Results: 570Comments by: Neverlands
File: FCO ItemSaver05/04/22
Re: Re: Re: Re: Create Backup
Posted By: Neverlands
Backups are saved to the SavedVariables (depends on your current save type: account, char, all accounts the same, all servers and accounts the same) subtable "backupData", and then with another subtable of the APIversion you have run the backup with https://www.esoui.com/portal.php?id=136&a=faq&faqid=129 Hello Baertram, thanks for th...
File: FCO ItemSaver05/04/22
Re: Re: Create Backup
Posted By: Neverlands
What exactly did you choose for the backup, any more details (selected icons or all, etc.)? Was it a backup from the popup that showed after 1st login or a manually started one from the settings menu? Or doesn't it matter and it will raise the error each time? Today I wanted to create a backup and got this error: user:/AddOns/FCOI...
File: FCO Companion05/03/22
New companion keybinds
Posted By: Neverlands
Hello Baertram, is it possible that we get more keybinds / shortkeys to summon the new companions (High Isle)?
File: Inventory Insight05/01/22
PTS (update 34 - High Isle)
Posted By: Neverlands
On PTS (update 34 - High Isle) I get this error: user:/AddOns/IIfA/IIfASceneFuncs.lua:55: attempt to index a nil value stack traceback: user:/AddOns/IIfA/IIfASceneFuncs.lua:55: in function 'IIfA:RegisterForSceneChanges' self = {currentCharacterId = "8796093060074691", author = "AssemblerManiac & manavortex", bFilterOnSetNa...
File: FCO ItemSaver05/01/22
Create Backup
Posted By: Neverlands
Today I wanted to create a backup and got this error: user:/AddOns/FCOItemSaver/src/FCOIS_BackupRestoreDelete.lua:178: attempt to index a nil value stack traceback: user:/AddOns/FCOItemSaver/src/FCOIS_BackupRestoreDelete.lua:178: in function 'FCOIS.BackupMarkerIcons' withDetails = F, apiVersion = 101033, doClearBackup = F,...
File: FCO ItemSaver05/01/22
Re: Re: Re: Re: PTS test version
Posted By: Neverlands
ZOs renamed the QUICKSLOT_FRAGMENT to KEYBOARD_QUICKSLOT_FRAGMENT to follow their keyboard/gamepad naming conventions.. I hope there won't be changed ALL fragments now... You need to update LibFilters 3 PTS beta please to fix this as it errors out before FCOIS is loaded and makes FCOIS bug out then at PTS. https://github.com/Baertra...
File: Harven's Custom Map Pins (Markers)04/30/22
Thanks for the update! versio...
Posted By: Neverlands
Thanks for the update! version 3.1: - Sub pin filter to hide selective predefines. Would it be possible to add an option to hide the sub pin filters? I have a very long pin list and with the new filters I have to scroll alot. Hm, well ok, yes. So great, thank you! :) :)
File: Inventory Item Borders (for Update 6)04/22/22
InventoryItemBorders v1.5 fixed (ho...
Posted By: Neverlands
InventoryItemBorders v1.5 fixed (hopefully) Changes: Removed libs Fixed lib calls Updated dependencies Updated APIversion Changed SavedVars to use characterId instead of name (rename save) Changed SavedVars to save differently for each server Hello Wykkyd and Baertram, I've already asked this at Wykkyd Equipment Borders, too: Wou...
File: Display Leads - with Location Info04/21/22
Re: Re: PTS (Update 34)
Posted By: Neverlands
@Neverlands - Until the author has time to update for new zones/mythics, you can make it work (without support for the new stuff) on the PTS by editing displayleads.lua starting at line 635, replace: if azone ~= "" then local location = RDL.Locations RDL.units = {Lead=aname, Zone=azone, ZoneId=azoneid, Location=location, Di...
File: FCO ItemSaver04/21/22
Re: Re: PTS test version
Posted By: Neverlands
Hi, current BETA is not created for the pts yet, it only works on live. I'll look into pts some other day as there seem to be multiple changes, at multiple addons *sigh* Hello Baertram, today I've tried your PTS test version from 2022-04-19 on the PTS (Update 34). Here is the error I get (I also get several LibFilters-3.0 errors...
File: FCO ItemSaver04/20/22
PTS test version
Posted By: Neverlands
Hello Baertram, today I've tried your PTS test version from 2022-04-19 on the PTS (Update 34). Here is the error I get (I also get several LibFilters-3.0 errors which I can provide if it helps): user:/AddOns/FCOItemSaver/src/FCOIS_Events.lua:19: attempt to index a nil value stack traceback: user:/AddOns/FCOItemSaver/src/FCOIS_Eve...
