Results: 82Comments by: fritzOSU03
File: Urich's Skill Point Finder07/04/18
Re: Dungeon stutter
Posted By: fritzOSU03
Thanks for the info. If you'd like to try something, go to line 1583 in USPF.lua and change it from this. EM:RegisterForEvent(USPF.AddonName, EVENT_ACHIEVEMENT_UPDATED, USPF_AchUpdate) To this. --EM:RegisterForEvent(USPF.AddonName, EVENT_ACHIEVEMENT_UPDATED, USPF_AchUpdate) Update coming soon. I was getting awful stutter i...
File: Urich's Coffer Timer06/29/18
Re: resets timer without getting a coffer
Posted By: fritzOSU03
This add-on was written at a time when completing the quest did reset the cool-down on the reward coffer. If that's no longer the case then I'll look into making the changes and pushing an update. As for never knowing when you can get the coffer; until this is confirmed and adjusted, you can simply not turn in the quest if there's...
File: Urich's Hireling Timer06/29/18
I'll see what I can do, you can als...
Posted By: fritzOSU03
I'll see what I can do, you can also keybind it, and thanks. Could you implement a close button like USPF? I know i can just /uht again, but it's a habit to use it :) Other than that, great work, keep it up (also using other urich addons).
File: Urich's Hireling Timer06/27/18
Possible? Sure. But I make no promi...
Posted By: fritzOSU03
Possible? Sure. But I make no promises. :D Hey, is there possibility to add notifications when I'm logged in on another character and it finishes countdown also one reminder when I login that just says the timers went out while I wasn't logged in? (think like CraftStore reminders/notifications)
File: Urich's Skill Point Finder06/25/18
Re: vet dungeons
Posted By: fritzOSU03
This is not something that connects directly to skill points so it's not easily done with my add-on. However, Dungeon Tracker seems like it might do the job for you. It uses the vet dungeon conqueror achievements to track vet dungeon completion. It's outdated but is basically what you're after. Is it possible to add a way to track...
File: Urich's Skill Point Finder06/20/18
Re: Feature request
Posted By: fritzOSU03
Seems like a simple enough thing to implement with a couple more variables. I'll see what I can do. Hello, I love your addon, it helps me to track my skyshards. I'd like to ask you if you could add another color (e.g. orange) for not fully completed areas, so if I got only 10 of the 16 skyshards in Glenumbra the number should...
File: Urich's Skill Point Finder06/19/18
Thanks. I see that. The id is corre...
Posted By: fritzOSU03
Thanks. I see that. The id is corrected in the patch this morning. in public dungeon list Skuldafn near the Rift but must be Lion's Den
File: Urich's Skill Point Finder06/06/18
Re: General Points Area Total
Posted By: fritzOSU03
Yes they do, but 130 is an impossible total to achieve. This is because any given character can be a Morrowind character, a Summerset character, or neither (older than both). It is impossible to be both a Morrowind character AND a Summerset character so the total is corrected to the maximum best-case obtainable points for any given c...
File: Dolgubon's Lazy Writ Crafter06/06/18
Thanks
Posted By: fritzOSU03
Hey Dolgubon, I just wanted to stop by to say thanks for your hard work and contributions. Some of us remember the days where we were doing writs manually. It was tedious. Sometimes we need reminding that we're using these addons for free and that to make the good ones possible someone had to put in many, many hours outside of school...
File: Urich's Skill Point Finder06/01/18
Re: Bug on Achievement gain
Posted By: fritzOSU03
Thanks, I'll take a look at it. Those two calls are made when an achievement is updated or completed but being in a station may have an impact on that for some reason. As for ZOS' changes from the PTS to the live version, I'm sure this is the case, but I never mentioned the fact that I had actually messaged the staff privately abo...
File: Urich's Skill Point Finder05/31/18
Re: Re: Re: Summerset quests SkillPoints providing
Posted By: fritzOSU03
So I've scoured the PTS and live server patch notes and there's no mention of this change. I'm going to send lots of salt at ZOS if they made a change that impacted an addon without proper documentation via the patch notes; that's completely unacceptable from a developer perspective. :mad: I went through the full Summerset storyline...
File: Urich's Skill Point Finder05/30/18
Re: Summerset quests SkillPoints providing
Posted By: fritzOSU03
The first quest in Summerset, The Queen's Decree, awards three skill points and is a prerequisite quest for Buried Memories. Completing these two quests awards the following achievements. You can paste these two links into the game for verification of completion. If you did not receive three and one skill points respectively, you mig...
File: Urich's Skill Point Finder05/29/18
Thanks for the info. This isn't the...
