Results: 6041Comments by: Baertram
File: FCO ItemSaver03/19/22
Re: Companion gear icon not saving
Posted By: Baertram
I've fixed the companion marker icons and armor labels for the armor weight now within the beta version 2.2.4 Plaase download the beta manually as described in the sticky post (1st comment at the top, at the bottom in that comment is the beta info and download link + infos how to install it). And please provide me feedback if eve...
File: FCO ChangeStuff03/19/22
It seems to be unstable in ZOS vani...
Posted By: Baertram
It seems to be unstable in ZOS vanilla code already. I've named the spots where the code is wrong to ZOs and we have to wait for now I guess. I have tested the current version at github up and down and most of the time it blocks the new item exclamation marks and it always blocks the flash of the filter button at the top of keyboard...
File: FCO ChangeStuff03/18/22
@burrito_bowl @mikeLl Could you pl...
Posted By: Baertram
@burrito_bowl @mikeLl Could you please downlaod this beta of FCOChangeStuff (watch the zip contents pleale! Only extract the FCOChangeStuff folder which is located in the FCOChangeStuff-master folder, to your live/AddOns folder!) and test if it fixes the new items flash and exclamation marks for you. I hopefully found all spots whe...
File: FCO ChangeStuff03/18/22
haha I think I found out why the co...
Posted By: Baertram
haha I think I found out why the companion summoning or open of inventory of companion triggers the "new item" exclamation mark at normal inventory again. ZOs got an error in their code where the companion inventory uses a variable inventory which was not defined, and then maybe a fallback variable is used and relates to normal playe...
File: PerfectPixel03/18/22
This was mentioned and asked many t...
Posted By: Baertram
This was mentioned and asked many times already and the answer still is: If the added controls in Arkadius tools would anchor to the correct columns and text labels or each row they would automatically move as PP changes the width and height of the row controls. If not, you most probably see it like it currently loks like. If th...
File: LibZone03/18/22
Thank you for your test and the fee...
Posted By: Baertram
Thank you for your test and the feedback, very appreciated. I'll add your code and do some further checks about the dungeon difficulty. Hopefully it is consistent with 0 = delve, 1 and 2 = group dungeon. btw: You should not use >0 here but use the provided ZOs constants as they might chage any time! So better use if dungeonDifficul...
File: FCO ChangeStuff03/18/22
Okay, thank you very much for this...
Posted By: Baertram
Okay, thank you very much for this info! Should be able to hunt that down now I hope :D btw: Gamepad mode was never supported and uses totally different inventory controls and methods so this was a coincidence, that it worked. I'll see if I can hooks tuff further "down below", as the keyboard and gamepad stuff sometimes reuses "the...
File: LibZone03/17/22
Thanks for the hints, will have a l...
Posted By: Baertram
Thanks for the hints, will have a look. Edit: Please download and try this version: https://github.com/Baertram/LibZone/archive/refs/heads/master.zip local isInRaidChecks = (not isInRaid and groupSize <= SMALL_GROUP_SIZE_THRESHOLD and true) or false The and true just forces to return the true value, else it would return a va...
File: FCO ItemSaver03/17/22
Re: Re: Re: Filter Buttons - Guild Store
Posted By: Baertram
LibFilters 3 was updated, did you update it too? Might be it was the cause of the problem, in combination with other addons you had enabled. Thanks for the info. Is this happening with only FCOIS and dependencies enabled, all other addons disabled, too? Did you update Libfilters 3.0 to version 3.x already? Would be glad to g...
File: Quick Enchanter03/16/22
If my version is not working anymor...
Posted By: Baertram
If my version is not working anymore I'm sorry, move on to other addons please as I'm not going to fix or release any other inofficial nor official patch to this addon. CraftStore is working fine e.g.
File: FCO ItemSaver03/16/22
Re: Filter Buttons - Guild Store
Posted By: Baertram
Thanks for the info. Is this happening with only FCOIS and dependencies enabled, all other addons disabled, too? Did you update Libfilters 3.0 to version 3.x already? Would be glad to get such information by default without having to ask again and again, as it eases the error tracking so much! Thanks for your understanding....
File: libAddonKeybinds03/16/22
We are aware there were changes don...
Posted By: Baertram
We are aware there were changes done by ZOS in the keybind settings menu which might now throw an error message as you try to bind a keybind, if libAddonKeybinds is enabled. Please check if your libAddonKeybinds "loaded" is version 5! Any lower version is old and needs to be replaced! You can easily check this by moving your mou...
File: LibMotif03/16/22
Please add the new dependency "LibC...
