Results: 750Comments by: Shadowfen
File: Lykeion's Much Smarter AutoLoot11/15/23
MSAL does not stop when disabled?
Posted By: Shadowfen
In the /msal command function, the value for db.enable gets changed but it seems that the MSAL_LOOT_UPDATED always only gets registered no matter what db.enable gets set to. Shouldn't it unregister when db.enable gets set to false?
File: Thief Tools11/14/23
I really like this addon, but my ga...
Posted By: Shadowfen
I really like this addon, but my game crashes when Dustman deletes stolen items if this addon is enabled. I don't have any issues with Dustman otherwise, it just seems to conflict with this addon. I agree with not leaving items behind and that is why I had dustman deleting the items I do not want instead. Can you send me a copy...
File: rChat11/13/23
Could you please add in a feature t...
Posted By: Shadowfen
Could you please add in a feature to stop friend status messages, I see you already take control of this system message, just you don't have a way to toggle this on or off. Other addon's I use had this feature but because your addon take over the printing of this system message they are not able to do anything about it and they...
File: LibAddonMenu-2.011/13/23
Re: Re: Re: Re: Re: Re: Re: Disabled not working for buttons
Posted By: Shadowfen
The Save button starts out as disabled. I enter in a valid name. The Save button still looks like it is disabled. If I click somewhere else (so that the editbox loses focus), then the Save button changes to look enabled. If I change the name to "Default" (one of the illegal names), the Save button still looks enabled. Change foc...
File: LibAddonMenu-2.011/13/23
Re: Re: Re: Re: Re: Disabled not working for buttons
Posted By: Shadowfen
I also had registerForRefresh set to true for the panel, but forgot to mention it. I may have gotten confused because I expected a visual change when the button was disabled and there was none. I was expecting something like the get greyer of other types of items or something like what happens with isDangerous... There should b...
File: LibAddonMenu-2.011/12/23
Re: Re: Re: Re: Disabled not working for buttons
Posted By: Shadowfen
Please read the documentation. Disabled requires you to set the registerForRefresh flag on the panel in order to work. I also had registerForRefresh set to true for the panel, but forgot to mention it. I may have gotten confused because I expected a visual change when the button was disabled and there was none. I was expecting...
File: LibAddonMenu-2.011/12/23
Re: Re: Disabled not working for buttons
Posted By: Shadowfen
Please read the documentation. Disabled requires you to set the registerForRefresh flag on the panel in order to work. I also had registerForRefresh set to true for the panel, but forgot to mention it. I may have gotten confused because I expected a visual change when the button was disabled and there was none. I was expecting...
File: LibAddonMenu-2.011/11/23
Disabled not working for buttons
Posted By: Shadowfen
I've tried using the disabled= option with a button without success. Finally I tried each of: disabled=function() return true end, disabled=function() return false end, disabled=true, disabled=false, and none of them had any effect. The button was always enabled.
File: Lykeion's Much Smarter AutoLoot11/07/23
Thanks for the detailed information...
Posted By: Shadowfen
Thanks for the detailed information, I'm sure this is caused by Considerate Mode not being accurate enough in recognizing resource nodes. I'll put out a version that fixes this as soon as possible. There are some looting addons that use node names to differentiate resource nodes from other containers, which is usually very accurat...
File: Lykeion's Much Smarter AutoLoot11/07/23
Just a note: I'm not quite sure wha...
Posted By: Shadowfen
Just a note: I'm not quite sure what isResourceNode is used for, but the detection algorithm seems to need some fine tuning. It is reporting "isResourceNode: false" in debug for a jewelry resource node that has * Pulverized Titanium * Platinum Dust in it. I presume it is not recognizing the Pulverized Titanium as possible content...
File: Lykeion's Much Smarter AutoLoot11/07/23
I tried modifying ShouldLootMateria...
Posted By: Shadowfen
I tried modifying ShouldLootMaterials() and ShouldLootStyleMaterials() so that it actually checks the isStolen parameter that gets passed in: if (IsESOPlusSubscriber() and not isStolen) then return true end so even if we have ESO+ it should not just automatically steal. I found that it still did not work if yo...
File: Auto Category - Revised11/06/23
Re: Having some problems with the FCOIS commands
Posted By: Shadowfen
also as a second question, is there a way to check the level of an equipped item? such as my gloves, something like (and I know this isn't right but just to get what I mean across...) isequipped() and equiptype("hand") and (equiplevel("hand") <= (charlevel() - 30)) to flag if my gloves are 30 levels or more below my char leve...
