Results: 1356Comments by: Rhyono
File: CraftStore Endless Archive01/11/18
You could also move your saved vari...
Posted By: Rhyono
You could also move your saved variables to get rid of all item marks. But move, not delete! So you can restore your data afterwards. That's definitely the best route. Since that's the likely issue, before doing that, I want you to try this version first: https://ufile.io/b26ln
File: CraftStore Endless Archive01/11/18
Magnifying glasses is ZOS, (!) of a...
Posted By: Rhyono
Magnifying glasses is ZOS, (!) of a different color is CS.
File: CraftStore Endless Archive01/10/18
Hi, could you implement different c...
Posted By: Rhyono
Hi, could you implement different colors on the magnifying glass icon in inventory so that we can quickly identify duplicates without mouseovering each one in inventory which is tedious heh (eg orange for when you have 2 items with the same trait for the same slot, red when trait for that slot is already being researched). I believe...
File: CraftStore Endless Archive01/10/18
So I can't reproduce the issue, but...
Posted By: Rhyono
So I can't reproduce the issue, but I'm wondering if maybe I don't have enough items marked. Could you try on a character that would have the least number of marked items (and also let me know if a ton are marked in your bank).
File: CraftStore Endless Archive01/10/18
Re: Motif Numbers
Posted By: Rhyono
Are you saying the wrong things are coming up as completed?
File: CraftStore Endless Archive01/09/18
As far as I can tell, the only semi...
Posted By: Rhyono
As far as I can tell, the only semi-major "always on" remaining changes since 1.61 is locked item substitution. If you want to attempt to eliminate that as a cause: In the main CraftStore.lua file, search for "function CS.UpdateStored" Within that function it includes "CS.AddResearchItem(craft,line,trait)" Put -- before that fun...
File: CraftStore Endless Archive01/08/18
Try deleting the install and saved...
Posted By: Rhyono
Try deleting the install and saved vars and then downloading it fresh.
File: CraftStore Endless Archive01/07/18
When selecting the active character...
Posted By: Rhyono
When selecting the active character from the menu, the recipes and motifs known, check boxes don't interact properly (motifs known cannot be interacted with in the first slot, and recipes are accessible only by clicking to the left of the box. I can't reproduce that issue.
File: CraftStore Endless Archive01/06/18
The heaviest function is completely...
Posted By: Rhyono
The heaviest function is completely turned off. Try deleting the install and saved vars and then downloading it fresh.
File: CraftStore Endless Archive01/06/18
1.64.1 Vanilla lock updating & a...
Posted By: Rhyono
1.64.1 Vanilla lock updating & auto-substitute are staying. They have no visible impact. Rescanning has been moved to being a repair function that is manually called by /csrepair. This should be a good replacement for /cspurge as it should remove ghost items and locked ones (any lock), but /cspurge will remain as a last resort....
File: CraftStore Endless Archive01/06/18
Re: Interface Icon
Posted By: Rhyono
Somehow the Icon on my main game screen has disappeared... HELP!!! Searched everywhere I can think of. Sometimes that just happens to people (never happened to me). First try updating to the newest version, if that doesn't solve it, delete your saved vars.
File: AwesomeGuildStore01/05/18
Could you make the tooltip optional...
Posted By: Rhyono
Could you make the tooltip optionally hover right instead of left? When I'm going along selling junk, I click it, tooltip + MM graph is over the AGS sell interface, so I move my mouse off the item so the tooltip goes away, then I see that the price is good enough and send.
File: CraftStore Endless Archive01/05/18
The new version uses the least numb...
Posted By: Rhyono
The new version uses the least number of logical calls I can currently think of per scan. For me, it maxes out at about 1 second on first run. If others don't see the same level of improvement, I will change it to an optional setting defaulting to off.
File: CraftStore Endless Archive01/05/18
Does it freeze that long every logi...
Posted By: Rhyono
Does it freeze that long every login on characters you've logged in since the change? So the second time you log into the same character (even with a different character in between), is it still the longer time or is it the shorter one?
File: CraftStore Endless Archive01/05/18
My training is all done, so I'll ne...
Posted By: Rhyono
My training is all done, so I'll need your help tracking it down. Try 1.61 first. If the issue does exist, I'll know which direction to look.
File: CraftStore Endless Archive01/04/18
It should definitely reappear in th...
Posted By: Rhyono
It should definitely reappear in the grid now and vanilla locked items will now be instantly replaced by a substitute if they weren't the last of their kind (IS locks will still need the CS window re-opened). The ! seems to be working for me now, but if you find a specific scenario where it doesn't, let me know.
File: CraftStore Endless Archive01/02/18
Despite the short change log for 1....
Posted By: Rhyono
Despite the short change log for 1.62, this update is a substantial change to CS' functionality. CS will no longer include research locked items (via in game lock, FCOIS or IS) from appearing in the grid. Items on other characters won't be affected by this until you log into them. If an item is locked via FCOIS or IS and does not...
File: CraftStore Endless Archive01/02/18
And no, rescanning (/cspurge) does...
Posted By: Rhyono
And no, rescanning (/cspurge) does not help with the in-game locked items CS itself needs to rescan for locked status, which it doesn't currently do. This + still appears for an IS research-locked item even in CS 1.61. In 1.60 clicking that + would research it despite the lock. ... Again I was under impression that Item Saver w...
File: CraftStore Endless Archive01/01/18
CS existed before the in game lock,...
Posted By: Rhyono
CS existed before the in game lock, so the original design likely didn't think about that, so it needs to rescan for changed lock status. With IS, CS will only prevent research locked items. If you've properly research locked it, then IS may be having an issue or it could be part of the first lock issue. But if you decon, mail, etc....
File: CraftStore Endless Archive12/24/17
In order to allow research timers t...
Posted By: Rhyono
In order to allow research timers to be converted, I had to change the ID structure of all alarm announcements. As such, until you've viewed/caused an alarm to be done, it may use the old style. Once it has been cleared (such as researching a new item or horse training), it should follow the new rules.
File: CraftStore Endless Archive12/23/17
The alerts are a pain to deal with,...
Posted By: Rhyono
The alerts are a pain to deal with, so it was faster and easier for me to reroute it to system chat, so for any mount timers completed on login you'll just have a chat message for each, if you enable the toggle.
File: CraftStore Endless Archive12/22/17
Do you mean to make it a chat syste...
Posted By: Rhyono
Do you mean to make it a chat system message instead of an announcement (mid screen) message?
File: CraftStore Endless Archive12/21/17
@Grimm13 That sort of change would...
Posted By: Rhyono
@Grimm13 That sort of change would take a lot more time than you'd expect and I'm not currently playing ESO. @Atavus It uses the same messaging system as the rest, so its size can't be changed.
File: CraftStore Endless Archive12/16/17
CS already has an excessive amount...
Posted By: Rhyono
CS already has an excessive amount of data; changing it to working that way would exacerbate the settings data. Part of why it doesn't work that way is because people do tend to try to learn certain traits first, but after ensuring you have a few important traits, you're quickly going to need to continue with traits you won't use, ot...
File: Dolgubon's Lazy Writ Crafter12/15/17
WritWorthy appears to be on LLC 1.7...
Posted By: Rhyono
WritWorthy appears to be on LLC 1.7, while LLC is currently at 1.9. So it's just an old library issue, I believe.