Results: 77Comments by: iwontsay
File: InventoryManager07/01/17
On opening the bank, stash ... Any...
Posted By: iwontsay
On opening the bank, stash ... Any soul gem (max. 1)On opening the bank, retrieve ... No soul gem (max. 1) Any soul gemI tried it this way, but I got a problem... I have 2 complete stacks and a stack of 48. When I open the bank with 1 stack in my bag I end up with 2 complete stacks in the bank and 48 gems in my pocket. When I open...
File: InventoryManager07/01/17
Are settings supposed to be saved i...
Posted By: iwontsay
Are settings supposed to be saved in profiles, or just rules? I set and saved my min/max gold values, but whenever I load the profile on another char, it keeps resetting gold settings back to defaults. :s These settings are character-bound and would be saved and loaded with the profiles if you use "save profile" or "load profile"....
File: InventoryManager06/30/17
Re: New Rule
Posted By: iwontsay
Is it possible to add a new rule "Destroy at pickup" ? Destroying objects is intentionally done in the way it is to prevent accidental destruction of objects you might need. Like specific quest items. Though if you set the Destroy Threshold reasonably high, it would start the cleanup loop whenever you pick up an item.
File: InventoryManager06/29/17
You could put "any stolen treasure"...
Posted By: iwontsay
You could put "any stolen treasure" in the launder list (no pun intended, it's the last entry of the section list) and "any treasure" in the for sale list... though it wouldn't do that in one go, since don't sell not stolen or freshly laundered item to a fence. ADDENDUM: If you really want to go the route "Launder the item first,...
File: InventoryManager06/29/17
Yes i am quite sure of that as i te...
Posted By: iwontsay
Yes i am quite sure of that as i tested the same actions that kicked me multiple times with chat enabled again with it disabled and never got kicked once. Strange enough, I think. Oh well, adding a new checkbox, its default value and a condition in front of the progress output shouldn't be much of an effort.
File: InventoryManager06/29/17
Is there a way to disable chat noti...
Posted By: iwontsay
Is there a way to disable chat notifications? When you automatically delete or move a large amount of items (For example when farming Khajits and automatically delete every white item) then you get kicked for spamming. I already worked around that thing by deleting some code of the add-on itself. I just wanted to ask if there is a...
File: InventoryManager06/29/17
Maybe I'm blind, but with the new v...
Posted By: iwontsay
Maybe I'm blind, but with the new version it seems not to be possible, to launder stolen items, before selling them. Is there a way to change the order of the sections? Or is the "Cross Reference" the option I'm searching for? You could put "any stolen treasure" in the launder list (no pun intended, it's the last entry of the sec...
File: InventoryManager06/28/17
Any way to disable Max gold to keep...
Posted By: iwontsay
Any way to disable Max gold to keep on character? I was hoping for 0 for unlimited, but that just put all my gold in the bank instead, haha Edit: Any chance you would add options for Min/Max gold to keep in bank too? (Preferably with 0 for unlimited also~) '0' to simply transfer all the money to the bank is actually intentional...
File: InventoryManager06/28/17
Apologies for the late response, bu...
Posted By: iwontsay
Apologies for the late response, but I am in the process of a major redesign of this addon. The main issue is that these rules are non-exclusive. While something like Put into bank any intricate item Deconstruct any intricate item would make sense, the second thing is that bank and inventory is summed up independently. So,...
File: InventoryManager06/21/17
For a broader range of discussion (...
Posted By: iwontsay
For a broader range of discussion (which I'd welcome), I've moved my comment into an own forum thread, link as below: http://www.esoui.com/forums/showpost.php?p=31580&postcount=2 It concerns major changes in the AddOn, and I wouldn't like to do them without your feedback first.
File: InventoryManager06/21/17
Re: Re: Missing a little funtion
Posted By: iwontsay
On a related note, is there a way (or can a way be added please) to limit the number of an individual item that can be moved to the bank? For example, so I can say that I only want one full stack of Millet in my bank, and once I have that full stack no more will be moved across, or if I have 150 Millet in the bank and 75 Millet in my...
File: InventoryManager06/15/17
Please check your rulesets
Posted By: iwontsay
As stated in a previous post, as of Version 1.5.0 it is possible to have concurrent rules in your ruleset and actions are taken dependent on the context. Let's say, you have two rules somewhere in your list, in the following order: Deconstruct any intricate weapon ... (maybe even more filters) Sell any weapon of quality Norma...
File: InventoryManager06/15/17
I just want to say thank you, for y...
