Results: 1356Comments by: Rhyono |
File: Zgoo High Isle02/26/17 |
One already exists, at least in my...
Posted By: Rhyono
One already exists, at least in my Zgoo version it got one :p
One already exists or I should add one?
I think you did that yourself at some point because mine only has the "Toggle Zgoo" but I've now added one.
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File: Zgoo High Isle02/26/17 |
One already exists or I should add...
Posted By: Rhyono
One already exists or I should add one?
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File: No Interact02/26/17 |
Can you make a toogle keybind for a...
Posted By: Rhyono
Can you make a toogle keybind for activate and deactivate blacklist?
Done. You might lose your current blacklist while updating.
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File: Master Merchant02/26/17 |
The sale time sorting makes me sad....
Posted By: Rhyono
The sale time sorting makes me sad.
Side node: I'm not a time traveler, I promise: http://puu.sh/ulfWt/8ab17447d7.png
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File: No Interact02/26/17 |
nice thx. can you make it Account A...
Posted By: Rhyono
nice thx. can you make it Account Accountwide settings?
Changed in the new version. While logged out, delete your current saved var file since it's now useless.
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File: No Interact02/26/17 |
Nice thx for the fast work. You thi...
Posted By: Rhyono
Nice thx for the fast work. You think its possible to hide the interaction menu on blacklisted npcs?
I'll look into doing that. I've now added a keybind, as per your original request.
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File: No Interact02/26/17 |
Now, if you manage to mute the dial...
Posted By: Rhyono
Now, if you manage to mute the dialogue of everyone listed by this add-on, I'll be able to die happy.
Any idea how well this works?
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File: No Interact02/26/17 |
Re: Justice System
Posted By: Rhyono
Now, if you manage to mute the dialogue of everyone listed by this add-on, I'll be able to die happy.
I was thinking about the NPCs that chase after you trying to get your attention, so that would be a great addition. I'll have to look into it.
What happens if you blacklist a guard who is trying to arrest you?
Edit: I've tes...
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File: Wealth Evaluator02/21/17 |
There was a flag condition that had...
Posted By: Rhyono
There was a flag condition that had to be reworked to allow vendor values while not giving you those unknown messages when in /wealth. I'm at work so I made the fix without testing it, so if I broke something else, let me know.
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File: Wealth Evaluator02/21/17 |
Late night fix, so let me know if i...
Posted By: Rhyono
Late night fix, so let me know if it causes catastrophic failure in some unforeseen way, but: it will now include vendor values (and specify as such if you're using an individual command like /bagsum) on items without MM and will specify "unknown value" (ignoring the item from the calculation) if it lacks an MM and vendor price. If y...
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File: CraftStore Endless Archive02/20/17 |
That's very odd. I tested it with t...
Posted By: Rhyono
That's very odd. I tested it with two toon's writs. Make sure the change took. Open the file and use find for this: CS.CookShowRecipe(control,lists,id,inc,sound)
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File: Achievement Finder02/20/17 |
Re: Search field?
Posted By: Rhyono
Did you see a function that generates the individual achievements? Trying to make those from scratch would be tedious.
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File: Joviex's Addon Settings Transfer (Updated)02/19/17 |
Not really sure how the credit goes...
Posted By: Rhyono
Not really sure how the credit goes to him when I made the fix. :confused:
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File: CraftStore Fixed and Improved02/18/17 |
Typo in glyph refining: "aviable" n...
Posted By: Rhyono
Typo in glyph refining: "aviable" needs changed to "available"
This mod is really great. But i am waiting for potions crafting support for so long.
Is this feature planned for future versions?
Not worth the effort when Potion Maker exists.
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File: K.02/18/17 |
Re: This has great potential
Posted By: Rhyono
I have found it amusing the way you'll interact with inanimate objects and have to choose "Goodbye."