Posted By: fritzOSU03
Thanks for the info. This isn't the first time I've heard about this addon causing problems. I tore it down once and didn't see anything that looked like it could cause an issue but I'll go through it again in more detail. I think I've found the guilty: http://www.esoui.com/downloads/info1903-ChampionPointRespec.html It's weird b...
File: Urich's Skill Point Finder05/29/18
Sure, I'm glad you like it. If you...
Posted By: fritzOSU03
Sure, I'm glad you like it. If you would, do another fresh install (remove saved variables also) and deactivate all other addons when you first start it up. In other words, run the game with no other addons activated when running this addon for the first time to see if it writes the saved variables correctly. The error you're getting...
File: Urich's Skill Point Finder05/28/18
We're in the same boat. My main is...
Posted By: fritzOSU03
We're in the same boat. My main is an Imperial stam DK that I created during early access and who now largely functions as a crafter and took Eidetic Memory. He's also a werewolf but has been a vampier in the past. My guess is they're there but not visible for whatever reason. I've also heard of a bug in older characters where skill...
File: Urich's Skill Point Finder05/27/18
Yes, all of those skills are exclud...
Posted By: fritzOSU03
Yes, all of those skills are excluded from the total when calculating for the Folium. My addon only looks at your total skill points for the Folium. All of the displayed points sources are individually evaluated so it's virtually impossible to get a false positive. My only recommendation is that you consider any points you had invest...
File: Urich's Skill Point Finder05/27/18
Re: Re: About Folium Discognitum book.
Posted By: fritzOSU03
This is based on there being a difference between your skill points found by the addon through achievements, quests, etc. and the sum of the points in the skills tree. If the skills tree finds two more than the sum of all real sources the the Folium checks true. I'd suggest you go to Eyevea and see if Valaste is standing outside the...
File: Urich's Skill Point Finder05/27/18
Thanks, I'll look into it. I jus...
Posted By: fritzOSU03
Thanks, I'll look into it. I just wanted to drop a mention that LibAddonMenu-2.0 has a newer version available. Many thanks for the addon and the work is very much appreciated.
File: Urich's Skill Point Finder05/27/18
I pushed a patch removing all of th...
Posted By: fritzOSU03
I pushed a patch removing all of this yesterday. Should be good now. Thanks for looking into it. Does your addon catch and release the mouse by any chance or use an invisible overlay that stays on top even after closing the window? Sometimes when using the interface I get wrong mouse states afterwards (cursor not hiding when...
File: Urich's Skill Point Finder05/27/18
Re: Re: Passive Skills and Folium Discognitum
Posted By: fritzOSU03
It's actually a bug in SpentSkillPoints (SSP). I only know this because I initially used SSP to do the research for my own addon. There are several races that had common passives and all of the racial trees are there for each character but not shown. I was able to narrow down the issue to the racial passives and it is correct in my c...
File: FCM Quest Tracker05/25/18
Quest Selection
Posted By: fritzOSU03
For some reason, FCMQT will not allow me to select my current quest. When I press T it stays on the same quest. I can go into the journal and select a quest but it changes back as soon as I leave the menus (J).
File: Urich's Skill Point Finder05/25/18
It seems that he/she had a corrupte...
Posted By: fritzOSU03
It seems that he/she had a corrupted saved variables file and they're all good now. As for Champion Point Respec (or another possibly another addon), the only thing I could find it has in common with USPF is they both have a combo box defined (although mine is locally defined inside of a local function). I'll mess around with it over...
File: Urich's Skill Point Finder05/25/18
Noted. I think this has a lot to do...
Posted By: fritzOSU03
Noted. I think this has a lot to do with GUI scaling or with not using a standard 1080p monitor. I can't say for sure that sure these things will get implemented but I'll keep it in mind. Font sizes are easy to change but window scaling is not so straight forward. BTW, how's the localization? possible ...... 1. windows size more...
File: Urich's Skill Point Finder05/25/18
Craglorn ZQ/SS Labels
Posted By: fritzOSU03
Thanks. I'll include this little fix in the next update (hopefully today). Meanwhile for reference, lower has 12 skyshards and upper has six. I don't know when it changed to this, but Upper and lower Craglorn now appear as Craglorn Craglorn in the story/skyshard section.
File: Urich's Coffer Timer05/24/18
Thanks for letting me know. I pushe...
Posted By: fritzOSU03
Thanks for letting me know. I pushed a fix just a minute ago that should take care of it. You should see it live any minute. Tried it today and upon first try to open it with /uct I got this: user:/AddOns/UCT/UCT.lua:471: function expected instead of nil stack traceback: user:/AddOns/UCT/UCT.lua:471: in function 'fn' EsoUI...