenu for the stack entries via LibCustomMenu: AddCustomSubMenuItem This will uncluster the context menus and make it easier to see "all...
File: Research Assistant (Find your researchable items)03/05/20
It does make some sense. At least 3...
Posted By: Baertram
It does make some sense. At least 3 users have come here specifically to tell you that choosing the current character IS correct and is the preferred behavior. 3 out of thousands :rolleyes: Not the numbers I assume to be a "good reason". And I'm not thinking about what could have other users said. They need to come here or complain...
File: ToxicPlayers: Easy Targets03/05/20
I know what you mean... :D Thanks!...
Posted By: Baertram
I know what you mean... :D Thanks! And yes, I DO understand them, it's just my time and motivation is pretty limited lately ;)
File: Research Assistant (Find your researchable items)03/05/20
I don't like responses from frustat...
Posted By: Baertram
I don't like responses from frustated users who claim to be pissed because of changes they don't like, without knowing the reasons, without giving feedback with examples why it is not good the way it is now and what was better before, just saying "I WANT IT TO BE LIKE BEFORE; DO IT OR I'LL USE ANOTHER ADDON!!!". I'm not forcing anyon...
File: ESO Farm-Buddy03/05/20
Hey Keldor, thanks for the addon...
Posted By: Baertram
Hey Keldor, thanks for the addon. I guess this is no problem as most users updated their addons and libs already but if there is someone out there only using outdated other addon together with yours it could get buggy: Your txt file says ## DependsOn: LibCustomMenu LibAddonMenu-2.0 But in your code you only use local LAM...
File: Research Assistant (Find your researchable items)03/05/20
-As information- No matter what yo...
Posted By: Baertram
-As information- No matter what you think the addon did or should do: If you have not chosen any character in the research character settings the addon won't show you any research information at weapon, armor or jewelry. How should it do this if it does not know which char to check for the research info, so it is able to tell you...