Results: 755Comments by: Shadowfen
File: Fast Ride10/23/18
Re: Re: Re: Re: Fast Ride 1.3.1 - Add-on removes ability from ability bar
Posted By: Shadowfen
Seems to work now :) So now it works for English and German. But it was a hack so it's even odds if it will work for French. :)
File: Fast Ride10/23/18
Re: Re: Re: Fast Ride 1.3.1 - Add-on removes ability from ability bar
Posted By: Shadowfen
The Reply feature of this system doesn't include your reply, so you will need to go back and read the whole thread again. If the remark with which you replied about the error which I discovered is the best that you can do, then I am not the one who has a "mental issue". You need to swallow your pride about being a programmer an...
File: PocketChange10/21/18
Re: Option to disable the gold pull/drop feature?
Posted By: Shadowfen
Is it possible to disable the automatic gold withdraw/deposit feature of this mod, perhaps by commenting out a line in the code? I ask because I'm having an issue with another mod that has a "gold pull/drop" feature because both PocketChange & this other mod are conflicting with auto-withdrawing/depositing. Explanation: Both mo...
File: Fast Ride10/19/18
Still doesn't work for me. Seems,...
Posted By: Shadowfen
Still doesn't work for me. Seems, that is something with the german (or not english) client. When I start the game in english, the addon works. But there I found a bug too, when second bar is equipped and you mount, the numbered skill is replaced, but it won't turn back. Not after activate nor after dismounting. So I had to equip...
File: Fast Ride10/18/18
For me the addon won't do anything...
Posted By: Shadowfen
For me the addon won't do anything and most of the settings are greyed out. Looks like it won't find the skill? Perhaps because of an "ö" in the skill name in german? The skill is in you variable database: = { = 38566, =...
File: Thief Tools10/14/18
i disable all other addons and only...
Posted By: Shadowfen
i disable all other addons and only thief tools active but addon interface disappear after like 2 seconds i cant fix this is this addon still works? So far as I know it still works. Try removing the saved variables file for ThiefTools (when you are not running ESO). (You will have to redo all of your settings for the addon afte...
File: Fast Ride09/28/18
It looks like there may be a bug wh...
Posted By: Shadowfen
It looks like there may be a bug when you have the addon set to replace the skill Destructive Reach. I'm guessing that this may be because the skill gets renamed on your bar depending on what type of staff you have equipped. For me, the skill is called Frost Reach on my bar because I have a frost staff, even though it remains nam...
File: Auto Category - Custom Inventory Categories09/27/18
Re: UI Error
Posted By: Shadowfen
user:/AddOns/AutoCategory/AutoCategory.lua:24: operator .. is not supported for string .. nil Have suddenly started to get this UI error. Have used Auto Category for quite a while with no problems. I have 10 toons on my main account and when logging in to any of them, I get the above error. When I try to access settings>addons>aut...
File: Where's My Guild Hall09/27/18
Re: Re: Re: UI error
Posted By: Shadowfen
On a sidenote, any chance you will ever made an addon called "Where's my guild trader" to show where the guild trader is ? I know it's not a lot to begin the request with, but when in many trading guilds changing all the time, it would get handy. It's not likely when Zenimax routinely breaks their own "does this guild HAVE a guil...
File: Where's My Guild Hall09/25/18
Re: UI error
Posted By: Shadowfen
Hello, i just received this UI error, any idea to what could be related ? and Those are typically caused by changes in one of your guilds that I'm still trying to identify and figure out why it causes errors. :o You should be able to fix it by running /wmgh init in you chat. This command will make it rescan your guilds...
File: Fast Ride09/23/18
It looks like there may be a bug wh...
Posted By: Shadowfen
It looks like there may be a bug when you have the addon set to replace the skill Destructive Reach. I'm guessing that this may be because the skill gets renamed on your bar depending on what type of staff you have equipped. For me, the skill is called Frost Reach on my bar because I have a frost staff, even though it remains nam...
File: Auto Category - Custom Inventory Categories09/17/18
Amazing. Can you look at AC why it...
Posted By: Shadowfen
Amazing. Can you look at AC why it is not compatible with Inventory Grid View. I know IGV is outdated. I already tried to rebuild the bug mentioned here: http://www.esoui.com/forums/showthread.php?t=8049 But I cannot :( One could simply try to put some ~= nil checks into IGV but pretty sure this will not "fix" the lua errors to...
