Results: 154Comments by: desertforce
File: Zgoo High Isle05/27/20
Got a question... Is this addon...
Posted By: desertforce
Got a question... Is this addon still used / useable or has is stopped working because ZOS made changes so that it won't work anymore..? Just asking because since the latest update I am receiving the following error... Checking type on argument stringVariablePrefix failed in GetString_lua stack traceback: : in function 'Ge...
File: WritWorthy05/08/20
And again many, many thanks for you...
Posted By: desertforce
And again many, many thanks for your answer Ziggr :) ..! Best regards De-chan
File: WritWorthy05/07/20
Hi... A small question Ziggr......
Posted By: desertforce
Hi... A small question Ziggr... Will the new updated LibSets 0.1.6 Version break WritWorthy? Just asking because of this point mentioned in the update notes: The functions of the LibSets API, using the itemIds, will decompress the itemIds automatically and cache them until a reloadui happens. Everything should work the...
File: WritWorthy05/04/20
Thank you for the answer!!! :) B...
Posted By: desertforce
Thank you for the answer!!! :) Best regards De-chan
File: WritWorthy05/03/20
Re: WritWorth 6.0.1 is ziggr's last relaese
Posted By: desertforce
I stopped playing ESO in 2018. After two years of support, I'm taking a break from all my add-ons. To the folks for whom WritWorthy works well, it likely will continue to do so for years. New set bonuses will likely still work, since they're supported by Baertram's LibSets. New motifs will not work! WritWorthy has to have...
File: LibStub02/25/20
Thanks for the answer :) ... I w...
Posted By: desertforce
Thanks for the answer :) ... I will try it out on the addon *AutoInvite*... That still uses - at least the version I have - LibStub... As far as I can tell there is only the LibStub folder in the addon and the *Code-Line* (lib/LibStub/LibStub.lua) in the AutoInvite.txt file... I will remove that line, replace it with the global co...
File: LibStub02/24/20
Hi... I've got a question... For...
Posted By: desertforce
Hi... I've got a question... For removing the LibStub: For an Addon to keep working, will it be only necessary to change the entries within the *.txt manifest before removing the "Libstub" folder from the addon or will it be necessary to change more..? Just asking because if only the *.txt manifest needs to be changed I coul...
File: CraftStore Endless Archive11/06/19
To all with that and related Errors...
Posted By: desertforce
To all with that and related Errors..!!! LibBinaryEncode was updated today..!!! That update may seem to have broken a few things..! If you don't want to have those Errors just use an older version of both Addons until it will be fixed… That is whats working for me at least ;) … Best regards De-chan
File: LoreBooks10/27/19
Hey there everybody. I'm working on...
Posted By: desertforce
Hey there everybody. I'm working on an update but I need another day, currently rewriting parts of the miner to better filter for existing books. Will do my best to get it up and running soon so we can all enjoy our books. :D On a side-note, I already have 50% of the books from my PTS testing. Take your time Kyoma… Great work need...
File: Votan's Minimap10/21/19
Hi Votan… Thx as always for the...
Posted By: desertforce
Hi Votan… Thx as always for the fast update :) .!! One small thing. I think you overlooked the .txt file inside the *LibHarvensAddonSetting* folder. The API-Version there is still an old one and the game will show an outdated dependency, so that the Map-Addon won't work ;) . Just wanted to Mention it... Best regards and...
File: CraftStore Endless Archive07/06/19
I have got a small problem with CS....
Posted By: desertforce
I have got a small problem with CS... Today I noticed that if I have learned a Motif on one Char it will stil be shown as *red* in the Motif List within CS for that Char..! Even if I use /reloadui or log to an other Char and change the Char I am Looking at in CS to the Char where I have learned the Motif... That never happend b...
File: Azurah - Interface Enhanced05/20/19
Thx ~Phinix for the ultra fast Upda...
Posted By: desertforce
Thx ~Phinix for the ultra fast Update :) !!! Best regards De-chan
File: Azurah - Interface Enhanced05/20/19
Hi... Just wanted to say that Azura...
Posted By: desertforce
Hi... Just wanted to say that Azurah is showing the following error with the Elsweyr Chapter: user:/AddOns/Azurah/bin/Unlock.lua:560: attempt to index a nil value stack traceback: user:/AddOns/Azurah/bin/Unlock.lua:560: in function 'OnPinAreaChanged' user:/AddOns/Azurah/bin/Unlock.lua:577: in function 'Azurah:ConfigureCompass'...
File: CraftStore Endless Archive02/25/19
Fixed in 1.99.1. Awesome!!! Thx...
