Results: 6042Comments by: Baertram
File: WishList (Set item search&tracker/wanted Gear list)07/07/19
Seems to be possible. As I always...
Posted By: Baertram
Seems to be possible. As I always wanted to change the addon to use LibSets I have worked on this in the past days. Now I'm working on a quality dropdown box at the item add dialog. Guess it needs additional checks and changes everywhere in the code but should be possible. And the quality/tier is a good feature imo. The only thin...
File: WPamA (What Pledges at my Alts)07/07/19
Hey there, a friend of mine got...
Posted By: Baertram
Hey there, a friend of mine got a problem after the last update: All settings do not save anymore properly. Only 6 of 10 characters were configured to show the pledges and coffer info and now there are all 10 showing the information + other settings which are disabled in the settings seem to be enabled though somehow. Anything...
File: Hyperion Combat Master07/05/19
Hey there, I'd like to ask about...
Posted By: Baertram
Hey there, I'd like to ask about moving the changelog to the appropriate "changelog tab" if you update your addon. It's easier to read the description of the addon without havbing to scroll through the changelog. If the changelog is at the "changelog tab" it's easier to find and read it + addon managers liFixed nil data error Mi...
File: ODT07/05/19
Just a hint: If you put the inform...
Posted By: Baertram
Just a hint: If you put the information what has changed from version to version into the "changelog" tab you could make the addon description easier readable. I mean all this text here: Version 2.16 • Serments des indomptables DLC : réinitialisation de la séquence selon summerset • Statistiques armes et armures : ajout du nom...
File: FCO ChangeStuff07/04/19
Re: Any chance the Hide Zone Guide code would work on the Level-up Advisor?
Posted By: Baertram
It is definately another Ui part and attached to other code. I'm not sure if this can be hidden but I'm also not interested into checking and implementing this. It's only 1 click to hide it... And happens at. A level up which is not that often :D Asking for another player, all my chars are finally CP160. Any chance the code to...
File: Advanced Filters - Updated07/03/19
Re: Advanced Filters 1.5.1.7 - Does Not Load
Posted By: Baertram
Version 1.5.1.7 does not load. The ESC > Addons list shows the add-on present, but the checkbox is empty. The tooltip for it in the update column (far right) lists three libraries which are required. All of them are, in fact, present and loaded, as far as I can determine from looking at the library list that follows the add-on list....
File: PetZone07/02/19
No, it's fine. Just go on ;) I rem...
Posted By: Baertram
No, it's fine. Just go on ;) I remember there is an addon which does this, near crafting tables: Dolgubons Lazy Writ Creator From my addons I know it's hard to check if you are inside a delve. A dungeon is no problem as there are API functions for it. But a delve can only be determinded via some "guessing functions" like "are we i...
File: FCO ItemSaver07/01/19
If anyone is interested in a beta o...
Posted By: Baertram
If anyone is interested in a beta of FCOIS allowing to use character, account wide and all accounts the same settings + copy & delete SavedVars at server, account/character: https://github.com/Baertram/FCOItemSaver/tree/FCOIS_new_SavedVars_copy_paste If you download the file (https://github.com/Baertram/FCOItemSaver/archive/FCOIS...
File: Advanced Filters - Updated07/01/19
Thanks, my vacations were great :ba...
Posted By: Baertram
Thanks, my vacations were great :banana: v1.5.1.6 is still under review and not relased. After checking version 1.5.1.5 again I saw there might be another problem that even if you got LibStub enabled AdvancedFilters will be loaded before LiBStub gets loaded (as AdvancedFilters.txt is missing the DependsOn: LIbStub in the verison...
File: Advanced Filters - Updated07/01/19
-Removed bundled/included library l...
Posted By: Baertram
-Removed bundled/included library libCommonInventoryFilters. -> Please download and install as standalone version: libCommonInventoryFilters -Removed bundled/included library LibMotifCategories. -> Please download and install as standalone version: LibMotifCategories Library LibStub is not needed for this addon anymore!
File: Advanced Filters - Updated07/01/19
If the error is in line 2 of LibMot...
Posted By: Baertram
If the error is in line 2 of LibMotifCategories, which ships with this addon "AdvancedFilters UPDATED" in the subfolder "libs", it's due to missing or no enabled other library "LibStub"! Please download and enable this library "LibStub" Please delete the folder "AddOns/AdvancedFilters" and re-download the addon with version 1.5.1...
File: Money Where07/01/19
@Dawnsight I cannot find any reaso...
Posted By: Baertram
@Dawnsight I cannot find any reason why MoneyWhere is not loaded properly with my AdvancedFilters FCO filter plugin enabled. What "fix" were you talking about or what did you have in mind? I only found this: Could be only a side effect but I think I forgot to add the string "" around the unregister event for AF_FCOItemSaverFi...
