Results: 6042Comments by: Baertram
File: CyrHUD04/04/22
I'm not actively working on this ad...
Posted By: Baertram
I'm not actively working on this addon anymore. If anyone wants to take over feel free to do so please, and write a PM to Dolby so he can add you to the team.
File: FCO No Enlightened Sound04/04/22
This addon is not developed anymore...
Posted By: Baertram
This addon is not developed anymore. If it still works, use as you like. If not: Please move on to FCO ChangeStuff
File: Auto Recharge (and repair)04/04/22
Something I've noticed generally is...
Posted By: Baertram
Something I've noticed generally is that the more addons you have, the more likely you are to get disconnected. I seem to get disconnected more than my friend with less addons. Yes, thats normal as each addon sends "messages to the server", and even vanilla code without addons does. Messages to the server could be event data of guil...
File: GridList04/03/22
Re: number of columns
Posted By: Baertram
Hello. Could u pls add option for configure number of columns? default its 8, but it too hard for my eyes )) for example 5 or 6 columns? Just configure it in the settings menu according to your needs. You are able to change the icon's size and the spacing in between so it will automatically change the number of icons in 1 row for...
File: FCO ItemSaver04/03/22
Right click the filter buttons at t...
Posted By: Baertram
Right click the filter buttons at the bottom and check what the settings submenu shows you: Are those filters enabled to be logical "AND" or "OR" as this happens? If they are "OR" it's correct. If they are set to "AND" it would be a bug. Edit: I tested this and yeah there seems to be a bug in logical AND conjunction mode of the...
File: FCO ItemSaver04/03/22
Re: Inventory - Quest Items
Posted By: Baertram
Was reported already 5 comment posts below yours and the beta version linked in the sticky post already fixes this, also describes it in the changelog. Thanks for reading first ;) When I open the Quest Item Tab in the inventory I get this error: user:/AddOns/FCOItemSaver/src/FCOIS_Functions.lua:334: function expected instead...
File: Auto Recharge (and repair)04/03/22
Seems to be the call of the API fun...
Posted By: Baertram
Seems to be the call of the API functions that ZOs provides to repair/recharge the items then. It never happened to me so I do not know if it mabye is in combination with any other addons that share group data like dmg done/heal done etc. as I do not use such addons. Maybe it's just a problem in combination with ALL of your addons,...
File: LibFilters-3.004/01/22
Yes, it's not supported officially...
Posted By: Baertram
Yes, it's not supported officially as the Changelog says and thus will throw error messages.
File: ESO Ody Custom Icons/Dungeon Pork Addon04/01/22
Be careful with releasing custom ic...
Posted By: Baertram
Be careful with releasing custom icons. Check their content and if they are against the TOS of the game, else you'll be in charge with your account as you have released the addon.
File: Advanced Filters - Updated03/30/22
Thanks for the test Schrappe. I gu...
Posted By: Baertram
Thanks for the test Schrappe. I guess AGS disables CBE then, or the other way around somehow. Maybe disable AGS and check if this at least will work, but I agree that AGS is a "must have" addon enabled at traders :D Craft Bag Extended did not bring any change in Guild Trader using AGS. But it was still a valuable tip Baertram for...
File: Advanced Filters - Updated03/30/22
I use Awesome Guild Store and I've...
Posted By: Baertram
I use Awesome Guild Store and I've also noticed that when selling directly from the craft bag, the sub-filters that appear (list option + toolbar) have no effect. ----------------- Ich nutze Awesome Guild Store und habe auch festgestellt, dass bei direkten Verkaufsangeboten aus dem Handwerksbeutel die angezeigten Unterfilter (Liste...
File: Advanced Filters - Updated03/30/22
I have no idea if this is a bug or...
Posted By: Baertram
I have no idea if this is a bug or unfotunate way of how addons work together, but I've noticed the craft bag subfilters (like material types in jewelry crafting) do not work at all if you are trying to sell stuff at a trader. Everything is fine when I land there from within the inventory. I use Awesome Guild Store. Addon inco...
File: WishList (Set item search&tracker/wanted Gear list)03/29/22
Yep, seems to be a bug/oversight....
Posted By: Baertram
Yep, seems to be a bug/oversight. I have configured/customized the whisper message in settings, but now have noticed there is another that's hardcoded: in the history view, if I left click on someone's name, the customized whisper is being used, however if I right click anywhere on the history line, there is "whisper and ask blabl...
File: LibSets (All set items ingame & preview. lua API + excel sheet)03/29/22
Ok went to check, and it seems that...
