Results: 6042Comments by: Baertram
File: FCO ItemSaver10/21/19
Yes, it's only a chat debug message...
Posted By: Baertram
Yes, it's only a chat debug message forgot to remove. The fix provided by TaxTalis is enough, thanks. Not seeing this in the FAQ, so here goes: Getting this spam in my chat window anytime my inventory changes (buying/selling, etc): https://i.imgur.com/Rtq3BtO.png try disabling craftstore if you have that nothing to do...
File: FCO ItemSaver10/21/19
Re: Please wait - Settings are currently build...
Posted By: Baertram
This unfortunately never happened to me but another dev got the same problem and is investigating it. He hopefully finds out what is happenung so I can fix this. Disable all other addons except FCOIS, does the settings text "Please wait" disappear properly then? We think it's some problem with different addons enabled. Ever...
File: FCO ItemSaver10/21/19
I get FPS drop and freezes when I a...
Posted By: Baertram
I get FPS drop and freezes when I access FCO settings Normal and always was this way if you have enabled all 40, or more then 10, dynamic marker icons. Disable the ones you do not need please or xou need to live with the about 10 seconds FPS drop. There is a message showing you when the settings are built and during this time the p...
File: Advanced Filters - Updated10/21/19
I'm not able to play the next 2 day...
Posted By: Baertram
I'm not able to play the next 2 days so if you find any errors or bugs please USE THE TIME and test if this happens without other addons as well, before posting something here. And please read the sticky post above and the FAQ if you want to post error messages! Many thanks.
File: FCO ItemSaver10/21/19
I'm not able to play the next 2 day...
Posted By: Baertram
I'm not able to play the next 2 days so if you find any errors or bugs please USE THE TIME and test if this happens without other addons as well, before posting something here. And please read the sticky post above! Many thanks.
File: CraftStore Endless Archive10/20/19
Please read this and check if your...
Posted By: Baertram
Please read this and check if your addons need/should to be adopted to the new SecurePostHook function for Dragonhold API 100029: https://www.esoui.com/forums/showpost.php?p=39445&postcount=6 Thank you
File: Mass Deconstructor10/20/19
Please read this and chekc if your...
Posted By: Baertram
Please read this and chekc if your addon needs to be adopted to the new SecurePostHook function for Dragonhold API 100029: https://www.esoui.com/forums/showpost.php?p=39445&postcount=6 Thank you
File: FCO ItemSaver10/20/19
Nope, using the beta is just fine a...
Posted By: Baertram
Nope, using the beta is just fine as it works for me and is the base for the next update. Need your SavedVariables Please send me your SavedVariables (compressed as ZIP arhcive) to [email protected] and tell me in that mail which account, which server, account wide or character settings and if character settings which chara...
File: FCO ItemSaver10/20/19
Thanks for your feedback! Will have...
Posted By: Baertram
Thanks for your feedback! Will have a look at the error (and the divider line). Edit: The error you get now seems to happen if you move the mouse above the context menu entries, as it is related to the "tooltip shown at the context menu entries, on mouse over". Please edit file FCOItemSaver/src/FCOIS_ContextMenu.lua at line 288...
File: StopIt!10/20/19
Just in case you get such an error...
Posted By: Baertram
Just in case you get such an error message: Originally Posted by RipPaw View Post bad argument #1 to 'pairs' (table/struct expected, got nil) stack traceback: : in function 'pairs' EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:221: in function 'ZO_Scene:AddFragmentGroup' EsoUI/Ingame/Battleground/BattlegroundScoreboardInGame.lua:162...
File: SkyShards10/18/19
Re: Requests
Posted By: Baertram
1st request: This would need you to collect, in addition to the map coordinates of the skyshards, ALL information about the skyshards like "are they in a delve", "are they in a pub dungeon" etc. This data is not collected afaik and thus the prerequisites are not met. 2nd request: There are only these drawlayers and drawtiers:...
File: Inventory Insight10/18/19
Re: update to 3.27
Posted By: Baertram
I've created a pull request to fix this @AssemblerManiac: https://github.com/AssemblerManiac/InventoryInsight/pull/2 The reason is e.g. another addon like CraftSToreFixedAndImproved which adds a font without a function GetFontInfo. After update 3.26 to 3.27, this is displayed on login: user:/AddOns/IIfA/IIfAMenu.lua:37: attem...
File: FCO StarveStop10/18/19
Tested it with your settings finall...
