Results: 6044Comments by: Baertram
File: LibFilters-3.008/08/23
Re: Interferes with filters when Listing in Guild Store
Posted By: Baertram
Hello, you seem to use the keyboard mode. And you did not switch between keyboard and gamepad mode before the problem happens, right? If you did please test if this happens with only keyboard mode enabled too. For me it's working fine (e.g. with FCO ItemSaver or AdvancedFilters). -> LibFilters is not working standalone so what...
File: FCO ItemSaver08/07/23
Re: Keybinds
Posted By: Baertram
Addons do not control the mouse keybinds working or not! That's vanilla ESO game + your mouse driver/software. Are you able to assign that mouse buttons in ESO -> controls -> FCO ItemSaver -> Default icon? If not: My mouse4 works fine (Roccat Kone mouse) for the default keybinds, but some other keybinds do not work. If it do...
File: FCO ItemSaver08/07/23
not sure if this has been asked bef...
Posted By: Baertram
not sure if this has been asked before, but is it possible to be able to mark things to get laundered? Hi, yes it was. But I have not explained it explicitly for the launder example, but for an dynamic icon which can be defined as additional "gear" marker. :D https://i.imgur.com/ib8rWGs.png https://www.esoui.com/portal.php?id...
File: Advanced Filters - Updated08/06/23
Re: Provisioning Filters not work correctly
Posted By: Baertram
Thanks for the details, I'll have a look Craft Bag: Not all provisioning items are displayed in the Ingredient - Food, Ingredient - Drink categories. Food: * SPECIALIZED_ITEMTYPE_INGREDIENT_FOOD_ADDITIVE - shown * SPECIALIZED_ITEMTYPE_INGREDIENT_FRUIT - not shown * SPECIALIZED_ITEMTYPE_INGREDIENT_MEAT - not shown * SPECIALIZ...
File: Tamriel Trade Centre08/06/23
Hi, my TTC client, once started...
Posted By: Baertram
Hi, my TTC client, once started as ESO is not running, shows me listings as updated listings of items that were listed months ago. The items belong to an ESO account where I did not login for a few weeks now. Is this normal that the client will show those, as I logged in a few days ago the first time since weeks, as updated? T...
File: Tamriel Trade Centre08/05/23
Hi, my TTC client, once started...
Posted By: Baertram
Hi, my TTC client, once started as ESO is not running, shows me listings as updated listings of items that were listed months ago. The items belong to an ESO account where I did not login for a few weeks now. Is this normal that the client will show those, as I logged in a few days ago the first time since weeks, as updated? T...
File: FCO TargetMarkers08/03/23
Re: Love it when an addon does ONE thing and does it well! TY!!!
Posted By: Baertram
I was wondering if it is possible for an addon (such as this) to allow players to add/remove markers via /commands in chat; for those of us who prefer to avoid interacting with "wheels", whenever possible. Yes, that would be possible but there exist keybinds you can set in the controls already. Those would be easier to use instea...
File: Auto Recharge (and repair)08/02/23
Re: No Auto Repair on Shoulder
Posted By: Baertram
I'm using Version 2.76 - 2023-07-10 and I'm not getting auto repair on the shoulder slot. Hi, I need some more details please: Does the same not work if you disable ALL other addons? Only Auo Recharge + dependencies enabled. What are your settings for repair in detail, each setting? In combat or out of combat too? What reair k...
File: FCO ChangeStuff08/01/23
I think Votan's addon here provides...
Posted By: Baertram
I think Votan's addon here provides that, and many other usefull features, already: https://www.esoui.com/downloads/info2885-VotansImprovedSetsBook.html Click on any notification icon to clear underlying status.
File: Circonians WaypointIt07/30/23
Thanks a lot! Hi votan, I saw...
Posted By: Baertram
Thanks a lot! Hi votan, I saw you have updated WaypointIt but you did not add the "next quest keybind" and the "accessibility settings" which I had prepared and tested in the comments here. Currently I always have to manually add the changes to every new WaypointIt version you release, as the blind guys ask for it and use i...
File: Circonians WaypointIt07/30/23
Hi votan, I saw you have updated...
Posted By: Baertram
Hi votan, I saw you have updated WaypointIt but you did not add the "next quest keybind" and the "accessibility settings" which I had prepared and tested in the comments here. Currently I always have to manually add the changes to every new WaypointIt version you release, as the blind guys ask for it and use it to ease their g...
File: FCO ItemSaver07/29/23
Re: Writs
Posted By: Baertram
The time I've added that DLWC did not support those writs as API. Maybe it was added meanwhile, can have a look. The demark at bank works individually though. You need to specify the dynamic marker icon to do so in the marker settings. I've noticed despite the settings being enabled writ items for provisioning and alchemy a...
File: Shut Yer Trap - Mute NPCs07/27/23
Could not create dropdown 'Muted Di...
Posted By: Baertram
Could not create dropdown 'Muted Dialogue' of Shut Yer Trap. Okay, guess I broke the code in function SetUnmuteDialogueChoices() then :D The func is used in that dropdown control and if it fails or got an error it might throw that error now that the LAM control could not be created (like before). And as the error in LAM code...
