Results: 1356Comments by: Rhyono
File: Foundry Tactical Combat (FTC) - Endless Archive03/11/18
Yes, it's not my addon.
Posted By: Rhyono
Yes, it's not my addon.
File: Dolgubon's Lazy Writ Crafter03/11/18
Whenever it needs an item from the...
Posted By: Rhyono
Whenever it needs an item from the bank and you open the bank, it will grab the needed item(s). It will do this repeatedly, regardless of whether or not you have the item in your bag. Why not use: local bagCount, _, craftBagCount = GetItemLinkStacks(itemLink) If it's in the craftbag I think you can skip withdrawing and if there...
File: Foundry Tactical Combat (FTC) - Endless Archive03/09/18
So does this not quite do what you...
Posted By: Rhyono
So does this not quite do what you want? http://www.esoui.com/downloads/info846-AT_FinisherFinishHim.html
File: Foundry Tactical Combat (FTC) - Endless Archive03/09/18
would not be able to add notificati...
Posted By: Rhyono
would not be able to add notifications (notification) to my mob if you determine the percentage of HP? daco like HINISH HIM what would move me from using the finisher spell You want to be able to set X% have a notification or do you want it to make decisions based on active abilities for different finisher thresholds?
File: Foundry Tactical Combat (FTC) - Endless Archive03/09/18
Pvp'ers move the target frame the t...
Posted By: Rhyono
Pvp'ers move the target frame the to middle of the screen above the Enemy Player, but like to maintain the rest of the ui at 100. That makes sense. I've added target in combat opacity.
File: Foundry Tactical Combat (FTC) - Endless Archive03/09/18
Target frame height and width were...
Posted By: Rhyono
Target frame height and width were indirectly controlled by Unit Frame, so I've made it its own thing. Font style is handled by Primary Font and shield color is handled by Shield Bar Color. I don't see any reason to change that. Opacity in combat is handled by Combat Opacity. I understand wanting the target frame to be visible outs...
File: CraftStore Endless Archive03/06/18
Click and drag.
Posted By: Rhyono
Click and drag.
File: CraftStore Endless Archive03/04/18
It looks like an overflow issue. It...
Posted By: Rhyono
It looks like an overflow issue. It should be solved now.
File: CraftStore Endless Archive03/02/18
Re: Craftstore on top of minimap
Posted By: Rhyono
Is there or can there be an 'always on top' feature with the craftstore interface? Is it possible to make Craftstore elements always be on-top? No, because if X addon says "always be on top" and Y addon does too, who ends up on top? There's no way to out-force something else forcing its way to the top.
File: CraftStore Endless Archive03/02/18
in these crafts, was it possible to...
Posted By: Rhyono
in these crafts, was it possible to choose the number of pieces I want to produce and then just run the production this option is canceled or is it preserved? If you use the number input box towards the top left of the interface.
File: CraftStore Endless Archive03/01/18
This change should only affect ench...
Posted By: Rhyono
This change should only affect enchanting/provisioning.
File: CraftStore Endless Archive02/28/18
I go to the craft station and i wan...
Posted By: Rhyono
I go to the craft station and i want to rebuild I will have to work in the default setting? Which station?
File: Dolgubon's Lazy Set (and Furniture!) Crafter02/27/18
I only noticed it for a moment and...
Posted By: Rhyono
I only noticed it for a moment and maybe it was a fluke, but: do you not have it set to update required mats upon EVENT_MAIL_TAKE_ATTACHED_ITEM_SUCCESS?
File: CraftStore Endless Archive02/27/18
That's a MultiCraft integration iss...
Posted By: Rhyono
That's a MultiCraft integration issue and it's the most reported issue. As such, I've removed it. All this means is that MultiCraft will not display while CS is active at Enchanting and Provisioning stations. You'll have to use CS' built in functionality for it.
File: Foundry Tactical Combat (FTC) - Endless Archive02/27/18
Maybe a bad install or something co...
Posted By: Rhyono
Maybe a bad install or something conflicting with it. That's one of the oldest and most unchanging aspects of the addon.
File: Foundry Tactical Combat (FTC) - Endless Archive02/19/18
That's a comment I forgot to update...
Posted By: Rhyono
That's a comment I forgot to update; means nothing.
File: CraftStore Endless Archive02/19/18
That's correct. You can either remo...
Posted By: Rhyono
That's correct. You can either remove the whole line or comment it out with --
File: Furniture Catalogue02/17/18
With all of the addons he has produ...
Posted By: Rhyono
With all of the addons he has produced and shared with the community that are vastly superior to yours, you should learn from him, mana.
File: CraftStore Endless Archive02/12/18
Fun facts about house banks! The...
Posted By: Rhyono
Fun facts about house banks! There are 8, with up to 10 planned. They are non-shared space (bank 1 is separate from bank 2). They are uncached. This means they only exist when you're in your house and have opened them at least once that session. They cannot be accessed from a crafting station. They do not have an autosum funct...
File: ChampionPointsProfiler02/11/18
I think some people will like this...
Posted By: Rhyono
I think some people will like this very streamlined style. If you add too many additional features or a UI, it'll just become like SuperStar or Champion Point Respec.
File: CraftStore Endless Archive02/10/18
Re: Crash and Silken Ring
Posted By: Rhyono
I learned several Silken Ring motifs and they are not listed as known under achievements in the games achievement list. CS is not at fault, then.
File: AwesomeGuildStore02/09/18
In your FAQ you mention you don't e...
Posted By: Rhyono
In your FAQ you mention you don't expect the API to improve until at least late 2016. I mean, you're not wrong but... If your first action after logging in is to buy an item, we get the same stack trust issue that was hitting everyone so hard before when selling. Is there anything on your end that can be done?
File: Let There Be Light02/06/18
I don't think zo_callLater actually...
Posted By: Rhyono
I don't think zo_callLater actually waits on iterations? So if you do a call call is in progress, 100ms have elapsed tries to start new call, but the other is still in progress (tying up your inventory update), you then have an item fail/skipped over. Try upping the time on that to 150ms (or higher) if you don't see any other...
File: Let There Be Light02/06/18
Typically, you want to offer slash...
Posted By: Rhyono
Typically, you want to offer slash command alternatives when possible. Some people have so many addons that dedicating 3 keybinds to one addon really limits them. You should at least add a slash for resetting the lights, since that one is less necessary as a key.
File: Dolgubon's Lazy Set (and Furniture!) Crafter02/05/18
http://puu.sh/zhgUJ/d35f5cf200.png
Posted By: Rhyono
http://puu.sh/zhgUJ/d35f5cf200.png