Posted By: Baertram
Please add the new dependency "LibCharacterKnowledge" to the description. It's mentioned in the text but it's not clear you will need this lib currently to use LibMotif. btw: Ascending tides API is API 101033 not API 101032 :p
File: LibSets (All set items ingame & preview. lua API + excel sheet)03/15/22
Where exactly do I need to move the...
Posted By: Baertram
Where exactly do I need to move the mouse to get the error? Above any item in inventory which I want to list or at the left side above and item that is at the list spot but not yet posted? Or at the listed items list? Is TTC enabled enough to get that error? Or any other addon needed in addition? We'll find a solution :D...
File: FCO ChangeStuff03/15/22
Could be, as the patch notes say so...
Posted By: Baertram
Could be, as the patch notes say someting about new items showing after reloadui/zone change again in inventory... :(:mad: I'll have a look as other issues and stuff allows me to, for now we need to accept the blinks and flashes again :rolleyes: Edit: After looking at it it should still work if you have enabled the settings to...
File: libAddonKeybinds03/15/22
InventoryGridView is outdated and b...
Posted By: Baertram
InventoryGridView is outdated and broken and it needs to be replaced by other addns, like "GridList", so please do so! InventoryGridView/lib/libAddonkeybinds I hate to reapeat this but embedded hardcoded libraries are f***ing up everyhting since years now... You clearly see the reason (included library in subfolder "libs" whic...
File: LibSets (All set items ingame & preview. lua API + excel sheet)03/15/22
Thanks for the info. No it's the t...
Posted By: Baertram
Thanks for the info. No it's the tooltip that tries to read the item's line data at the guild vendor and fails at that panel (each panel provides the data differently, e.g. the normal vendor, inventory, guild bank, crafting tables, crafbag, ..., guild trader -> fails to find the needed info). Disable the tooltips please, this sho...
File: Addon Selector (Save AddOn profiles/packs)03/15/22
As this happens, is Votans Addon Li...
Posted By: Baertram
As this happens, is Votans Addon List installed and enabled? It will automatically enable dependencies needed for addons so no matter if it's activate at the profile or not, if it's still loaded (and it is until you uncheck it and do a reloadui!) it will automatically re-enable addons and libs that depend on any addon you have enable...
File: PerfectPixel03/15/22
As you can see by your DarkUi scree...
Posted By: Baertram
As you can see by your DarkUi screenshot the inventory rows all of sudden stop to show, they are at the original height of the vanilla UI, allthough te backgound is shown much higher. Thats one example of the anchors and the positioning you'd have to do. PP already does that for a lot of controls and that's the reason why it looks o...
File: PerfectPixel03/14/22
After seeing what you are up to via...
Posted By: Baertram
After seeing what you are up to via the screenshots (we talked ingame about it already) I must say: No, sorry. This area is not just 1 area, but about each UI thing that opens (called scene, providing fragments which got the controls and backgrounds shown) got it's own. You'd have to resize them all, change the anchors on all of...
File: BeamMeUp - Teleporter (Fast Travel)03/14/22
Re: Sad! :(
Posted By: Baertram
Yeah,my small char needs to take the long travels again now... Why the heck do they "fix" these kind of helpers but leave other shitty stuff in for years :mad: At least BMU got many other nice features so the addon still is a nice helper. From patch notes for Update 33, 7.3.5: What a darn shame. :( Actually really sad about...
File: Character Achievements03/14/22
FYI: The normal ZO SavedVariables a...
Posted By: Baertram
FYI: The normal ZO SavedVariables also store the characterName of that server dependent unique characterId in a sub-entry named , below the ID entry. e.g. the structure looks like this: = { = { --unique server's characterId = { = "Character's nam...
File: Dolgubon's Lazy Writ Crafter03/14/22
Definately sounds, and looks (the m...
Posted By: Baertram
Definately sounds, and looks (the message you need 10 items at least ...) like there is any auto refining process somehow trying to be done. Try to logout and backup/rename your LazyWritCreator and LibLazyCrafting (if it exists) SavedVariables. Maybe there is something wrong in there. I do not have that auto refining stuff happeni...
File: FCO ItemSaver03/13/22
Sorry if this is explained somewher...
Posted By: Baertram
Sorry if this is explained somewhere, but is it possible to have the New items Automatic marking exclude item categories? A lot of junk items and white weapons/armor filll my inventory, I want them to be marked as sold, but I don't want it to apply to things like materials/consumables. Thank you No, this is not possible sorry. Th...
File: Dolgubon's Lazy Writ Crafter03/13/22
This addon is not auto refining any...
Posted By: Baertram
This addon is not auto refining anything. If you hear the sound it might be any other addon starting auto refine, but you shiuld validate there really is any auto refine happening. Maybe it's just any addon playing that sound somehow. I neither hear the sound nor get my mats auto refined. You should check your other crafting rel...