Results: 1356Comments by: Rhyono
File: CraftStore Endless Archive05/26/17
Re: Re: Added char slot... and then...
Posted By: Rhyono
thanks for keeping this amazing addon alive! any chance the settings will move to the usual place in the future? (using LibAddonMenu ?) its not really needed but would be really nice to have :P It's something I've considered before, but it's not a priority since it isn't actually broken. I've been kept busy enough just trying to...
File: CraftStore Endless Archive05/26/17
Re: Added char slot... and then...
Posted By: Rhyono
Hope this helps you find/fix the issue... Not a show-stopper but still would love to see this fixed ;) I've looked at the character code before and I couldn't figure out why this happens. There isn't a hardcoded number (that I saw) that said "only store 8 characters." One guy has this issue with 6, but then his issue mysteriously...
File: No Interact05/26/17
Well.. I didn't check the names. Bu...
Posted By: Rhyono
Well.. I didn't check the names. But I think there are not many container names in the game :) If it was a basket that you could steal from and you blacklisted it, you'd be blacklisting the name "basket." So if you came across a non-stealing basket, it'd still be named "basket" and be blacklisted as well. Do you think that's what...
File: CraftStore Fixed and Improved05/26/17
Morrowind version
Posted By: Rhyono
Morrowind version
File: CraftStore Endless Archive05/26/17
You're referring to the icons in in...
Posted By: Rhyono
You're referring to the icons in inventory for trait items? Try turning off "track known traits" on that character's menu, then turn it on again.
File: No, thank you!05/26/17
please put Garkin's addons you are...
Posted By: Rhyono
please put Garkin's addons you are working on in your list so we don't have this issue happening again. Look on the right side of Ayantir's profile: it shows he's a team member of NTY.
File: CraftStore Endless Archive05/26/17
I've just released a new version. I...
Posted By: Rhyono
I've just released a new version. I don't have ESO+ and I also didn't test this in general before releasing because I can't at the moment. Let me know how it goes.
File: No Interact05/26/17
Hello! I added to "No Interact"...
Posted By: Rhyono
Hello! I added to "No Interact" list some "for stealing" containers but after that I noticed that I can't use some normal containers too. Is it the game limitation or something else? Is the name of the container still identical? If you want to avoid accidental stealing: http://www.esoui.com/downloads/info943-NoAccidentalStealin...
File: Foundry Tactical Combat (FTC) - Endless Archive05/25/17
Could you show me your settings so...
Posted By: Rhyono
Could you show me your settings so I can try to replicate the setup?
File: CraftStore Endless Archive05/25/17
Well, you just confirmed that it's...
Posted By: Rhyono
Well, you just confirmed that it's probably not something I can fix, but rather ZoS needs to.
File: Foundry Tactical Combat (FTC) - Endless Archive05/25/17
I'm having the same issue. Does...
Posted By: Rhyono
I'm having the same issue. Does it only happen on a Warden character?
File: CraftStore Endless Archive05/25/17
So I've looked through the code and...
Posted By: Rhyono
So I've looked through the code and it looks like it's relying on ZoS functions. It's going to take me longer because it's starting to look like possibly a ZoS bug or a deeper issue. I want you to use: /script d(#SHARED_INVENTORY:GenerateFullSlotData(nil,BAG_BANK,BAG_BACKPACK,BAG_VIRTUAL)) The number should be equal the number...
File: CraftStore Endless Archive05/25/17
Maybe its because my bank is fuller...
Posted By: Rhyono
Maybe its because my bank is fuller then 240 slots because it got extendet to 480 slots with eso +? That is it. I'll fix it later today.
File: Foundry Tactical Combat (FTC) - Endless Archive05/24/17
Could you try disabling "Spielerfen...
Posted By: Rhyono
Could you try disabling "Spielerfenster anzeigen"? Let me know if the error still happens. Also execute "/script d(FTC.Player.class)" in chat and tell me what it does.
File: Potion Maker (for Alchemy Crafting)05/24/17
Master-Writs are hard to debug, if...
Posted By: Rhyono
Master-Writs are hard to debug, if you don't have one. :( Yeah, that was the source, so I used the checkbox for quests (didn't select anything else), but it didn't work no matter how many times I tried.
File: Enchanted Quality05/24/17
The problem is that Im playing in f...
Posted By: Rhyono
The problem is that Im playing in french & the weapon & enchant title quality is placed before the name ant that looks weird in french language. It must be placed at the end of the name. Is it possible to make this change for french version ? Thanks :) I did a quick fix for flipping the text for enchantments but didn't do it on t...
File: Foundry Tactical Combat (FTC) - Endless Archive05/24/17
What language do you play in?
Posted By: Rhyono
What language do you play in?
File: Foundry Tactical Combat (FTC) - Endless Archive05/24/17
Re: problem
Posted By: Rhyono
It doesn't get any errors, it just doesn't load?
File: Enchanted Quality05/24/17
Thanks for the update! Can you ad...
Posted By: Rhyono
Thanks for the update! Can you add an option ton only get the color for enchants quality without the added text? Yeah, that can be added to the options.
File: No, thank you!05/23/17
I haven't tested this much, but it'...
Posted By: Rhyono
I haven't tested this much, but it's better than nothing: http://www.filedropper.com/nothankyou
File: Enchanted Quality05/23/17
|H1:item:111228:364:50:68343:370:50...
Posted By: Rhyono
|H1:item:111228:364:50:68343:370:50:0:0:0:0:0:0:0:0:1:20:0:1:0:10000:0|h|h It reproduces for me. votan said it's due to that particular effect using a different string.
File: CraftStore Endless Archive05/23/17
Deconstruct glyphes dosen't work be...
Posted By: Rhyono
Deconstruct glyphes dosen't work because it dosen't even show them in the window Works for me in English and German without a problem (didn't try French). Try to give me more information on the exact scenario. Glyphs in inventory, bank?
File: CraftStore Endless Archive05/23/17
Re: Complete or Upgrade?
Posted By: Rhyono
Just to double check, is this the complete add-on now? It's no longer needed to install the other version first? Or is it still necessary to install this over the top of the previous version? It'll work either way.
File: Foundry Tactical Combat (FTC) - Endless Archive05/23/17
Re: Errors ...
Posted By: Rhyono
Hmm, I'm getting: user:/AddOns/FoundryTacticalCombat/FoundryTacticalCombat.lua:75: function expected instead of nil stack traceback: user:/AddOns/FoundryTacticalCombat/FoundryTacticalCombat.lua:75: in function 'FTC.Initialize' Any ideas? Did this happen in Cyrodiil/some form of PvP? If so I think I know.
File: Foundry Tactical Combat (FTC) - Endless Archive05/23/17
Re: Previous versions
Posted By: Rhyono
I have the FTC Hist version, do I need to delete it and use this one only? Was I also supposed to use the original FTC along with these 'patches'? The changes are so various that it's easier for me to just include the entire addon in this patch. So even if you deleted the rest and only downloaded this one, it'd still work.