Results: 82Comments by: fritzOSU03
File: Urich's Skill Point Finder05/24/18
All skill points are accounted for....
Posted By: fritzOSU03
All skill points are accounted for. Buyer Beware, Reap What Is Sown, and Restore the Silvenar are all included in the Malabal Tor zone quest skill points. what about quests with skillpoints that not part of main quest location? Buyer Beware at malabal tor for example
File: Urich's Skill Point Finder05/24/18
Re: Re: Re: bug
Posted By: fritzOSU03
I pushed an update for this a few minutes ago and it should be live shortly. I tested this thoroughly last night and could not get the cursor to bug out after implementing the change. It should be good to go. Ok, the fix that I believe will take care of this is live. I was able to reproduce the issue and correct it on my end. Let...
File: Urich's Skill Point Finder05/23/18
Re: bug
Posted By: fritzOSU03
Ok, the fix that I believe will take care of this is live. I was able to reproduce the issue and correct it on my end. Let me know if it gives you any problems. there's a bug in the newest update, when you open the /uspf window and close it, your game will stay on cursor mode until you press the cursor mode bind key, and when you...
File: Urich's Skill Point Finder05/23/18
Re: bug
Posted By: fritzOSU03
Thanks for the info. I'll look into this and push a fix as soon as possible. there's a bug in the newest update, when you open the /uspf window and close it, your game will stay on cursor mode until you press the cursor mode bind key, and when you open your inventory, your chat window etc. it will do the same thing until you press...
File: Votan's Minimap05/20/18
An Idea
Posted By: fritzOSU03
Hey @Votan, I have my minimap set to stay visible while in combat and I'd like to know if it'd be possible to be able to set the background color of the minimap to something besides black (default) while in combat. Thanks.
File: Urich's Skill Point Finder05/07/18
Good news! I've been working on add...
Posted By: fritzOSU03
Good news! I've been working on adding in German, French, and Japanese languages to all of my addons. I'm no linguist so I imagine the translations will be a bit of a mess but it's there and should be easy enough to correct once released. Look for those updates on Summerset patch day, 5/21. 2. localisation (would be very very nice)
File: Urich's Skill Point Finder05/07/18
There is an issue that if you skip...
Posted By: fritzOSU03
There is an issue that if you skip the Morrowind tutorial it will show up as if you hadn't gotten the skillpoint. But I am clearly level 3 with 3 skill points (you don't start with a skillpoint at level 1). I'll research this as soon as the PTS updates and our characters are removed as there is a limit on the number of characters...
File: Urich's Skill Point Finder03/27/18
Re: Font Size
Posted By: fritzOSU03
There is no UI based means of increasing the font size because the window and internal controls (text holders) would not adjust to accommodate text that does not fit within a given container. Simply increasing the font size is easy but the text will either disappear or trail off (...), I'm not sure which. I'll implement it if I can f...
File: Urich's Coffer Timer03/19/18
Sure. Just logon to the character a...
Posted By: fritzOSU03
Sure. Just logon to the character and deactivate the add-on. Add-on activation settings are character specific for all add-ons. Is there any way to turn off tracking for certain characters?
File: Urich's Skill Point Finder03/15/18
Re: Re: Passive Skills and Folium Discognitum
Posted By: fritzOSU03
I just pushed an update which you should be seeing soon. There is no force override for the Folium but the issue of duplicate racial passives has been resolved so you should be all set. Is this something you can fix with an update or is it in the base UI? And when might we see an update? :) I believe I've located the issue t...
File: Urich's Skill Point Finder03/09/18
Passive Skills and Folium Discognitum
Posted By: fritzOSU03
I believe I've located the issue that's causing this as well as the miscount in Spent Skill Points. Basically, several races share some racial passives. Unfortunately, when iterating the tree these get double counted. I'm looking into methods for not duplicating these. The following races and racial passives are affected. If you have...
File: Urich's Skill Point Finder03/09/18
So I originally thought about doing...
Posted By: fritzOSU03
So I originally thought about doing it this way and even had a rough version of it coded out. But that goes way back to the original release where there were no saved variables. Brute force is going to be a last resort but I think there may be a more elegant solution after seeing what GioBozza pointed out. Any possible way to get...
File: Urich's Skill Point Finder03/09/18
You know, I think you might just be...
Posted By: fritzOSU03
You know, I think you might just be right. I noticed the same exact thing on my characters where the Skill Type (Racial) is showing more points invested than the Skill Line points and I'm certain that this has to do with the racial passive changes over time. I'm hoping to have a chance to look at it this weekend. Thanks for pointing...