File: Descendants Support Set Tracker07/25/23
Hint: Instead of coding all the...
Posted By: Baertram
Hint: Instead of coding all the tooltips manually with your function DSST.createNameTooltip(iSetID, iLabel) You could have added the same LibSets tooltips that are shown at inventory items (by LibSets, using the LibSets settings menu to configure them) to your own controls by using the API function: --If you want to add the...
File: Shut Yer Trap - Mute NPCs07/25/23
Dropdowns got the choices tables wh...
Posted By: Baertram
Dropdowns got the choices tables where you define the entries. If you also define choicesValues (which represent the value to save to the savedvariables e.g. for each of the entry in choices) and/or choicesTooltips (the tooltips of each dropdown entry) they must match the same key and number of entries! Else you will get an error...
File: Votan's Addon List07/23/23
Hi Votan, some ppl get this erro...
Posted By: Baertram
Hi Votan, some ppl get this error message as they switch to a 2nd monitor via ALT+TAB or WIN key and get back to the addon manager. I was enabling addons and tabbed over to another monitor then back to the game highlighted another addon to enable and this error popped up /EsoUI/PregameAndIngame/ZO_AddOnManager/ZO_AddOn...
File: Custom gamepad button glyphs07/22/23
Hi, please fix you globally leakin...
Posted By: Baertram
Hi, please fix you globally leaking function name Set and make it local! I currently will overwrite all other addon/vanilla code variables with name Set as you have not added the function to your global variable ButtonsManager (which neither is unique and should be renamed!) nor have provided any unqiue name. Variables not defin...
File: Marker07/21/23
Re: Re: Circle Impelemtation
Posted By: Baertram
Looks nice to have such a feature, but I somehow have the fear it "could" have an performance impact :D Depends on if and how often the circles need a redraw to show them properly for the group members. Hello, How is the circle on the ground implemented? I didnt look at the actual code but your picture looks like it is comp...
File: Advanced Filters - Updated07/19/23
I am getting most of the level 3 ic...
Posted By: Baertram
I am getting most of the level 3 icons not show (not even "inactive" but not show at all) with 1.6.3.2: https://i.imgur.com/dBGSWzG.png (The screenshot is taken with only the Add-on Selector and Advanced Filters running.) Weapons tab has no icons other than "ALL", Armor tab has all icons except Shields, Jewelry has "ALL" onl...
File: EsoBR - Tradução Português - v202407/19/23
@rodrigo, frooke: Please add ALL n...
Posted By: Baertram
@rodrigo, frooke: Please add ALL needed dependencies of your addons at the description TOP so users can directly see them!!! From your ESOBr.txt file : DependsOn: LibAddonMenu-2.0>=28 And also PLEASE update the changelog next time you update the addon so we as ESOUi staff, and the users too, can see what was changed. Man...
File: EsoBR - Tradução Português - v202407/19/23
Doesn't the expanded list (clicked...
Posted By: Baertram
Doesn't the expanded list (clicked arrow) tell you the names of the dependencies which are missing? You need to downlaod them via Minion and install them AND enable them at the addon manager (scroll down to libraries if it's a library that is needed as dependency). This addon here should need the dependency: LibAddonMenu So ins...
File: FCO ItemSaver07/18/23
Re: Re: Flag buttons not rendering correct offsets after UI reload
Posted By: Baertram
I think I found the problem and was able to fix it. I have some "fixes" active after settings got laoded to prevent wrong saved data, like a "text" in the "number" field. For the "top" offset field I forgot to add a check against string and thus the field was ALWAYS considered wrong and overwritten with the default value 0. :eek:...
File: Character Knowledge (Motif, Recipe and Furnishing Plan Tracker)07/17/23
Hi code, Here is how the issue l...
Posted By: Baertram
Hi code, Here is how the issue looks like: https://i.imgur.com/T468xaV.png -> Submenu of other plugin shows your entries of your level filter Your level filter plugin somehow inserts into "all" subenu of other plugins :p Maybe your filterinformation was not properly setup to only add it to some special panels and subfilters....
File: Advanced Filters - FCO Item trait filter plugin07/17/23
Edit2: I found the problem and it'...
Posted By: Baertram
Edit2: I found the problem and it's happening if addons are generating entries for the plugin texts without adding their addon name or any other unique identifier! Then the strigs will be overwriting other plugins (in this case CharacterKnowledge is loaded after my addon here and thus overwrites my strings). It's a general proble...
File: Advanced Filters - FCO Item trait filter plugin07/16/23
Okay, I'll be too lazy to fix it fo...
Posted By: Baertram
Okay, I'll be too lazy to fix it for a while :p Thanks for the info. Seems that some translations are missing somehow, and e.g. precise is twice in the list. Hello, I was trying to understand why some trait names show up as the trait ID number... Any pointers how I might try to fix this? I noticed the reason precise is in the...