File: Money Where07/01/19
I'll have a look as well. If the A...
Posted By: Baertram
I'll have a look as well. If the AF FCO filter plugin somehow breaks your code it could maybe resolved by adding an OptionalDepends on it in oyur addon so the filter plugin is loaded BEFORE your addon is loaded. Most of the time these kind of problems relate to PreHooks or overwritten functions where one addon tries to hook the sam...
File: Research Assistant (Find your researchable items)06/30/19
Re: Thank you
Posted By: Baertram
I really appreciate the work that went into this mod. As a new player, little things like this make a huge difference. Thanks for the feedback. In the name of the authors and maintainers: it's really appreciated.
File: ESO Master Recipe List06/30/19
About the mentioned "feature" phpon...
Posted By: Baertram
About the mentioned "feature" phpones wrote about: I think you cannot change this behaviour! As the marks are applied on inventory open/new items they will be scanned, determined as unknown and reapplied again. As FCOIS refreshes the inventory if you mark/unmark something in order to let you see the new texture of the marker control...
File: FCO ItemSaver06/30/19
Re: Re: Re: Re: Random locks I can't remove?
Posted By: Baertram
Yep, I somehow thought so it is ESO MRL. Some other user told me something with a similar behaviour in the past (+1year ago or so). But I think you cannot change this behaviour! As the marks are applied on inventory open/new items they will be scanned, determined as unknown and reapplied again. As FCOIS refreshes the inventory if...
File: FCO Mounty06/30/19
Re: Re: Re: Re: Re: Re: wishlist :)
Posted By: Baertram
Thanks for letting me know. I'll link it to the description. Sorry I only knew t he ones randomizing the pets, like Random Vanity Pet or PimpMyRide Yep. And even these are outdated. I made a request in the forum, maybe somebody sees the potential :D Hey! So I also thought this was a good idea, and made an addon for it...
File: PetZone06/30/19
Hi, thanks for making this addon....
Posted By: Baertram
Hi, thanks for making this addon. One thing for the future: Please ask before just copying other devs work (addons, libraries,... ) It's no big deal for me with this addon (FCOMounty) but it's not the way it should normally go :p @zoneData for delves and dungeons: Imo pets shouldn't be enabled in dungeons. Delves, well, if y...
File: FCO ItemSaver06/29/19
Re: Random locks I can't remove?
Posted By: Baertram
No, Noone reported this so far and it never happened to me. Is it only blueprints and/or recipes? Are you using other addons like Craftstore or EsoMasterRecipeList? Are you able to rebuild the non removable locks with only FCOIS enabled? I can't think of anything within FCOIS itself, only other addons come to my mind which...
File: Crafting Material Level Display Updated06/28/19
Someone asked for character setting...
Posted By: Baertram
Someone asked for character settings, a long way ago, so it was changed afai remmeber. I'm only maintaining this addon and I'm not planning to add both possibilities. As the character settings are the requested stuff from the past I'd say we keep it this way as if we turn around to account wide settings the other users would compla...
File: Money Where06/28/19
I have found a very specific odd co...
Posted By: Baertram
I have found a very specific odd conflict for Moneywhere. If Advanced Filters is on with the FCO Item Saver filter module added, slash commands and the menu entry for Moneywhere will not show up, and Moneywhere appears to stop working. Please check if you are using the AdvancedFilters UPDATED version. If not deinstall the origina...
File: WishList (Set item search&tracker/wanted Gear list)06/28/19
Ah you mean the "quality" of the ga...
Posted By: Baertram
Ah you mean the "quality" of the game should be added to the "add item list". I was unsure what you meant with tier as the game's name is quality for it. I can check if this is possible, I guess so. But it needs some adoptions. After checking it I can tell you more. But with the current nice weather outside this will take time :...
File: WishList (Set item search&tracker/wanted Gear list)06/27/19
If I understand you correctly you w...
Posted By: Baertram
If I understand you correctly you want to keep items on the wishlist but not alert if you find them? There should only be an alert if e.g. the quality + trait is a chosen one? This would be really much effort to realise. I could think about something like a context menu entry to "Keep on list but disable row" so the item is stil...
File: FCO ItemSaver06/27/19
It's already mentioned by other use...
Posted By: Baertram
It's already mentioned by other users but I'm not quite sure what the problem is. I have an idea and talked to Votan about a solution but this would need me to recode A WHOLE section of the protective functions and context menus :( As it's unsure if this would fix the problem at all... and as the error is avoidable or at least ea...
File: Money Where06/25/19
@Akopian Atrebates If you were log...
Posted By: Baertram
@Akopian Atrebates If you were logged in as you updatedthe addons and libraries you might run into those issues. Especially with libraries. Log out and update the libs/addons then, log back in afterwards. @dawnsight: Please change your addons to not use LibStub anymore to load libraries, if not needed. In this addon you can...