File: Urich's Hireling Timer02/15/18
Hey, any chance you will update the...
Posted By: fritzOSU03
Hey, any chance you will update the addone plz :D ? It got updated yesterday morning.
File: Urich's Skill Point Finder01/31/18
I'll take a look if you can get me...
Posted By: fritzOSU03
I'll take a look if you can get me a copy of the stack trace from the error. Hello, I am having problems. When ticked in the add-ons list, this add-on causes lot's of LUA nil value errors and does not function. I don't think I'm doing anything wrong, even with no other add-ons active at all it does this. I noticed that another...
File: Urich's Skill Point Finder01/29/18
Thank you for the addon, I've found...
Posted By: fritzOSU03
Thank you for the addon, I've found it very useful. I'd like to offer a suggestion to enable mouse mode upon activation, or have the addon panel close when the character moves. I think these should be pretty simple additions. I'll see what I can do. Please add a button option say in the chat window or in the top ALT toolbar (l...
File: Urich's Skill Point Finder01/26/18
Thanks! I'm glad you like it....
Posted By: fritzOSU03
Thanks! I'm glad you like it. I thought about doing it this way but it would force the same settings across all characters. In my opinion, being able to set things per character makes the app more versatile. I've not messed with localization in the past but I think the only things that would change are the titles and labels in...
File: Urich's Skill Point Finder01/24/18
I've got some big changes coming fo...
Posted By: fritzOSU03
I've got some big changes coming for menu options including fonts, colors and sorting. I always planned to add these things so I decided to make those permanent items match the coloring of the rest (laughing maniacally) in the meantime. Soon. Excellent addon, this is something I always wanted but never actually existed before....
File: Urich's Skill Point Finder01/15/18
Re: For those who dislike the antique font...
Posted By: fritzOSU03
It's being changed in the next update which will be very soon. At some point there will be menu options which will include the table font selections. EDIT: The new version is live. It retains the antique headers and uses MEDIUM_FONT for the data lines. What I did was edit the USPF.xml file that comes with this addon. Just do a...
File: Urich's Skill Point Finder12/14/17
Nice addon, but coud you use a non...
Posted By: fritzOSU03
Nice addon, but coud you use a non Decorative font for most of the text? maybe leave it for the headlines but the rest is hard to read.. just use the default Sans Serif font the rest of the UI uses please :o Also noticed it dosen't find every skillpoint I have. I did the main quest e.g. also the group dungon quests... https:/...
File: Urich's Skill Point Finder12/08/17
nice addon! next step is to add all...
Posted By: fritzOSU03
nice addon! next step is to add all quests from UESP or other fan bases that grants skillpoints on completion;) Thanks! Yep, those are in the background to be used to set the points. Just need a way to show them and achievement cards for the other things.
File: Urich's Skill Point Finder12/08/17
Re: nice think
Posted By: fritzOSU03
after / uspf - invalid comand :mad: Make sure you're using /uspf with no space between the slash and the command (as is the case for every slash command in game). You can also consider keybinding it to make it easier to access. Finally, make sure it's listed in your controls, even if you're not going to keybind it. This will ensu...
File: Urich's Skill Point Finder12/08/17
Hmmm, it seems to not show Folium D...
Posted By: fritzOSU03
Hmmm, it seems to not show Folium Discognitum correctly on my main and I'm pretty sure I sent poor Valaste's ass to Uncle Sheo. :p Edit: Tho my skill points might be incorrect from when certain public dungeon group events were bugged. Yea definitely since my skill difference is 3 when debugging it in USPF_SetFoliumDiscognitumPoint...
File: Urich's Skill Point Finder12/08/17
...add a 'X' to upper right corner...
Posted By: fritzOSU03
...add a 'X' to upper right corner to close panel. I'll take this into consideration. I have been thinking about adding the close button but wanted to get it posted so that I could use you all as guinea pigs. :banana: Edit: This is implemented and will be included in the next update.
File: Urich's Coffer Timer11/21/17
Re: Addition
Posted By: fritzOSU03
Since Clockwork update, we now get a guaranteed uncracked geod for the first Rewards for the Worthy and its a coffer as well. Is it possible to add a timer for this? Hmmm, this is a complicated idea. This add-on functions by catching the quest completion event for the trial. Getting an uncracked geode isn't actually a quest so the...