Results: 1785Comments by: Phinix
File: Fix Visual Bugs04/13/22
Update...
Posted By: Phinix
Version 1.06: - Rebuilt from scratch (again). - After testing, the current visual bug with outfits/weapons is indeed fixed by helm toggle. - Swapped bug fix method back to old helm toggle which is instant/doesn't sheath weapons. - Now only a single keybind to set (you will need to re-bind). - NEW: Option to automatically fi...
File: Fix Visual Bugs04/13/22
@ExoY - Just some preliminary testi...
Posted By: Phinix
@ExoY - Just some preliminary testing shows this does seem to work again. The issue that I was having ~6 months ago must have been separate from the current problem, and ZOS perhaps fixed that. I will swap back to that method most likely in the next version if it holds up as it was always a better option than the somewhat slow weapon...
File: Fix Visual Bugs04/13/22
@ExoY - Thanks, I will have to doub...
Posted By: Phinix
@ExoY - Thanks, I will have to double-check. When I initially rebuilt this after ZOS fixed the issue it was originally intended for, I want to say there were problems. Maybe this isn't the same invisible weapon bug as was happening with offhand/shield back then. The current issue effects specifically outfit modified dual wield or 1h/...
File: ESO Treasure Box04/13/22
@jinncrazey - Hi, glad you like it!...
Posted By: Phinix
@jinncrazey - Hi, glad you like it! As for the memory footprint, the saved variables file is only around 3mb which is fairly moderate actually. Back in the day the game's default memory limit for addons was 64mb, to give you an idea. More recently they removed the limit and automatically adjust LUA (addon) memory limit based on how m...
File: Who Mudballed Me?04/13/22
Hi code, Just a suggestion if yo...
Posted By: Phinix
Hi code, Just a suggestion if you haven't already implemented it, but AddFilterForEvent should probably be used for anything based on EVENT_COMBAT_EVENT, which is a massive performance hog since it is typically firing many times a second for everything happening all around you. The best possible solution, would be to get a tabl...
File: Azurah - Interface Enhanced04/12/22
@julivity - Thanks! I'm not familia...
Posted By: Phinix
@julivity - Thanks! I'm not familiar with Kofi... Is there something it does different than Paypal? Like accept bitcoins or something? I have Paypal and Patreon links on the donation tab but I will look into Kofi if people prefer it over those. :)
File: Fix Visual Bugs04/12/22
CLARIFICATION: There is a game bug...
Posted By: Phinix
CLARIFICATION: There is a game bug which occurs when you use the outfit system to modify weapon appearance. If you change zones and your off-bar weapon is modified and either dual wield or sword and shield, swapping to that bar will cause either the offhand shield or both weapons to become invisible. You can avoid this by always chan...
File: Map Pins04/12/22
Skyshards...
Posted By: Phinix
Hi Hoft. Love all your mods... Just wanted to report that as of today, the problem with skyshards not disappearing when collected is still present. More specifically, they actually DO go away, then pop back a few seconds later, probably on map update? Unchecking the skyshards pins and re-checking from the list of enabled map pins...
File: Azurah - Interface Enhanced04/12/22
Re: Re: Re: UI Hidden on load
Posted By: Phinix
@Sven_re - Glad to hear it! Hope you like Azurah. :)
File: Azurah - Interface Enhanced04/12/22
Re: UI Hidden on load
Posted By: Phinix
@Sven_re - Hey, sorry to hear you're having trouble. Just to clarify some things to start, was this working then suddenly stopped, or is this your first time using Azurah? Did you change anything specific before it happened? (Update, install new addons, use the reset option on the compass tab, etc.)? I just posted an update which...
File: pChat (Chat customization & help: look/notification/sound/automation/history)04/11/22
Re: embedded libs...
Posted By: Phinix
It occurs to me that it might be useful to have a single sticky thread somewhere that lists all the known addons that currently have this problem, so that either 1) authors can check the list to see they are breaking things for other users and remove the embedded libs responsible or 2) someone else can take over on projects that allo...
File: Azurah - Interface Enhanced04/09/22
@MarcusUK - Awesome, that's great t...
Posted By: Phinix
@MarcusUK - Awesome, that's great to hear! Thank you also for all the help troubleshooting. With the gamepad limitations I have to work with I have to admit I was pretty close to giving up on this issue. The insights you provided really helped to get this all sorted out and I sincerely appreciate it, as I am certain others will as we...
File: Azurah - Interface Enhanced04/09/22
Update...
