Results: 6034Comments by: Baertram
File: Wykkyd Multi-Screen (Eyefinity)(Surround)04/11/22
To fix the error message: 388 and...
Posted By: Baertram
To fix the error message: 388 and 389 From: LAM2:RegisterAddonPanel(_addon.Name.."_LAM", panelData) LAM2:RegisterOptionControls(_addon.Name.."_LAM", optionsTable) To: LibAddonMenu2:RegisterAddonPanel(_addon.Name.."_LAM", panelData) LibAddonMenu2:RegisterOptionControls(_addon.Name.."_LAM", optionsTable) And install Lib...
File: Rulebased Inventory04/10/22
Just a hint: If you increase the ve...
Posted By: Baertram
Just a hint: If you increase the version in the txt file you should also increas the tag AddOnVersion to the matching new major version, so other addons can add their dependencies to particular versions properly ## AddOnVersion: 224 -> ## AddOnVersion: 225 Does not always make sense if e.g. no new features are added. But IF new...
File: Completionist's Lists04/10/22
Please consider writing the changel...
Posted By: Baertram
Please consider writing the changelog the other way around, like a stack: Newest at the top, oldest at the bottom. It eases the reading and finding of new features and bugfixes especially at the Minion addon manaegr ui! Thank you rosadog
File: The Rolling TelVar Stones04/10/22
https://www.esoui.com/forums/showth...
Posted By: Baertram
https://www.esoui.com/forums/showthread.php?t=9149 -> Read "LibStub" and "Libs in subfolders". Can be easily fixed yourself that way Esle search the forums please for LibAddonMenu or library subfolder and you'll find plenty of similar threads and information. Beside that there exist other maintained addons like Personal Assistan...
File: Mass Deconstructor04/10/22
Re: Re: Mass Refine
Posted By: Baertram
Not sure if the orig. author also stated that the mass refinement cannot do more than x items ( i think it wass 100?) at a time. So you need to build packages and work that pile down to 0 if there are more than that x refinable items at the same time. Or you need to click the "refine all" button/keybind multiple times. @FlopsyPrin...
File: pChat (Chat customization & help: look/notification/sound/automation/history)04/10/22
Re: Re: Re: Feature request: messages by keyword
Posted By: Baertram
Try to use LibDebugLogger + DebugLogegrUI. DebugLoggerUi already collects ALL addon messages and shows them in a small extra UI, or the collapsable/expandable big UI with filters by addon names, errors, info, debug messages etc. It will not show color coding etc. but it's nice to see addon messages seperated from other chat messages...
File: Auto Recharge (and repair)04/10/22
Hi Jammet, I thought this is alr...
Posted By: Baertram
Hi Jammet, I thought this is already there if you have not disabled the general chat output at the settings? There also exists the "Suppress 'Nothing ...' chat output" setting to suppress the messages that say nothing was charged/repaired -> Your usecase, either becasue no repair kit/sulgem was given or the threashold was not met...
File: Martial Knowledge Tracker04/10/22
Hey there, your addon's txt file...
Posted By: Baertram
Hey there, your addon's txt file uses the SavedVariables name: ## SavedVariables: Settings Each table name you enter after ## SavedVariables: will be created as a global variable at Event_Add_On_Loaded! So Settings is TOO default and general! It will/may destroy other addons which use a variable called settings, even if it i...
File: pChat (Chat customization & help: look/notification/sound/automation/history)04/09/22
Re: Feature request: messages by keyword
Posted By: Baertram
I have my tabs similar to what you explained in the post before (1 tab for addons etc.). But some addon messages are so important that I would like to see them in the actual tab, even if it's the guild tab. Is it possible to add a keyword entry, similar to the mentions. (I am not sure, if is part of the message and can be used as k...
File: Gear overview04/07/22
Hi, this seems to be a patched v...
Posted By: Baertram
Hi, this seems to be a patched version of GearTracker then? Did you ask MoR.Gaming if you are allowed to publish this, and did you check for licenses at the GearTracker addon and included them into yours (if provided)? If you are allowed to Please upload addons that belong to other addons, or are based on it, as an optional p...
File: FCO ItemSaver04/07/22
Re: Re: Re: Companion Item Depositing
Posted By: Baertram
Okay, understood, thanks. Not happening for me but I got a small idea as the companion tab at the inventory is somewhat special. I'll have a look. If you find a consistent way to rebuild the bug, from login to "bug!", tell me please. One more question: Are you using FCOChangeStuff to show the normal player character doll at t...
File: Harven's Stolen Filter04/07/22
As of today this addon even breaks...