Posted By: iwontsay
I just want to say thank you, for your great work with this plugin and big thanks for the last update with great guild bank support Guild bank support had been on my agenda for too long, it was not as high on my list as other features, but still a 'must do' for completeness. Now I found the time to do it... Of course, guild ban...
File: InventoryManager06/14/17
I was wondering if you could add re...
Posted By: iwontsay
I was wondering if you could add recipe fragment to specific items which is located in Consumable for General Type? Hmmmh... To do it right, I would have to introduce a third tier to the item type filters, because why should I stop at recipe fragments as a specific item type? And I think there it would slightly get out of hand......
File: No, Thank You! - Morrowind06/08/17
This keeps happening when I get a m...
Posted By: iwontsay
This keeps happening when I get a message in chat about someone getting arena points: (I can not turn it off see my post below) http://i1305.photobucket.com/albums/s553/Samuel_Moren/Screenshot_20170603_233025_zps37jthwah.png My first thought would be "missing translations" since all the texts are missing in the settings scre...
File: InventoryManager06/08/17
Hi dude, do you think you can add i...
Posted By: iwontsay
Hi dude, do you think you can add in the compatibility, Item saver, to avoid transfer with item tagged? It will be awesome You can add a rule "Keep any item with any mark" at any point in your rule list - or you can specialize a rule like this a bit more, like "Keep any item which is marked for locking" I intentionally didn't h...
File: InventoryManager05/30/17
Another *nice-to-have* would be: A...
Posted By: iwontsay
Another *nice-to-have* would be: A quick&easy way to stop/pause the rules. Like sometimes I push sth into the bank not in accordance with my rules. Everytime I forgot to take / put sth into the bank and I access the bank I need to redo those steps. I would be happy to like hit "/im pause 5" into chat and not redo those steps....
File: InventoryManager05/30/17
Looks like the Bug, I reported 04/0...
Posted By: iwontsay
Looks like the Bug, I reported 04/02/17, 03:38 PM ... but I got no reaction from developer ... If it concerns the InventoryManager it could have been silently fixed (see changelog) or the affected code had been reworked entirely, making the issue moot. Did you update to 1.4.1 and recheck? If it still happens, give me a holler.
File: InventoryManager05/28/17
Thanks for adding "no trait" filter...
Posted By: iwontsay
Thanks for adding "no trait" filter. :) I have a few suggestions: option to turn off auto transfer of gold / tel var stones, or an option to set maximum to infinite option to turn off transfer message, or hide the transfer message if there's no transfer option to set a filter for crafted items (example: 1. rule: mark all wh...
File: InventoryManager05/28/17
Can i use this addon without CraftS...
Posted By: iwontsay
Can i use this addon without CraftStore or FCO ItemSaver? I'm getting an error message: user:/AddOns/InventoryManager/FCOISLink.lua:36: attempt to index a nil value stack traceback: user:/AddOns/InventoryManager/FCOISLink.lua:36: in function 'FCOISL:hasAddon' user:/AddOns/InventoryManager/InventoryManager.lua:328: in function '...
File: No, Thank You! - Morrowind05/27/17
Thx for the temporally fix working...
Posted By: iwontsay
Thx for the temporally fix working really nice ^^ My pleasure.
File: No, Thank You! - Morrowind05/26/17
Re: Patch or fix?
Posted By: iwontsay
Does this return No,ThankYou to full functionality or just remove the If lines that were causing the crashes? As far as I playtested it, it looks fully functional. Next to updating the embedded LibNotifier there was a reference to a variable in the core game component which had to be renamed. (m_displayQueue to displayQueue) I...
File: InventoryManager05/25/17
Strangely I get a warning that one...
Posted By: iwontsay
Strangely I get a warning that one of the "bags" is full. But neither my inventory nor the bank account is. Mabye IM is still not used to twice as big bank accounts due to Eso+ ? Could be possible. As well as items not being pulled from the bank. If the system internally works with two separate inventories and just mixes these tw...
File: InventoryManager05/15/17
That's strange enough. Rules as sim...
Posted By: iwontsay
That's strange enough. Rules as simple as these are sort of in my everyday staple, as you see in the sample list I posted earlier. I never did test it on the PTS - never logged on to the PTS at all - and did all the development and using on the live version, and it could very much be that they did some essential changes to the inv...
File: InventoryManager05/11/17
What follows is a list of rules I h...
Posted By: iwontsay
What follows is a list of rules I have on one of my characters. She isn't the main crafter, but has dibs on anything unknown if the main crafter left it behind. Rule 1: sell any junked item Rule 2: destroy any junked worthless item Rule 3: launder any stolen tool Rule 4: launder any stolen trophy Rule 5: pull from bank any wea...