Results: 209Comments by: Augmenti-DeMontia |
File: SpentSkillPoints09/07/15 |
Afaik, all you have to do is change...
Posted By: Augmenti-DeMontia
Afaik, all you have to do is change the text in SpentSkillPoints.txt ...
From
## APIVersion: 100011
To
## APIVersion: 100012
It's working fine for me.
|
File: MiniMap by Fyrakin09/06/15 |
Thanks again for all your work on t...
Posted By: Augmenti-DeMontia
Thanks again for all your work on this great mod ! :)
Do we need to delete the saved variable file, since the latest patch (8/31/15) or are we safe to keep it? I'd prefer not to delete it but will if you think any of the performance issue might be caused from it.
Thanks
|
File: DEPRECATED:CompassBG-b-gone Update09/06/15 |
Thanks for your work on this mod! :)
Posted By: Augmenti-DeMontia
Thanks for your work on this mod! :)
|
File: Thurisaz Guild Info09/05/15 |
Thanks for the update! :)
Posted By: Augmenti-DeMontia
Thanks for the update! :)
|
File: MiniMap by Fyrakin09/05/15 |
Well I gave up on trying to use Que...
Posted By: Augmenti-DeMontia
Well I gave up on trying to use Quest Map with Minimap. For some reason the quest pins aren't showing up on Minimap, even though they show up on the main map. Going to try this new version 2.74, with Destinations while quests turned on and no Quest Map.
|
File: MiniMap by Fyrakin09/04/15 |
Thanks for all your hard work on th...
Posted By: Augmenti-DeMontia
Thanks for all your hard work on this great mod !
I had a bit of a breakthrough, seems Minimap is running great without Destinations, at least atm. I don't use much with Destinations, none of the quests, only the minor things. So I really don't think my issue is ever been about too many pins on the map at once. I'm using Harvest M...
|
File: Harven's Experience Notify09/04/15 |
Thanks again for your work on this...
Posted By: Augmenti-DeMontia
Thanks again for your work on this mod!
I've had really good luck using the Alpha slider to make the popup Transparent.
|
File: MiniMap by Fyrakin09/04/15 |
Thanks for your work on this great...
Posted By: Augmenti-DeMontia
Thanks for your work on this great mod!
Was it a bug in the 10gig patch causing all the issues with the studdering and do you think zenimax will fix it? I ask because despite all your hard work on this great mod, I've had to disable it for the first time since the minimap started.
|
File: Destinations09/02/15 |
Thanks again for your work on this...
Posted By: Augmenti-DeMontia
Thanks again for your work on this mod!
I'm not sure what's up but after adding in this latest update, the minimap started lagging severely again. I guess it's possible it's the game servers, with so many people downloading a 10gig patch, but I could have sworn it was running smoother yesterday. I guess I could try reverting back...
|
File: Harven's Experience Notify09/02/15 |
Thanks for your work on this mod!...
Posted By: Augmenti-DeMontia
Thanks for your work on this mod!
First time user so I'm probably doing something incorrectly. I've tried to turn on the switch for logging to chat window only. I'm still getting a widow popping up and floaters too but don't mind those so much. Any suggestion on how to keep the windows from opening?
|
File: Harven's In-Combat Audio Volume09/02/15 |
Thanks for your work on this mod!...
Posted By: Augmenti-DeMontia
Thanks for your work on this mod!
I use a couple of your other mods, this one looks very close to what I'm looking for in regards to dialog. What I would like is some way to only hear only quest dialog. Then return to mute(or some lower setting) so I don't have to listen to all the repetitive barks from guards and every other npcs...
|
File: MiniMap by Fyrakin09/01/15 |
Thanks again for your work on this...
Posted By: Augmenti-DeMontia
Thanks again for your work on this great mod!
I tried the new version and it causes extreme studdering. At first I thought it was problems with the patch. Then I cleared a delve and started riding away, then noticed the minimap didn't update the shard as taken. Thought I have forgot it, but remember getting it half way through th...
|
File: Votan's Improved Locations09/01/15 |
1.2 version
user:/AddOns/VotansI...
