Results: 1785Comments by: Phinix
File: Srendarr - Aura, Buff & Debuff Tracker06/27/16
With the latest patch AOE debuffs s...
Posted By: Phinix
With the latest patch AOE debuffs such as Caltrops, Endless Hair are only showing when targetting a player but before it showed also when not targeting is this a bug or intended? Test with v2.2.7b (just uploaded).
File: Srendarr - Aura, Buff & Debuff Tracker06/27/16
Version 2.2.7b: Solved error see...
Posted By: Phinix
Version 2.2.7b: Solved error seen since last updates. NOTE: This will disable the ability to see fake debuffs from Srendarr which the game doesn't normally track (like Trap Beast bleed when target is stun immune) if you move your mouse off the target and back again. If you keep the target under your reticle these will still be tra...
File: Srendarr - Aura, Buff & Debuff Tracker06/27/16
Hey its still giving me same error...
Posted By: Phinix
Hey its still giving me same error as before... Kind of the same but now on line 327 :D I think I see why it is happening now. Not getting the error, but I am pretty sure of a fix. Testing...
File: Srendarr - Aura, Buff & Debuff Tracker06/27/16
Version 2.2.7a: Manually acquire...
Posted By: Phinix
Version 2.2.7a: Manually acquired ability ID for ALL ranks of Defensive Rune and ALL morphs of Beast Trap. Previous implementation of support for these will now work for all ranks, not just rank IV. Added debuff tracking for "Desecrated Ground" snare cast by exploding zombies. Errors (should be) resolved. Let me know if you...
File: PhinixUI06/26/16
That has happened to me before, and...
Posted By: Phinix
That has happened to me before, and toggling it on and off did the trick. Glad you got it working, and are enjoying the UI.
File: Srendarr - Aura, Buff & Debuff Tracker06/26/16
Hey, it appears that I'm being give...
Posted By: Phinix
Hey, it appears that I'm being given erroneous Rearming Trap buffs. Not only do I not have Trap Beast morphed, I don't even have a Fighter's Guild ability on my bars when this happens. If it is on your target it is probably just other player's bleeds. If you mean you are getting some sort of short/long buff on YOU called "Rearm...
File: PhinixUI06/26/16
@Literacy: Go to Settings -> Gamepl...
Posted By: Phinix
@Literacy: Go to Settings -> Gameplay and turn Loot History off. The duplicate at the bottom right is the game's built-in loot history, which is similar but cannot be moved, resized, and doesn't show stacking values, etc.
File: Srendarr - Aura, Buff & Debuff Tracker06/25/16
Hey, you're welcome. :) Yes it i...
Posted By: Phinix
Hey, you're welcome. :) Yes it is possible to track "invisible" buffs and debuffs. That is how I added support for enchant procs which don't show on character sheet, by using combat event. The thing is, most of those type of effects are already covered in my experience as debuffs. I see them anyway, like when a Lightning Atronach...
File: Srendarr - Aura, Buff & Debuff Tracker06/25/16
Changes and New Options.
Posted By: Phinix
Version 2.2.6: Fixed duplicate Charging Maneuver aura. Fixed Mage Light passive in Long buffs. Fixed un-morphed Inferno in Long buffs. Added option to consolidate multi-aura passives like Restoring Light. @MonarchChief - Fixed. @Baertram - I agree... Done! @QuadroTony - Both fixed.
File: Srendarr - Aura, Buff & Debuff Tracker06/25/16
Why does Major Prophecy from Radian...
Posted By: Phinix
Why does Major Prophecy from Radiant Magelight appear as a long buff while Major Savagery from Camouflage Hunter appears as a short buff? Both are on the same character, same bar. I would like both to show as a short buff. I tested both abilities and all morphs. The passive Major Savagery and Major Sorcery show up on the passive b...
File: Votan's Minimap06/25/16
Hi Votan, Thanks for sharing thi...
Posted By: Phinix
Hi Votan, Thanks for sharing this. It is a great idea to have a minimap that is essentially a scaled version of the built-in map, to be as performance friendly as possible. There are just a few things I would like to see added, if you have time: Option to remove border frame completely. Option to scale pin sizes. Option...
File: Vampire's Woe06/25/16
Version 1.02: Added option to al...
Posted By: Phinix
Version 1.02: Added option to allow feeding on ally (to give people vampirism at the shrine) even when feeding is suppressed. Enabled by default.
File: Srendarr - Aura, Buff & Debuff Tracker06/23/16
Debug mode changes.
