Results: 1781Comments by: Phinix
File: ESO Master Recipe List04/20/22
Hi, i had never use the autocraftin...
Posted By: Phinix
Hi, i had never use the autocrafting function before, but since it's event and many characters, i wanted to try it but i see that it doesn't craft the second one item from quest, only the first one and even if it is already done :confused: . Is it a known problem? Thanks :banana: Hi, I have never had this problem, and I do craf...
File: Display Leads - with Location Info04/20/22
Re: PTS (Update 34)
Posted By: Phinix
@Neverlands - Until the author has time to update for new zones/mythics, you can make it work (without support for the new stuff) on the PTS by editing displayleads.lua starting at line 635, replace: if azone ~= "" then local location = RDL.Locations RDL.units = {Lead=aname, Zone=azone, ZoneId=azoneid, Location=location, Diff...
File: Combat Metrics04/19/22
Re: Main Server Bug-Conflict with other addons
Posted By: Phinix
Hi, Srendarr author here. Just saw this, and wondering if there is anything specific that leads one to conclude incompatibility with Srendarr? I can certainly take a look while I am slowly working through trial-and-error testing all my addons. However thus far the changes from "CombatMechanicType" to "CombatMechanicFlags" in some of...
File: Azurah - Interface Enhanced04/19/22
Ninja update for werewolf timer...
Posted By: Phinix
@MarcusUK - Hey, just wanted to mention if you download v2.4.34 again I just made a ninja update without version change that makes the Azurah werewolf timer widget obey perma-wolf locations and pause like it should. Also it will re-populate if you are in werewolf form for a UI reload. @Tazmyr - Glad to hear it. :)
File: LibPhinixFunctions04/19/22
@HowellQagan - Wow, you really went...
Posted By: Phinix
@HowellQagan - Wow, you really went the extra mile to make this happen. Thanks so much! <3
File: Azurah - Interface Enhanced04/19/22
Re: Ultimate Relative Percent...
Posted By: Phinix
@Tazmyr - Hey, sorry I must have missed this before. It is fixed in the latest version.
File: SkyShards04/18/22
Account wide settings...
Posted By: Phinix
@Sharlikran - Would you consider please adding an account-wide settings option? There isn't really anything in this addon that needs to be character-specific, and tweaking icon size and whatnot on 18 characters is a bit of a pain. Not a high priority but definitely would be a "nice to have." :)
File: LoreBooks04/18/22
@Sharlikran - Sorry for not spendin...
Posted By: Phinix
@Sharlikran - Sorry for not spending more time describing the troubleshooting. I definitely hear what you are saying re: needing more information, especially things we can't see ourselves. This is the strangest issue. I managed to get it working, but I am honestly not sure how. Here is a video showing when it happens. Here I have...
File: LibPhinixFunctions04/18/22
@HowellQagan - Wow that's a little...
Posted By: Phinix
@HowellQagan - Wow that's a little annoying. I appreciate your willingness to go through all the hassle. I will imagine Giladil is on a boat back from her ragpicking excursions abroad, and ETA a month or so she'll be back for many ragpicking adventures back on Tamriel. ;) Which is to say, I'll look forward to it. :D
File: Vampire's Woe04/18/22
Re: Re: Re: Request
Posted By: Phinix
@NeuroticPixels - Thanks. They come and go. Lately they've been pretty bad, but I recently discovered fast acting Tylenol capsules so that helps some. :) As for the new option to block Criminal Acts, at present it is a simple toggle that the user switches manually, either through the addon settings, or by a keybind which can be se...
File: LibPhinixFunctions04/18/22
@HowellQagan - So long as it is rem...
Posted By: Phinix
@HowellQagan - So long as it is removed in a clean way there should be no consequences to addons that were using it. For example, I have removed this dependency from most of my addons (to reduce lib clutter), by adding the functions they use from this lib directly to those addons. In most cases I add them to each addon's global space...
File: Vampire's Woe04/18/22
Re: Request
Posted By: Phinix
@NeuroticPixels - Sure thing... 1.24: - Added new option 'Automatic Innocent Toggle' which will automatically turn this setting off when Vampire Feed or Blade of Woe synergies are shown, and re-enable it after. :cool:
File: Azurah - Interface Enhanced04/18/22
@MarcusUK - Ah, I see now what you...
Posted By: Phinix
@MarcusUK - Ah, I see now what you mean now. I just tested again and Azurah's custom werewolf tracker is working for me as well: https://i.imgur.com/GYhYOUL.jpg Another possibility is if you use a UI overhaul like Bandit UI, AUI, LUI etc., they may use a custom action bar that hides the game's default bars, and perhaps this hid...
