Results: 105Comments by: Gandalf
File: Essential Housing Tools04/18/20
BUG: Save Triggers when not home owner
Posted By: Gandalf
As a Decorator EHT allows you to define and execute triggers. However when you try to link saved triggers via the "Activate the Trigger" field, saving fails with error "Falied to save trigger: Trigger specified to run after competion is not from this house." The bug is caused by this validation in data.lua: 497 if nil ~= t...
File: Essential Housing Tools03/02/20
Re: Re: LUA error
Posted By: Gandalf
user:/AddOns/EssentialHousingTools/effects.lua:2344: attempt to index a nil value stack traceback: user:/AddOns/EssentialHousingTools/effects.lua:2344: in function 'EHT.World.OnUpdateEffects' startTime = 1582725, numEffects = 35, maxTime = 1582729 This error occurs with the newest version when I enter my hous...
File: Essential Housing Tools03/01/20
LUA error
Posted By: Gandalf
user:/AddOns/EssentialHousingTools/effects.lua:2344: attempt to index a nil value stack traceback: user:/AddOns/EssentialHousingTools/effects.lua:2344: in function 'EHT.World.OnUpdateEffects' startTime = 1582725, numEffects = 35, maxTime = 1582729 This error occurs with the newest version when I enter my hous...
File: pChat (Chat customization & help: look/notification/sound/automation/history)02/27/20
Re: Re: Re: Re: LUA errors at startup
Posted By: Gandalf
This basically delays the event player activated by 999ms, right? Could have used zo_callLater as well for this :p local function OnPlayerActivated() local delay = 0 if CHAT_SYSTEM.primaryContainer == nil then delay = 1000 end zo_callLater(function() pChatData.sceneFirst = false ... end, delay) end...
File: rChat02/27/20
I have been getting this on login....
Posted By: Gandalf
I have been getting this on login. EsoUI/Libraries/Utility/ZO_Hook.lua:15: attempt to index a nil value stack traceback: EsoUI/Libraries/Utility/ZO_Hook.lua:15: in function 'ZO_PreHook' |caaaaaa existingFunctionName = "HandleTabClick", hookFunction = user:/AddOns/rChat/rChat.lua:4966 |r user:/AddOns/rChat/rCha...
File: pChat (Chat customization & help: look/notification/sound/automation/history)02/27/20
Re: Re: LUA errors at startup
Posted By: Gandalf
Thanks for the info. Great... not! this event is the event where the chat and all related should be ready. Now it turns out it isn't. Sorry, but I got no way to fix this. I could only suppress the error messages (if not CHAT_SYSTEM or not CHAT_SYSTEM.primaryContainer then return end) but this would most likely disable some featurs...
File: pChat (Chat customization & help: look/notification/sound/automation/history)02/27/20
LUA errors at startup
Posted By: Gandalf
user:/AddOns/pChat/pChat.lua:2178: attempt to index a nil value stack traceback: user:/AddOns/pChat/pChat.lua:2178: in function 'SetDefaultTab' |caaaaaa tabToSet = 1 |r user:/AddOns/pChat/pChat.lua:3116: in function 'RestoreChatHistory' user:/AddOns/pChat/pChat.lua:6338: in function 'OnPlayerActivated' versio...
File: pChat (Chat customization & help: look/notification/sound/automation/history)02/27/20
Re: Re: LUA Error
Posted By: Gandalf
Which version of pChat are you using? This error was fixed a few versions before already (at least I thought so :p ). Are you suing keyboard or gamepad mode? It got to do with the chat tab naming changes that ZOs made. Will check again why this happens. Edit: Try if version 9.4.1.2 fixes it for you please. user:/AddOns/pC...
File: pChat (Chat customization & help: look/notification/sound/automation/history)02/27/20
LUA Error
Posted By: Gandalf
user:/AddOns/pChat/pChat.lua:3080: attempt to index a nil value stack traceback: user:/AddOns/pChat/pChat.lua:3080: in function 'RestoreChatMessagesFromHistory' |caaaaaa wasReloadUI = T, lastInsertionWas = 0, restoredPrefix = "", historyIndex = 1, categories = {}, PRESSED = 1, UNPRESSED = 2, numTabs = 9, numTab = 2, contai...
File: Essential Housing Tools12/29/19
Re: Housing Hub script commands
Posted By: Gandalf
Would you happen to know the chatcommands to jump to peoples non primary houses as that is a feature of your housing hub. /script JumpToHouse("@name") just works for primary. I'd use your housing hub all the time, but I turn addons on and off a lot since I use quite the potato machine and it can get tedious to turn an addon on...
File: Essential Housing Tools11/05/19
Library Effects Collections - Table of Content
Posted By: Gandalf
Dear Cardinal, First of all I would like to you thank for your tremendous effort to enable and boost our creativity! I recently watched a your Youtube teaser for library effects (https://www.youtube.com/watch?v=2EA-qFRWisw). There the collections do start with a nice table of content. Unfurtunatly my collections do not show...
File: Combat Metrics10/21/19
Re: Re: Re: PTS Bug
Posted By: Gandalf
When starting a combat on the pts server this LUA error happens: user:/AddOns/CombatMetrics/libs/LibCombat/LibCombat.lua:552: operator / is not supported for nil / number stack traceback: user:/AddOns/CombatMetrics/libs/LibCombat/LibCombat.lua:552: in function 'SetAmbiguousSkillData' stats = {} user:/AddOns/...
File: Combat Metrics10/21/19
Re: Re: PTS Bug
Posted By: Gandalf
When starting a combat on the pts server this LUA error happens: user:/AddOns/CombatMetrics/libs/LibCombat/LibCombat.lua:552: operator / is not supported for nil / number stack traceback: user:/AddOns/CombatMetrics/libs/LibCombat/LibCombat.lua:552: in function 'SetAmbiguousSkillData' stats = {} user:/AddOns/...