Posted By: Augmenti-DeMontia
1.2 version
user:/AddOns/VotansImprovedLocations/VotansImprovedLocations.lua:434: attempt to index a nil value
stack traceback:
user:/AddOns/VotansImprovedLocations/VotansImprovedLocations.lua:434: in function 'WORLD_MAP_LOCATIONS:BuildLocationList'
user:/AddOns/VotansImprovedLocations/VotansImprovedLocations.lua:631: in func...
|
File: Votan's Improved Locations09/01/15 |
Thanks for your work on this mod!...
Posted By: Augmenti-DeMontia
Thanks for your work on this mod!
Actually getting errors, so there maybe more than just updating the version number.
|
File: MiniMap by Fyrakin08/21/15 |
Thanks again for your work on this...
Posted By: Augmenti-DeMontia
Thanks again for your work on this great mod !
Is it something I'm doing wrong or has the Minimap stopped working with 'Quest Map' ? I use the square mode in case this matters. I use Destinations, but in the past they didn't have all the quests, so I continued to use Quest Map for the quests and Destinations for everything else. I...
|
File: MiniMap by Fyrakin08/18/15 |
Thanks again for your work on this...
Posted By: Augmenti-DeMontia
Thanks again for your work on this great mod !
Updated to 2.64 and icons showing on the main map, no longer work on the minimap. Do we need to delete our saved variable? Otherwise, the new update disabled the current settings or there looks like a bug. This applies to books, chests and such.
Thanks
|
File: Stolen Borders08/15/15 |
Thanks for your work on this mod !
Posted By: Augmenti-DeMontia
Thanks for your work on this mod !
|
File: MiniMap by Fyrakin08/06/15 |
Thanks again for all your awesome w...
Posted By: Augmenti-DeMontia
Thanks again for all your awesome work, on this great mod !
|
File: Auto Recharge (and repair)08/06/15 |
Thanks for your work on this mod....
Posted By: Augmenti-DeMontia
Thanks for your work on this mod.
Is there a Addon Interface in the game menu system or is this command line only? I can't seem to find an interface. I've check to make sure this addon is ticked but it doesn't seem to show up in the menu system.
Thanks
|
File: Gearswap07/30/15 |
Here's the error I get when your mo...
Posted By: Augmenti-DeMontia
Here's the error I get when your mod is active. Also the new fix did not work for me and yes I'm trying to change manually inside the inventory screen, using the mouse. I had reverted back to 1.39 which solved both problems, i.e. no error and can change gear.
EsoUI/Ingame/Inventory/InventorySlot.lua:903: attempt to access a private...
|
File: Gearswap07/30/15 |
Also, started getting Lib type erro...
Posted By: Augmenti-DeMontia
Also, started getting Lib type errors, when I would try to right-clicky items for use (ambrosia) or deletion (motif stones). I'll revert back to 1.39, until your update.
Thanks
|
File: Gearswap07/29/15 |
Thanks again for your work on this...
Posted By: Augmenti-DeMontia
Thanks again for your work on this mod !
It was great getting the 1.39 update fixing most of the underground dismount bugs. Now I'm having a new issue. Probably doing something incorrectly, though I've been using your mod for a month or more. I also deleted my saved variable file, but Gearswap is no longer swapping for me.
At...
|
File: Gearswap07/26/15 |
Thanks again for your work on this...
Posted By: Augmenti-DeMontia
Thanks again for your work on this mod!
Great job fixing the issue of falling underground, while transitioning from mount to interactive object like doors and wayshrines.
|
File: Destinations07/23/15 |
Thanks for your work on this great...
Posted By: Augmenti-DeMontia
Thanks for your work on this great mod !
Sounds like a good time to delete our Destinations.lua ?
|
File: Potion Maker (for Alchemy Crafting)07/23/15 |
Thanks for your work on this mod !...
Posted By: Augmenti-DeMontia
Thanks for your work on this mod !
New user, is there anyway to list all recipes, so I can just pick the one I want or do I have to make them all first? Personally having an option to list all 'known recipes possible in the game', would be great. No reason for us to guess which ingredients we need to get off our mule or ride over...
|