File: Display Leads - with Location Info04/20/22
PTS (Update 34)
Posted By: Neverlands
Hello on the PTS (Update 34) I get this error message: user:/AddOns/displayleads/displayleads.lua:636: attempt to index a nil value stack traceback: user:/AddOns/displayleads/displayleads.lua:636: in function 'RDL.toggleRDL' i = 460, foundalreadytable = {Cyrodiil = "Cyrodiil", Eastmarch = "Eastmarch", Emote = "Emote", Outf...
File: LoreBooks04/17/22
Re: @JLE and @Neverlands
Posted By: Neverlands
EDIT: I started thinking of what could be the reason for any appearance of missing pins. So I built a table of all the zones that the game would provide information for from 1 to 10,000. I got 45 and that is what the mapIndex is and why it is not available for every map you are on. It is only intended to be used for the 42 maps. I sa...
File: LoreBooks04/11/22
I have the same problem. Maybe I'm...
Posted By: Neverlands
I have the same problem. Maybe I'm doing something wrong with the latest version. I just display unknown eidetic memory books in the filter, but don't see them on the overland map anymore (where I've seen them before), if the books are located in a dungeon or trial.Can you install version 23 and actually walk to those books on the ov...
File: LoreBooks04/11/22
I'm getting more and more books tha...
Posted By: Neverlands
I'm getting more and more books that simply aren't showing on the map in LoreBooks, that previously used to. To be honest, it's getting to be too many to list, and I actually don't understand the instructions for locating even one... and these were all books which *were* correctly visible in older versions of LoreBooks. They all seem...
File: Azurah - Interface Enhanced04/07/22
The other, older issue I have is on...
Posted By: Neverlands
The other, older issue I have is one with the position of the Alert Text Notification. I've set the Notification text to be left ligned. I dragged the window above my chat with a little distance to the edge on the left side. But everytime after reloading the UI or relogging, the window is again at the very left edge. Maybe it has to...
File: Azurah - Interface Enhanced04/05/22
Re: Re: Fixes...
Posted By: Neverlands
@Neverlands - Compass label text should now only show when you actually have a target. Thank you :)
File: FCO ItemSaver04/04/22
Re: Re: Inventory - Quest Items
Posted By: Neverlands
Was reported already 5 comment posts below yours and the beta version linked in the sticky post already fixes this, also describes it in the changelog. Thanks for reading first ;) When I open the Quest Item Tab in the inventory I get this error: Hi Baertram, sorry about that, I was not aware that it was the same problem. I now hav...
File: Port to Friend's House04/04/22
Is it possible to add an option for...
Posted By: Neverlands
Is it possible to add an option for fonts and font sizes? In German some of the house names and regions are cut off. https://circula-orionis.net/marion/images/personal/for-links/port-to-friends-house-font.png That might happen on the english client as well, if the names are too long. Depending on the resolution this still might be...
File: FCO ItemSaver04/03/22
Inventory - Quest Items
Posted By: Neverlands
When I open the Quest Item Tab in the inventory I get this error: user:/AddOns/FCOItemSaver/src/FCOIS_Functions.lua:334: function expected instead of nil stack traceback: user:/AddOns/FCOItemSaver/src/FCOIS_Functions.lua:334: in function 'FCOIS.MyGetItemDetails' rowControl = {name = "Narrenblumen", stackSellPrice = 0, stac...
File: Port to Friend's House04/02/22
Is it possible to add an option for...
Posted By: Neverlands
Is it possible to add an option for fonts and font sizes? In German some of the house names and regions are cut off. https://circula-orionis.net/marion/images/personal/for-links/port-to-friends-house-font.png
File: Azurah - Interface Enhanced04/02/22
Since the last update the compass n...
Posted By: Neverlands
Since the last update the compass not always but quite often shows the description of a quest mark or a location which I looked at before (the description doesn't go away when looking in another direction). This is somewhat irritating. I haven't changed anything in the new compass settings. https://www.circula-orionis.net/mario...
File: Idle Animations Continued03/30/22
Re: Locked Emotes?
Posted By: Neverlands
Is there a way you could add dectection for locked emotes? Ones that haven't been unlocked through the crown store? Your profiles include them, but if the user doesn't have them unlocked it just give the "Invalid Command" error in the top right of the screen and the character doesn't do anything. This would be a useful feature :). O...
File: Harven's Custom Map Pins (Markers)03/27/22
Thanks for the update! versio...
Posted By: Neverlands
Thanks for the update! version 3.1: - Sub pin filter to hide selective predefines. Would it be possible to add an option to hide the sub pin filters? I have a very long pin list and with the new filters I have to scroll alot.
File: Burning Language Selector03/26/22
Could we maybe have shortkeys to sw...
Posted By: Neverlands
Could we maybe have shortkeys to switch to a certain language and reloadui?