Posted By: Baertram
Ok went to check, and it seems that i had in bank 2 pieces of 7th legion - maul and pauldrons - and that my noob deconned them :( I recommand FCOItemSaver to save your items via marker icons :D They cannot be deconstructed anymore then, except if you remove the marker icons or setup them to "allow deconstructioN" but e.g. "block s...
File: LibSets (All set items ingame & preview. lua API + excel sheet)03/29/22
Thanks for the details. The error...
Posted By: Baertram
Thanks for the details. The error message tells me though that these addons were active as the error happened as else their files would not have been loaded ;) No matter if you use them, they seem to have the checkbox active at the ingame addon manager and were "loaded" that way. And that's why they appear in the error message as...
File: LibSets (All set items ingame & preview. lua API + excel sheet)03/29/22
Thanks for the info and the error r...
Posted By: Baertram
Thanks for the info and the error reporting is correct that way! It's always great to get all error lines as I can see from bottom to top where it began and at the top, what the problem is. Looks like you havemoved the mouse above a smithing/clothier table's refinement rows, and that was not able to detect the item properly (I guess...
File: Dustman03/28/22
Re: Mark unwanted sets as junk and keep only wanted ones?
Posted By: Baertram
You can use FCOItemSaver to mark your set items depening on their trait with a "keep" or "not wanted" (Sell/deconstruct) marker icon, filter them and sell them then. Or have a look at this thread about other addons: https://www.esoui.com/forums/showthread.php?p=45601 Hi! Is there an easy way to mark all those sets as junk w...
File: Auto Recharge (and repair)03/27/22
It's not a theory but each addon us...
Posted By: Baertram
It's not a theory but each addon using the ZOs function to repair items, while you are dead, may cause that. Even other addons will and did already. The beta I had posted is using the similar code that the current live version 2.71 uses since months now , so I'm not sure what you are referring to. I'll compare them again but it s...
File: FCO ChatTabBrain (Automatic chat tab&message channel switch)03/27/22
Hello, is the addon currently st...
Posted By: Baertram
Hello, is the addon currently still fully functional? No matter what settings I choose, it doesn't auto-switch tabs when a new message comes in. I'm using three tabs (General, Private and System) and nothing happens. "Enable automatic chat tab switch" is set to ON and I'm not running any other chat addons, so a possible conflic...
File: pChat (Chat customization & help: look/notification/sound/automation/history)03/27/22
Would reordering chat tabs be possi...
Posted By: Baertram
Would reordering chat tabs be possible to implement? I wanted to swap them around some and the only way I can think of is to rename them and check/uncheck quite a lot of boxes. That's a big pain in the ass. Eww. Nope, tried that already and there are a lot of problems that occur as marking the checkboxes at the tabs by API someti...
File: LibSets (All set items ingame & preview. lua API + excel sheet)03/27/22
Re: Re: Re: Reconstruction Cost
Posted By: Baertram
Downloading only 1 file would at least cause problems with the translations, yes. And there also are constants and other functions provided in the API file or the constants files, so always get all files please! It's an addon and you never know what is where :-) But there were other errors to add you found out already, like the "e...
File: FCO Mounty03/26/22
Weird. Could not find any reason lo...
Posted By: Baertram
Weird. Could not find any reason looking at the code so far. Does it make the addon use the wrong mountId then or does it just look like a visual problem? If it does not disturb I'd just leave it as is for now and maybe work on it another day. Could be that the data in the SV differs as the craglorn name is a bit different....
File: LibSets (All set items ingame & preview. lua API + excel sheet)03/26/22
Re: Reconstruction Cost
Posted By: Baertram
Sounds okay to me, and the info is good imo. I'll add that. Only problem: The zo_strformat only supports 6 entries afaik so I cnanot add this to the custom placeholders. Or only if I make it swappable with the "traits needed" which currently is at position 5, as the reconstructable sets are the non craftable ones. Maybe this works...
File: FCO Mounty03/25/22
Yeah but this is saving it to the s...
Posted By: Baertram
Yeah but this is saving it to the saved vars (which is nothing that makes you get booted by the server because of message spam or similar) and not loading the mount at that time, and the addon also is not automatically summoning the mount but only changing the mount's collectible (and there also is a cooldown on that). You do that b...
File: FCO ItemSaver03/25/22
Re: Re: Re: FCOIS Not Showing In Addons after Update
Posted By: Baertram
Looks like I have similar problem. Depending on addons list warnings looks like LibAddonMenu needs to be updated - but actually it is (v. 2.0 r33, released on March 14, 2022). Maybe there are some bugs with library version dependencies? Re-checked LibAddonMenu with Votan's Addon List - and suddenly it was actually r32, not r33. P...