Results: 6057Comments by: Baertram
File: Auto Recharge (and repair)04/21/21
Re: Disconnect issue
Posted By: Baertram
I noticed that whenever I desync mid combat the last thing I see in chat is the auto repair message. Happened to me so many times during trials. So frustrating. Anyone else having the same issue and is there any fix for it? Someone else mentioned it only happens as he is dead in a trial. Is that the case for you as well as you...
File: Chat2Clipboard04/20/21
Re: Advanced Filterers conflict
Posted By: Baertram
This addon includes LibCustomMenu in a very outdated version 4.1, and it is hardcoded, so always loaded :( Please delete the subfolder /libs/LibCustomMenu" and install LibCustomMenu as standalone version (current version is 6.95), and the error should be gone. as soon as I enable this addon, Advanced Filters will stop working. Do...
File: Advanced Filters - Updated04/20/21
Re: Chat2Clipboard
Posted By: Baertram
Chat2Clipboard/lib/LibCustomMenu/LibCustomMenu.lua: This addon includes the library LibCustomMenu and always loads it, but the included version is old: 4.1 We currently are at version 6.95! So please tell the dev of the other addon to fix the hardcoded, included library. For yourself you can fix this by deleting the subfolder "...
File: Daily Helper04/19/21
Thanks! I'll fix the addon right aw...
Posted By: Baertram
Thanks! I'll fix the addon right away :) EDIT: it should be ok now Thank you. Your variables porting and pTag in function DailyHelper.Teleport(zone) are still leaking to global namespace. You should define both at the top of the function as local: function DailyHelper.Teleport(zone) d(": Trying to teleport to "..zone..".")...
File: Daily Helper04/18/21
Thanks for the addon but please do...
Posted By: Baertram
Thanks for the addon but please do NOT create global functions with generic names as "Complete" or "Teleport" :( This will most likely break other addons that use a same function name, even if local, in their code! Please create 1 global variable with your addon name and then add your needed functions to that global table: Dai...
File: LibClockTST04/18/21
Thanks for the library, but the tag...
Posted By: Baertram
Thanks for the library, but the tag ## AddOnVersion: is essential if you use ## IsLibrary: true to let the ingame addon manager determine the "newest" version of the addon/library. You shouldn't use a number 0 here but same/similar to the non-official ## Version tag! ## Version is currently ONLY used within Minion, the ex...
File: pChat (Chat customization & help: look/notification/sound/automation/history)04/18/21
Re: Pchat name display
Posted By: Baertram
Even when I have the setting on display @UserID it still shows char name. It works for guild and whispers but for part and all others it keeps displaying char name. I have tried to do a clean install but it doesn't seem to work at all :/ Did you check the setings of pChat? There also are name settings for the zone and group mess...
File: LibZone04/15/21
Hi SimonIllyan, it might have had...
Posted By: Baertram
Hi SimonIllyan, it might have had a reason, but as I did not mention it in the comments I'm not sure which one anymore :D Perhaps there were created endless loops or whatever in an earlier state. Could you try to raise the AddOnVersion in LibZoone.txt to a higher value so that your local copy is always loaded, and then remove th...
File: Mag Bank Settings04/15/21
If you want to make this work at gu...
Posted By: Baertram
If you want to make this work at guild bank and house banks as well you might simply use the event for bank open instead: EVENT_OPEN_BANK (number eventCode, Bag bankBag) Instead of using the scene! Benefit: A scene could be shown several times even if the bank is still open. Other addons might call it to show again e.g. The event...
File: LibMotif04/14/21
It's in the data file at least:...
Posted By: Baertram
It's in the data file at least: , = { achievement_id = 1418 } -- Soul Shriven Thanks for the library ziggr! Finally something I could use to strip the old library LibMotifCategories in AdvancedFilters and just create a new plugin based on your up2date library, as it seems. But 1 addition you should definately add at...
File: PerfectPixel04/14/21
Thank you Klisk & Baertram; love th...
Posted By: Baertram
Thank you Klisk & Baertram; love this addon and truly appreciate your work on it. "Honor where honor is due": The work was done by KL1SK and I only kept it working/updated as he was away ;)
File: LibMainMenu (DO NOT USE ANYMORE - PLEASE SWITCH TO: LibMainMenu-2.0)04/14/21
Re: Re: Re: Do I need to uninstall LibMainMenu1 via minion - keep variables
Posted By: Baertram
Yes, libraries are re-usable code that many addons are supposed to re-use. So it's often the case that other addons are using the same libraries and you already have them installed. You only need to assure they are at the newest version! As LMM 2.0 only supports the features of LMM 1 if you are using the version 440 or newer of LMM...
File: LibMainMenu (DO NOT USE ANYMORE - PLEASE SWITCH TO: LibMainMenu-2.0)04/13/21
Re: Do I need to uninstall LibMainMenu1 via minion - keep variables
Posted By: Baertram
If you are a user, just uninstall lmm 1 via Minion or manually. Delete all (there shouldn't be any SavedVariables so nothing to keep). Install lmm 2.0 afterwards, finished. Only if you are an addon dev (I cannot find any addon to your name so I assume you aren't) do the same and follow the instructions how to change your addon fi...