Posted By: Phinix
v2.4.32 ~Phinix - Improved code for previous mode switch workaround to remove perceptible delay. - Improved double-keybind fix to show custom gamepad bindings without also showing defaults. @MarcusUK - Thanks, that is very helpful to know that the game will show the default gamepad bindings as button text if the user hasn't ma...
File: Azurah - Interface Enhanced04/09/22
Re: Update: Fixes & new features.
Posted By: Phinix
@MarcusUK - I appreciate the research. As you can see however, eliminating the double button bind display is problematic to say the least. In addition to your findings, also consider that even if you rebind your ultimate to a custom button combo, the game hard codes the default keybinds. This means some people will not want those hid...
File: Azurah - Interface Enhanced04/08/22
That's a good thought, however I do...
Posted By: Phinix
That's a good thought, however I don't run the game through Steam (bought separately at launch). The controller I use is for a ps4 and not supported by Windows natively, which is why I need to run the emulator. I am guessing there is a problem with the game not recognizing what the controller actually is that is causing button mappin...
File: Azurah - Interface Enhanced04/08/22
@MarcusUK - Like I said, this could...
Posted By: Phinix
@MarcusUK - Like I said, this could be a problem with the controller I am using (console controller with DS4Windows), but it is the only thing I have to test with. I'm not questioning that the game shows custom bindings for others, I just can't see it on my end (as the video was meant to illustrate) and so can't test any sort of fix....
File: Azurah - Interface Enhanced04/08/22
@MarcusUK - With Azurah disabled an...
Posted By: Phinix
@MarcusUK - With Azurah disabled and no addons loaded, the game does not show custom gamepad keybinds. This may be a problem with my specific gamepad, but the game always shows the default bindings no matter what I set them to (see video). HejZFDx3_A4 I can't code around a problem if I can't actually see the results, so unfort...
File: Azurah - Interface Enhanced04/08/22
Re: Fixes...
Posted By: Phinix
@MarcusUK & @shadowqaz - I believe I have solved the problem with action bar buttons and borders being resized incorrectly when swapping between keyboard and gamepad mode after changing the scale to something other than 100%. Also, the double keybind problem should be resolved now as well. The problem with the former was that ZOS...
File: Azurah - Interface Enhanced04/08/22
Re: Fixes...
Posted By: Phinix
@MarcusUK - Sorry to hear it. There has to be a reason I am not able to reproduce this double keybind visual bug. Are you guys sure it isn't another addon modifying the UI in some way? If you are able to see this with no addons besides Azurah and LibAddonMenu loaded, can you do me a favor? When you have time, write down a step by ste...
File: Srendarr - Aura, Buff & Debuff Tracker04/08/22
Update...
Posted By: Phinix
v2.4.80 ~Phinix (4-8-2022) Added support for armory gear swapping. Srendarr will now keep track of your equipped sets when changed via armory, without having to use the update keybind. Re-enabled Mages Guild empower buff. UPDATE: Work is moving forward on the MASSIVE overhaul of the Prominent system allowing unlimited custom Pro...
File: Azurah - Interface Enhanced04/07/22
Re: Gamepad Action Bar
Posted By: Phinix
@shadowqaz - You mention it happens when you swap modes. Can you try doing a /reloadui after switching between keyboard and gamepad mode?
File: Azurah - Interface Enhanced04/05/22
Re: Fixes...
Posted By: Phinix
v2.4.30 ~Phinix - EXPERIMENTAL: Prevent text label re-appearing with no target when compass is resized. - Fixed possible errors due to post-hooking handler: Switched to ZO_PreHookHandler. - Fixed white single pixel showing on load when Active Combat Tip frame is modified. - Other minor maintenance. @samsung42 - Please try...
File: Azurah - Interface Enhanced04/04/22
@Neverlands - Thanks for the report...
Posted By: Phinix
@Neverlands - Thanks for the report. For the compass issue, it appears to be a consequence of resizing the compass smaller without proportionally rescaling the pins. The problem is, rescaling compass pins breaks Harvest Map (specifically the spawned resource filter will not work) which is why I do not include this. I will look into a...
File: Go Home04/03/22
Error & fix...
Posted By: Phinix
To avoid a nil index error when your list of available homes changes (leave guild, remove friend, etc.) change line 315 from this: return GH.HouseData.name To this: if GH.HouseData then return GH.HouseData.name end
File: Srendarr - Aura, Buff & Debuff Tracker03/31/22
Update & WIP...
Posted By: Phinix
Hi all! Just wanted to give everyone a quick update. I've been knocked full on my arse these past few days by mind shattering headaches (part of my condition, they come and go). But I didn't want people to think my absence to mean I am moving away from work on Srendarr or my other addons. In fact, quite the opposite! Currently in...