Posted By: Phinix
Update: Re-uploaded without version change. Debug mode now has spam control. Will only show ability once until /reloadui or until you type /sdbclear to reset the debug memory. @and - I just checked and Crystal Fragments Proc is already tracked. It shows up in where you assign Short Buffs. I updated the ID just to be sure but...
File: Srendarr - Aura, Buff & Debuff Tracker06/23/16
New features!
Posted By: Phinix
Version 2.2.5: Added new category option to show enchants and gear procs. BETA, requires ability ID's! See the new debug feature "Show Combat Events" below to help collect them! Added weapon/spell power and damage shield enchants to the above new category. Added new section to addon settings, "Debug Options" (at the very bottom)...
File: Srendarr - Aura, Buff & Debuff Tracker06/23/16
Re: Templar morph Ritual of Retribution
Posted By: Phinix
The Templar morph Ritual of Retribution doesn't show up in the Auras tracker. It is one of the new morphs for Cleansing Ritual under the Restoring Light skill tree for Templars. Is there a way to add it? Cool addon. Hi, This cannot really be added because the ability constantly fires throughout the duration of the effect, wh...
File: Srendarr - Aura, Buff & Debuff Tracker06/23/16
Re: Other debuffs
Posted By: Phinix
Hey, I was wondering if it's possible to add a feature to disable other incoming debuffs on a target from other players such as rearming trap, piercing target for example in this screenshot -> http://i.imgur.com/m87XUXw.jpg you can see all the trap beasts that have been placed down and I was hoping it's possible to only allow sren...
File: Potion Maker (for Alchemy Crafting)06/21/16
Just wanted to stop by and say than...
Posted By: Phinix
Just wanted to stop by and say thanks for this excellent addon! Just installed for the first time today. Was doing the 1-50 alchemy ritual for Medicinal Use on a new character, and thought to see if an addon existed to help do discovery instead of tabbing to an external reference. What a pleasant surprise this was! I remember t...
File: Votan's Settings Menu06/20/16
Not sure if it has been asked befor...
Posted By: Phinix
Not sure if it has been asked before, or if it is possible in ZOS's API. In WoW it was possible to profile memory useage for individual addons. I haven't really dug into it, but might that be possible for this addon, to show how much total memory was used, and then a breakdown of which addons are using how much? Might help trac...
File: No, thank you!06/20/16
Just noticed a minor bug... With...
Posted By: Phinix
Just noticed a minor bug... With the option to auto-open containers on, those stolen shipments you sometimes find in thief troves don't open. It makes the sound but nothing happens. Not sure if it is important, but I have auto loot on for both normal and stolen items.
File: AUI - Advanced UI06/18/16
Hi Sensi, I PM'd you , but thoug...
Posted By: Phinix
Hi Sensi, I PM'd you , but thought I would post here since I hadn't heard from you. It looks like your update still uses the "IsVeteran" type functions which were removed in Dark Brotherhood. For a list of the removed API functions and their replacements, check this thread on the official forums. If you check this page, I made...
File: AUI - Advanced UI06/18/16
Will take down my update for Dark B...
Posted By: Phinix
Will take down my update for Dark Brotherhood now that it looks like this is being updated again (hooray!). One thing I noticed, is this doesn't include the fix for the minimap showing over the top of inventory scenes. If you drag something from your inventory to the world to delete, or interact with merchants a certain way, the m...
File: Azurah - Interface Enhanced06/18/16
The Accidential Thievery preventing...
Posted By: Phinix
The Accidential Thievery preventing now even stops you looking inside containers, where before it only stopped the accidential theft of world items. Is this an intentional change? Definitely NOT intended. Was something I was testing internally and when I fixed the misplaced non-CP icon I accidentally uploaded my testing version. S...
File: Poison Master06/17/16
Hard to argue with the famous "Just...
Posted By: Phinix
Hard to argue with the famous "Just don't hold it like this" type of response:) It's not that i CHOOSE to make it complicated. It "so happens" that this particular type of interface invokes the described confusion in me. Yep, i can learn to do it "the proper way". What i suggested was to alter "the proper way" to be more convenient t...
File: No, thank you!06/17/16
In a future update. Cool. I real...
Posted By: Phinix
In a future update. Cool. I really like the auto-loot container feature. It's a nice addition. Cheers.
File: AUI - Advanced UI06/17/16
Update for Dark Brotherhood Also...
Posted By: Phinix
Update for Dark Brotherhood Also fixes issue with minimap showing over the top of various inventory scenes. NOTE: I am NOT taking this over, so do not make feature requests on the above link page.