File: FCO Lockpicker04/12/21
Re: Re: Re: Re: Re: doesn't work
Posted By: Baertram
You are welcome. To be fair: This sentence in the description was just added after your last post. The settings are common for the addons and I thought it's a known thing. Perhaps this is something a developer will just "search for" as he knews there always are some sort of settings. No matter if at a smartphone, PC, software or ha...
File: Kill Counter04/12/21
Please update your addon to use Lib...
Posted By: Baertram
Please update your addon to use LibMainMenu-2.0 now, as it was released today (2021-04-12). LibMainMenu was set as discontinued today. Here is a "howto" switch your addon code from LMM1 to LMM-2.0: https://www.esoui.com/downloads/info989-LibMainMenuDONOTUSEANYMORE-PLEASESWITCHTOLibMainMenu-2.0.html
File: SuperStar - Waking Flame Update04/12/21
Please update your addon to use Lib...
Posted By: Baertram
Please update your addon to use LibMainMenu-2.0 now, as it was released today. LibMainMenu was set as discontinued today. Here is a "howto" switch your addon code from LMM1 to LMM-2.0: https://www.esoui.com/downloads/info989-LibMainMenuDONOTUSEANYMORE-PLEASESWITCHTOLibMainMenu-2.0.html Hi there, please prepare and update to...
File: pChat (Chat customization & help: look/notification/sound/automation/history)04/12/21
pChat now uses LibMainMenu-2.0 inst...
Posted By: Baertram
pChat now uses LibMainMenu-2.0 instead of LibMainMenu. LibMainMenu must not be used anylonger and was disabled. Please deinstall LibMainMenu 1! And install LibMainMenu-2.0 instead. Thank you
File: FCO Lockpicker04/12/21
Re: Re: Re: doesn't work
Posted By: Baertram
Glad you found it and were able to solve it for you ;) It's off by default because there exist 2 settings: 1 to color the pins, the other to show the checkmark. Which one should be on by default? The addons are designed to provide settings menu so that you are able to enable/disable stuff the addon does without having to turn the...
File: FCO Lockpicker04/12/21
Re: doesn't work
Posted By: Baertram
ok. I disabled EVERY addon AND lib EXCEPT this one and LibAddonMenu-2.0. STILL NOTHING. Even logged out and restarted to test it and NOTHING. So, yes... I did test it. There is no "reproduction" it simply just does not do anything when picking a lock. No error, no anything. GAMEPAD or keyboard mode? Did you check the settings of...
File: FCO Lockpicker04/11/21
Re: doesn't work
Posted By: Baertram
This is installed properly with the dependency. It doesn't do anything when picking a lock. The adon works flawlessly if you use it alone, only with it's dependencies. I have tested this several times now. I even tested this now on the live servers, and it works just fine. 2 accounts. Asked my guildmates: They use it, and it works....
File: HarvestMap04/11/21
Where did the option for hiding 3D...
Posted By: Baertram
Where did the option for hiding 3D pins of recently visited nodes go? Where did the option for hiding not spawned nodes go? They were both there this morning and they worked perfectly. LibMainMenu v1, the older version providing such settings in the extra menu, is going to retire and LibMainMenu2 will include it's possibilities....
File: Auto Recharge (and repair)04/10/21
Hi Onigar, thanks for the report...
Posted By: Baertram
Hi Onigar, thanks for the report. Have tried the same with new savedvariables and my screen wasnot locking/unresponsive after changing the options. Was any other addon activated as this happened? After reloadui it will scan the inventory for some repair kits and soulgems, but this shouldn't make everything unresponsive. Will ta...
File: Custom Item Notes04/09/21
Could also be the side effect of ot...
Posted By: Baertram
Could also be the side effect of other addons! I'd always ask the error reporters to proof it throws the error with ONLY this addon + needed libs enabled as well, else it's there work to check what other of theire addons enabled casues this in combination (as you cannot know these addons + have them installed + got the same settings...
File: Custom Item Notes04/09/21
Try if moving the LibCustomMenu:Reg...
Posted By: Baertram
Try if moving the LibCustomMenu:RegisterContextMenu(AddNote, LibCustomMenu.CATEGORY_LATE) lines to your event_add_on_loaded or event_player_activated callback fixes this. If the customslotaction will be added too early, it may break the normal inventory slot actions somehow. Only a guess, so you'd have to test this. The dialog y...
File: FCO Lockpicker04/09/21
So apparently this mod have an issu...
Posted By: Baertram
So apparently this mod have an issue with the latest harvestmap update, it breaks the addons completely. user:/AddOns/HarvestMap/Modules/HarvestMap/Main/Utils.lua:37: attempt to index a nil value stack traceback: user:/AddOns/HarvestMap/Modules/HarvestMap/Main/Utils.lua:37: in function 'Harvest.GetCamera3DPosition' user:/AddOns...