File: Lykeion's Much Smarter AutoLoot11/06/23
Hi, thank you for the addon! With...
Posted By: Shadowfen
Hi, thank you for the addon! With these settings under MATERIAL FILTERS > Loot Stolen Mats with ESO+ = ON Crafting Materials = Always Loot Style Mats = Never Loot -OR- Only Non-Racial Styles I'd expect that it would loot stolen materials, but NOT base-game style mats like Bone, Manganese, Starmetal, etc. Unfortunately it i...
File: LibAddonMenu-2.011/03/23
Thank you for the work-around!
Posted By: Shadowfen
It's great! :banana:
File: Slasher11/02/23
the /disband command hasn't been wo...
Posted By: Shadowfen
the /disband command hasn't been working for me. I've tried to use it to disband the crow boss groups (yes, I was leader) for the last 3 days. Each time, I've tried /disband several times. I can still disband a group by right-clicking my name in the party roster and selecting the disband option. Can you confirm that the command i...
File: PocketChange10/31/23
Any chance you'd be willing to chan...
Posted By: Shadowfen
Any chance you'd be willing to change the "Gold" limit? Something more like 100,000 at least? Or even 200,000. Done and uploaded. Version 1.31
File: Lui Extended10/30/23
Re: Re: Latest version (today) has broken launder message
Posted By: Shadowfen
No matter what I launder, I get message "You launder h for Gold" or "You launder hx17 for Gold" https://mega.nz/file/7R4DDTjJ#jNlZwgD8nHdMMtyHXsxwb54SNZPuUo6hCehVkvYiSSk I'll see if ArtOfShred can push the fix. I have it fixed already on GitHub Thank you! :banana:
File: LibAddonMenu-2.010/30/23
dropdown being clipped within submenu
Posted By: Shadowfen
When I have a submenu that has as the last element a dropdown and I select the dropdown to look at the list - that list is clipped at the bottom and right side when it runs into the edge of the submenu. Other dropdowns above it (using the exact same choice lists) work as expected. If I could move up the dropdown so that it is not...
File: Lui Extended10/30/23
Latest version (today) has broken launder message
Posted By: Shadowfen
No matter what I launder, I get message "You launder h for Gold" or "You launder hx17 for Gold" https://mega.nz/file/7R4DDTjJ#jNlZwgD8nHdMMtyHXsxwb54SNZPuUo6hCehVkvYiSSk
File: Auto Category - Revised10/09/23
Re: Issue with armory builds
Posted By: Shadowfen
I really like the idea of this addon and I really want to use it. But I am having issues getting it to work with armory builds. It is the one and only rule I am trying to add and I just cannot seem to get it to work properly. Do I create a new category with the rule armorybuild()? Doing so seems to do.. well nothing. If I create...
File: Auto Category - Revised10/09/23
Re: New Category
Posted By: Shadowfen
Please add a category for "Writs". I tried, but it didn't work. Add a category/rule named "Writs" with the rule type("master_writ") Once the rule is created, add it to your backpack, bank, guild bank, or whichever other bag you like. The code itemname("Writ") would also mostly work, but would also include any...
File: Auto Category - Revised09/27/23
Re: Can't change bag type
Posted By: Shadowfen
My bag type setting is set to 1. When I try to change it I get error EA57E43A. How can I fix it? I want to change the categories in my household chests. Looks like 1 is for inventory categories. Thank you :) I suspect that somehow your saved variables has become corrupted. You can move the saved variables file for AutoCategory...
File: Thief Tools09/27/23
I really like this addon, but my ga...
Posted By: Shadowfen
I really like this addon, but my game crashes when Dustman deletes stolen items if this addon is enabled. I don't have any issues with Dustman otherwise, it just seems to conflict with this addon. I agree with not leaving items behind and that is why I had dustman deleting the items I do not want instead. ThiefTools keeps its ow...
File: rChat09/10/23
Any way to show character names rat...
Posted By: Shadowfen
Any way to show character names rather than usernames with messages sent in /emote? I'm afraid not. The game will not tell me character names under certain cirmcumstances and /emote is one of those.
File: Auto Category - Revised09/06/23
Re: BOPTradeable not expanding
Posted By: Shadowfen
My BOPtradeable group doesn't show what it contains, currently showing BopTradeable but when you expand it, nothing happens except the + changes to a -. The BOP is the only one I have come across the issue and I don't really use it so I will remove it for the time being but wondering if anyone else has come across the issue. Che...