File: Vampire's Woe04/17/22
Block 'Criminal Act' abilities...
Posted By: Phinix
@Daniel - I know some time has passed, but I wanted to say I added your request in the latest version. You can now set a keybind to toggle blocking the casting of abilities marked as "Criminal Acts" which includes all the Necromancer, Vampire, and Werewolf abilities that give you a bounty. :banana:
File: LibClockTST04/17/22
@Baertram - I have barely done anyt...
Posted By: Phinix
@Baertram - I have barely done anything with LibClockTST. I just keep it updated for the main addon which is what I have mainly worked on in the past. I have never had reason to go re-writing the original author's library since "it just works" and no one ever reported any issues, however I will look into the situation you mention. :)
File: AOEHelper04/17/22
@m00nyONE - This may not help, but...
Posted By: Phinix
@m00nyONE - This may not help, but would it not be possible to set a default global override for "hostile AOE" and "friendly AOE" and let users configure that, then if they have settings for a specific encounter also have those override the default? You could have a "use global default options" toggle that enabled these settings f...
File: LoreBooks04/17/22
@Sharlikran - Ah. Well, be that as...
Posted By: Phinix
@Sharlikran - Ah. Well, be that as it may, greyscale or no the other icon options do not show on the map at all. It may be this is the reason people were reporting missing icons. If they previously had these other icon options selected, the addon currently does not show anything on the map/compass/minimap for the items using them....
File: Azurah - Interface Enhanced04/16/22
@MarcusUK - Just tested and werewol...
Posted By: Phinix
@MarcusUK - Just tested and werewolf bar is showing fine for me, with a modified attribute layout: https://i.imgur.com/YpU18qH.jpg A couple things to check: Were you at a "perma-wolf" location? Places like the shrines you can turn people, or the player home with permanent werewolf, may hide the bar when it is not ticking down,...
File: LoreBooks04/16/22
Thanks for keeping this up to date...
Posted By: Phinix
Thanks for keeping this up to date and improved. Just one small thing I noticed, when trying to change the icons. It appears only the "real" icons exist. Selecting any of the other options disables the "use greyscale" option and no icons show on the map. Harvest Map has this problem as well. The fix for that was to download a 3rd...
File: Map Pins04/14/22
Re: Re: Skyshards...
Posted By: Phinix
I know. Plus some more issues. New skyshard system... This is also happening for me with delve/public dungeon bosses. The incomplete icon stays after beating a boss until you toggle the map pins for it. Also, completed don't show until you toggle those. Just a thought, but it may be possible to just manually trigger a toggle of...
File: Who Mudballed Me?04/14/22
That's exactly how this addon was i...
Posted By: Phinix
That's exactly how this addon was implemented. Awesome. Sorry for not checking before I mentioned it. :)
File: Fix Visual Bugs04/13/22
Update...
Posted By: Phinix
Version 1.06: - Rebuilt from scratch (again). - After testing, the current visual bug with outfits/weapons is indeed fixed by helm toggle. - Swapped bug fix method back to old helm toggle which is instant/doesn't sheath weapons. - Now only a single keybind to set (you will need to re-bind). - NEW: Option to automatically fi...
File: Fix Visual Bugs04/13/22
@ExoY - Just some preliminary testi...
Posted By: Phinix
@ExoY - Just some preliminary testing shows this does seem to work again. The issue that I was having ~6 months ago must have been separate from the current problem, and ZOS perhaps fixed that. I will swap back to that method most likely in the next version if it holds up as it was always a better option than the somewhat slow weapon...
File: Fix Visual Bugs04/13/22
@ExoY - Thanks, I will have to doub...
Posted By: Phinix
@ExoY - Thanks, I will have to double-check. When I initially rebuilt this after ZOS fixed the issue it was originally intended for, I want to say there were problems. Maybe this isn't the same invisible weapon bug as was happening with offhand/shield back then. The current issue effects specifically outfit modified dual wield or 1h/...
File: ESO Treasure Box04/13/22
@jinncrazey - Hi, glad you like it!...
Posted By: Phinix
@jinncrazey - Hi, glad you like it! As for the memory footprint, the saved variables file is only around 3mb which is fairly moderate actually. Back in the day the game's default memory limit for addons was 64mb, to give you an idea. More recently they removed the limit and automatically adjust LUA (addon) memory limit based on how m...