File: Auto Category - Custom Inventory Categories09/16/18
Re: Re: Lag reduction
Posted By: Shadowfen
I've been trying various things... Very interesting! How many did you end up changing (all of the relevant functions?), and how much did it help? I can do some testing this week as well. All of the relevant functions except for the FCOIS one. Sped things up enough that I started turning AC back on with all of my toons. I had st...
File: Auto Category - Custom Inventory Categories09/16/18
Lag reduction
Posted By: Shadowfen
I've been trying various things to reduce the amount of lag that I have to wait through just for opening inventory, and one of the things I've tried seems to work well, so I am recommending it to you to implement: In AutoCategory_RuleFunc.lua, there are multiple RuleFunc functions which follow the same basic format: * make sur...
File: Where's My Guild Hall09/07/18
Any chance you could add an option...
Posted By: Shadowfen
Any chance you could add an option to manually specify the @name of a guild hall owner? For whatever reason, some people are resistant to adding the required text to their roster note. I will look into it.
File: Slasher08/15/18
Love CLI - so thank you. How about...
Posted By: Shadowfen
Love CLI - so thank you. How about a /home or /h for primary residence? I will look into it. Thanks. -- edit -- Released version 1.2.
File: Fast Ride08/15/18
Re: Re: Re: Availability of Rapid Maneuver (and its morphs)
Posted By: Shadowfen
If you go into combat with Rapids on your first bar, then changing to the second bar will not put rapids on the bar because you are in combat. The change occurs when you switch bars while not in combat. Correct. So what is your point? Please re-read what I wrote. I want the option to choose ONE BAR on which to activate Rapid Man...
File: Thief Tools08/15/18
Great mod, thanks you so much for i...
Posted By: Shadowfen
Great mod, thanks you so much for it. I have a little suggestion though, is it possible to add an option to automatically hide informational bar if your stolen gold counter is at zero? Not really. It would interfere with the ability to turn the bar on and off with the /tt command and the key bind. Getting it to hide when in PVP-la...
File: Fast Ride08/13/18
Re: Availability of Rapid Maneuver (and its morphs)
Posted By: Shadowfen
Quote: ".... When you change active bars while in Rapids-mode, the Rapid Maneuvers skill will be added to the second bar as well." Can you please make that a configuration option? I prefer that Rapid Maneuver only be available on the first bar. Then, if I am forced to enter combat, I can switch to the second bar if I need the ski...
File: HarvestMap07/16/18
Problem with latest HarvestMap upda...
Posted By: Shadowfen
Problem with latest HarvestMap update: My wife downloaded the patch from Minion today, got into the game and went to the bank - the bank did not open. She then tried to just open inventory and it brought up the window background with nothing in it. Bugcatcher showed no bug traces. She logged out and turned off all the HarvestMap base...
File: Thief Tools07/14/18
Re: bounty timer with max thieves guild
Posted By: Shadowfen
Thanks! I will look into that. I appreciate the work you've put into this. I was noticing the bounty timer was quite a bit off for a character that has max "swiftly forgotten" so I started to dig... after noticing that when I adjusted the bounty decay amount in the estimate calculation, I saw that something strange was going o...
File: Fast Ride05/25/18
Summerset Issues
Posted By: Shadowfen
Since Summerset has come out, I have noticed some new (bugged) behaviors that have been introduced. Basically, there is a problem with rapids mode and whether or not your weapons are sheathed which has nothing to do with if you have this (or any other addon). If your weapons are sheathed, then rapids (or morphs) will unsheathe yo...
File: Auto Category - Custom Inventory Categories05/23/18
Re: Re: Please add support for Item Saver
Posted By: Shadowfen
Added as "IsMarkedIS()" in today's update, enjoy! Thank you! :banana::banana::banana:
File: Fast Ride05/23/18
don't work with summerset What's...
Posted By: Shadowfen
don't work with summerset What's wrong? It's working for me.
File: Auto Category - Custom Inventory Categories05/13/18
Please add support for Item Saver
Posted By: Shadowfen
(Which is different from FCO Item Saver) I've written a function and added ItemSaver to the OptionalDependsOn: function AutoCategory.RuleFunc.IsItemMarked( ... ) local fn = "isitemmarked" if ItemSaver == nil then return false end local ac = select( '#', ... ) local checkSets = {} for ax = 1, ac do local a...