Results: 87Comments by: Sasky
File: AutoInvite12/05/14
Re: Re: Re: Re: Re: Re: Re: Update
Posted By: Sasky
I don't know if you can do that is there a way to put in level like i want only invite level 10 to 50 or sum-ting like that and Me by auto invite for guilds Level restrictions: Short: I don't agree with a level-based invite restriction, so I will not implement it. Details: You cannot (reliably) get player information before th...
File: AutoInvite11/17/14
Re: Re: Re: Re: Update
Posted By: Sasky
This is for future reference when the next big update comes out. Look on the forums and there will usually be a post about how to keep addons working. This is the one for 1.5.2, but for the most part the addon authors have squished most of the bugs the update caused. How To Get Almost All Your Add-on Setting Menus to Work With 1....
File: AutoInvite11/17/14
Mouseover issue should be fixed....
Posted By: Sasky
Mouseover issue should be fixed. Technical details: It was related to a couple lines where it was using Zenimax handler on the two buttons (for refresh list and re-form group). There was no tooltip text set, so it threw an error. Prior to 1.5 it just did nothing if there wasn't a tooltip, but the 1.5 update messed up the NIL fall...
File: AutoInvite11/07/14
Re: Update
Posted By: Sasky
When your going to update this addon Have you noticed any issues? I'm away from my main computer for awhile, so can't test it well. If I don't hear of issues from anyone in a day or two, I'll go ahead and bump the version.
File: LibAddonMenu 1.0 to 2.0 Interface11/04/14
Yeah, Garkin and I actually looked...
Posted By: Sasky
Yeah, Garkin and I actually looked at that awhile back. It works with most addons, as they just use the LAM API and don't mess with the returned objects/panels. When first implemented, that was probably around 80-90% of addons (and is probably much higher now). See this thread for where we got and code. Looking back, the abrupt endin...
File: AutoInvite10/24/14
That is highly likely what I did, h...
Posted By: Sasky
That is highly likely what I did, hit Enable then typed in the string, I don't recall for sure. I have turned it off and on since then. Would it help if I dropbox you some lua file? Although it might have changed too much since then to be useful. Sure. http://pastebin.com/ also works well for single text files (like Lua). If that...
File: AutoInvite10/22/14
Thanks. Although it's rather perple...
Posted By: Sasky
Thanks. Although it's rather perplexing that it doesn't work (I'd say the majority of people use the UI and use either zone or guild chat) that helps a lot. There isn't much different between starting with the slash command and starting with the UI, so it narrows down the problem area a lot. @Gilysan, do you see any of the message...
File: AutoInvite10/17/14
I checked with arrow keys and there...
Posted By: Sasky
I checked with arrow keys and there is no space in front or behind it. The window itself has a blank area before the character string begins. I'll try the slash command next time I'm grouping. That could help, as it does start listening a little bit differently when using the slash command. I think most people probably use the UI...
File: AutoInvite10/16/14
It looks like you might have a spac...
Posted By: Sasky
It looks like you might have a space in front of the invite string. I actually don't have it setup to remove spaces before/after, so that could cause it to mess up. I'll look at adding that in. In the meantime, make sure there is NOT a space before/after your string. You can also try starting by the slash command instead with /ai to...
File: AutoInvite10/16/14
Tried using it last week and it nev...
Posted By: Sasky
Tried using it last week and it never worked. Can you provide more details? - Did you have a group when starting to listen? - Did you enable it through the UI tab or the command line? - Was there anything unusual about the invite string? - What options did you have set? I have heard of a few isolated incidents where it sto...
File: Crafting Stations09/22/14
Regardless, there are several very...
Posted By: Sasky
Regardless, there are several very common global variables in the CraftingStationsLocalization.lua: language localization allLanguages These should either be a) namespaced within a crafting stations table b) created using ZO_CreateStringId (this ties into the system used by in-game localization)
File: AutoInvite09/22/14
Re: guild specific listening?
Posted By: Sasky
is there any way to get this to only invite those posting the 'string' in guild chat (specific guild), so i only pick up guildies and not pugs? If there's enough interest, I could add this as I do have screen real estate for options. That said, it's rather low priority since you can effectively do it now. 1) Pick a string that'...
File: Crafting Material Level Display09/18/14
The linked folder will not necessar...
Posted By: Sasky
The linked folder will not necessarily work, depending on load order and such. You need to actually include the LAM2 library. Rather than mess with that, though, Ayantir updated it to work with LAM2 here: http://www.esoui.com/downloads/info758-CraftingMaterialLevelDisplayUpdated.html --------------------- For those interested...
