Results: 6042Comments by: Baertram
File: FCO ItemSaver06/27/18
There is no corresponding update fo...
Posted By: Baertram
There is no corresponding update for Inventory Insight. Is this an off-the-books update? I've pushed the IIfA changed files and stuff to the dev team of IIfA on github and they review it. As they are working on other bugs and features of their addon it might need some time to be updated as well. So yes, my update on FCOIS was...
File: Inventory Insight06/27/18
Re: ESO freezes when IIfA and IA are present
Posted By: Baertram
Hi there! I wanted to check out "inventory assisant" but as i was trying to enter my house ESO kept freezing. I disabled all Addons and did a bunch of tests. Whenever IIfA (inventory insight) and IA are present simultaneously the game freezes even with solely the 2 of them installed. I dont know why. i do not get any lua erro...
File: FCO ItemSaver06/27/18
Re: Re: IIfA + FCOIS - beta 2
Posted By: Baertram
Inventory Assistant is based on some of updated functions, API and other stuff too so the work needs to be done either way. And the context menus of Inventory Assistant are not the same like within FCOIS, but own made. Feel free whatever addon you prefer. But please don't change the horse in the middle of the sprint as my work wou...
File: Magic Carpet06/27/18
Hi, not using your addon but it...
Posted By: Baertram
Hi, not using your addon but it looks like fun. Thanks for it. Just found it within the PvP category of addons and thought this is not the correct category :p If you update your addon next time you might check the categories again. Baertram
File: Inventory Insight06/26/18
IIfa + FCOItemSaver
Posted By: Baertram
Here is an updated version of the most up2date IIfA and FCOIS version + Inventory Insight support: Download IIfA + FCOIS beta 2 Attention: You need to login with your characters and open the inventory so the items get scanned and updated in order to be compatible with FCOItemSaver. Same for your guild banks and the house chest...
File: FCO ItemSaver06/26/18
IIfA + FCOIS - beta 2
Posted By: Baertram
Here is an updated version of the most up2date IIfA and FCOIS version + Inventory Insight support: Download IIfA + FCOIS beta 2 Attention: You need to login with your characters and open the inventory so the items get scanned and updated in order to be compatible with FCOItemSaver. Same for your guild banks and the house chest...
File: Advanced Filters - FCOItemSaver filters PLUGIN06/26/18
Re: Re: Re: Problme with ChampionPointRespec
Posted By: Baertram
It's a standalone addon (own folder AF_FCOItemSaverFilterPlugin) but it's a plugin for AdvancedFilters and only works if AdvancedFilters + FCOItemSaver are both activated. In hte addon's list it's named "AdvancedFilters - FCOItemSaver filter plugin". I'm still not sure how this plugin might break other addons, as it didn't befor...
File: FCO ItemSaver06/25/18
"HooK" = Insert your code in an exi...
Posted By: Baertram
"HooK" = Insert your code in an existing function/object. PreHook -> Insert your code before the base game code/other addon code. -> Other addons code + your addon's code will be inserted with the dependencies (OptionalDependsOn and DependsOn) order from the addon manifest txt file! So if your addon depends on another one the oth...
File: FCO ItemSaver06/24/18
Re: Re: Re: Re: Re: Re: Re: Re: FCO & IIfA
Posted By: Baertram
Yes, totally true. The most common sense is to pre or post hook the functions rather than overwriting them. But not every addon dev is experienced enough to know or think about this properly. And some just don't care as long as their addons work :eek: (but these guys got rare to be honest). You can build one :p The functions can...
File: Advanced Filters - FCOItemSaver filters PLUGIN06/24/18
Re: Problme with ChampionPointRespec
Posted By: Baertram
:confused: :confused: :confused: I wonder how this plugin should affect this other addon in any way... Not using CP respec. What if you just disable "Advanced Filters - FCO Item Saver marker icon filter plugin", does it show up then? Are there any error messages? With the new Version there is a Problem with http://www.esoui.com...
File: FCO ItemSaver06/24/18
Re: Re: Re: Re: Re: Re: FCO & IIfA
Posted By: Baertram
You can build one :p The functions can be found on the esoui wiki http://wiki.esoui.com/API But I'm not sure what you want to find or achieve this way. if everything works, everything works :D Some functions won't allow it and you get a "tainted function call" which will prohibit the usage, like sometimes you get the error mes...
File: FCO ItemSaver06/24/18
I think "Automark crafted items" wi...
Posted By: Baertram
I think "Automark crafted items" will also mark glyphs if you craft one and have enabled the setting within FCOIS to mark crafted items + "non set crafted items" as well. Oh very sad Dolgubon's Addon does not support this. But good to know, thanks! I can't tell you from memory exactly how I configured things to make it happen, bu...