Posted By: Baertram
Tested it with your settings finally and as I worried already the delve detection is not working properly for all of them :( I'll see if I can find a better way to detect them. Dungeons seem to work but delves do nto show any good info or there is no API which says "I'm in a delve right now". Some are detectable via their texture...
File: WishList (Set item search&tracker/wanted Gear list)10/17/19
Have to check this, should be possi...
Posted By: Baertram
Have to check this, should be possible but not dynamically as name is already a tiebreaker (2nd sorter) for all of them. Edit: I already have added the setting to use "Name" as tiebraker after all other sorts. I could add another one to use the "Type" as tiebraker instead. But I doubt both are possible, but will check this....
File: pChat (Chat customization & help: look/notification/sound/automation/history)10/17/19
Re: Bug
Posted By: Baertram
Well there are about 10 search hits for "if db.showTimestamp then". Which one needs to be changed? It does not look like all should be changed, for me. And which version did you test this with? The last released one or mine version from the chat below? I have found a bug in addon. You must have timestamp option enabled for addo...
File: XL Gear Banker10/17/19
This looks very prommissing, thanks...
Posted By: Baertram
This looks very prommissing, thanks! Any chance you can add multi language support for the context menu? You can have a look at pChat, there is an easy way to support multiple language "files" dynamically. Just define in your addon's txt file an entry like /lang/lang_base.lua #Contains all the strings in EN e.g. /lang/lang_...
File: Auto Recharge (and repair)10/16/19
Send me your SavedVariables please,...
Posted By: Baertram
Send me your SavedVariables please, if even the new ones do not work... Sent to your email. Have tested with the SavedVars from your mail but could not rebuild the problem so far. Any further steps/info what to do where to get it happen? Like login with one char and then another, or any other details? Maybe the one where...
File: Addon Selector (Save AddOn profiles/packs)10/15/19
Re: Current Profile
Posted By: Baertram
Hard to do as I could save if you loaded a profile. But if you change something on the addon list afterwards it won't be autosaved afaik (you need to press save again, right?) and thus the last chosen profile is not matching the currently selected addon list. One would need to compare the whole list selections with the saved profil...
File: Combat Auras (Ability Timers)10/15/19
Just a question abut that info from...
Posted By: Baertram
Just a question abut that info from your addon description: IMPORTANT - This addon and "Combat Metronome" SHOULD always be updated at the same time. They share a common library to improve perforamnce, and there is a good chance on any update that I've made changes to this central library. Why don't you release the library as st...
File: FCO Ultimate Sound10/13/19
Re: Other sounds to select from.
Posted By: Baertram
Hello Sir, I read the description of the add-on and said that if we wanted some other sound to add, we just told them. I am therefore here to ask you if possible to add some sound when the Ultimate is ready. I don't know what exactly sound, maybe "Horn", would only need some sounds much louder than the original sound. It is to make s...
File: pChat (Chat customization & help: look/notification/sound/automation/history)10/12/19
I got a LibMediaProvider error toda...
Posted By: Baertram
I got a LibMediaProvider error today and noticed that the pChat txt file loads the lua file from one folder depth "too high". This error only happened once so maybe other addons had loaded the same lib properly before on my other attempts. Fixed this in my updated version. It was loading: lib/LibMediaProvider-1.0LibMediaProvid...
File: LibZone10/10/19
You can also try this on the live s...
Posted By: Baertram
You can also try this on the live server if you want to test if it's compatible.
File: FCO ItemSaver10/10/19
This is another addon, dunno exactl...
Posted By: Baertram
This is another addon, dunno exactly which one it was. I think it's either AlphaGear 2 or some Wykkyd addon. It's awesome that you give the option to show armor weights on the paper-doll, really helpful! I'm wondering though how you show the colored quality borders like in this screenshot that you have? I can't seem to find the o...
File: RdK Group Tool10/10/19
I know that these comments are not...
Posted By: Baertram
I know that these comments are not loaded ;) They just distract somehow as there are some users which are playign around with the txt files and they do/may not know what the # does. Thus they think the libs are loaded from the subfolder by the help of your txt file, harcoded. In pChat comments one user already mentioned changi...
File: RdK Group Tool10/07/19
Just a hint: In your /libs folder...
Posted By: Baertram
Just a hint: In your /libs folder the LibStub folde ris missing it's own txt file and will never be used this way. And LibStub is already inside your /libs/LibAddonMenu-2.0" folder and loaded by the LibAddonMenu-2.0.txt. So it'S twice in your addon :) And the following lines can be removed as the other libraries got their own tx...