Posted By: desertforce
Fixed in 1.99.1. Awesome!!! Thx for the hyper ultra fast fix :cool: … Best regards De-chan
File: CraftStore Endless Archive02/25/19
Hi... Wanted to report an error I a...
Posted By: desertforce
Hi... Wanted to report an error I am receiving… user:/AddOns/CraftStoreFixedAndImproved/CraftStore.lua:895: attempt to index a nil value stack traceback: user:/AddOns/CraftStoreFixedAndImproved/CraftStore.lua:895: in function 'CS.UpdateGuildStore' I removed the old CraftStore + SaveVars completly and installed the newest...
File: HarvestMap10/24/18
Hi... After updating just now I...
Posted By: desertforce
Hi... After updating just now I got the following Problem... http://i68.tinypic.com/23kx843.png As I took a look into the Folder and the .txt file I saw that the order within the file was mixed up (see the following image)… http://i66.tinypic.com/sccob5.jpg I am not sure if it is important, but after I changed the or...
File: CraftStore Endless Archive10/23/18
Would it be possible to have the ma...
Posted By: desertforce
Would it be possible to have the main craftstore window open automatically when you interact with a blacksmithing/clothing/woodworking/jewelers station? Having this open during crafting is extremely useful for research and getting an overview of what you should be doing. I know I can just manually open it with the key but it gets...
File: HarvestMap10/23/18
I am not sure if this will help tho...
Posted By: desertforce
I am not sure if this will help those who have problems with the current Version, but let me try ;) … 1.) Go into your Game - NOT the Char-Loading-Screen, but right into the Game itself… There go to the Menu -> Addons and check the info there… What is missing for HarvestMap to work..? It should be shown there… 2.) If HarvestMap...
File: SkyShards10/23/18
The simple fix is to go into the ma...
Posted By: desertforce
The simple fix is to go into the manifest file (SkyShards.txt), and remove CustomCompassPins from the dependencies line. From this: ## DependsOn: LibStub LibMapPing LibGPS LibAddonMenu-2.0 LibMapPins-1.0 CustomCompassPins To this: ## DependsOn: LibStub LibMapPing LibGPS LibAddonMenu-2.0 LibMapPins-1.0 You're close on a s...
File: HarvestMap10/23/18
Note: It might be a good idea to se...
Posted By: desertforce
Note: It might be a good idea to separate the "Libs" from the addon and the users would install "Libs" as addons separately as did other addon authors then it could not be forgotten when updating the book of the dactor and it should also be good if "Libs were as separate addons, they would only update the ones where the addon itself...
File: HarvestMap10/23/18
Hi Shinni… Just asking, but coul...
Posted By: desertforce
Hi Shinni… Just asking, but could it be that you missed the whole "Libs/…" lines in the "HarvestMap.txt" file in Version 3.12.1 :confused: ..? It showed me ingame that LibAddonMenu-2.0 was missing and by comparing my old "HarvestMap.txt" with the new one I saw that all those "Libs/…" lines were missing… Best regards De-chan
File: HarvestMap10/22/18
even after editing the addon, the s...
Posted By: desertforce
even after editing the addon, the same error occurred that I posted on the previous page It seems your issue is a bit different. From what I can tell with a quick look it seems like the harvestmap server is offline so you can't download the data. So you will either have to wait for the author to fix that or find someone else's dat...
File: HarvestMap10/22/18
Hey guys. Unofficial fixes here. Yo...
Posted By: desertforce
Hey guys. Unofficial fixes here. You are going to find and replace the first line of code with the second. cant say more .... only :banana: EDIT: pin size now very small and it cant be changed!! :mad: Looks fine on my end as you can see in image. https://i.imgur.com/mMJsWdl.png I assume another addon is possibly...
File: SkyShards05/29/18
Could it be that because of the fac...
Posted By: desertforce
Could it be that because of the fact that Summerset has just been released all those _01 and xx01 etc. only exist because of multiple intances, which are created for all the players in SumSet or are those really different maps :confused: ..? Best regards De-Chan P.s.: @SDPhantom I've tested your Code and I've been to a...
File: SkyShards05/28/18
Re: Re: Missing skyshard location
Posted By: desertforce
Thanks Phantom. I'll get this updated & released tomorrow. Inside the Tor-Hame-Khard delve in Summerset, the skyshard location is missing. Using /mypos on the location gives these coordinates. Apparently, the game uses both torhamekhard_01 and torhamekhard_02 for inside the delve. To fix this, add these lines in SkySha...