Results: 792Comments by: ArtOfShred
File: Lui Extended07/22/20
Buffs randomly seems to move into t...
Posted By: ArtOfShred
Buffs randomly seems to move into the unit frame when using the pyramid option: https://imgur.com/THDHw2N /reloadui fixes it for a little while, but after some time it goes back, the UI is set to 1440p and the unitframes are at their default positions, and buffs/debuffs are attached/locked to the unit frame. Edit: Seems to happe...
File: Lui Extended07/22/20
Great addon, thanks! :D Got two(...
Posted By: ArtOfShred
Great addon, thanks! :D Got two(edit three) questions: 1. Is there a way to move the subtitles around with this addon? 2. Also where do I find the option to disable icons for scrolling combat text? 3. Does this addon have the ability to add timestamps to regular chat/guild/zone and so on? Or just for special announcements?...
File: Lui Extended07/18/20
Since the last update, my bars seem...
Posted By: ArtOfShred
Since the last update, my bars seem to be transparent. Checked the above solution, but it was already pathed the correct way. Any other idea or potential solutions I might try ? Hmm. I've heard someone before say this could also happen due to some kind of caching error. I've never been able to replicate it though. Sometimes just...
File: Lui Extended07/17/20
Re: Re: Re: minimalist group frames
Posted By: ArtOfShred
One feature request: For buffs/debuff tracking - would it be possible to still show a buff even if it's not active? Like show it greyed out. I made heavy use of functionality like this in WoW for example, with mods like Weak Auras. Helps me remember all the things to cast and keep up. I thought about maybe doing something like...
File: Lui Extended07/16/20
Re: minimalist group frames
Posted By: ArtOfShred
Sorry if this has already been posted. Doesn't seem to be a search option for the comments. Would love to see an option for group frames that simplify them even more - to look like the raid frames. If you disable the Custom Group Frames and keep Custom Raid Frames enabled, the raid frames will just take over when you are in a s...
File: Lui Extended07/12/20
Re: lua error from CombatInfo.lua:2066
Posted By: ArtOfShred
I tried completely reinstalling and deleting the saved variables without luck. Thanks, it's because of specific code I wrote to handle Shimmering Shield stack tracking on the bar highlight. Not sure why it didn't throw an error when I tested it but I know how to fix it. I'll try to update again sometime soon. If you want, you c...
File: pChat (Chat customization & help: look/notification/sound/automation/history)07/09/20
Re: Re: Re: Re: Messages with Item Links being cut very short
Posted By: ArtOfShred
Thanks for the insight. Haven't found something in particular which should cut anything off though. Is it maybe alwas the same "string" length that get's cut off? Or the same amount of itemlinks? Ahah! If I turn of the ability to "enable copy" then it stops the string from being cutoff. What's funny too is with "enable copy" on...
File: pChat (Chat customization & help: look/notification/sound/automation/history)07/09/20
Re: Re: Messages with Item Links being cut very short
Posted By: ArtOfShred
Are you able to create this problem with Vanilla UI as well? I see you are using some addon there posting your crafted items. This is output from LUIE. When I disable pChat I get the full string as expected, when I enable pChat it gets cut off. Hmm, if I just dump a mountain of itemlinks into a d() they don't get cut off thoug...
File: pChat (Chat customization & help: look/notification/sound/automation/history)07/07/20
Messages with Item Links being cut very short
Posted By: ArtOfShred
I've always had this issue where pChat significantly cuts down the length of strings with item links in chat. I'm wondering if you have any insight on how I can get around it / hook around it or something. I think at some point there was an issue where strings of a certain length would crash the game and maybe pChat was trying to...
File: Lui Extended07/06/20
Guess Minion is to blame :eek: I...
Posted By: ArtOfShred
Guess Minion is to blame :eek: I'm really not sure why this happens, only thing I can think of is possibly due to the folder size of LUIE.
File: Lui Extended07/04/20
Re: Re: Re: Re: Re: Re: Re: Re: Settings
Posted By: ArtOfShred
Alright I added a bunch of options on the GitHub build, will probably update in the next day or two. Heyyy! So I must not have got a single lead since you added the chat feature in, but I just noticed and wanted to come say THANK YOU! youre the best :D You're welcome! Thank you for the suggestion! It was a good idea to add.
File: Lui Extended07/02/20
Re: Re: Re: Re: Re: Re: Settings
Posted By: ArtOfShred
Okay so thinking about this again for a second... How would you like me to handle when you put, for example, Major Fracture on a target, then someone else overrides your Major Fracture with their own? The debuff is going to go away when that happens if I hide everything that doesn't come directly from the player. This was the reas...