File: Combat Metrics10/21/19
PTS Bug
Posted By: Gandalf
When starting a combat on the pts server this LUA error happens: user:/AddOns/CombatMetrics/libs/LibCombat/LibCombat.lua:552: operator / is not supported for nil / number stack traceback: user:/AddOns/CombatMetrics/libs/LibCombat/LibCombat.lua:552: in function 'SetAmbiguousSkillData' stats = {} user:/AddOns/...
File: pChat (Chat customization & help: look/notification/sound/automation/history)08/12/19
Bug:bad argument #1 to 'string.gsub...
Posted By: Gandalf
Bug:bad argument #1 to 'string.gsub' (string expected, got nil) stack traceback: : in function 'string.gsub' user:/AddOns/pChat/pChat.lua:2888: in function 'AddLinkHandler' chanCode = 11, numLine = 2217, formattedText = "" user:/AddOns/pChat/pChat.lua:2971: in function 'RestoreChatMessagesFromHistory'
File: CustomCompassPins06/11/19
The manifest file should be changed...
Posted By: Gandalf
The manifest file should be changed to: ## APIVersion: 100027 ## IsLibrary: true doing so means to increase the AddOnVersion as well Additional comments: Introducing LibStub to a Library that never had dependencies to LibStub is not good idea. Especially since the community is in the process to get rid of LibStub at all...
File: HarvestMap05/21/19
@Gandalf Hm, that is very weird. T...
Posted By: Gandalf
@Gandalf Hm, that is very weird. There should be a currentZoneMeasurement after OnPlayerActivated. Did OnKillLocationUpdate get called before OnPlayerActivated? I suppose that could happen since the game is already running before OnPlayerActivated is called, it's just that the player has no control over the character yet. Though I...
File: HarvestMap05/21/19
HarvestMap Lib3D R37
Posted By: Gandalf
2019-05-21T22:52:26.424+01:00 |cff0000Lua Error: user:/AddOns/HarvestMap/Libs/Lib3D/Lib3D.lua:236: attempt to index a nil value stack traceback: user:/AddOns/HarvestMap/Libs/Lib3D/Lib3D.lua:236: in function 'lib:LocalToWorld' self = tbl, x = 0.54833301408335, y = 0.44732308476969 user:/AddOns/CWF/modules/kill.l...
File: LibAddonMenu-2.004/21/19
Re: Re: Re: Re: colorpicker in gamepad mode
Posted By: Gandalf
This issue got probably lost. I would appreciate if you could include it in an upcoming bugfix release. Many Thanks, Gandalf Sorry about that. I created a ticket for it so it won't get lost again, but as you can read there LAM doesn't support gamepad mode right now - it was made before it even existed. Not sure if it will be e...
File: LibAddonMenu-2.004/21/19
Re: Re: colorpicker in gamepad mode
Posted By: Gandalf
When enabling gamepad mode using colorpicker won't work: EsoUI/Libraries/ZO_Dialog/Gamepad/ZO_GenericDialog_Gamepad.lua:280: attempt to index a nil value stack traceback: EsoUI/Libraries/ZO_Dialog/Gamepad/ZO_GenericDialog_Gamepad.lua:280: in function 'ZO_GenericGamepadDialog_SetupDirectionalInput' EsoUI/Libraries/ZO_Dialog/Ga...
File: MiniMap by Fyrakin02/26/19
Re: Re: Re: Re: Moving Custom Pins
Posted By: Gandalf
Well, that function only affects ZO_WorldMap object. I could implement similar functionality to MiniMap by hooking on ZO_MapPin object, but there is no guarantee you would be calling that function on an object reference that is actually shown on my MiniMap if its not - you wouldn't see any pin displacement. Not sure I got that par...
File: MiniMap by Fyrakin02/25/19
Re: Re: Moving Custom Pins
Posted By: Gandalf
It seams that moving custom pins (pin:SetLocation(xLoc, yLoc, raduis)) are not supported. Once the custom pin is created, it will be shown on Minimap but no postion updates will be done. However the position will be updated on WorldMap and Wotans Minimap. How are you updating custom pin's location? What I mean by my question...
File: MiniMap by Fyrakin02/25/19
Moving Custom Pins
Posted By: Gandalf
To maintain compatibility with all other add-ons that use custom pins there is still a small part of code that pulls custom pin information from worldmap container, this part of the code has no effect on MiniMap performance. There is no need to use any special API to have your pins on MiniMap. Basically if you use standard ESO API fu...
File: LibAddonMenu-2.007/24/18
Re: colorpicker in gamepad mode
Posted By: Gandalf
When enabling gamepad mode using colorpicker won't work: EsoUI/Libraries/ZO_Dialog/Gamepad/ZO_GenericDialog_Gamepad.lua:280: attempt to index a nil value stack traceback: EsoUI/Libraries/ZO_Dialog/Gamepad/ZO_GenericDialog_Gamepad.lua:280: in function 'ZO_GenericGamepadDialog_SetupDirectionalInput' EsoUI/Libraries/ZO_Dialog/Ga...
File: LibAddonMenu-2.007/24/18
colorpicker in gamepad mode
Posted By: Gandalf
When enabling gamepad mode using colorpicker won't work: EsoUI/Libraries/ZO_Dialog/Gamepad/ZO_GenericDialog_Gamepad.lua:280: attempt to index a nil value stack traceback: EsoUI/Libraries/ZO_Dialog/Gamepad/ZO_GenericDialog_Gamepad.lua:280: in function 'ZO_GenericGamepadDialog_SetupDirectionalInput' EsoUI/Libraries/ZO_Dialog/Ga...