File: LibAddonMenu 1.0 to 2.0 Interface09/17/14
Minion wont display this addon in "...
Posted By: Sasky
Minion wont display this addon in "Find More" by search or in category.... As noted on first page: This is for addon authors only. It does not convert the settings menu from 1.0 to 2.0 for end users. So it's probably a good thing it doesn't show up in Minion to avoid confusion.
File: CyrHUD09/07/14
Hey can you please make it so the a...
Posted By: Sasky
Hey can you please make it so the add-on hides when you go into a menu? Thanks! :) Yep. Seen some examples of how to do it, so shouldn't be too hard. Hopefully can get some time in the next couple of days to add this in.
File: AutoInvite08/27/14
Re: More strings?
Posted By: Sasky
How do you add addition invite strings for the mod to look for? Currently it's only setup for a single string invite. What is your situation for multiple strings? Part of why I didn't go the route for multiple strings is I really can't envision a good use case for multiple strings. I instead went the route where you can quickly...
File: Lootdrop, Continued (All in One)07/01/14
Thanks for giving us the option to...
Posted By: Sasky
Thanks for giving us the option to display just the values of the XP and gold gains. Something I just noticed in the new version however, is that if you choose the simple view for gold and XP, the numbers are separated with spaces instead of commas which looks a little weird. No it's not weird. http://docs.oracle.com/cd/E19455-...
File: Bank Manager06/26/14
Re: Updated for API 100007
Posted By: Sasky
I made some tweaks to the code so it now works again. Also, within ESOUI you can submit it as an optional patch by going to the "Other Files" page.
File: LibAddonMenu 1.0 to 2.0 Interface06/19/14
As I understand it, it takes your e...
Posted By: Sasky
As I understand it, it takes your existing LAM 1.0 function calls and makes a LAM 2.0 table for you from that. It then hands the automagically crafted table to LAM 2.0 for display. So you don't have to rewrite more then 1-2 lines of your addon while still having the new LAM 2.0 look and bugfxies (like re-using elements to avoid 'to...
File: LibHarvensAddonSettings06/19/14
You're releasing 3 addons, lam2has,...
Posted By: Sasky
You're releasing 3 addons, lam2has, has2lam, and has. Under this model, for it to be "users' choice", they have to install either lam2has or has2lam to have a unified menu. Otherwise their menus are split up. As well, there's no notificaiton in-game of how to fix this. All I'm saying is why not just leave all the creation code...
File: LibHarvensAddonSettings06/17/14
Nice to have an alternative, but on...
Posted By: Sasky
Nice to have an alternative, but one concern I have is having addons split between the two panels, separated by which library the author decided to use. Now, it would take a decent amount of re-coding, but what if you re-targeted this for end-users and made it essentially a skin replacing LAM2's panel. LAM2 would still have all the u...
File: AutoInvite06/13/14
-kicked 3 players -activated auto...
Posted By: Sasky
-kicked 3 players -activated auto kick (set to 5) -my chat box is still being spammed with those 3 players after activating, it is now up to 3500 1.3.1 is up. Cause of error: The addon maintains a listing of offline people and when they went offline in order to know who to kick when. Those 3 weren't properly removed from tha...
File: AutoInvite06/13/14
major bug with new release I'll lo...
Posted By: Sasky
major bug with new release I'll look into it. Keep in mind, the kick offline is experimental in this release and not fully tested. Turning it off in the options panel should let the addon behave as before. Can you provide more details on what's wrong? A) Was the auto-kick option enabled? If so, what was the limit set to? B) We...
File: LibAddonMenu 1.0 to 2.0 Interface06/12/14
Hi, Is this supposed to be a bri...
Posted By: Sasky
Hi, Is this supposed to be a bridge interface, a one-time converter or both? Because it's not obvious in the description. I am interested in saving some time in converting but not on relying on an additional bridge interface dependency. If this is a bridge interface only then I'd rather take the time to manually convert:) Thank...
File: CyrHUD06/08/14
when i activate your addon my wykky...
Posted By: Sasky
when i activate your addon my wykkyds quest log disappears and is only coming backwhen i deactivate your addon Yeah, I put it in as a proof of concept and didn't take it out... I'll make sure and remove it next version, and only add it back in as an optional feature after the menu is done. Personally, I use this in place of where...