I like this idea to be able put a more causal approach to quests, especially how theirs so many it helps it be immersive vs saying "goodbye" every single time you end a conversation. Perhaps to push further you want additional opti...
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File: Roam Home02/14/17 |
Is this what you need for home ids?...
Posted By: Rhyono
Is this what you need for home ids? http://wiki.esoui.com/Houses
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File: WritWorthy02/12/17 |
What about analyzing the item link...
Posted By: Rhyono
What about analyzing the item link instead?
Here's an alchemy writ:
|H1:item:119818:6:1:0:0:0:199:26:4:6:0:0:0:0:0:0:0:0:0:0:50000|h|h
For the colored ones from left to right:
1. There are 12 alchemy writ IDs. This is what determines the base potion required.
2. Material type, for alchemy I'll assume it's always 199.
3. F...
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File: Show Motifs02/10/17 |
There are a number of itemstyle con...
Posted By: Rhyono
There are a number of itemstyle constants in use which have not been given a proper name.
ITEMSTYLE_UNUSED16 --Stalhrim Frostcaster
ITEMSTYLE_UNUSED19 --Silken Ring
ITEMSTYLE_UNUSED20 --Mazzatun
ITEMSTYLE_UNUSED21 --Grim Harlequin
ITEMSTYLE_UNUSED22 --Hollowjack
ITEMSTYLE_UNUSED19 has a value of 56.
ITEMSTYLE_UNUSED21...
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File: CraftStore Fixed and Improved02/07/17 |
Re: Re: Re: Provisioning menu question
Posted By: Rhyono
playtm300, Rhyono: encountered it by myself today... Thanks for help and reports, guys. Any way I need to find time to sort it out by myself, cause it's working most of the time, but totally not as it was intended :)
Here's everything I figured out:
"if res1 then" is causing an issue because of empty name strings will evaluate...
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File: CraftStore Fixed and Improved02/07/17 |
I'll help look into the prov writ b...
Posted By: Rhyono
I'll help look into the prov writ bug. I've ruled out my fix causing it.
Haven't found a solution yet for the second item, but I have found a quick fix for the blue recipes:
if res1 then
to:
if res1 and res2 ~= 0 then
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File: Master Merchant02/06/17 |
Since the 2.7 update, MM forgets my...
Posted By: Rhyono
Since the 2.7 update, MM forgets my sort options every time. So I keep seeing oldest first.
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File: No, thank you!02/06/17 |
I just found an issue with No, Than...
Posted By: Rhyono
I just found an issue with No, Thank you and the new group finder ready check. As the ready check for the dungeon appeared I was spammed with error messages (over 500) regarding the addon and some gamepad UI issues. Sadly I wasn't able to capture it since it crashed me. Can you please investigate that? I am on EU-Server with german c...
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File: Cyrodiil Alert 2 - Keep Status and Campaign Queue02/05/17 |
Re: Turn off all chat alerts
Posted By: Rhyono
I have tried everything I can think of to stop this addon from sending alerts to my chat window. Is there something I am missing. I even tried uninstalling it and still the alerts appear even without the addon installed.
Do you have "No, thank you!"? I believe it can cause it to be sent to chat instead.
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File: CraftStore Fixed and Improved02/04/17 |
I've noticed that there's a bug wit...
Posted By: Rhyono
I've noticed that there's a bug with the way it shows which character has what. For example if you have five characters, A B C D E and C has the item, it looks like this:
C - has item
A - does not
B - does not
C - does not
D - does not
E - does not
As you can see, it says that C both does and does not have the item.
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File: CraftStore Fixed and Improved02/01/17 |
I'm getting Item Finder ready for t...
Posted By: Rhyono
I'm getting Item Finder ready for the update and I came across this:
http://puu.sh/tKnrV/0d683a95f4.png
Item IDs:
120076 Aetherial Ambrosia
120077 Recipe: Aetherial Ambrosia
120078 Dimnished Aetherial Dust
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