File: Lui Extended07/02/20
Re: Re: Re: Re: Settings
Posted By: ArtOfShred
Yes! That would help a lot, it would be much easier to track your own debuffs if only yours shows up. I will be waiting for the update. Thanks a lot! Okay so thinking about this again for a second... How would you like me to handle when you put, for example, Major Fracture on a target, then someone else overrides your Major...
File: Lui Extended07/01/20
Re: Re: Settings
Posted By: ArtOfShred
I've installed LibStub as a workaround for now and my Settings are back. Hmm, that's kind of strange, works fine without LibStub for me. Hi there! First of all thank you for this awesome addon. I have a problem that i couldn't find a fix for it.I would like to know if there is a setting to show only the debuffs that i apply(...
File: Lui Extended06/29/20
Re: Re: Re: Re: KNOWN ISSUES | RESOURCES | NEWS
Posted By: ArtOfShred
Is LUIE showing enabled in the addons menu? Correct. The addon itself seems to be working, I just cant access the settings. Man that is strange. I wonder if an older version of LAM is getting loaded by another addon and that's causing an issue with the settings showing up. Can you run a search for "LibAddonMenu-2.0.txt" in yo...
File: Lui Extended06/29/20
Re: Re: KNOWN ISSUES | RESOURCES | NEWS
Posted By: ArtOfShred
RESOURCES - Development Build: You can find the development build of LuiExtended on GitHub. The development build is not always guaranteed to work, though will usually be stable for the latest PTS build. Any time significant API changes are made by ZOS the development build may cease to function properly on the live servers....
File: Lui Extended06/27/20
Re: Info Panel
Posted By: ArtOfShred
Any chance we could get the option to see event ticket count on the info panel? To be completely honest I doubt I'm ever really going to do anything with the InfoPanel, unless at some point I decide to completely rehaul it from scratch (the current design is heavily lacking versatility), but it's not anywhere in my gameplan atm.
File: Lui Extended06/26/20
Please remove LibStub from your opt...
Posted By: ArtOfShred
Please remove LibStub from your optional dependencies. It's not needed anymore as LAM 2.0 does not need LibStub anymore now. Thanks for the heads up, will do with the update I release soon. Also, as far as update goes just doing some updates for one of the dungeons alerts/auras and testing to make sure everything is stable. Goa...
File: Lui Extended06/21/20
Re: Re: Update Status...
Posted By: ArtOfShred
Is it possible to be with сhange the behavior of the custom pyramidal player panel like the default one? I mean decreased health on both sides, mana on the left and stamina on the right. Ooh yeah I think there's a function to set bar alignment point. Lemme go see. Maybe I'll just add an option to set the alignment for eac...
File: Lui Extended06/21/20
Update Status...
Posted By: ArtOfShred
Alright I'm planning to release an update pretty soon here, a few more things to clean up and check and then I don't see any reason why I should sit on this any longer. Back bar tracking for ability highlight will be in the new version, some quality of life updates and cleanup for Chat Announcements, tracking/tooltip updates for W...
File: Lui Extended06/21/20
Hello, Is it possible to show th...
Posted By: ArtOfShred
Hello, Is it possible to show the countdown number of the different(second) skill bar? Or did I miss something? Not in the version that's currently available, but the beta has back bar tracking: https://github.com/ArtOfShred/LuiExtended/releases/tag/6.1.0-beta5 I hesitate to even call this a beta, myself and a few friends ha...
File: Lui Extended06/17/20
hi can anyone tell how i change the...
Posted By: ArtOfShred
hi can anyone tell how i change the actionbar like in the pics 6-7? I can not find it in the options. ty That's DarkUI. Can you add /b /m /f as alternative slash commands for /banker /merchant and /fence? I ask because I got used to them with another addon but i'm trying to reduce as many of them as I can. Pretty please? :)...
File: Lui Extended06/13/20
Re: Re: Re: Invulnerable enemies
Posted By: ArtOfShred
Does the base UI actually draw the stone invulnerability texture over Saint Olms boss/target bar when the shield is up? Yes indeed it does. Currently I have both LUI's and the standard enemy frames enabled, and the standard frame shows that stone texture for Olms's health when an Ordinator Protector is active. Oh that's good, I...
File: Lui Extended06/07/20
Hi there! I just wanted to know if...
Posted By: ArtOfShred
Hi there! I just wanted to know if there is anyway to add Leads to the Chat Announcement settings? I would really like to be able to see which lead I found there :D Thanks! Oh yeah good idea! I keep meaning to do this but I've been putting it off. I need to figure out how these are handled by the API. I'll try to take a look and...
File: Lui Extended06/05/20
Dropping another GitHub beta, downl...
Posted By: ArtOfShred
Dropping another GitHub beta, download link here: https://github.com/ArtOfShred/LuiExtended/releases/tag/6.1.0-beta5 Fixed some logic issues with Bar Highlight handling, updated Vampire & Werewolf skill lines - needs some testing to make sure everything is working right.