Posted By: Baertram
As of today this addon even breaks stolen items completely. Yes, I know it's not supported, just letting you know. Yep, that's why it was discontinued ;) You can try NtakLootAndSteal as it is updated and should work + adds a new tab for stolen items too.
File: FCO ItemSaver04/06/22
Re: Companion Item Depositing
Posted By: Baertram
Thanks for the report. My 1st question as always: Did you test this with only FCOIS enabled? And is it reproducable? Else you'd need to find out which other addon/lib is maybe causing this. I'd start with item filter related ones (AdvancedFilters if you use it e.g., or companion related ones). But I guess as you said you are not ab...
File: NTak Loot'n'Steal04/06/22
AdvancedFilters does not add any ta...
Posted By: Baertram
AdvancedFilters does not add any tabs, just to clarify this. It re uses the original tabs and just adds new subfilter bars which then got new buttons to "filter" the tab's main filter (weapon) to more detail (1hd, 2hd, etc.). Adding tabs to the inventory always troubles the vanilla Ui and other addons as if you re use exisitng cod...
File: LibSets (All set items ingame & preview. lua API + excel sheet)04/05/22
Re: Map Pins Bugged (Dolmens, etc)
Posted By: Baertram
Believe it or not, I think the "Show tooltip textures" turned on was making some icons stuck on my map. Like dolmens. For example, if I'd go into a delve or public dungeon, I'd have dolmen icons stuck on several places on my map, when there obviously aren't any dolmens in delves or public dungeons. lol. I haven't had the issue sin...
File: LibSetDetection04/05/22
Thank you ExoY for that library....
Posted By: Baertram
Thank you ExoY for that library. Remembers me about my ideas to add the proc stuff (abilityIds, whatever could happen as proc) to LibSets but I never gotit to work properly. Need to clean that up now as your lib was created, it fits better into this lib imo. Feel free to spy the code and tables from actual LibSets. But I think we...
File: libAddonKeybinds04/05/22
Re: Minion missed a v3 update...
Posted By: Baertram
Thanks for your kind words and that info. It's the 2nd time I actually heard that now and I think this happens because: Minion 3 uses the version that esoui provides as you install it the first time via Minion. But if you donwload any addon where that lib was bundled in a subfolder it was never installed via Minion! Minion 3 store...
File: CyrHUD04/04/22
I'm not actively working on this ad...
Posted By: Baertram
I'm not actively working on this addon anymore. If anyone wants to take over feel free to do so please, and write a PM to Dolby so he can add you to the team.
File: FCO No Enlightened Sound04/04/22
This addon is not developed anymore...
Posted By: Baertram
This addon is not developed anymore. If it still works, use as you like. If not: Please move on to FCO ChangeStuff
File: Auto Recharge (and repair)04/04/22
Something I've noticed generally is...
Posted By: Baertram
Something I've noticed generally is that the more addons you have, the more likely you are to get disconnected. I seem to get disconnected more than my friend with less addons. Yes, thats normal as each addon sends "messages to the server", and even vanilla code without addons does. Messages to the server could be event data of guil...
File: GridList04/03/22
Re: number of columns
Posted By: Baertram
Hello. Could u pls add option for configure number of columns? default its 8, but it too hard for my eyes )) for example 5 or 6 columns? Just configure it in the settings menu according to your needs. You are able to change the icon's size and the spacing in between so it will automatically change the number of icons in 1 row for...
File: FCO ItemSaver04/03/22
Right click the filter buttons at t...
Posted By: Baertram
Right click the filter buttons at the bottom and check what the settings submenu shows you: Are those filters enabled to be logical "AND" or "OR" as this happens? If they are "OR" it's correct. If they are set to "AND" it would be a bug. Edit: I tested this and yeah there seems to be a bug in logical AND conjunction mode of the...
File: FCO ItemSaver04/03/22
Re: Inventory - Quest Items
Posted By: Baertram
Was reported already 5 comment posts below yours and the beta version linked in the sticky post already fixes this, also describes it in the changelog. Thanks for reading first ;) When I open the Quest Item Tab in the inventory I get this error: user:/AddOns/FCOItemSaver/src/FCOIS_Functions.lua:334: function expected instead...
File: Auto Recharge (and repair)04/03/22
Seems to be the call of the API fun...
Posted By: Baertram
Seems to be the call of the API functions that ZOs provides to repair/recharge the items then. It never happened to me so I do not know if it mabye is in combination with any other addons that share group data like dmg done/heal done etc. as I do not use such addons. Maybe it's just a problem in combination with ALL of your addons,...
File: LibFilters-3.004/01/22
Yes, it's not supported officially...
Posted By: Baertram
Yes, it's not supported officially as the Changelog says and thus will throw error messages.