File: FCO ItemSaver06/24/18
Re: Re: Re: Re: FCO & IIfA
Posted By: Baertram
Some functions won#t allow it and you get a "tainted function call" which will prohibit the usage, like sometimes you get the error message "trying to run code from unsecure ..." -> Like e.g. the useItem function will do. Bu8t other functions can be just replaced with your own code which makes it difficult to find errors within yo...
File: FCO ItemSaver06/24/18
Re: Re: FCO & IIfA
Posted By: Baertram
lua (no capital letters :p ) will "overwrite" the first function abc with the second one, which is "below" the first function. lua will read the .lua files from top to bottom and you need to define variables and functions before (above) you call them, if you make them local. if you do not use local the functions will be globally acce...
File: FCO ItemSaver06/24/18
Glyphs are not getting marked as th...
Posted By: Baertram
Glyphs are not getting marked as the addon Dolgubons Lazy Writ Creator is not supporting enchanting marking as for today, sorry. Yes, the additional inventory "flag shaped" icon, at the top left corner of the inventories, near the "name sort header". You need to enable these flag buttons at the settings -> additional buttons -> "f...
File: FCO ItemSaver06/24/18
Re: FCO & IIfA
Posted By: Baertram
Hi there, I'm still working on the IIFA changes and the currently released version of FCOIS is no beta. So it won't work with the patched beta version of IIFA, sorry. You'll need to use the "older" two beta versions of IIFA and FCOIS for that and not update FCOIS or IIFA :rolleyes: I'm working on the IIFA stuff and need some new...
File: FCO ItemSaver06/23/18
Found the problem and I'm working o...
Posted By: Baertram
Found the problem and I'm working on it to fix it. Won't work at all, no matter which marker icon is used (dynamic, gear or normal) :confused: Edit: Should be fixed now I was using a normal gear icon. When I allow deconstruction of jewelry in setting, decon in station is still not allowed. But when I allow deconstruction of...
File: Advanced Filters06/23/18
Re: Master Writ filter
Posted By: Baertram
Use the addon "Awesome Guild Store" to improve your searches at guild stores. Would it be possible to create a filter that allows you to search for writs at a guild store for 2 or more crafts? For Example, most of the time when I am searching for writs, I only want to see the writs for Enchanting and Alchemy. By clicking on thos...
File: Advanced Filters - Miscellaneous level filter plugin06/23/18
If you want to change the levels yo...
Posted By: Baertram
If you want to change the levels you need to change the file AF_FCOMiscellaneousLevelFilters.lua and chnage the table beginning at row 31: local fullLevelDropdownMiscellaneousCallbacks = { = { name = "1-10", filterCallback = GetFilterCallbackForMiscellaneousLevel(1, 10) }, = { name = "11-20", filterCallback = GetFilterCall...
File: Mer Quickslot Filters - Split up consumables (drink, food, potion)06/23/18
If you want to remove the all butto...
Posted By: Baertram
If you want to remove the all button please edit the file merQuickslotFilters.lua in line 93 and remove the --] in line 104 so the code changes from: -- Remove the ALL button and add it new after all custom quickslot tabs were added --] to -- Remove the ALL button and add it new after all custom quickslot t...
File: FCO ItemSaver06/23/18
Need to check it then as I find the...
Posted By: Baertram
Need to check it then as I find the time. Thanks for the info. Edit: Not able to check for research scrolls alone as there is no itemtype or specialized itemtype only for those scrolls :( I'll add an option to block usage of crown store items, and an option to allow the usage if you set the additional inventory "flag" button to red...
File: FCO ItemSaver06/22/18
Is there a way to prevent the use o...
Posted By: Baertram
Is there a way to prevent the use of "locked" items? I tested the automatic marking of research scrolls if they would finish a research and even tho the item was marked I was able to use it without any warning. Research scrolls and other items should be protected against usage of you enable the protective setting for those item...
File: FCO ItemSaver06/18/18
Hm, ok seems fo be buggy with gear...
Posted By: Baertram
Hm, ok seems fo be buggy with gear then. Will have a look next week. I was using a normal gear icon. When I allow deconstruction of jewelry in setting, decon in station is still not allowed. But when I allow deconstruction of normal gear in setting, I can actually decon the jewelry. In Jewel deconstruct windows, de-activate anti...
File: FCO ItemSaver06/17/18
In Jewel deconstruct windows, de-ac...
Posted By: Baertram
In Jewel deconstruct windows, de-activate anti-destroy via that little green flag doesn't work for me. Is there any setting control this behaviour. Also I turned off anti jewel destroy option in addon menu, but still cannot decon. The dynamic icons are not affected by the green flag! If you want to destroy an item at a jewelry sta...
File: Advanced Filters - Miscellaneous level filter plugin06/17/18
Re: Bespoke levels
Posted By: Baertram
Hi, I think it should be possible yes. You need to check the lua file and add other entries to the callbackFunction table + translations in the strings, stringsDE etc. tables for the new entries which you have added. If I find the time I can add them too in the future, if the levels make sense. Which one do you want to add? H...